Old 06-20-2019, 05:34 PM   #1
SEBA75
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Default "Add MP3" option at render

Some more request for Reaper 6 (or any update),
three big ones:

- Please please add MP3 option at any kind of rendering, so useful for any WAVE render to have
one together to send to get an "ok" of your mix or any other reason, it's just so practical and
almost all other DAWs have this as standard.

- Please read the post "The better menu set" and get inspired, this menu set is so much more
organised, intuitive and logical, but unfortunately is not practical because it doesn't fully support
all Reaper functions (and SWS extensions). But it made it pretty obvious how it could (and should) be done, make them even better!

-Make it default with "Audio", "Peaks", "Render" maps in the project folder, it's so unintuitive to have the newbies figure out how to make this in different menus in preferences and project settings. This is one to really take seriously, so unnecessary to scare people off like that, and all such an easy fix.

Thank you - Sebastian
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Old 06-21-2019, 03:53 AM   #2
Coachz
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I thought Reaper had mp3 as an option now automatically no?
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Old 06-21-2019, 07:00 AM   #3
Mordi
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Quote:
Originally Posted by Coachz View Post
I thought Reaper had mp3 as an option now automatically no?
I think he means an option to render an mp3 version of the rendered wave-file, right after rendering.
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Old 06-21-2019, 07:07 AM   #4
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It's an extra step but render queue will do it.
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Old 06-21-2019, 04:48 PM   #5
Meo-Ada Mespotine
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Probably a good usecase for a Lua-script?
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Old 06-22-2019, 01:22 AM   #6
mpl
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Custom action

Set render format to wav (search ReaPack for this)
File: add to render queue
Set render format to mp3 (search ReaPack for this)
File: add to render queue
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Old 06-22-2019, 08:26 AM   #7
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In some cases where Kontakt instruments have random round robins, the mp3 and the wav will not correlate 100%. Therefore, you would have to use the resulting wav to make the mp3.
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Old 06-22-2019, 01:16 PM   #8
Meo-Ada Mespotine
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In that case, the only way would be to render out the wav, insert it into a new project and rerender it out again.
If you use the option to add file after rendering to your project, you can easily know, which one to rerender.
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