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01-25-2020, 05:25 AM
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#921
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by amagalma
That is the window that tweaks the colors of a theme.
Theme development: Show theme tweak/configuration window, action 41930
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Oh OK, thats an owner-drawn listbox (SPY++ says LBS_OWNERDRAWFIXED style), I don't know how you go about reading item text from those.
EDIT
To be able to use LB_GETTEXT like I was seems that owner-drawn listbox would also need to have the LBS_HASSTRINGS flag set which it doesn't.
List Box Styles,
https://docs.microsoft.com/en-us/win...ist-box-styles
I'm not a Win32 API guru either, so...
Last edited by Edgemeal; 01-26-2020 at 03:29 PM.
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01-25-2020, 07:42 AM
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#922
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Quote:
Originally Posted by juliansader
Could you elaborate? (Do you mean that when the mixer is in the foreground, GetState does not detect any key strokes?)
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Sorry for not making that clear, yes.
For me, when the mixer is focused, the VKeys code I shared does not receive any input.
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01-25-2020, 10:35 AM
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#923
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Dafarkias
Sorry for not making that clear, yes.
For me, when the mixer is focused, the VKeys code I shared does not receive any input.
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Good catch. I will submit a bug report.
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01-25-2020, 01:41 PM
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#924
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Quote:
Originally Posted by juliansader
Good catch. I will submit a bug report.
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That's a bug?
Hm.
I guess I just figured that I was missing something or just wasn't using the function properly...
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01-28-2020, 04:49 AM
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#925
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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How to know if particular keys are being held down during defer?
Example/pseudo code:
Code:
function main()
--[[
OK = check if alt + shift are being pressed
--]]
if OK then
reaper.defer(main)
else
reaper.ShowConsoleMsg("You released Alt+Shift")
return
end
end
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01-28-2020, 10:26 AM
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#926
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by amagalma
How to know if particular keys are being held down during defer?
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You can either use JS_VKeys_GetState (which is similar to the Win32 function GetKeyboardState) or, for modifier keys only, JS_Mouse_GetState:
Code:
if reaper.JS_VKeys_GetState(scriptStartTime):byte(x) ~= 0 then ...
or
Code:
if reaper.JS_Mouse_GetState(24) == 24 then ... -- 8:Shift, 16:Alt
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01-28-2020, 03:05 PM
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#927
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by juliansader
You can either use JS_VKeys_GetState (which is similar to the Win32 function GetKeyboardState) or, for modifier keys only, JS_Mouse_GetState:
Code:
if reaper.JS_VKeys_GetState(scriptStartTime):byte(x) ~= 0 then ...
or
Code:
if reaper.JS_Mouse_GetState(24) == 24 then ... -- 8:Shift, 16:Alt
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Thanks!!
If for example I want to check if "o" is being pressed then the code would be:
Code:
if reaper.JS_VKeys_GetState(scriptStartTime):byte("o") ~= 0 then
Correct?
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01-28-2020, 03:36 PM
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#928
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by amagalma
Correct?
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Think you need to use a virtual key code,
https://docs.microsoft.com/en-us/win...tual-key-codes
so something like,
VK_O = 0x4F -- 'O' key
... :byte(VK_O) ~= 0 then ...
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01-29-2020, 05:53 AM
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#929
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by Edgemeal
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Thank you Edgemeal!!
Another question:
How can I know what key triggered the current script so that I can check if it is still being held down? For example I have set my script to work with mousewheel+Alt+Shift and have hard-coded in the script to check if Alt+Shift are being held (as julian showed me):
Code:
if reaper.JS_Mouse_GetState(24) == 24 then ... -- 8:Shift, 16:Alt
How could my script know the modifiers that triggered it without hard-coding it inside?
pseudo-code:
Code:
modifiers_that_triggered_script = xxxx
if reaper.JS_Mouse_GetState(modifiers_that_triggered_script ) == modifiers_that_triggered_script then
Last edited by amagalma; 01-29-2020 at 06:05 AM.
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01-29-2020, 06:31 AM
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#930
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Found it!
Just this code outside of the defer:
Code:
for i = 60, 0, -4 do
modifiers = reaper.JS_Mouse_GetState(i)
if modifiers ~= 0 then break end
end
And this inside:
Code:
reaper.JS_Mouse_GetState(modifiers) == modifiers
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01-30-2020, 06:40 AM
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#931
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Is there a code-snippet available, from which I can learn, how to save parts of the screen as pngs?
Basically my question is, how do I create a bitmap from the screen's contents, so I can use JS_LICE_WritePNG?
Last edited by Meo-Ada Mespotine; 01-30-2020 at 07:02 AM.
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01-30-2020, 02:40 PM
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#932
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by mespotine
Basically my question is, how do I create a bitmap from the screen's contents, so I can use JS_LICE_WritePNG?
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Excellent question! I messed around with that a little bit before, PNG's look OK but I was never really sure I'm doing it correctly , would love to get Julian's feedback!
Capture screen area to PNG,..
Updated, Requires API v0.999
Code:
function CaptureScreenArea(x,y,w,h,filename)
scrnDC = reaper.JS_GDI_GetScreenDC() --< Only available on Windows!
destBmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(destBmp)
reaper.JS_GDI_Blit(destDC, 0, 0, scrnDC, x, y, w, h)
reaper.JS_LICE_WritePNG(filename, destBmp, false)
reaper.JS_LICE_DestroyBitmap(destBmp)
reaper.JS_GDI_ReleaseDC(scrnDC)
end
Capture a window to PNG,..
* On Windows 10 it captures only the target app window, even when behind other windows!
Code:
function GetBounds(hwnd)
local _, left, top, right, bottom = reaper.JS_Window_GetRect(hwnd)
return left, top, right-left, bottom-top
end
function CaptureWindow(windowTitle, filename, win10)
window = reaper.JS_Window_FindTop(windowTitle, true)
if not window then reaper.MB('Window not found!','Capture Error',0) return end
sourceHDC = reaper.JS_GDI_GetWindowDC(window)
_,_,w,h = GetBounds(window)
srcx,srcy = 0,0
if win10 then srcx=7 w=w-14 h=h-7 end -- workaround for invisible Win10 borders.
dest_bmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(dest_bmp)
-- copy source to dest & write PNG
reaper.JS_GDI_Blit(destDC, 0, 0, sourceHDC, srcx, srcy, w, h)
reaper.JS_LICE_WritePNG(filename, dest_bmp, false)
-- clean up resources
reaper.JS_GDI_ReleaseDC(window, sourceHDC)
reaper.JS_LICE_DestroyBitmap(dest_bmp)
end
Last edited by Edgemeal; 02-08-2020 at 04:12 PM.
Reason: Update for JS_API v0.999
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01-30-2020, 03:14 PM
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#933
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
|
Quote:
Originally Posted by Edgemeal
Excellent question! I messed around with that a little bit before, PNG's look OK but I was never really sure I'm doing it correctly , would love to get Julian's feedback!
Capture screen area to PNG,..
Code:
function CaptureScreenArea(x,y,w,h,filename)
sourceHDC = reaper.JS_GDI_GetScreenDC()
destBmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(destBmp)
reaper.JS_GDI_Blit(destDC, 0, 0, sourceHDC, x, y, w, h)
reaper.JS_LICE_WritePNG(filename, destBmp, false)
reaper.JS_LICE_DestroyBitmap(destBmp)
end
Capture a window to PNG,..
Code:
function GetBounds(hwnd)
local _, left, top, right, bottom = reaper.JS_Window_GetRect(hwnd)
return left, top, right-left, bottom-top
end
function CaptureWindow(windowTitle, filename, win10)
window = reaper.JS_Window_FindTop(windowTitle, true)
if not window then reaper.MB('Window not found!','Capture Error',0) return end
sourceHDC = reaper.JS_GDI_GetWindowDC(window)
_,_,w,h = GetBounds(window)
srcx,srcy = 0,0
if win10 then srcx=7 w=w-14 h=h-7 end -- workaround for invisible Win10 borders.
dest_bmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(dest_bmp)
-- copy source to dest & write PNG
reaper.JS_GDI_Blit(destDC, 0, 0, sourceHDC, srcx, srcy, w, h)
reaper.JS_LICE_WritePNG(filename, dest_bmp, false)
-- clean up resources
reaper.JS_GDI_ReleaseDC(window, sourceHDC)
reaper.JS_LICE_DestroyBitmap(dest_bmp)
end
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Thank You, Savior of the Universe
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01-30-2020, 03:23 PM
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#934
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by juliansader
I have spent an embarrassing amount of time trying to get png writing to work, but I can't get libpng to link properly.
However, this afternoon I tried writing jpegs with jpeglib, and it compiled and worked immediately.
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From some time ago: would it be possible to add jpg support as well? This would help us tons at Ultraschall.
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01-31-2020, 03:31 AM
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#935
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Edgemeal
Excellent question! I messed around with that a little bit before, PNG's look OK but I was never really sure I'm doing it correctly , would love to get Julian's feedback!
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This is indeed the correct way to do it, AFAIK.
I just realized that there is no API function to release screen DCs, and I will add it in the next update.
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01-31-2020, 06:58 AM
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#936
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
|
@edgemeal
Works great
I will add slightly altered versions of your functions to my Ultraschall-Api, if that's ok.
I think they are real nice to have in the first place.
One more thing: when I capture a window, that is hidden by another window, I will capture the overlapping window instead or at least as well. Is there a chance to get the content of the window regardless of being hidden behind other windows?
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01-31-2020, 12:27 PM
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#937
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by juliansader
This is indeed the correct way to do it, AFAIK.
I just realized that there is no API function to release screen DCs, and I will add it in the next update.
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Thanks for the reply! I was wondering about that, looking at it again today I see the GDI Object counter for reaper.exe increments everytime I call the CaptureScreenArea function, so ya looks like it has a leak!
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01-31-2020, 12:28 PM
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#938
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by mespotine
@edgemeal
One more thing: when I capture a window, that is hidden by another window, I will capture the overlapping window instead or at least as well. Is there a chance to get the content of the window regardless of being hidden behind other windows?
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If you use the CaptureWindow function the source window can be completely behind other windows, or not completely visible in desktop area and the capture should be only the source window, at least thats the way it works here on Win10.
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02-02-2020, 09:15 AM
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#939
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Hmm...maybe something changed since Windows 7 as I had numerous problems with it.
Will investigate into it further. Maybe I'm just holding it wrong.
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02-02-2020, 10:47 AM
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#940
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by mespotine
Hmm...maybe something changed since Windows 7 as I had numerous problems with it.
Will investigate into it further. Maybe I'm just holding it wrong.
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Not sure how Julian's API is doing it but 10+ years ago I used BitBlt and StretchBlt in many Windows apps where I'd blit parts of hidden images to create new images without a problem.
So can only guess you're using JS_GDI_GetScreenDC() instead of JS_GDI_GetWindowDC(hwnd).
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02-04-2020, 02:36 PM
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#941
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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I experimented with the problem further and it seems, that at least on Windows 7, the capturing of the gfx.init-window is not entirely possible.
Run the code and move windows on top of the gfx.init-window. You'll see the problems in the written pngs very quickly, as you can see the windows on top of the gfx.init-window in the written pngs.
I've looked into Julian's code and it seems, that this isn't a problem in his code, so I suspect, there's a WDL-bug somewhere.
Code:
-- This script will attempt to save a screenshot of the gfx-window once a second.
-- Just move some windows in front of the gfx-window to see the effect.
-- It captures the right window, BUT: also what's before it.
-- Maybe this is a Reaper-bug?
-- Set this output path and run the program.
-- In this path, all screenshots will be stored.
output_path="c:\\temp\\A2/"
-- the function for capturing, which is mostly your code, slightly altered(and simplified for this demo)
-- still, the bug remains
ultraschall={}
function ultraschall.CaptureWindowAsPNG(windowTitle, filename_with_path, x, y, w, h, win10)
local window
window = reaper.JS_Window_FindTop(windowTitle, true)
local sourceHDC = reaper.JS_GDI_GetWindowDC(window)
local _, Aleft, Atop, Aright, Abottom = reaper.JS_Window_GetRect(window)
Aright=Aright-Aleft
Abottom=Abottom-Atop
if x==nil then x=0 end
if y==nil then y=0 end
if w==nil then w=Aright end
if h==nil then h=Abottom end
if win10 then srcx=7 w=w-14 h=h-7 end -- workaround for invisible Win10 borders.
local dest_bmp = reaper.JS_LICE_CreateBitmap(true,w,h)
local destDC = reaper.JS_LICE_GetDC(dest_bmp)
-- copy source to dest & write PNG
reaper.JS_GDI_Blit(destDC, 0, 0, sourceHDC, x, y, w, h)
local writeable = reaper.JS_LICE_WritePNG(filename_with_path, dest_bmp, false)
-- clean up resources
reaper.JS_GDI_ReleaseDC(window, sourceHDC)
reaper.JS_LICE_DestroyBitmap(dest_bmp)
if writeable==false then return 8 end
return writeable
end
-- window
gfx.init("Tudelu bugtest")
-- prepare some variables and stuff
B=gfx.loadimg(1, reaper.GetResourcePath().."/data/track_icons/group.png")
gfx.x=-50
gfx.y=-300
gfx.blit(1,14,0)
gfx.setfont(1, "Arial", 50, 0)
counter=0
index=0
-- the main-defer-loop, which stores a screenshot of the gfx-window every second
function main()
counter=counter+1
if counter==30 then
index=index+1
if index<10 then zero="0" else zero="" end
A=ultraschall.CaptureWindowAsPNG("Tudelu bugtest", output_path..zero..index..".png", 0, 0, gfx.w, gfx.h, true)
counter=0
end
reaper.defer(main)
end
main()
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02-04-2020, 03:20 PM
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#942
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by mespotine
I experimented with the problem further and it seems, that at least on Windows 7, the capturing of the gfx.init-window is not entirely possible.
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Ya OK, I tried the script on Win10 and is OK, but on Win7 I can see other windows that cover the source window.
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02-04-2020, 03:37 PM
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#943
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Ok, then I'll add a note to the function's description, that it doesn't work on Windows 7 without issues.
@juliansader
Do you have an idea, what the problem could be? Shall I bugreport it?
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02-05-2020, 12:19 AM
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#944
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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This is a Windows issue, not WDL, so unfortunately the bug cannot be reported to Cockos.
When I first started with the JS_Composite function, I also tried blitting from overlapped windows using GDI, and encountered the same problem. I then read somewhere that this behavior changed sometime around Windows XP: In the olden days, you could blit hidden parts of windows, but not in recent versions of Windows. I am actually surprised that it works (again) in Windows 10.
Perhaps it has something to do with windows styles? (Perhaps check whether the "overlapped" style has any effect?)
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02-05-2020, 11:39 AM
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#945
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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I must of been thinking of the PrintWindow function, that can capture windows behind other windows, my notes show I tested it in WinXP and Win7, and just now in Win10 and still works, one minor drawback is it ignores a windows opacity setting.
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02-05-2020, 01:05 PM
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#946
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Human being with feelings
Join Date: Aug 2012
Location: Finland
Posts: 2,668
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(Just a thing I noticed)
AHK source code seems to be very well documented - maybe it would be a useful resource for this extension.
https://github.com/Lexikos/AutoHotke.../master/source
Last edited by spk77; 02-05-2020 at 01:27 PM.
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02-05-2020, 01:09 PM
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#947
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by Edgemeal
I must of been thinking of the PrintWindow function, that can capture windows behind other windows, my notes show I tested it in WinXP and Win7, and just now in Win10 and still works, one minor drawback is it ignores a windows opacity setting.
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Would this be addable to JS-extension? This sounds like exactly what I need.
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02-05-2020, 04:15 PM
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#948
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Hmm, we've tried using my demo script under MacOS but for some reason, they only write black images, so there seems to be a problem with capturing the contents of the gfx-window.
tested on Reaper 6.03, Catalina 10.15.3
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02-08-2020, 03:26 PM
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#949
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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I've update the extension to v0.999:
* JS_Window functions: On Linux and macOS, don't crash if handle is invalid.
* JS_Mouse_LoadCursorFromFile: On Windows, accept Unicode paths.
* JS_GDI_ReleaseDC: Can release screen HDCs.
Regarding the JS_Window functions:
Windows' own Win32 functions handle invalid HWNDs gracefully, but WDL/swell crashes (as I dramatically warned in the API documentation). When I first uploaded the extension, WDL/swell did not have a working IsWindow function, and reaper.ValidatePtr(hwnd, "HWND") did not yet exist, so I coded my own IsWindow function. My function work accurately, but was pretty slow, so I didn't want to run it each and every time a window-related function was called. Instead, scripts had to check IsWindow themselves, at strategic times.
REAPER's new ValidatePtr with "HWND" is quite fast -- a fraction of a microsecond -- so I think it is unlikely to affect performance, and I therefore added it to all the window-related functions on macOS and Linux. Hopefully it would prevent a few crashes and make the extension API feel more stable.
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02-08-2020, 03:55 PM
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#950
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by juliansader
I've update the extension to v0.999:
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Thanks for the updates!
Updated CaptureScreenArea function (API v0.999), no more leak!
Code:
function CaptureScreenArea(x,y,w,h,filename)
scrnDC = reaper.JS_GDI_GetScreenDC() --< Only available on Windows!
destBmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(destBmp)
reaper.JS_GDI_Blit(destDC, 0, 0, scrnDC, x, y, w, h)
reaper.JS_LICE_WritePNG(filename, destBmp, false)
reaper.JS_LICE_DestroyBitmap(destBmp)
reaper.JS_GDI_ReleaseDC(scrnDC)
end
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02-09-2020, 02:44 PM
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#951
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by juliansader
I've update the extension to v0.999:
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Ooh - SetParent - thank you so much...
I'll have a play with that No idea whether it will do what I want it to do - and I may just end up breaking things - but will try a few things out. Much appreciated!
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02-10-2020, 07:42 AM
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#952
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Human being with feelings
Join Date: May 2012
Location: Berlin, Germany
Posts: 171
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Quote:
Originally Posted by Edgemeal
Thanks for the updates!
Updated CaptureScreenArea function (API v0.999), no more leak!
Code:
function CaptureScreenArea(x,y,w,h,filename)
scrnDC = reaper.JS_GDI_GetScreenDC() --< Only available on Windows!
destBmp = reaper.JS_LICE_CreateBitmap(true,w,h)
destDC = reaper.JS_LICE_GetDC(destBmp)
reaper.JS_GDI_Blit(destDC, 0, 0, scrnDC, x, y, w, h)
reaper.JS_LICE_WritePNG(filename, destBmp, false)
reaper.JS_LICE_DestroyBitmap(destBmp)
reaper.JS_GDI_ReleaseDC(scrnDC)
end
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I figure this will not/never work on MacOS?
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02-15-2020, 02:54 PM
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#953
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by rstockm
I figure this will not/never work on MacOS?
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On Linux and macOS, standard WDL/swell functions provided by REAPER only have access to windows created by WDL/swell itself, so unfortunately it is unlikely to ever work on the whole screen.
(Unless of course if some macOS wizard on the forums can figure out custom code to accomplish it.)
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02-22-2020, 04:00 AM
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#954
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by mespotine
Hmm, we've tried using my demo script under MacOS but for some reason, they only write black images, so there seems to be a problem with capturing the contents of the gfx-window.
tested on Reaper 6.03, Catalina 10.15.3
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Is Metal enabled in your REAPER preferences? Perhaps the OSX blitting bug that I recently encountered is not limited to writing *to* Metal windows, but also reading *from* them.
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02-26-2020, 03:07 PM
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#955
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Use track color in JS_Lice_ functions?
Is it possible to match a track color for JS_Lice commands?
Trying to do something like,...
Code:
color = reaper.GetTrackColor(track)
bm = reaper.JS_LICE_CreateBitmap(true, w, h)
reaper.JS_Composite(window, 0, 0, w, h, bm, 0, 0, w, h)
reaper.JS_LICE_Clear(bm, color) -- ? How to match track color ?
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02-26-2020, 11:11 PM
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#956
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Try:
Code:
local r, g, b = reaper.ColorFromNative(reaper.GetTrackColor(track))
color_for_LICE = 0xFF000000 | (r<<16) | (g<<8) | b
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02-27-2020, 07:49 AM
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#957
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by juliansader
Is Metal enabled in your REAPER preferences? Perhaps the OSX blitting bug that I recently encountered is not limited to writing *to* Metal windows, but also reading *from* them.
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Oh, good point. Will have a try...
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02-27-2020, 09:58 AM
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#958
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Made no difference, as Metal was enabled.
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02-27-2020, 12:58 PM
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#959
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Banned
Join Date: Dec 2018
Posts: 642
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js_ReaScriptAPI is BROKEN by Reaper 6.04
js_ReaScriptAPI appears to be broken by Reaper 6.04. Various calls have stopped working.
Anybody know anything about this?
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02-27-2020, 01:06 PM
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#960
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Banned
Join Date: Dec 2018
Posts: 642
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js_ReaScriptAPI broken by Reaper 6.04
Hi Julian,
Your ReaScriptAPI is FANTASTIC! But it is apparently broken by Reaper 6.04. Any idea when it can be fixed? Or when Reaper 6.04 can be fixed?
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