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06-17-2021, 09:59 AM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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v6.29+dev0617 - June 17 2021
- * Includes feature branch: render normalization
- * Includes feature branch: MIDI editor note reordering
- * Includes feature branch: media item lanes
- * Includes feature branch: EEL2 x86_64/SSE
- * Includes feature branch: VST3 bridging
- + Master VU: if theme does not define meter_bg_mcp_master or meter_bg_mcp image, fill loudness readout area with "VU (indicator) - no signal" theme color
- + Master VU: support oversampled peak display ("true peaks")
- + Render: support normalizing stems to master mix
- # Master VU: ensure that muted/automuted text covers the entire meter area
- # Master VU: fix loudness readout offset on retina/hidpi displays
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-17-2021, 10:28 AM
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#2
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Human being with feelings
Join Date: Jun 2019
Posts: 2,875
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Quote:
Originally Posted by musicbynumbers
[*]# Master VU: ensure that muted/automuted text covers the entire meter area
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Works correctly now, thanks!
Quote:
Originally Posted by musicbynumbers
[*]+ Master VU: support oversampled peak display ("true peaks")
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This is pretty elegantly implemented and probably the best solution for most users.
Personally I wish it was possible to see sample peak meters and readouts and also the TP Max number.
Would it be feasible to have an extra option to show the TP Max number (of both channels combined obviously) instead of the "L-I" text which serves no purpose for those who only use one type of loudness measurement?
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06-17-2021, 12:18 PM
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#3
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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Quote:
Originally Posted by musicbynumbers
[list][*]+ Render: support normalizing stems to master mix
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Great! Thnx
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06-17-2021, 12:33 PM
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#4
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Human being with feelings
Join Date: Jan 2017
Location: Los Angeles
Posts: 1,161
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Why does RMS mode on the new loudness meter move differently than the legacy RMS meter?
It's like it's running at a lower frame rate.
This is a 1 Hz sine wave:
OLD______________________NEW____________________
Also, why is LUFS-I listed under LUFS-M?
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06-17-2021, 12:38 PM
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#5
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Human being with feelings
Join Date: Jun 2019
Posts: 2,875
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Quote:
Originally Posted by ErBird
Also, why is LUFS-I listed under LUFS-M?
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They decided to use LUFS-I only for the readout as the meter wouldn’t give much useful info and they combined it with LUFS-M for the meter. So with this option you will see an integrated value as number while the meters respond to momentary changes of loudness.
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06-17-2021, 12:45 PM
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#6
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Human being with feelings
Join Date: Jan 2017
Location: Los Angeles
Posts: 1,161
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Quote:
Originally Posted by Phazma
They decided to use LUFS-I only for the readout as the meter wouldn’t give much useful info and they combined it with LUFS-M for the meter. So with this option you will see an integrated value as number while the meters respond to momentary changes of loudness.
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OK, thx. Now I see the format is "Meter/Number". I thought the left side was a category.
Unrelated, but it looks like there's an extra space in front of "Meter"
Last edited by ErBird; 06-17-2021 at 12:55 PM.
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06-17-2021, 12:49 PM
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#7
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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The loudness calculation only updates every 100ms. That's standard for LUFS, so we changed the RMS calculation to match. We can increase the rate though.
The dropdown lists the meter and readout number definitions together. The LUFS-M/LUFS-I selection means the meter displays LUFS-M and the readout number displays LUFS-I. It's not so helpful for the meter to display LUFS-I as it (a) usually changes very slowly and (b) would continue to show a signal on the meters even with no audio passing through.
Last edited by schwa; 06-17-2021 at 01:17 PM.
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06-17-2021, 01:03 PM
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#8
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by musicbynumbers
+ Render: support normalizing stems to master mix
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This is so great. Thank you!!!
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06-17-2021, 01:14 PM
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#9
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 919
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Quote:
Originally Posted by schwa
The loudness calculation only updates every 100m.
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100 Meter (SI) ??
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06-17-2021, 01:20 PM
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#10
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Human being with feelings
Join Date: Mar 2019
Posts: 885
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0617
Quote:
- # Master VU: fix loudness readout offset on retina/hidpi display
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As for the readout below VU, I believe @1x was better with +dev0616. Now the coded space (what is referred to as “offset”) is too much, no? Also, at min. mixer height, the readout on top conflicts with the peak meter.
@2x looks fine to me.
Here’s a comparison on Mojave, HD on the left and Retina/HiDPI right, mixer panel at minimum height (clip is just to show all parts):
Quote:
- + Master VU: support oversampled peak display ("true peaks")
- + Render: support normalizing stems to master mix
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Great!
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06-17-2021, 01:31 PM
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#11
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by PhelixK
As for the readout below VU, I believe @1x was better with +dev0616. Now the coded space (what is referred to as “offset”) is too much, no? Also, at min. mixer height, the readout on top conflicts with the peak meter.
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Is that the same actual REAPER instance, with the display resolution changed? I think it's just not clearing some information that's stored in memory when the resolution changes.
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06-17-2021, 01:58 PM
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#12
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Human being with feelings
Join Date: Jan 2017
Location: Los Angeles
Posts: 1,161
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Quote:
Originally Posted by schwa
The loudness calculation only updates every 100m. That's standard for LUFS, so we changed the RMS calculation to match. We can increase the rate though.
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Interesting. I checked MLoudnessAnalyzer, TB_EBULoudness and FF Pro L-2 and they all update smoothly. They don't seem to be following the 100ms standard.
Their meters also "build up" to the continuous value instead of jumping into existence after the window length.
Quote:
Originally Posted by schwa
It's not so helpful for the meter to display LUFS-I as it (a) usually changes very slowly and (b) would continue to show a signal on the meters even with no audio passing through.
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Thank you. Makes sense now.
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06-17-2021, 02:49 PM
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#13
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Human being with feelings
Join Date: Mar 2019
Posts: 885
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Quote:
Originally Posted by schwa
Is that the same actual REAPER instance, with the display resolution changed? I think it's just not clearing some information that's stored in memory when the resolution changes.
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hmm yes it could be a memory thing, I’ll try my best to explain what I experience:
If I quit reaper when in non-Retina mode on mac, and restart, then the meter shows correct @1x (hurray) –but, then it has wrong offset when switched to Retina in Prefs > Advanced, OR if the UI is dragged from low-res to Retina display.
And, if I restart Reaper from Retina mode (with the wrong readout offset), it changes and look correct after restart.
This is new behaviour to monitor awareness.
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06-18-2021, 06:19 AM
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#14
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,687
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Quote:
Originally Posted by musicbynumbers
+ Master VU: support oversampled peak display ("true peaks")
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Thanks!
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Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-19-2021, 04:45 AM
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#15
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Human being with feelings
Join Date: Mar 2019
Posts: 885
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+dev 0618
Quote:
Originally Posted by schwa
Is that the same actual REAPER instance, with the display resolution changed? I think it's just not clearing some information that's stored in memory when the resolution changes.
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With latest +dev 0618 the UI resolution change is now working as expected, same Reaper instance. Thx!
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