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Old 06-04-2013, 11:31 AM   #41
bang
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hello all!

v0.30beta: much ado release. note: requires Reaper 4.5rc3 or later.

so i guess there's no real difference between waiting for 4.5 final and releasing something that requires rc3 or later. those waiting for final would wait either way. so if you live on the rc edge, this one's for you.

fwiw, anyway. mostly i was satisfying my curiosity about whether "better" antialias filtering and interpolation would make any difference in the oversampling logic. short answer: not that i can hear. longer answer: a highly optimized, pdc compensated, windowed sync semi-brickwall fir filter and cubic interpolation produce slightly better results in a spectrum analyser than the old butterworth iir filter/linear interpolation scheme. and the fir filter doesn't have the high freq emphasis and phase nonlinearities of the butterworth. and i managed to get the fir cpu use pretty close to the iir. but in the end i'm not sure it makes any difference. i'd be most interested if any folks with better ears than mine can hear a difference?

the good news i suppose is that since the fir required a circular input buffer, i also built in the ability to delay the audio relative to the envelope detectors. this makes it possible to tweak the transient response so as not to lag the audio. nice for using wwfu as a transient processor perhaps.

also include are the tweaks noted in the last post and a bug fix or two. fwiw, the windowed sync fir filter & cubic interpolation code are jsfx-inc's.

enjoy! /dan

Last edited by bang; 06-06-2013 at 05:39 AM. Reason: semi-brickwall
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Old 06-24-2013, 08:43 AM   #42
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Is there a way to get the .28 version? I wanna use this but don't wanna use the 4.5 RC
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Old 06-24-2013, 09:32 AM   #43
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Quote:
Originally Posted by Nineofkings View Post
Is there a way to get the .28 version? I wanna use this but don't wanna use the 4.5 RC
sure. should have thought of that myself. here you go. enjoy! /dan
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Old 09-15-2013, 01:45 PM   #44
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This looks very interesting, but unfortunately I'm experiencing a mystical problem (that obviously none else here seems to be having.)

does this gui look normal to you? All the text are missing. I have been trying several releases with the same results.

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Old 09-15-2013, 02:07 PM   #45
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Quote:
Originally Posted by Anomaly View Post
This looks very interesting, but unfortunately I'm experiencing a mystical problem (that obviously none else here seems to be having.)

does this gui look normal to you? All the text are missing. I have been trying several releases with the same results.
i think this means you have not put monofur.png into the bangzero_files folder, in the same folder as wildwavefu. so you need something like this:
Code:
  <Reaper folder>/
    Effects/
      bangzero/
        wildwavefu
        bangzero_files/
          monofur.png
but otoh, it should fall back to the standard Js font if monofur.png is missing. so maybe it's something else??? let me know if this problem persists with monofur.png in the right place Anomoly. hmmm. maybe the problem is that you have an old version of monofur.png. it used to have a single line of text. now it has 4 lines in black/red/green/blue. is that what you have Anomoly?
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Old 09-16-2013, 04:39 AM   #46
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Thanks for your feedback.

I have the folder structure exactly as you proposed.
Also monofur.png is there with 4 lines in black/red/green/blue.

Reaper 4.51 x86
System: Windows 8 x64

I also checked file permissions. No problem there.

Mystery remains...
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Old 09-16-2013, 10:14 AM   #47
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Just for the record, I tested wildwavefu under virtual machine with windows XP and fresh install of Reaper (default INI). The result was identical: no text was displayed.

At this point I'm getting very curious why I'm only one who is experiencing this problem? Virtual machine environment can be considered as totally different hardware. Also operating system was windows XP this time.

Are you sure there is no artificial intelligence in your code?

user == anomaly ? (
crap_out();
) : (
continue_normal_operation();
);
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Old 09-16-2013, 10:30 AM   #48
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Quote:
Originally Posted by Anomaly View Post
Mystery remains...
as usual. hmmm. try removing monofur.png from bangzero_files and see if it does in fact fall back to the standard Js font. that's not perfect, but it should be useable. i'm on mac Reaper 4.52 32bit. can any windows 64bit folks reproduce this?
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Old 09-16-2013, 11:30 AM   #49
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Quote:
Originally Posted by bang View Post
as usual. hmmm. try removing monofur.png from bangzero_files and see if it does in fact fall back to the standard Js font. that's not perfect, but it should be useable. i'm on mac Reaper 4.52 32bit. can any windows 64bit folks reproduce this?
Yes, indeed, removing the monofur seemed to help. Now I can see the default font. Thanks.
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Old 09-16-2013, 11:30 AM   #50
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windows 8 64 bit, same problem, no text until removal of png
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Old 09-16-2013, 12:28 PM   #51
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Quote:
Originally Posted by Argitoth View Post
windows 8 64 bit, same problem, no text until removal of png
darn! it's harder when i can't reproduce things here. thanks much for checking Argitoth. i will try mac 64bit Reaper. am i right to assume 32bit windows Reaper folks are not seeing this? and i guess i will whip up a little test case to try and isolate what's going wrong. i wonder if something's wrong with the gfx_blitext() function in 64bit Reaper, which is what i use to draw the antialiased text? hmmm... /dan
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Old 09-16-2013, 01:06 PM   #52
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Quote:
Originally Posted by bang View Post
am i right to assume 32bit windows Reaper folks are not seeing this?
No, you're not! Just tried it and I see no text. I think it worked on a portable install when you released it but it needed a pre to work and I didn't want to install the pre as my main. I assumed the pre cycle would be a couple of weeks but it went on forever and so I haven't touched WWF since that initial test.
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Old 09-23-2013, 12:53 AM   #53
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Hey,

finally got it to work (after weeks and months of bangzero folder searching... ).

I don´t see any text either on my rig until I remove the png.

But that´s fine for me because I just wanna say "Thank you" for such an awesome nonlinear - waveshaper.

Regards
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Old 12-23-2013, 01:59 AM   #54
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same problem here with missing texts.
same solution with removing the png works.

Amazing JS!!!! <3 Thanks!
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Old 01-01-2014, 10:07 AM   #55
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Any idea why the text doesn't show? I had a look to see if I could debug it but I can't follow the code, there's too much going on for my poor brain to digest.

Perhaps you could give me an idea of where to start looking? There are lots of single reference variables in the debugger list but I don't know if that's a problem or just unused stuff from import files.
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Old 01-01-2014, 08:28 PM   #56
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Quote:
Originally Posted by IXix View Post
Any idea why the text doesn't show? [...]Perhaps you could give me an idea of where to start looking?[...]
big thanks for the offer of help IXix. that means a lot to me. but as it happens, when i boiled the code down to a simple case for you to check out on windoze, it worked!? long story short: i kept poking around til i saw an odd, floating point value passed into gfx_blitext() for the coordinatelist memory offset. i guess gfx_blitext() on macs is more tolerant of that. anywho, here is:

wildwavefu v0.31beta: 'with a little help...' release

which should fix the disappearing text bug, and also improves the fir antialias filter options. thanks again IXix! and...

enjoy! /dan

ps- might have found this bug sooner if the displayed variable values in the Js debugger weren't rounded. otoh, i'm glad that the right-click variable inspector shows a more precise value.
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Old 01-02-2014, 02:46 AM   #57
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Haha, excellent! Thanks Dan. I expect you're following the new developments with some interest?
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Old 01-02-2014, 04:00 AM   #58
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Quote:
Originally Posted by IXix View Post
Haha, excellent! Thanks Dan. I expect you're following the new developments with some interest?
yup-yup. means i can retire my nifty little pseudo-strings Js preprocessor. & a bunch-o code to rewrite i suppose. so... enjoy! /dan
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Old 08-10-2014, 08:58 AM   #59
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Dan, I really love this effect. I spent an hour fiddling with it yesterday to better understand how it works and I now love it even more than I did before.

I hope you're well, haven't seen you post much recently.
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Old 02-09-2015, 12:08 AM   #60
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Wow, just discovered this, have to say im very impressed !!
Very useful, great sounding, lots of controls, killer stuff; thanks a million Bang.
Will try to make the background a bit less aggressive to my eyes (i love dark stuff).
Greetings
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Old 06-14-2015, 05:45 AM   #61
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Can't get this to work with latest REAPER 5 pre...

Getting this error:
'bangzero/bangzero_gfx.jsfx-inc' error in init '532: 'limit' undefined

edit: fixed it by moving all jsfx-inc files from the same folder where wildwavefu is to bangzero folder within wildwavefu's folder

Last edited by Breeder; 06-14-2015 at 06:01 AM.
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Old 12-12-2019, 06:16 AM   #62
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Holy crap!

Just discovered this randomly, this is some crazy stuff! Thanks man!

Unfortunately I am not too sure on how to use this. It seems like you can set up 2x saturation settings and crossfade between them? But I'm too noob to get it to work right.
Also, what's this talk about transient aware shaping? I tried with a synth but could not figure out a way to really hear differences in transients.

Is there a rough tutorial out there somewhere?
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Old 04-02-2020, 01:42 PM   #63
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hi folks. thanks for all the kind words. wildwavefu development is obviously stalled. i just ran out of steam back in 2014, and have been on a different path since then.

fwiw, i have a new simple looping delay fx: wayback. forum thread here: https://forum.cockos.com/showthread.php?t=233734.

sorry to have been incommunicado. i have very limited social bandwidth these days. enjoy! /dan
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Old 04-03-2020, 05:12 AM   #64
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Hey, master bang here, glad reading something from you, hope you and your family are well. Best greetings my friend!
Bang or Pang.

https://www.youtube.com/watch?v=chtUUziUoJk
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Old 04-21-2022, 05:58 AM   #65
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Default Install problems..

The instructions say:


"...open the Reaper resources folder. In that folder there
will be an Effects subfolder for Jesusonic fx plugins.
*merge* the contents of the bangzero subfolder in the zip file with the
bangzero subfolder in Effects. separately merge the contents of the
bangzero/bangzero_files subfolder with any existing subfolder."


I don't see any "bangzero" folders in my ...Roaming/Reaper/Effect" folder.
So..something's wrong, here.


"Merge"???
I assume you mean, "Copy the contents of the folder..." Correct?


Sorry...it seems I'm the only one having this problem.

Suggestions I mean about inst?



Peace,

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Old 04-24-2022, 02:07 AM   #66
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I also found that a little confusing. The "merge" wording was for people installing the updates while this was being developed. If you want to install the last version now it should be pretty straightforward.

Make a folder called bangzero in /REAPER/effects/, put the wild wave fu jsfx file in there. Then make a subfolder in that same folder you just made called "bangzero files" and copy all the files in there.

If you later want to install bang's other js, you put the plugins themselves in the /bangzero folder, and gather all their files in the "/bangzero files" folder.
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Old 04-24-2022, 02:08 AM   #67
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P.S. this plugin is a banger.
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Old 07-02-2022, 04:52 AM   #68
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I'm a bit late to the party, but have been using this gem for the last 6 months now and all I can say is: marvellous, amazing, excellent and fantastic!

Between WildWaveFu, General Dynamics, Nitsuj's ReEQ and a band splitter you could probably cover 99% of all dynamic and distortion FX you'll ever need ;D
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Old 07-02-2022, 08:17 AM   #69
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Agree. This one took some getting used to, but the effort has certainly paid off. <3
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