Old 10-20-2020, 11:03 AM   #1
DogBBQ
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Default Version 6.15: October 20, 2020

Haven't seen a post for this yet
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Old 10-20-2020, 11:23 AM   #2
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Haven't seen a post for this yet
So?
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Old 10-20-2020, 11:35 AM   #3
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Buttons
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Old 10-20-2020, 11:40 AM   #4
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Buttons
Hm? What buttons?
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Old 10-20-2020, 12:19 PM   #5
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Hm? What buttons?
I hope they're chocolate, mmmm.
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Old 10-20-2020, 01:28 PM   #6
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It's the 21st here. Have we missed the boat?
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Old 10-20-2020, 01:36 PM   #7
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It's the 21st here. Have we missed the boat?
You mean 2021, right?
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Old 10-20-2020, 08:56 PM   #8
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Default v6.15 changelog

+ Accessibility: improve context menu support for VoiceOver
+ Accessibility: improve state reporting for toolbar buttons
+ Configuration import/export: support very large zip files [t=242227]
+ Control surfaces: run MCU/01X peak meters when stopped [Twitter]
+ Dynamic split: fix memory leak when removing silence
+ FX: fix learn assignments after changing parameter count in ReaEQ/etc [t=241734]
+ FX: improve behavior after changing parameter count in parameter linked plug-in
+ FX: allow more than 100 insert-FX shortcuts, use registered action IDs for new shortcuts to improve portability across systems
+ ReaScript IDE: correctly syntax highlight Lua \z escape sequences [t=243548]
+ ReaScript IDE: do not execute script when saving while closing editor [t=242537]
+ Themes: support very large zip files
+ Toolbars: fix tooltips on pinned floating toolbars on Windows [p=2342982]
+ Track panels: if show FX inserts in track panels set, always show empty slots
+ Track panels: improve send knob doubleclick reset when in FX/FX parameter list [p=2344692]
+ Track panels: fix incorrect display in some themes when showing sends but not FX in TCP [p=2345255]
+ VST: improve compatibility with VST3 plug-ins that fail during initialize()
+ VST: improve VST3 arbitrary and high channel count detection logic
+ Windows: avoid closing/reopening of audio/MIDI devices when opening projects


Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 10-21-2020, 05:47 AM   #9
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You mean 2021, right?
Hehe, yeah, we're always a year ahead here...




(In case there was any misunderstanding, I was really making a pretty weak joke about the internationaldate line)
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Old 10-21-2020, 06:36 AM   #10
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Hehe, yeah, we're always a year ahead here...
So you are still in 2020?
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Old 10-21-2020, 02:23 PM   #11
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So you are still in 2020?
Nah, I don't think we've ever been in 2020. It wasn't a good year.
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Old 10-21-2020, 03:13 PM   #12
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Nah, I don't think we've ever been in 2020. It wasn't a good year.
But it will continue after 31 December.
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Old 10-21-2020, 03:26 PM   #13
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But it will continue after 31 December.
Forever young, I want to be forever young...
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On vacation for the time being...
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Old 10-22-2020, 01:05 AM   #14
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Do you really want to live forever, forever and ever?
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Old 10-22-2020, 01:42 AM   #15
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Did you say razor edit? oh well...

Thanks for the update!!
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Old 10-22-2020, 02:27 AM   #16
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Forever young, I want to be forever young...
I didn't mean time stopping, just suffering forever.
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Old 10-22-2020, 05:39 AM   #17
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I didn't mean time stopping, just suffering forever.
That's what I'm afraid of...


Since I tried to make fun of the international date line earlier (or was that later????), I'm reminded of the US fighter jets that crossed that line and their navigation systems shut down...
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Old 10-22-2020, 02:01 PM   #18
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Thanks Cockos !
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Old 10-22-2020, 03:32 PM   #19
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Toggle show all floating windows (all versions) stopped working for floating FX windows

edit: "false" report, problem appears on 6.14 too.

Last edited by Breeder; 10-24-2020 at 09:55 AM.
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Old 10-22-2020, 05:32 PM   #20
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I didn't mean time stopping, just suffering forever.
Well suffer comes from sufficient, so forever isn't possible that way.

(I'm probably wrong about that, but this is the internet, where everyone can claim anything - Albert Einstein)
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Old 10-23-2020, 10:00 PM   #21
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Do you really want to live forever, forever and ever?
Yes. But not as a material being bound in spacetime. Hoping for a promotion to higher dimensional realities and perspectives.
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Old 10-24-2020, 03:46 AM   #22
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Yes. But not as a material being bound in spacetime.
As a part of Reaper code?
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Old 10-24-2020, 04:35 AM   #23
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Quote:
Originally Posted by Meo-Ada Mespotine View Post
... suffer comes from sufficient ...
Yep

The Narcissists' dilemma: Always too much but never enough.

-Michael
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Old 10-28-2020, 01:01 PM   #24
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Originally Posted by Breeder View Post
Toggle show all floating windows (all versions) stopped working for floating FX windows

edit: "false" report, problem appears on 6.14 too.
I'm having Strange Pushpin/Thumbtack behavior

I'll open an effect in the Mixer window that I have already Pinned and I'll click on a track or another effect and it will fall behind the Mixer??

If I cycle the pin it behaves properly until I close the effect and open it again

Maybe related to your problem?
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Old 10-28-2020, 06:50 PM   #25
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Originally Posted by DogBBQ View Post
I'm having Strange Pushpin/Thumbtack behavior

I'll open an effect in the Mixer window that I have already Pinned and I'll click on a track or another effect and it will fall behind the Mixer??

If I cycle the pin it behaves properly until I close the effect and open it again

Maybe related to your problem?
I think my problem is about closing the window, yours is about changing focus. I have no idea how to reproduce my problem properly, I guess that would help the devs most.
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Old 10-29-2020, 10:43 AM   #26
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"+ Windows: avoid closing/reopening of audio/MIDI devices when opening projects"

I feel like this hasn't changed. I regualrly have an issue with having to reopen projects tio get midi devices recognized if turned on while in a project. Like with my Alesis Nitro. If I'm in a project and I turn on the module, I have to close and reopen a project to get it recognized.
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