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03-01-2021, 01:03 PM
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#121
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Human being with feelings
Join Date: Nov 2018
Location: Montreal
Posts: 405
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Quote:
Originally Posted by amagalma
Any steps to reproduce the problem?
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Not yet no but it happens a few time a day. It happens pretty often. I'll try to see what it is I'm doing when it happens but it seems pretty random so far or at least very hard to know for sure.
I'm currently working with it and trying to ignore it since it's at least the 3rd time it happens today.
I'm pretty sure it has something to do with the recent changes you made since nothing has changed in my setup and this is definitely a new issue.
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03-01-2021, 02:33 PM
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#122
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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You can downgrade to a previous version through ReaPack... But if you can give me steps to reproduce then I can fix it.
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03-01-2021, 03:19 PM
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#123
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Human being with feelings
Join Date: Nov 2018
Location: Montreal
Posts: 405
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Quote:
Originally Posted by amagalma
You can downgrade to a previous version through ReaPack... But if you can give me steps to reproduce then I can fix it.
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Thanks, I will keep an eye out for it but it's vert hard to know exactly when it happens and why.
Maybe I'll just downgrade to make sure it's really a new issue.
Thanks,
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03-01-2021, 06:44 PM
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#124
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Human being with feelings
Join Date: Apr 2019
Posts: 231
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Quote:
Originally Posted by amagalma
You can downgrade to a previous version through ReaPack... But if you can give me steps to reproduce then I can fix it.
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I can reproduce it, however it's after getting the same error as with v1.80 but different line...
I can trigger this by simply click and hold then move an midi Item... the time to trigger vary from a second to a few.
368: bad argument #1 to 'GetMediaItemInfo_Value' (MediaItem expected)
After that I have the line 'burnt' in as well until I restart.
I first thought it was something weird with
"Script: ASM [ITEM] Open item (contextual_editable) -midi in editor (and zoom) -audio properties (toggle) -subproject.lua"
..since that script throws the same error when trying to open Empty Items, but I removed that one and still got the error...
However the 1.75 version works fine.
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03-02-2021, 05:42 AM
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#125
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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v1.82 : Fix crash with empty items introduced in v1.80 #2
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03-02-2021, 06:24 AM
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#126
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Human being with feelings
Join Date: Nov 2018
Location: Montreal
Posts: 405
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Quote:
Originally Posted by amagalma
v1.82 : Fix crash with empty items introduced in v1.80 #2
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Thanks amagalma!
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03-02-2021, 10:11 AM
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#127
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Human being with feelings
Join Date: Apr 2019
Posts: 231
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Quote:
Originally Posted by amagalma
v1.82 : Fix crash with empty items introduced in v1.80 #2
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I managed to trigger another script error... feel like I'm harassing you...
372: attempt to perform arithmetic on a boolean (upvalue 'start_item_pos')
Left click and hold on Midi item, then right click while still have the left pushed down and release both buttons and move mouse.
Obviously this is not really something one would do with intent but I assume I'm not the only one that gets a bit hasty and sloppy when the workflow gets up to speed.
I did not manage to trigger it with v1.75 no matter how hard I tried.
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03-03-2021, 08:46 AM
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#128
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Yes, it's the new code that is crashing.. I'll look into this... Thanks!
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03-05-2021, 04:10 AM
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#129
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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v1.84 changelog:
- Fix crash after pressing both left and right mouse buttons at the same time
- Maintain relative guide line position when dragging items with snap enabled
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03-05-2021, 09:08 AM
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#130
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Human being with feelings
Join Date: Apr 2019
Posts: 231
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Quote:
Originally Posted by amagalma
v1.84
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Thank you, so far it work great, knocking on wood
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03-08-2021, 05:03 PM
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#131
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Human being with feelings
Join Date: Aug 2019
Posts: 853
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Hi Amagalma, thanks so much for this brilliant script, it's making my life easier already. However, the fact that it doesn't move freely when holding down my 'ignore snap' modifier (shift) is really throwing me off -
Reading through this thread, I see someone else already asked about this, and your response made total sense -
Quote:
Originally Posted by amagalma
Thanks! Hard-coding a modifier key would render that key useless for all other actions. Do you want to trade ALL your shortcuts that use the SHIFT key?
You can toggle snap to grid in Reaper with Alt+S by default. You can change that to any other key you wish. The guide line script will follow the setting.
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I don't script myself, so perhaps this isn't possible, but I'm wondering, rather than having your script take complete 'control' of the shift key, could it not just detect whenever the shift key is pressed and temporarily disable snap on the guide lines for the duration of the key press?
I understand it's not perfect as we use the shift key for other things, but assuming that most of us will have one 'ignore snap' modifier for all relevant actions, and that modifier is most likely to be the Reaper default, which is shift, I wonder if this would basically do the job for most of us?
Just a thought.
Thanks again!
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03-10-2021, 01:33 AM
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#132
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Human being with feelings
Join Date: Aug 2016
Posts: 87
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Thanks this is amazing! I need to check this out - I was already wishing for guidelines in the MIDI editor! It's a pain to tinker on CC curves timed to notes that are in large vertical distance on the piano roll.....
thanks!
Lukas
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04-04-2021, 08:27 PM
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#133
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Hey Amagalma, would you consider adding:
reaper_js_ReaScriptAPI64ARM.dylib
to your checkup list so that this script works with M1 Apple Macs?
I added it to the script so it would work on my computer. but I thought you might wanted to add it so that anybody with an M1 Mac can use this great script you made.
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04-05-2021, 02:18 AM
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#134
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by lexaproductions
Hey Amagalma, would you consider adding:
reaper_js_ReaScriptAPI64ARM.dylib
to your checkup list so that this script works with M1 Apple Macs?
I added it to the script so it would work on my computer. but I thought you might wanted to add it so that anybody with an M1 Mac can use this great script you made.
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Oh, thanks! Will do!
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04-06-2021, 09:05 PM
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#135
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Human being with feelings
Join Date: Feb 2021
Posts: 10
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Is it possible to make it possible so that when you use it on midi editor to draw notes once you left click the guide line starts to follows the inserted midi note and when changing midi note lenght the line follows along ,
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04-07-2021, 05:56 AM
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#136
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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I'd like to make it work like that but unfortunately it is not possible (missing APIs).
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04-07-2021, 06:37 AM
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#137
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Human being with feelings
Join Date: Feb 2021
Posts: 10
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Quote:
Originally Posted by amagalma
I'd like to make it work like that but unfortunately it is not possible (missing APIs).
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It`s Ok,you did a nice job by the way thank you.
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09-02-2021, 06:15 AM
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#138
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Hey Amagalma, Thanks again for this, it has become a part of my workflow.
Just a head's up, you might want to add
"reaper_js_ReaScriptAPI64ARM.dylib"
to the list of files in your js_api checkup routine.
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09-03-2021, 11:15 AM
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#139
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Thanks! I think I should just remove this part of code as it is not relevant any more.. I share the script with ReaPack and all who have ReaPack have JS_ReaScript installed too, isn't?
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09-03-2021, 12:12 PM
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#140
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Didn’t know we JS to have Reapack?
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09-13-2021, 08:27 PM
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#141
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Human being with feelings
Join Date: May 2014
Location: Brooklyn
Posts: 52
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I know this is extremely vague but I've never gotten this to work at all on Windows 10. I'm just running the toggle script from the action window but nothing ever happens... Update: I switched debug = true and the console popped up that said only 'front window active' or something innocuous like that. Went back and switched it back to false, saved and about a half hour later it just started working, but with lag and ghost guides on non-active tracks. I tried to toggle the script to get rid of the guide-y apparitions and broke it again but by God I saw a white line for a few seconds!
I'm currently using a 'playcursor follows editcursor' action to accomplish a similar result but your script is way slicker in theory.
Do you think it's conflicting with another script or something?
Last edited by Brookwood; 09-13-2021 at 09:21 PM.
Reason: added update
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09-14-2021, 12:56 AM
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#142
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Could you try it on a fresh portable install? If it works there, then try it on your installation, but make sure no other scripts are running. (run action 41898 "ReaScript: Close all running ReaScripts" first)
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02-24-2022, 06:54 PM
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#143
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Hey Amagalma,
Was wondering if you could consider implementing "Temporary grid disable"
While hitting the "CMD" key on Mac, the cursor actions are ignoring snapping in the arrange window. It would be nice to have the guide line follow that behavior.
What do you think?
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02-26-2022, 09:43 AM
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#144
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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I'll consider it.
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02-26-2022, 10:35 AM
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#145
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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09-10-2022, 03:04 AM
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#146
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Human being with feelings
Join Date: Sep 2022
Posts: 110
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this is AWESOME, thank you!
Is there a possibility that this can track both in the Arrange view and the Piano Roll view simultaneously? As in being able to put your cursor at the beginning of a midi note and have the guide pinpoint it in the Arrange view?
Last edited by asidd; 09-13-2022 at 12:49 PM.
Reason: fixed
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09-14-2022, 07:27 PM
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#147
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Human being with feelings
Join Date: Jan 2020
Posts: 25
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For MIDI Editor, you can run this lua script (Horizontal) together with amagalma script (Vertical) to generate a cross-hair guide (similar to Cubase)
https://stash.reaper.fm/v/39012/CCC_...MIDIEditor.lua
I also modified the amagalma's script to extend the vertical line across all visible items (audio/midi) to suit my needs, useful for me to align/map the peak of the wave forms with the Midi notes
https://stash.reaper.fm/45300/CCC_VerticalGuideLine.lua
Last edited by concaocao; 09-14-2022 at 07:50 PM.
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09-15-2022, 05:21 PM
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#148
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Human being with feelings
Join Date: Sep 2022
Posts: 110
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hey concaocao, I may have misunderstood, but the VerticalGuideLine script isn't showing the guide line on both the Midi editor and Arrange view at the same time. That's what I was hoping for, but that may not have been the intention of the script.
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04-08-2023, 01:05 AM
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#149
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Human being with feelings
Join Date: Mar 2023
Location: Poland
Posts: 35
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Thank you. I was missing this line
Works great, only one thing is bothering me.
During playback the guide line leaves its print each time I move mouse. Stays visible until I swipe them with mouse, move focus, change zoom, or stop playback.
Is this normal?
Last edited by Wojtek Stecyszyn; 06-27-2023 at 09:52 PM.
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06-27-2023, 09:53 PM
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#150
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Human being with feelings
Join Date: Mar 2023
Location: Poland
Posts: 35
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Hi
One more little thing
Is it possible to make it visible also when hovering the cursor over the ruler?
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06-28-2023, 09:25 PM
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#151
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Human being with feelings
Join Date: Jan 2020
Posts: 25
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Quote:
Originally Posted by asidd
hey concaocao, I may have misunderstood, but the VerticalGuideLine script isn't showing the guide line on both the Midi editor and Arrange view at the same time. That's what I was hoping for, but that may not have been the intention of the script.
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The intention of my Vertical line is for Arrange view so that when viewing all tracks (Audio + Midi) I could see where the peak (beat) lines up with the actual midi notes from midi tracks. (eg. to see a peak of a bass audio track line up with a Kick of the MIDI track).
NOTE: the V-line only works when in IDLE (Stop/pause) mode because it needs constant redrawing when tracks moving in PLAY/REC mode
In MIDI view, I use amagalma's original vertical script
I set all these to start at the project start script.
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06-29-2023, 01:42 AM
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#152
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by concaocao
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There is no need for such a script. Use my script amagalma_Toggle guide line size between full arrange or item height
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06-29-2023, 06:55 AM
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#153
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Human being with feelings
Join Date: Jun 2023
Posts: 2
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Thank you.
How do I set the width of the line?
Looking forward to your reply!
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06-29-2023, 07:20 AM
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#154
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Human being with feelings
Join Date: Jun 2023
Posts: 2
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Thank you.
How do I set the width of the line?
Looking forward to your reply!
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10-25-2023, 06:35 AM
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#155
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Human being with feelings
Join Date: Nov 2018
Location: Montreal
Posts: 405
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Hey guys!
For some reason, this script stopped working for me in Reaper 7. I imported all my configs and theme from version 6.
Anyone else is having this issue?
I just can't see the line anymore.
Thanks,
Edit/Update : Nevermind, it works...
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10-25-2023, 09:01 AM
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#156
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Works for me in
7.01+dev1020
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10-25-2023, 09:03 AM
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#157
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Human being with feelings
Join Date: Nov 2018
Location: Montreal
Posts: 405
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Quote:
Originally Posted by lexaproductions
Works for me in
7.01+dev1020
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Yes it does, must have missed something or did not restart. Sorry...
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03-13-2024, 12:06 PM
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#158
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Human being with feelings
Join Date: Jan 2019
Posts: 245
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Cool script! Full size version not working here. Reaper 7.11 W10.
EDIT: All is working well! I thought the guide went through the whole screen, but it shows over the items. Thanks!
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