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07-09-2020, 04:41 PM
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#1
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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Media cues?
How do you add media cues to an item? I don't see it in the actions list
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07-09-2020, 04:58 PM
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#2
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Here some talks about it :
https://forum.cockos.com/showthread.php?p=2202648
In resume, the most advanced way is my custom scripts based on amaglama attempts, I plan to make a premium pack from it cause it required days of work to make it possible in a efficient after many attempts using various solutions (python, javascript etc).
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07-09-2020, 05:04 PM
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#3
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Human being with feelings
Join Date: Dec 2012
Location: Germany
Posts: 3,039
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Script: amagalma_Write project markers as media cues to selected items active takes source files.lua
.
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07-09-2020, 05:14 PM
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#4
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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that is the script I was using but frequently fails. Is there seriously no other way to write those cues in?
I could use take cues instead but that seems weird that theres no way to write those media cues in
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07-09-2020, 08:11 PM
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#5
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by pipelineaudio
that is the script I was using but frequently fails. Is there seriously no other way to write those cues in?
I could use take cues instead but that seems weird that theres no way to write those media cues in
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yeah pipe it is easy with the right script... I don't prefer the on that takes markers and makes them cue's... brb with the one you want... hand on
ok here... get the one by musobob... in post #38
here: https://forum.cockos.com/showthread.php?t=207539
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07-09-2020, 08:23 PM
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#6
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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Thank you! Looking right now
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07-09-2020, 09:11 PM
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#7
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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pipe just a thought
amaglamas scripts for markers to cue markers and visa versa are also worth having on hand... reapack to get them
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07-09-2020, 09:49 PM
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#8
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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Is there a script or function to create take markers in an item from project markers?
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07-10-2020, 02:12 AM
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#9
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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07-10-2020, 03:48 AM
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#10
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Human being with feelings
Join Date: Oct 2007
Location: Lincoln, UK
Posts: 7,942
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Quote:
Originally Posted by pipelineaudio
Is there a script or function to create take markers in an item from project markers?
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If you haven’t got many to convert, you can jump from cue marker to cue marker inserting take markers. All available as actions.
You can also render items with markers in to create cue markers.
Obviously if you have more than a few to create at a time, a script is the answer...
>
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07-10-2020, 02:06 PM
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#11
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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pipe.... you might be confused by now...
so hey
there are several diff scripts to deal with cue's and markers
the Reatrak on by muso Bob is kewl in that it lets you insert just a cue marker into a wav item at the edit cursor position and let's you name it as you do the insert.... but it is one at a time
It also will remove a given single cue marker by running it again at the same location and NOT entering any name...
the others can do things like take all project markers and insert them to all selected wav items in one stroke...
then there are ones to remove all...etc.
hope that helps
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07-10-2020, 02:39 PM
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#12
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,051
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Last night I swear I found some way to turn all project markers to a take marker, but now cant remember...maybe it was xraym
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07-11-2020, 05:03 PM
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#13
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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script: amagalma_Write project markers as media cues...etc.
get his stuff via reapack
and there is another script also:
Add project markers as cue points to selected items...etc
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