Old 03-30-2019, 05:05 AM   #1
cmed
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Default Problem with Waves Tune

Hello,
After some Reaper update, I've met the old projects compatibility issues.

I use Waves Tune (VST2 version) on takes (as a take FX). In early versions of Reaper it worked like this: I add the Waves Tune plugin to a take, scan it, tune it and then I'm able to copy/paste/move the item everywhere around the project without a need to re-scan or re-tune it.

But in Reaper 5.973 it seems that the DAW transfers an absolute project timestamp to a Waves Tune instance on a take, so it requires to re-scan/re-tune after every item movement. And that made all my editing projects broken, because all the tuning settings inside dozens of Waves Tune instances is now misplaced.

Is there any option or workaround to make it count starting time offset inside of Waves Tune from the beginning of the media, not the whole project, like it was implemented before?
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Old 03-30-2019, 06:45 AM   #2
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The same here, I updated Reaper from 5.965 to 5.973 And all waves tune take editing now broken.

Another old bug BTW when you glued "Waves tune" take, - Wave moves 70 ms forward. When you freeze parent take track it doesn't happen.

Broken project here

https://drive.google.com/file/d/1amw...ew?usp=sharing


Please move this thread to REAPER Bug Reports!!!
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Old 03-30-2019, 12:53 PM   #3
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Originally Posted by nappies View Post
The same here, I updated Reaper from 5.965 to 5.973 And all waves tune take editing now broken.

Another old bug BTW when you glued "Waves tune" take, - Wave moves 70 ms forward. When you freeze parent take track it doesn't happen.

Broken project here

https://drive.google.com/file/d/1amw...ew?usp=sharing


Please move this thread to REAPER Bug Reports!!!



Glue doesn't render an item with the corrected tuning anyway, because glue is always offline. Apart from the usual offline rendering of a project (master mix) any other WT rendering (E.G track render or item render) needs to be in real time.

Rendering from the main render dialogue does work for items but only if online, and to have the rendered item actually in your project you need to tick 'All rendered items to new tracks in project' then move the item back into the original track.

Or a better workflow for rendering bits and pieces as you go is to use GSnap...watch the green correction line...adjust the parameters.. glue...done.

Last edited by Goldreap; 03-13-2020 at 01:44 PM.
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Old 03-30-2019, 02:48 PM   #4
cmed
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I'd really appreaciate adding an option to switch between old behavior for take FX and the new one. Like a default one in the project settings and overriding for a particular item.

The new behaviour may be also useful in some cases, like using DBlue Glitch on a take and ensuring it obtains a proper project timestamp to switch its internal patterns.

As for applying Waves Tune (or any other tune) to an item, neither Glue, nor Apply FX don't work (I use lots of stretch markers too), so I ended up using the SWS action "Render tracks, obeying time selection" to prevent Reaper from rendering the whole track.
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Old 03-30-2019, 03:04 PM   #5
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Quote:
Originally Posted by cmed View Post
.........

As for applying Waves Tune (or any other tune) to an item, neither Glue, nor Apply FX don't work (I use lots of stretch markers too), so I ended up using the SWS action "Render tracks, obeying time selection" to prevent Reaper from rendering the whole track.

My tests show that Glue and Apply FX render corrected tuning with both GSnap and Reatune.
EDIT: ...provided Reatune is in automatic rather than manual mode.

Last edited by Goldreap; 04-07-2019 at 12:40 PM.
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Old 03-31-2019, 04:40 PM   #6
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Quote:
Originally Posted by Goldreap View Post
My tests show that Glue and Apply FX render corrected tuning with both GSnap and Reatune.
Thank you, haven't used them though.
I've tried Waves Tune, Antares Auto-Tune and Melodyne (before ARA support) only for now.
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Old 03-31-2019, 04:55 PM   #7
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Waves really, really needs to fix this thing
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Old 03-31-2019, 09:01 PM   #8
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Quote:
Originally Posted by pipelineaudio View Post
Waves really, really needs to fix this thing
that may well be the real truth, however the OP seems to be saying it used to work fine before the reaper update he mentions....
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Old 04-01-2019, 02:21 AM   #9
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Quote:
Originally Posted by pipelineaudio View Post
Waves really, really needs to fix this thing
I'm pretty sure there's nothing to do with Waves Tune itself, 'cause I haven't updated or re-installed it.

It's the Reaper behavior change, since the same thing has happened to Antares Auto-Tune too.

"Solved" the issue by downgrading back to Reaper 5.965 for now.
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Old 05-01-2019, 08:21 AM   #10
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Hey guys,
Is there any news regarding the issue?
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Old 08-03-2019, 09:24 PM   #11
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Its killing me right now
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Old 08-03-2019, 10:34 PM   #12
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Quote:
Originally Posted by pipelineaudio View Post
Waves really, really needs to fix this thing
As others have said I doubt it's a Waves problem. Waves Tune works like a dream in Studio One, haven't really bothered using REAPER for a few years and don't really feel inclined to fire it up.
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Old 08-04-2019, 06:50 PM   #13
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How is the new AutoTune Pro? Last autotune I tried was sketchy as hell, crashing all over the place
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Old 08-05-2019, 07:08 PM   #14
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I just gave autotune's new Pro version a try and it works great, renders offline or apply fx fine, but it doesnt have ara2 or rewire and its 400 bucks!
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Old 08-05-2019, 10:56 PM   #15
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Quote:
Originally Posted by jinotsuh View Post
As others have said I doubt it's a Waves problem. Waves Tune works like a dream in Studio One, haven't really bothered using REAPER for a few years and don't really feel inclined to fire it up.
Will it let you apply the effect offline? Waves says it won't unless its going through the master track
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Old 12-14-2019, 04:45 PM   #16
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+1 broke my entire vocal workflow, particularly long sessions with multiple songs passing WavesTune 10min limit
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Old 12-20-2019, 07:35 AM   #17
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Quote:
Originally Posted by sparrow_timbus View Post
+1 broke my entire vocal workflow, particularly long sessions with multiple songs passing WavesTune 10min limit
I just bought waves tune. Are you saying that it doesn't work going forward on new projects?
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Old 12-21-2019, 12:14 AM   #18
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If you dont want to apply fx as new take to it, it should be ok...No idea why they wont just fix it though
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Old 12-23-2019, 01:01 PM   #19
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sometimes i have the feeling that the graphic display of vocal notes inside the waves plugin is somehow not exactly timed ??

any tips on avoiding problems with the waves tune plugin using it in reaper?
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Old 02-19-2020, 06:15 AM   #20
cmed
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Hello guys,
So it's Reaper 6.03 at the moment.
Is there some workaround for the problem?

I've tuned an item (the upper left on the screenshot) with Waves Tune as a take FX, then copied the item (bottom right one), and all the tuning has moved to the left from the actual item content, so I had to re-scan and tune the copied item again. That's so uncomfortable for editing, comparing to what was in versions 5.95 and below, where you could just tune an item, copy it, and all the tuning is preserved wherever you place it in the project.
Should I tell that there's no compatibility with the old editing projects due to that time offset inside take FXs.
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Old 03-12-2020, 02:57 PM   #21
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cmed,
I just portable installed REAPER v5.965 and confirmed what you said in opening post about the old (desirable) behaviour prior to v 5.973 when using Waves Tune as a take FX...the correction curve stays with the copied/moved item.

Last edited by Goldreap; 03-13-2020 at 03:51 AM.
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Old 03-12-2020, 09:54 PM   #22
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Yeah, Waves Tune has ended up being a big pain in the ass to use.

I couldn't get anything to work rendering or gluing or applying FX as new take, in real time or not.

I just ended up making a new track and recording the tuned output of the original onto it, piece by piece.

There's got to be an easier way. If someone could enlighten me to a better method I'd love to hear it.
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Old 03-13-2020, 08:40 AM   #23
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Quote:
Originally Posted by Mind Riot View Post
Yeah, Waves Tune has ended up being a big pain in the ass to use.

I couldn't get anything to work rendering or gluing or applying FX as new take, in real time or not.

I just ended up making a new track and recording the tuned output of the original onto it, piece by piece.

There's got to be an easier way. If someone could enlighten me to a better method I'd love to hear it.
Yes, it's a fiddly business, but it's working for me:
(You probably know most of this.)

Make sure real time render is selected in preferences.
Waves Tune can be Track FX or Take FX.
Put Rewire as a Track FX (not Take FX) on the same track as Waves Tune and in the 'audio from rewire' tab set both track channels to 'none'.
Then 'apply track/take FX......' will render the tuning correctly.
Obviously any other track FX that you don't want rendered at this point need to be disabled.

If Waves Tune is a Take FX and you want the convenience of item right click 'Render items as new take' rather than 'Apply...'(so that you don't have to muck about disabling other track FX), then you have to REMOVE (not just disable) rewire from the Track FX before rendering.

Tuning is also rendered correctly with track right click render, and for this, rewire does not have to be on the same track; and if it's on a dummy track there's no need to set the 'audio from rewire' to 'none'. The trouble with track render is that the whole track is processed, but there is the action 'SWS/AW Render tracks to mono (or stereo) stem tracks, obeying time selection'.

But yeah, it's a struggle!

Last edited by Goldreap; 03-13-2020 at 10:45 AM.
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Old 01-31-2023, 03:26 AM   #24
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Any updates regarding the issue?
That would be just awesome to have an option in preferences to toggle the absolute project timestamp on/off for item fx.
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