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05-08-2008, 08:59 AM
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#1
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Human being with feelings
Join Date: Sep 2007
Posts: 618
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Help: Anybody using the Line 6 Gearbox plugin?
I just got this a few weeks ago and am loving it, but it seems to really drain resources more than I expected -- is this normal?
I'm running about 7 instances in my current project (which I imagine may be a lot) and I've noticed that on some of the later instances, the plugin seems to almost fade in (quickly), as opposed to starting as soon as the audio does. At the moment, I don't even have anything else on this song -- just 7 guitar tracks (4 at a time, tops) playing with Reaper's click.
My system is not top-of-the-line, but it's not a dog either (3.0 GHz P4, 2GB RAM, etc.). Any comments, suggestions, etc.? Let me know. Thanks!
J
P.S. While working on this issue, I discovered the performance meter (yes, I'm still a bit of a noob). It says that my FX resources are running about 40% just with those 7 Gearbox instances. I'm wondering how it's gonna fly when I add something like EZ Drummer to the project...?
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05-08-2008, 11:17 AM
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#2
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Human being with feelings
Join Date: Feb 2008
Posts: 1,467
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Amp simulator plugins are resource hogs. That's expected.
EzDrummer really is not so much a burden on processor use, in general sampler instruments rely more on RAM and Hard Disk use.
Edit: Even if they are hungry for CPU the amp sims don't use as much as most of virtual synths.
Last edited by DerMetzgermeister; 05-08-2008 at 11:47 AM.
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05-08-2008, 11:25 AM
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#3
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Human being with feelings
Join Date: Oct 2007
Location: Exmouth, England
Posts: 2,687
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I've got the Gearbox plug-in.
All I can do is confirm that your result is similar to the CPU useage I get, which is about 6% per instance. I thought this was reasonable, but I've not had so many guitar tracks in one project.
btw. The CPU useage of the Revalver Mk3 demo is slighly higher on my PC.
Pete
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05-08-2008, 12:23 PM
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#4
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Human being with feelings
Join Date: Sep 2007
Posts: 618
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Quote:
Originally Posted by stratman
I've got the Gearbox plug-in.
All I can do is confirm that your result is similar to the CPU useage I get, which is about 6% per instance.
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Yep, that's about what I'm getting. As long as that's normal, I'm cool with that -- I'll just have to adjust.
In terms of a workaround, I imagine I could 'apply the effect' to a new track, (so I have a processed version without the plugin) and then just turn the plugin off on the original (but still keep it muted in the project in case I want to go back and change settings, etc.) -- that should work, right?
Thanks for the verification.
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05-08-2008, 05:02 PM
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#5
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Human being with feelings
Join Date: Dec 2006
Location: Charleston, WV
Posts: 742
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I got the gearbox gold about a month ago and I love it. But I always freeze/render amp sim tracks even with my dualcore machine. A handfull of tracks with the gearbox plugin will eat your cpu.
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05-08-2008, 06:19 PM
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#6
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Human being with feelings
Join Date: Feb 2007
Location: Sydney Oz
Posts: 8,480
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You can automate the process with macros so it's just a keystroke to freeze/unfreeze (I miss the third action out, ymmv):
Quote:
Freeze Selected Tracks
This automatically applies fx to items in a track, and offlines and bypasses the fx.
Ctrl-Alt-A
Item: select all items in selected tracks
Item: apply fx to items
Track: set all fx offline for selected tracks
Track: toggle fx bypass for selected tracks
Unfreeze Selected Tracks
This unfreezes the track.
Ctrl-Alt-U
Item: select all items in selected tracks
Item: delete current take from items
Track: set all fx online for selected tracks
Track: toggle fx bypass for selected tracks
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05-08-2008, 10:47 PM
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#7
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Human being with feelings
Join Date: Feb 2007
Location: NYC
Posts: 906
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Quote:
Originally Posted by Bevosss
You can automate the process with macros so it's just a keystroke to freeze/unfreeze (I miss the third action out, ymmv):
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Why "apply FX to items" and not "render to stem"
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05-08-2008, 10:53 PM
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#8
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Human being with feelings
Join Date: Feb 2007
Location: Sydney Oz
Posts: 8,480
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Quote:
Originally Posted by charles.monteiro
Why "apply FX to items" and not "render to stem"
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That creates a new track, 'apply fx' creates a new take on top of the original. I use a render fx macro for folder and receive tracks, but prefer 'apply fx' for tracks with items, it's a bit neater track-wise but the same result really.
The great thing about Reaper is, there's a few different ways to do operations, especially rendering.
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05-09-2008, 05:32 AM
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#9
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Human being with feelings
Join Date: Feb 2007
Location: NYC
Posts: 906
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Quote:
Originally Posted by Bevosss
That creates a new track, 'apply fx' creates a new take on top of the original. I use a render fx macro for folder and receive tracks, but prefer 'apply fx' for tracks with items, it's a bit neater track-wise but the same result really.
The great thing about Reaper is, there's a few different ways to do operations, especially rendering.
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I have not yet used "fx on an item" , thought it was a neat idea , very granular , very flexible, but thought it more of something to use as an exception. I also assumed that if you used fx on an item basis , that one would be instantiating more fx i.e. 7 items that needed compression , if on an "item" basis then 7 instantiations of the comp plugin, after all it follows that you can have different settings per item.
Finally, I find "render to stem" more analogous to "freeze" function in AA which I am familiar with.
I'll check out how that works, thanks for pointing it out.
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05-09-2008, 06:34 AM
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#10
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Human being with feelings
Join Date: Feb 2007
Location: Sydney Oz
Posts: 8,480
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Quote:
Originally Posted by charles.monteiro
I also assumed that if you used fx on an item basis , that one would be instantiating more fx i.e. 7 items that needed compression , if on an "item" basis then 7 instantiations of the comp plugin, after all it follows that you can have different settings per item.
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Per item fx freeze is even easier than the previous track fx freeze, you just 'apply fx' and the (per take) fx is automatically bypassed (delete the active take to unfreeze)...unfortunately it doesn't work with vsti's usually (yet.)
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05-09-2008, 07:11 AM
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#11
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Human being with feelings
Join Date: Aug 2006
Location: A place that allows me to protect myself...
Posts: 8,245
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GearBox Question...
Hey guys,
I have a Q about this GearBox thing. I have a POD XT Live and the plugin junk that came with it. I think I read somewhere that in order to use the plugin the POD is used as a dongle. That true?
D
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05-09-2008, 07:24 AM
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#12
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Human being with feelings
Join Date: Feb 2007
Location: NYC
Posts: 906
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Quote:
Originally Posted by Bevosss
Per item fx freeze is even easier than the previous track fx freeze, you just 'apply fx' and the (per take) fx is automatically bypassed (delete the active take to unfreeze)...unfortunately it doesn't work with vsti's usually (yet.)
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ah, that's really bad , my basic freeze need.
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05-09-2008, 07:28 AM
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#13
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Human being with feelings
Join Date: Feb 2007
Location: NYC
Posts: 906
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Quote:
Originally Posted by Diogenes
Hey guys,
I have a Q about this GearBox thing. I have a POD XT Live and the plugin junk that came with it. I think I read somewhere that in order to use the plugin the POD is used as a dongle. That true?
D
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yep, before I got the gold bundle which comes packaged with the Toneport DI, I had the plugin on GuitarPort and that worked as a dongle, and indeed my Toneport DI works as a dongle. It just sits there , but its a nice dongle and works as a decent enough one channel audio interface including direct monitoring and very portable.
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05-09-2008, 07:44 AM
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#14
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Human being with feelings
Join Date: Aug 2006
Location: A place that allows me to protect myself...
Posts: 8,245
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Thanks Charles... that's what I was afraid of. I don't like the idea of extra junk plugged into my DAW box if I don't need it. My main interface is an EMU1820M and I'll use it until it (or I) is dead. I guess I could try connecting up the POD just to see if it makes anything else go wonky. If it doesn't, I'll try out the ol' Gearbox stuff.
D
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05-09-2008, 09:11 AM
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#15
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Human being with feelings
Join Date: Apr 2006
Posts: 998
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Quote:
Originally Posted by charles.monteiro
yep, before I got the gold bundle which comes packaged with the Toneport DI, I had the plugin on GuitarPort and that worked as a dongle, and indeed my Toneport DI works as a dongle. It just sits there , but its a nice dongle and works as a decent enough one channel audio interface including direct monitoring and very portable.
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So can you have your DI unplugged and use the GuitarPort as the only dongle (with more limited choices, probably)?
__________________
Get Dropbox! (Bonus space for both of us with that link)
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05-09-2008, 10:07 AM
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#16
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Human being with feelings
Join Date: Feb 2007
Location: NYC
Posts: 906
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Quote:
Originally Posted by BoxOfSnoo
So can you have your DI unplugged and use the GuitarPort as the only dongle (with more limited choices, probably)?
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I'm guessing but not tried it, although before I upgraded to the Gold bundle I had purchased the plugin to use with the GuitarPort and there was a select amount of amp sims available. BTW, when you buy a bundle from them you get a specific Toneport DI Gold or Silver i.e. the dongle knows.
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