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Old 05-04-2011, 03:14 PM   #41
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Quote:
Originally Posted by off&on View Post
WASAPI works great, yet on 4.0b1 Win7/32:
  • Fails to open output-only devices (e.g., laptop on-board sound with no mic plugged in).
  • Non-ASCII characters in device names show as garbage.
Neither is a show-stopper, of course.
has it crashed your pc yet? WASAPI here crashed my PC once, but after a reboot it seems to be ok (for now)
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Old 05-04-2011, 03:54 PM   #42
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Default beta1 nitpicks

Just a strange little display inaccuracy when duplicating 2 items together, 1 px gap ...


It is ok when duplicating only one item
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Old 05-04-2011, 04:32 PM   #43
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Default MIDI Recording in Loop: Wrong item size

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Old 05-04-2011, 04:51 PM   #44
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Quote:
4.0beta2 - May 4 2011 + Stem render action: fixed filename when project render format is not .wav
Fixed:

http://forum.cockos.com/showpost.php...61&postcount=2

Quote:
4.0beta2 - May 4 2011 + Glue: fixed gluing MIDI items within time selection when there is leading silence
Issue 1 fixed on my end:

http://forum.cockos.com/showpost.php...6&postcount=10

Thanks!
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Old 05-04-2011, 06:37 PM   #45
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Default Mouse modifier in arrange view doesn't behave as expected

To Reproduce:


Instead of making a time selection the loop points are moved.
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Old 05-04-2011, 06:45 PM   #46
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Quote:
Originally Posted by joaobgb View Post
To Reproduce:


Instead of making a time selection the loop points are moved.
Confirmed.
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Old 05-04-2011, 07:04 PM   #47
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Default Batch Converter

The "Use Source File Directory" option in the batch converter doesn't work. The 'output folder' field is greyed out but is still used.

Can anyone confirm?
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Old 05-04-2011, 07:29 PM   #48
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Quote:
Originally Posted by PitchSlap View Post
The "Use Source File Directory" option in the batch converter doesn't work. The 'output folder' field is greyed out but is still used.

Can anyone confirm?
Confirmed.
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Old 05-04-2011, 08:19 PM   #49
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Default MIDI: Time selection auto-punch and incomplete MIDI items

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Old 05-04-2011, 09:06 PM   #50
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Crash while playing around with Amplitube 3 and Reaper 4 beta1...not sure if this is the right place to post or helpful but I'll see what the peanut gallery has to say.

Problem signature:
Problem Event Name: APPCRASH
Application Name: reaper_host32.exe
Application Version: 0.0.0.0
Application Timestamp: 4dc05d16
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 73756d20
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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Old 05-04-2011, 09:15 PM   #51
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Quote:
Originally Posted by Wilkesin View Post
Crash while playing around with Amplitube 3 and Reaper 4 beta1...not sure if this is the right place to post or helpful but I'll see what the peanut gallery has to say.

Problem signature:
Problem Event Name: APPCRASH
Application Name: reaper_host32.exe
Application Version: 0.0.0.0
Application Timestamp: 4dc05d16
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 73756d20
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
It's Amplitube crashing since the faulting module is reaper_host32.exe. Have you tried to run Amplitube in its Native 64 bit version?
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Last edited by Mercado_Negro; 05-05-2011 at 06:47 AM. Reason: Now I understand the use of the phrase "peanut gallery" :)
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Old 05-04-2011, 09:21 PM   #52
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Default + Project bay: fixed deleting take comps and item groups

Fixed apart from when removing items from a group via the arrange page, doing it that way leaves an empty item folder still in the bay.
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Old 05-05-2011, 01:56 AM   #53
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Quote:
Originally Posted by PitchSlap View Post
The "Use Source File Directory" option in the batch converter doesn't work. The 'output folder' field is greyed out but is still used.
Thanks for the confirmation Mercado

The bug may only happen when this option is initially unchecked, because after restarting and converting when this option was already checked it goes to the correct directory, however 'Open' still uses the greyed out location rather than the source location.
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Old 05-05-2011, 03:04 AM   #54
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MIDI Inline Editor's CC lane divider context is back in action, phew Would be nice to have the CC lane context menu as well (this is a FR, I know, but a good one for sure )



With b2 I can now right click marquee in the CC lane, but it still has the same erraticness as "Marquee CC events" as a left drag modifier.

If this can be sorted, Inline editing has gained a completely new dimension in v4. CC will no more be the red-headed step-children finally. Worth a party



Still pending inline buggers:
  • "Erase notes" (both, click and drag version) doesn't update until the mouse button is released
  • when Piano Roll Editor or Event list of the same item as the one you are editing inline is opened at the same time, insert and paint notes modifiers will insert notes some pitches above the cursor.
  • modifiers to insert or paint/draw notes or CC are not obeying "Grid snap settings follow grid visibility.
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Old 05-05-2011, 04:17 AM   #55
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Default Media explorer importing to tracks:naming corrupted

https://stash.reaper.fm/8575/audi%20f...0correctly.JPG

The item names in this image are correct but the track names are corrupted/incorrect.

This is either from drag and dropping or right click "insert to new tracks" option

trying to work out pattern from jpeg but it seems to be erratic in the naming convention???

ALSO, the undo for this is wrong, there is a separate undo for each inserted file and I'm sure that was not the case before.

thanks.
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Old 05-05-2011, 06:20 AM   #56
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Quote:
Originally Posted by Mercado_Negro View Post
we can't rename nor delete bays either. Nothing happens, no dialog or confirmation
Fixed the other issues, but I can't reproduce this problem.
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Old 05-05-2011, 07:35 AM   #57
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Bugs mentioned below still not fixed (100% reproducible, video included)

http://forum.cockos.com/showthread.p...163#post730163
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Old 05-05-2011, 07:56 AM   #58
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Quote:
Originally Posted by Mercado_Negro View Post
It's Amplitube crashing since the faulting module is reaper_host32.exe. Have you tried to run Amplitube in its Native 64 bit version?
Hmmh. Only reason i posted was because the faulting module was "reaper". I thought this meant reaper not amplitube. I had been using the x64 but I went back to the 32 bit version since I didnt see any benefit of the x64 and I was having to bridge it. Should I go back to the x64 version?
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Old 05-05-2011, 08:27 AM   #59
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Mixer not auto scrolling when moving channels. Shift + select a group of mixer channels and drag them left, mixer doesn't scroll over to allow placing them fully left.

I can only move mixer channels between visible channels.

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Old 05-05-2011, 08:57 AM   #60
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Quote:
Originally Posted by Wilkesin View Post
Hmmh. Only reason i posted was because the faulting module was "reaper". I thought this meant reaper not amplitube. I had been using the x64 but I went back to the 32 bit version since I didnt see any benefit of the x64 and I was having to bridge it. Should I go back to the x64 version?
"reaper_host32.exe" is REAPER's bridge. When you see this in a log it means it is a plug-in crashing. A native 64 bit Amplitube should solve that problem, I think.

Btw, is there a difference (content-wise) between those 2 versions (32 vs 64)?
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Old 05-05-2011, 09:52 AM   #61
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Quote:
Originally Posted by Mercado_Negro View Post
"reaper_host32.exe" is REAPER's bridge. When you see this in a log it means it is a plug-in crashing. A native 64 bit Amplitube should solve that problem, I think.

Btw, is there a difference (content-wise) between those 2 versions (32 vs 64)?
Content wise no. Why would the 32 bit plug be bridged in 32 bit Reaper? Do you think it retained the dedicated process/embed GUI settings from when I had the x64 version installed?
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Old 05-05-2011, 10:27 AM   #62
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Quote:
Originally Posted by Wilkesin View Post
Content wise no. Why would the 32 bit plug be bridged in 32 bit Reaper? Do you think it retained the dedicated process/embed GUI settings from when I had the x64 version installed?
Wow, now that's a sudden change in the formula. So you're using REAPER 32 bit and Amplitube 3 32 bit, bridged.... hmmm that's weird. Could you please check your Amplitube 3 settings in the FX Browser (r-click on the plug-in name and see if its running in a separate/dedicated or native process)? I can't see a reason why Amplitube 3 is running in the bridge in your case (you can also verify this by opening a brand new project and insert Ampltibe 3, check your Windows Task Manager and see if there is a "reaper_host32.exe" running, that should tell you if Amplitube is running in the bridge).
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Old 05-05-2011, 10:38 AM   #63
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Quote:
Originally Posted by Mercado_Negro View Post
Stuff about Amplitube 3 and the bridge
I had not intended to run the 32 bit version bridged. I had the x64 version installed running dedicated/embedGUI. Amplitube 3 came out with an update and when I went to install it I decided there wasnt any real point/benefit to using the x64 version so I installed the 32bit version in the same place as the x64 version had previously been.

When I opened the last Reaper session I was playing with it pulled everything up and ran as if nothing had changed so my thinking is that it retained the dedicated/embedGUI preference even though it was now running the 32bit version of Amplitube.

This would explain why the "bridge" might have caused the crash as you said you noticed from the crash report.

I'll have to check when I get home from work. Will report back.
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Old 05-05-2011, 11:02 AM   #64
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Quote:
Originally Posted by Veto View Post
one-line summary of the issue / problem
freehand drawing a single point on an envelope segment selects adjacent points.
Though im not completely sure if this is purposed..


V
Confirmed.

Quote:
Originally Posted by Veto View Post
one-line summary of the issue / problem
freehand drawing a single point on an envelope segment moves the point instead of creating a new one.
V
I suspect this is caused by Options -> Envelope points -> "Reduce envelope point data when recording or drawing automation". The point in the segment is regarded as redundant because it stays a straight line.

Quote:
Originally Posted by Veto View Post
i might be wrong but mouse modifiers for

"Envelope point left drag" "Copy envelope point - In one direction only" &
"Envelope point left drag" "Copy envelope point - Horizontally"

seem to be redundant?
They dont trigger any preferences-change switching between them.

V
I also do think so. Copying envelope points in vertical axis only doesn't seem to make sense anyway (ok, debatable maybe with just a single point).
Probably related: In that context submenu I don't find "Just copy" anymore, and ctrl+ drag (which used to be "just copy" for me) now copies horizontally only as well.
EDIT: Hehe, shows how seldom I actually do copy envelope points... I went back as far as a10 and found that copy point in any version I tried actually always ever only moved horizontally Can this be true or is my Reaper.ini hosed?

Another oddity with this submenu of actions is that the mouse modifier dialog will call each one the same, namely "Copy envelope points". Other submenu actions, like the "Move point" group will suffix eg "..vertically (fine)" or "on one axis only".

Last edited by gofer; 05-05-2011 at 11:18 AM.
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Old 05-05-2011, 11:03 AM   #65
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Default Toolbar docker & screensets

Some changes to the toolbar docker behavior in beta2, report from the previous page:
http://forum.cockos.com/showpost.php...09&postcount=8

edit: as noted in the ealier post, floating toolbar dockers are behaving now...

Last edited by xpander; 05-17-2011 at 10:16 AM.
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Old 05-05-2011, 11:10 AM   #66
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Default Overlapping items: could we have an option for this behaviour? :)

AND an option to have crossfaded items show up on the same lane

I know we have an option to limit how many overlaps we can have but an option to have it more intelligent would be great!

Because it gets really difficult to manage it when you have lots of crossfaded items but an option to keep crossfaded items on the same lane would be sweet


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Old 05-05-2011, 11:29 AM   #67
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Here's another batch converter bug that's been bothering my for a while.

-Add multiple items to the batch convertor queue.
-Select the first one.
-Press delete.

Result: The first two items are deleted, not just the selected one you wanted to delete.



Confirmed?
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Old 05-05-2011, 11:33 AM   #68
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Oh, when you mention batch converter, here's one thing bothering me.


When we have a lot of files listed in the batch converter, and when the conversion is taking place, the converter does not scroll automatically when the currently converting file goes off-screen. It would be much better if it did so.
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Old 05-05-2011, 11:40 AM   #69
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Quote:
Originally Posted by PitchSlap View Post
Here's another batch converter bug that's been bothering my for a while.

-Add multiple items to the batch convertor queue.
-Select the first one.
-Press delete.

Result: The first two items are deleted, not just the selected one you wanted to delete.

Confirmed?
Confirmed here. It seems using Delete key will delete the selected item and everything after (below) it. So delete the first and everything disappears.

Works OK from Remove button.

edit: Fixed in beta 3

Last edited by xpander; 05-07-2011 at 06:21 AM.
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Old 05-05-2011, 12:13 PM   #70
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Action: Marker: Delete region near cursor ....Not working.....
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Old 05-05-2011, 02:28 PM   #71
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Quote:
Originally Posted by Mercado_Negro View Post
Have you tried to run Amplitube in its Native 64 bit version?
So, yeah, Reaper remembered the settings for dedicated/embedGUI even though I was now running the 32 bit version. I turned it back to default (native)/no embed. I expect it will run fine now. Thanks Mercado!
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Old 05-05-2011, 02:30 PM   #72
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"Transport: show transport docked above ruler" and "Transport: show transport docked to bottom of main window" perform the reverse action.

Try it!

Win7x64 R4.0b2 SWS2.0.0.20
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Old 05-05-2011, 02:55 PM   #73
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Default Small one

When the floating toolbar isn't open on REAPER close the open tabs are forgotten. Not a big deal, but I like to keep it clean and I find myself constantly closing unused toolbar tabs. Possible workaround? Use all of the toolbar tabs!
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Old 05-05-2011, 03:04 PM   #74
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Default BIG BUG: Tracks that are hidden get selected when using shift on TCP

What I mean by this is that if you have hidden tracks between two visible ones and you use shift to add these TCP tracks to the selection then the hidden (and locked) tracks get selected even though they are hidden.

This just caused me to stem render hidden tracks plus also delete hidden tracks accidentally.

I'm sure this wasn't the case a few alphas ago.
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Old 05-05-2011, 03:23 PM   #75
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Quote:
Originally Posted by musicbynumbers View Post
What I mean by this is that if you have hidden tracks between two visible ones and you use shift to add these TCP tracks to the selection then the hidden (and locked) tracks get selected even though they are hidden.

This just caused me to stem render hidden tracks plus also delete hidden tracks accidentally.

I'm sure this wasn't the case a few alphas ago.
This has always been the case

Didn't we have a conversation about this last year?

http://forum.cockos.com/showthread.p...ghlight=hidden

Schwa gave his reasons... well, Adam's reasons... though I don't know what are those if Adam himself agreed with our POV

In short: Not confirmed, that's not a bug
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Old 05-05-2011, 03:34 PM   #76
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Default Bug with building peaks

Hi there, don´t know if this was reported before.

In Media Explorer, I have enabled the "Auto Play" function...

What I describe here happens for me with larger audio files (cause the time to build the peaks takes much longer), usually audio from films...

In Media Explorer, I select the first wav, which I want to import and drag it onto a track. Because of the auto play function, the media explorer starts building peaks for the audiofile, which are reflected for the item on the track as well.
Problem starts here since I select the second track I want to import. Building the peaks for the first one wasn´t ready...the media explorer starts to build the peaks for the second one, which seems to stop building peaks for the first file on the track in Reaper as well.

As soon as I drag the second file on a track the peaks for the first one not only stopped building up...they dissappear and even if the second track is ready, building peaks for the first one doesn´t start again not even if I select the item and run from the menue " Peaks > Build peaks...

If I run this command, the peaks from the second ready track dissappear as well and nothing happens anymore...only the command rebuild peaks (for selected or all tracks) works as expected...

I hope you understand, what I mean here :-)

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Old 05-05-2011, 04:46 PM   #77
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Default fresh install : floating toolbar pb

After a fresh install :
1) open the floating toolbar docker (F).
2) Ctrl + Drag&drop "ToolbarX" tab in the bottom docker, next to the mixer.
3) close the toolbar docker, reboot Reaper : all toolbars have changed their position, next to the mixer !

video (2M) showing the steps :



Also a very small nitpick : fresh install tcp default width is a few pixels short to show all the buttons in main toolbar.
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Old 05-05-2011, 04:57 PM   #78
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Quote:
Originally Posted by Mercado_Negro View Post
MN I do not see that here... tried to make it happen but could not... it looks as expected... XP 32 bit beta

Is there something special you are doing to get that????
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Old 05-05-2011, 05:07 PM   #79
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Default Omnisphere bypass/ REAPER quits

Issue: Omnisphere AUi becomes bypassed when typing in its browser search field. (VSTi is OK)
REAPER quits when removing Omnisphere from the track.

Steps to create it: Instantiate Spectrasonics Omnisphere AUi (v. 1.5.4c).
In Omnisphere browser window, type in the search field.

Result: Doing this automatically put Omnisphere in Bypass mode on the track.

Removing this plugin from the track results in the spinning beachball then REAPER unexpectedly quits.

Expected result: To be able to type in a search for keyword in Omnisphere, load the preset, and use the plugin.

OSX 10.5.8; PPC; REAPER v4 beta 2

Attached is the crash report that occurred when REAPER quit.

Last edited by bitrate; 07-11-2011 at 12:52 PM.
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Old 05-05-2011, 05:21 PM   #80
Mercado_Negro
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Quote:
Originally Posted by hopi View Post
MN I do not see that here... tried to make it happen but could not... it looks as expected... XP 32 bit beta

Is there something special you are doing to get that????
No hopi, it's pretty much what you see there. "Time selection auto-punch", hit rec, give it 2 pass and stop, that's all.

I attached the demo project here (track 2 is where I recorded, just use track 1 for testing).
Attached Files
File Type: zip MIDIRecordingBug.zip (1.7 KB, 119 views)
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