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06-13-2021, 01:52 PM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
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v6.29+dev0613a - June 13 2021
v6.29+dev0613 - June 13 2021
- + Mixer: support displaying LRA (loudness range) in master meter
- # Mixer: support combined-channel RMS loudness display
v6.29+dev0613a - June 13 2021
- * Includes feature branch: render normalization
- * Includes feature branch: MIDI editor note reordering
- * Includes feature branch: media item lanes
- * Includes feature branch: EEL2 x86_64/SSE
- * Includes feature branch: VST3 bridging
- # Mixer: fix label display when showing loudness at bottom of master meter
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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06-13-2021, 01:54 PM
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#2
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Human being with feelings
Join Date: Jun 2009
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Thanks for LRA!
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06-13-2021, 04:21 PM
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#3
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
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Quote:
Originally Posted by musicbynumbers
Thanks for LRA!
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Is it LUFS - I?
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06-13-2021, 05:09 PM
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#4
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
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The readout at the bottom of the Master Meter has always been really hard to read. Could you please shrink the meter itself a bit so the readout is alone like the one on top?
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06-14-2021, 12:18 AM
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#5
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Human being with feelings
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Quote:
Originally Posted by Mercado_Negro
The readout at the bottom of the Master Meter has always been really hard to read. Could you please shrink the meter itself a bit so the readout is alone like the one on top?
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Either that or give both top and bottom meters a solid background behind just the text?
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06-14-2021, 12:36 AM
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#6
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Human being with feelings
Join Date: Jun 2019
Posts: 2,875
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Quote:
Originally Posted by musicbynumbers
# Mixer: fix label display when showing loudness at bottom of master meter
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I hoped this would fix my inability to see the loudness value but nothing...
Peak Top Peak Bottom Loudness Top Loudness Bottom
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06-14-2021, 12:41 AM
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#7
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by Mercado_Negro
The readout at the bottom of the Master Meter has always been really hard to read. Could you please shrink the meter itself a bit so the readout is alone like the one on top?
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I agree with adding a bit of space below the part of the meter that lights up, so that the value never conflicts with the color of the meters.
Or more ideally let us WALTER the Peak and Loudness values independently from the meter itself so that we can place them wherever it works best for a given theme.
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06-14-2021, 05:09 AM
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#8
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,822
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Quote:
Originally Posted by Phazma
I hoped this would fix my inability to see the loudness value
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My guess would be you have a customized theme that sets the alpha value of master.mcp.meter.rmsreadout.color to zero.
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06-14-2021, 05:52 AM
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#9
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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I'm finding that running dry render, say, 5 times in a row gives me 5 different readings. I assume this could be a problem for normalizing as you might think you are hitting -1 dBTP but in fact you are not (or LUFS-I etc).
EDIT: Probably not a REAPER issue. It's my reverb plugin doing something different each time! I would have expected the results to be the same...Weird.
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06-14-2021, 06:24 AM
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#10
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by schwa
My guess would be you have a customized theme that sets the alpha value of master.mcp.meter.rmsreadout.color to zero.
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Your guess was right, thanks for helping me fix it!
However, now that I can try it, wasn't it supposed to
Quote:
Originally Posted by Edgemeal
+ Master meters: display a single value for LUFS, because it's not a per-channel calculation
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Mine shows 2 values (for all loudness settings) and the LUFS-I readout (which I would use) shows both values 3dB higher than the LUFS-I value from the Loudness Meter JS or third party metering plugins on the master.
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06-14-2021, 06:32 AM
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#11
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Human being with feelings
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Quote:
Originally Posted by Phazma
the LUFS-I readout (which I would use) shows both values 3dB higher than the LUFS-I value from the Loudness Meter JS or third party metering plugins on the master.
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Any chance you've set 'Display gain' to 3.0 in the Master VU settings dialog?
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06-14-2021, 06:41 AM
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#12
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by Mercado_Negro
The readout at the bottom of the Master Meter has always been really hard to read.
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Or perhaps the simplest solution would be to either add a second pair of coordinates to master.mcp.meter.rmsreadout.color for when the meters are lit or otherwise add master.mcp.meter.rmsreadout.color .lit to WALTER, which would allow to set a contrasting color for both when the meters are lit and when they are unlit (for example white when unlit and black when lit).
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06-14-2021, 06:46 AM
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#13
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by nofish
Any chance you've set 'Display gain' to 3.0 in the Master VU settings dialog?
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Yes, that was the cause. Now the values show correctly.
Still, I think seeing 2 values is redundant. Is that also an error on my side?
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06-14-2021, 06:56 AM
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#14
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Administrator
Join Date: Mar 2007
Location: NY
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Can you post a screenshot of your master mixer meter settings and the display?
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06-14-2021, 07:17 AM
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#15
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Human being with feelings
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Guys you need to set the display offset to zero so the integrated values shows correct values.
Here is a printscreen of some minor issues compared to the TB dpMeter5
Peak values -difference of -0.4 dBFS to -07dBFS
The integrated value is quite near, its the approxiamtion due to "capture" time. Its fine.
https://ibb.co/481xvCv
PS: THANKS devs for this metering forgot to mention at first
Last edited by pepe44; 06-14-2021 at 07:29 AM.
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06-14-2021, 07:41 AM
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#16
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by schwa
Can you post a screenshot of your master mixer meter settings and the display?
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Here (happens in all themes so I posted with default):
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06-14-2021, 07:55 AM
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#17
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Human being with feelings
Join Date: Jun 2019
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When putting it at the top it does show just a single value. Is this how it is intended to look?
Is the "L-I" part really necessary? Wouldn't it look simpler like this?
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06-14-2021, 08:15 AM
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#18
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
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Quote:
Originally Posted by Phazma
When putting it at the top it does show just a single value. Is this how it is intended to look?
Is the "L-I" part really necessary? Wouldn't it look simpler like this?
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I like the L-I because we might go switching between different measurements depending on the task and that label tells us what we're using without opening the settings.
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06-14-2021, 08:36 AM
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#19
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Human being with feelings
Join Date: Apr 2011
Location: Germany
Posts: 1,186
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Would be nice if I could specify a solid background color with transparency for the RMS value (master.mcp.meter.rmsreadout.color). Currently I can only specify the text color.
Last edited by mawi; 06-14-2021 at 11:29 AM.
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06-14-2021, 11:32 AM
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#20
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Human being with feelings
Join Date: Jun 2020
Location: Los Angeles, CA
Posts: 106
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I'm finding that the LUFS-I value doesn't calculate on shorter sounds - the limit seems to be around 2 seconds.
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06-14-2021, 11:55 AM
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#21
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Human being with feelings
Join Date: Feb 2021
Posts: 2,289
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I know it's being picky but it's annoying that the JSFX loudness meter and the master bus don't agree exactly on integrated value:
Last edited by chmaha; 06-14-2021 at 12:03 PM.
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06-14-2021, 12:54 PM
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#22
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Human being with feelings
Join Date: Jun 2019
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Quote:
Originally Posted by BethHarmon
I know it's being picky but it's annoying that the JSFX loudness meter and the master bus don't agree exactly on integrated value:
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Same is with peak calculation, seems to work slightly different in various parts of Reaper. But I have mentioned that often enough and I don't want to keep being picky about it and annoy the devs (or just schwa?) who are/is doing a great job on the loudness/normalizing/render stuff.
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06-14-2021, 01:31 PM
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#23
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Human being with feelings
Join Date: Jun 2007
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Quote:
Originally Posted by alexgameaudio
I'm finding that the LUFS-I value doesn't calculate on shorter sounds - the limit seems to be around 2 seconds.
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It shouldn't either, integrated LUFS measurement is meant for longer parts/whole songs. Short term LUFS should give the level of last 3 seconds and Momentary LUFS last 400 ms.
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06-14-2021, 02:00 PM
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#24
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 914
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I tried to link compressor plugin dry/wet knob with new js loudness meter.
With lufs-s slider as example.
But it seems there's no influence. What i missed?
And there is many utility sliders, it seems. So it difficult to understand by name which are suit for linking.
If all sliders are utility for now, please take a look at use case, when the loudness have influence on other plugins through parameter linking.
It can be more careful, precision and softer than currently modulation by audio signal.
Last edited by AZpercussion; 06-14-2021 at 11:10 PM.
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06-14-2021, 05:55 PM
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#25
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Human being with feelings
Join Date: Jun 2020
Location: Los Angeles, CA
Posts: 106
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Quote:
Originally Posted by xpander
It shouldn't either, integrated LUFS measurement is meant for longer parts/whole songs. Short term LUFS should give the level of last 3 seconds and Momentary LUFS last 400 ms.
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I can understand that, but all the plugins I use will provide a value. It's insanely useful, because I'm working with short sounds very often, and the momentary value is is less reliable when comparing different sound effects.
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06-14-2021, 06:30 PM
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#26
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,822
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In the latest +dev0614 build, LUFS-I should be displayed after 400ms of audio has been processed, like LUFS-M. LUFS-S will be displayed after 3000ms, and LRA after... a while (3000ms plus at least 2000ms of non-silent material).
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06-14-2021, 07:01 PM
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#27
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Human being with feelings
Join Date: Jun 2020
Location: Los Angeles, CA
Posts: 106
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Quote:
Originally Posted by schwa
In the latest +dev0614 build, LUFS-I should be displayed after 400ms of audio has been processed, like LUFS-M. LUFS-S will be displayed after 3000ms, and LRA after... a while (3000ms plus at least 2000ms of non-silent material).
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Thanks!
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06-15-2021, 07:08 AM
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#28
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,793
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In windows 10 with latest +dev0614, how do I turn on the LUFS-I on the TCP Master track ? I don't see it in right click, Project settings or actions. Thanks !
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06-15-2021, 07:13 AM
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#29
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,822
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The loudness display is only on the master track in the mixer.
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06-15-2021, 09:28 AM
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#30
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,793
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Quote:
Originally Posted by schwa
The loudness display is only on the master track in the mixer.
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Grrr. I haven't used the mixer since I bought Reaper. TCP is where the rubber meets the road baby. He he. Oh well cheers.
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06-16-2021, 07:25 AM
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#31
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Human being with feelings
Join Date: Dec 2017
Location: Santa Barbara
Posts: 318
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Quote:
Originally Posted by Coachz
Grrr. I haven't used the mixer since I bought Reaper. TCP is where the rubber meets the road baby. He he. Oh well cheers.
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You could keep the Mixer hidden, and dock the master track to the right edge of the screen.
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06-16-2021, 08:27 AM
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#32
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,793
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Quote:
Originally Posted by maralatho
You could keep the Mixer hidden, and dock the master track to the right edge of the screen.
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Thanks. Right now I'm using the tiny lufs meter fx on the master track in the TCP and that's working pretty good though it would be better if it was integrated into the master track meter. I have no desire to have the master track take up any more space than it currently does so docking it to the right edge is a no-go. I use all of my 28in monitor for track space and very little for TCP controls. Hopefully they will take the mixer lufs meter and add it to the TCP to make life easier. If I get one feature added every 3 years I'm thrilled. They don't really listen to my ideas apparently.
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06-16-2021, 09:01 AM
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#33
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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I never open mixer ! TCP is my mixer
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06-16-2021, 03:55 PM
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#34
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Human being with feelings
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Location: Charleston, SC
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Quote:
Originally Posted by deeb
I never open mixer ! TCP is my mixer
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This guy gets it!
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06-17-2021, 10:04 AM
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#35
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Having a second thought about this actually this differences between TCP and MCP kind make more complexity in terms of user point view and defines limitations to the user which could be avoided.
Cockos! Why not try to make them unified as much as possible! :/
Now different meters between TCP and MCP, we also have FX menu and Sends menu in MCP which does not exist in TCP. Leaving TCP unbalanced. I guess the list continues.
At some point Channels view would work for both and for small and big screens:
Simple please.
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