Glue-ing to 16 bit.
Hey guys,
I have a question, that will save me ages in my game-audio workflow.
Is there a way to glue-as-16-bit? Or glue with pre-defined sample rate and bit depth? This would be super helpful to me in game workflow. Right now I have to load up the batch-file / item converter and do the conversion in there, which is a clumsy step in the workflow if I'm working with dozens of glued loops in a session.
Heart you all!!!
xoxoxoxo
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