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03-11-2019, 08:30 AM
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#1
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,968
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v5.973rc2 - March 11 2019
v5.973rc2 - March 11 2019
+ ReaScript: fix TrackEnvelope validation [ t=218235]
+ Takes: added actions to cycle to next/previous takes (pre-5.965 behavior) [ t=218249]
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03-11-2019, 08:56 AM
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#2
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,344
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Small bug in the region/marker window here. New markers region colorbox wont get "filled" with that particular color. Only as an outline.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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03-11-2019, 09:54 AM
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#3
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Human being with feelings
Join Date: Jul 2006
Posts: 12,482
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Quote:
Originally Posted by cfillion
+ Takes: added actions to cycle to next/previous takes (pre-5.965 behavior) [ t=218249]
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Thanks!
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03-11-2019, 11:18 AM
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#4
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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There is still a UI lag issue that is especially noticeable when dragging items. It happens for me still even on very small projects if I am working quickly, but it gets worse and worse the larger the projects are and makes it difficult to work.
Best way to repro is to create a project with around 200 or so tracks. It gets worse as you add more. When you try to drag an item, you will notice the mouse cursor gets out of sync with where the item is. When I do the same thing on 5.971, the issue is not nearly as bad.
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03-11-2019, 11:40 AM
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#5
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by Nostrap
There is still a UI lag issue that is especially noticeable when dragging items. It happens for me still even on very small projects if I am working quickly, but it gets worse and worse the larger the projects are and makes it difficult to work.
Best way to repro is to create a project with around 200 or so tracks. It gets worse as you add more. When you try to drag an item, you will notice the mouse cursor gets out of sync with where the item is. When I do the same thing on 5.971, the issue is not nearly as bad.
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Hmm can you make a .gif of it? Also what OS? Thanks.
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03-11-2019, 12:09 PM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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That GIF should probably be recorded at 25 FPS at least, just as a sidenote
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03-11-2019, 12:18 PM
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#7
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by EvilDragon
That GIF should probably be recorded at 25 FPS at least, just as a sidenote
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No problems. Licecap adjusts to 60 fps
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03-11-2019, 01:26 PM
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#8
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Human being with feelings
Join Date: May 2014
Location: Norway
Posts: 987
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Quote:
Originally Posted by cfillion
v5.973rc2 - March 11 2019
+ Takes: added actions to cycle to next/previous takes (pre-5.965 behavior)
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This is great. Thanks.
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03-11-2019, 02:22 PM
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#9
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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Quote:
Originally Posted by Justin
Hmm can you make a .gif of it? Also what OS? Thanks.
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Hopefully this shows what is going on clearly. I'm on Windows 10:
https://imgur.com/4bt2XgN
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03-11-2019, 08:43 PM
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#10
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by Nostrap
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Ah. As a workaround try disabling prefs/editing behavior/mouse, "Mouse click/edit in track view changes track selection".
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03-12-2019, 03:19 AM
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#11
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,344
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Markers/region bug?
Again, something fishy is going on with markers in this release. On two occations now I have had copies of existing markers (they have the same marker numbers) just seemingly randomly created in the beggining of the project. Never ever happened before.
Sorry I dont have time to dig deep into this, but something must have changed with markers right? Does it have to do with the outlined stuff?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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03-13-2019, 02:50 AM
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#12
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Human being with feelings
Join Date: Nov 2009
Location: Belgium
Posts: 10,474
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Action 40612 : Item: Set items length to source media lengths not working as expected
https://drive.google.com/open?id=1HN...QUZokQ-LEUGg4l
WHy the left edge doesn't expand?
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03-13-2019, 06:35 AM
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#13
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by Reno.thestraws
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Came across this too:
https://forum.cockos.com/showthread.php?t=213374
My thought is as it says lengths and not boundaries or similar it actually works as advertised, but I could be wrong.
There are alternatives mentioned in above thread.
(Not a new issue in this release cycle btw.)
Last edited by nofish; 03-13-2019 at 06:41 AM.
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03-13-2019, 07:41 AM
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#14
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by Reno.thestraws
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alternatively there is another action
Xenakios/SWS: Reset item length and media offset
and I edited this script by changing the behavior of snap offset, which moves to the beginning of the item
Last edited by Yanick; 03-13-2019 at 08:01 AM.
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03-13-2019, 09:34 AM
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#15
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Human being with feelings
Join Date: Nov 2009
Location: Belgium
Posts: 10,474
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Quote:
alternatively there is another action
Xenakios/SWS: Reset item length and media offset
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yep, thanks. I knew the workarounds but I think it's a bug and Justin love BUGs report
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06-24-2019, 09:30 AM
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#16
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Quote:
Originally Posted by Nostrap
There is still a UI lag issue that is especially noticeable when dragging items. It happens for me still even on very small projects if I am working quickly, but it gets worse and worse the larger the projects are and makes it difficult to work.
Best way to repro is to create a project with around 200 or so tracks. It gets worse as you add more. When you try to drag an item, you will notice the mouse cursor gets out of sync with where the item is. When I do the same thing on 5.971, the issue is not nearly as bad.
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I can't reproduce this in Reaper for Linux. Note that I'm not using that workaround Justin mentioned either (when I click an item, it does change track selection).
I tested this with 200 tracks and some empty items, some audio items and some MIDI items. It only got a little bit sluggish if I zoomed out as much as possible and moved the mouse as quickly as possible (which isn't a practical way of working, but I wanted to push it to the limit). Even at worst it was still a lot more responsive than in your GIF.
(edit) I also can't reproduce this in Windows 7 64-bit.
I tested this with reaper5979+dev0619 in both cases.
Last edited by JamesPeters; 06-24-2019 at 09:39 AM.
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06-24-2019, 11:43 AM
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#17
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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Quote:
Originally Posted by JamesPeters
I can't reproduce this in Reaper for Linux. Note that I'm not using that workaround Justin mentioned either (when I click an item, it does change track selection).
I tested this with 200 tracks and some empty items, some audio items and some MIDI items. It only got a little bit sluggish if I zoomed out as much as possible and moved the mouse as quickly as possible (which isn't a practical way of working, but I wanted to push it to the limit). Even at worst it was still a lot more responsive than in your GIF.
(edit) I also can't reproduce this in Windows 7 64-bit.
I tested this with reaper5979+dev0619 in both cases.
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You have to click and drag quickly for it to happen. I have two computers, and one of them the issue is really bad and the other one it rarely happens
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06-24-2019, 11:58 AM
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#18
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Quote:
Originally Posted by Nostrap
You have to click and drag quickly for it to happen. I have two computers, and one of them the issue is really bad and the other one it rarely happens
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It's not possible for me to drag any more quickly. Honestly I'm using the mouse at high sensitivity and dragging it all over the desk. It works fine for me. Even if you mean "quickly drag on it immediately after clicking on it" (with or without releasing the item). It's 100% fine.
Since the graphics are drawn by CPU in Reaper, I imagine if the project had lots of plugins and/or had record-armed tracks (plus maybe also plugins that have high PDC?) things might be different. But you said it happens irrespective of that.
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