Old 09-18-2018, 11:54 AM   #1
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Default v5.96pre6 - September 18 2018

v5.96pre6 - September 18 2018
  • + MusicXML: support .mxl (zip-compressed MusicXML)
  • + Notation: update select all notes in staff action description to be more accurate
  • # ARA: add support for custom track and item colors (for SynchroArts)
  • # Keyboard: do not allow script/custom actions in global override context
  • # Notation: fix hit testing of overlapping start/ends
  • # Notation: fix incorrect item-end drawing with scroll [p=2035613]
  • # Notation: properly chase clefs in grand staff view [p=2035615]
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 09-18-2018, 11:59 AM   #2
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[*]# Keyboard: do not allow script/custom actions in global override context
Sorry, but what is the point of this?
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Old 09-18-2018, 12:10 PM   #3
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Previously, you could load scripts into this window, although you are supposed to assign hotkeys, only. That's fixed now.
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Old 09-18-2018, 01:20 PM   #4
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Previously, you could load scripts into this window, although you are supposed to assign hotkeys, only. That's fixed now.
Ok, got it. Thanks!
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Old 09-18-2018, 01:27 PM   #5
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[*]# Notation: fix hit testing of overlapping start/ends
Still cannot grab one side in the top staff.

And one inconvenience - the sides are swapped. Coming from left grabs the right item and vice versa. This may be logical in relation to how the edges are drawn in the notation, but is not how all other edges behave (items, notes etc.). So I think coming from left should adjust the left item.




Maybe if you'd consider this suggestion, the left-click are would be more roomy.
https://forum.cockos.com/showthread.php?t=211120


This one seems to be fixed.
https://forum.cockos.com/showpost.ph...0&postcount=13
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Old 09-18-2018, 02:05 PM   #6
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[*]# Notation: fix incorrect item-end drawing with scroll [p=2035613]
[*]# Notation: properly chase clefs in grand staff view [p=2035615]
Seems ok.
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Old 09-19-2018, 04:13 AM   #7
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# ARA: add support for custom track and item colors (for SynchroArts)
Could you please explain this? I don't know anything about custom track and items colors in SyncoArts software.
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Old 09-19-2018, 05:19 AM   #8
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Could you please explain this? I don't know anything about custom track and items colors in SyncoArts software.
I think it's something they are planning to add.
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Old 09-19-2018, 07:40 AM   #9
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I think it's something they are planning to add.
Cool! Thanks, Schwa.
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Old 09-19-2018, 06:22 PM   #10
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Notation: Insert Lyric

Keyboard focus should move to the text box, so that we can actually insert the lyric.
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Old 09-20-2018, 08:33 AM   #11
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If you consider to prevent global shortcut overrides for textboxes, I would suggest additions in ReaScript as well, like a function to temporarily disable/reenable global override for this script, which would be helpful, when coding input-fields(Lokasenna's GuiLib, eg).
Something like gfx.disable_global_shortcut_override(boolean).

It would also be helpful, if gfx.getchar() would get the additional ability to disable global overrides for specific characters as well.
So a gfx.getchar(8) would disable global override for the ESC-key-shortcut within this script. So coding a "close window with esc-key" without running an action associated with the ESC-key would be possible to code...
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Old 09-20-2018, 09:28 AM   #12
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Good points!
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Old 09-20-2018, 11:13 AM   #13
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Originally Posted by mespotine View Post
If you consider to prevent global shortcut overrides for textboxes, I would suggest additions in ReaScript as well, like a function to temporarily disable/reenable global override for this script, which would be helpful, when coding input-fields(Lokasenna's GuiLib, eg).
Something like gfx.disable_global_shortcut_override(boolean).

It would also be helpful, if gfx.getchar() would get the additional ability to disable global overrides for specific characters as well.
So a gfx.getchar(8) would disable global override for the ESC-key-shortcut within this script. So coding a "close window with esc-key" without running an action associated with the ESC-key would be possible to code...
Those are really good suggestions. This is why I love the Reaper community. There are so many people WAY smarter than me that think of these things.
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Old 09-20-2018, 11:14 AM   #14
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Think tank, gotta love it!
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Old 09-20-2018, 01:36 PM   #15
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Hello guys.

There are three things I'd like to suggest for next versions :

1 - when you select multiple audio items, and when you edit the fade on one of these item with the cursor, I think it should edit the other selected items fades also. It's quite logical. Think Hi hats or other samples. It's something we should be able to do. Or decide if we want it or not. in the preferences or on a case by case basis.

2 - When I double click on a midi items, the midi editor opens up below. I don't know why, the zoom level is messed up Every single time. Could it be possible to simply open the midi editor whithout any buggy zoom whatsoever ? IMHO it should simply follow the arrange view current zoom. Much more elegant... If I want to zoom, I can do it after. When I double click a midi item, I simply need to open the midi editor.

3 - Please consider adding more track layouts slots ; Actually there are not enough for me and maybe others ? I'd like more if possible really...

And that's it. The rest of Reaper is amazing but these are the annoying details I can think of right now. Hope it's okay to post here. I don't know where to be read.


Have a nice day guys. Coders, thank you for your work !

EDIT : one last thing... IMHO, there should be as little difference as possible between how we edit/move/select/crop/cut/delete/duplicate/mute AI and audio item. It should be treated the same I think. Because it has the same artistic value. It has the same nature... It's an event, just like midi or audio. Unity would be great don't you think ? Would be more elegant I think. Thx for your attention. Bye
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Old 09-20-2018, 01:48 PM   #16
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Post general feature requests that are unrelated to current prerelease cycle in the Feature Requests subforum...
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Old 09-20-2018, 02:00 PM   #17
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Ok it's done, sorry.
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Old 09-23-2018, 08:39 AM   #18
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Quote:
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Those are really good suggestions. This is why I love the Reaper community. There are so many people WAY smarter than me that think of these things.
Thank you
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