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09-03-2019, 10:51 AM
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#681
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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I'm using the compress & stretch script on my Mac. Not sure if this has been a known bug, but have a look what's happening:
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09-03-2019, 10:55 AM
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#682
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,719
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Similar to Stephan above, I'm on a Mac also but in my case I have no custom mouse icons showing up.
Any ideas?
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
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09-03-2019, 12:10 PM
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#683
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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These are not problems that I have ever noticed before. I quickly tested the scripts on macOS Mojave with REAPER v5.983 and the most recent dev version, and everything seems fine on my setup.
When did this start happening, and which versions of REAPER, scripts and the extension are you using? Does it happen to all CC lanes, and to docked as well as undocked MIDI editors?
In Andrew's case, it also seems that the guidelines are flickering, which they are not supposed to. I wonder if the script is perhaps stopping and restarting with each flicker. How are you running the script?
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09-03-2019, 02:06 PM
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#684
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,719
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Quote:
Originally Posted by juliansader
These are not problems that I have ever noticed before. I quickly tested the scripts on macOS Mojave with REAPER v5.983 and the most recent dev version, and everything seems fine on my setup.
When did this start happening, and which versions of REAPER, scripts and the extension are you using? Does it happen to all CC lanes, and to docked as well as undocked MIDI editors?
In Andrew's case, it also seems that the guidelines are flickering, which they are not supposed to. I wonder if the script is perhaps stopping and restarting with each flicker. How are you running the script?
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Thanks Julian,
Since this is my firs time speaking with you (tat I recall), let me start by saying just how amazing your scripts are. Really…Next level.
I think the flickering is not really that bad… I think that may be how the screen capture program made it look.My main concern is why I am not seeing any of the mouse icons. The flickering does not seem any more pronounced on your scripts than any other deep scripts.
I am simply invoking your script with a key command. That's it. Nothing special.
v4.20 by juliansader – May 08 2019
I will see if I can replicate this on my MacBook Pro.
Thanks for all your help.
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
Last edited by Thonex; 09-03-2019 at 02:28 PM.
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09-04-2019, 02:44 PM
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#685
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by _Stevie_
Btw, this can't be used to remove the frame/borders from an existing window, right?:
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Quote:
Originally Posted by deeb
excuse me guys! is there any way to remove this from a window GUI?
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I haven't had any success doing this on Windows (with Aero theme) or on Linux -- which is why I haven't yet added a JS_Window_SetStyle function.
AFAIK, the usual steps are to set the style using the C++ function SetWindowLongPtr and then update the window using SetWindowPos with FRAMECHANGED flag. But as soon as I try to remove the frame of a window that expects a frame, I see all kinds of artefacts, such as white borders, blank windows, mouse events that pass through to lower windows, etc. Perhaps one of the C++ experts here knows of a better way?
But deeb is in luck!
To my surprise, when I tried to do this on macOS, everything seems to work fine (though I haven't tested it extensively). Simply do this:
Code:
reaper.JS_Window_SetLong(w, "STYLE", 0x80000000) -- Sets "POPUP" style. 0xC40000 to return the title bar and border.
reaper.JS_WindowMessage_Send(w, "WM_NCCALCSIZE", 0, 0, 0, 0) -- Recalculates border size
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09-04-2019, 02:56 PM
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#686
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Thonex
Similar to Stephan above, I'm on a Mac also but in my case I have no custom mouse icons showing up.
Any ideas?
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This Arch and Tilt function uses a custom cursor that should be downloaded automatically when you install the script via ReaPack. If you are using ReaPack, please try reinstalling the script and check if the file "js_Mouse editing - Arch and Tilt.cur" was downloaded. If not, you can download it manually from the GitHub repository.
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09-04-2019, 04:29 PM
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#687
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by juliansader
AFAIK, the usual steps are to set the style using the C++ function SetWindowLongPtr and then update the window using SetWindowPos with FRAMECHANGED flag.
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Back in the WinXP days I think that worked just fine, but last time I tried changing style (Win7?) I had to hide window, change style, show window for it to work.
I don't understand how your api works but this removes the maximize/restore/close/context menu on the window in Win10,..
Code:
window = reaper.JS_Window_Create("Ed's WINDOW Test", "myClass", 120, 120, 300, 300)
reaper.JS_Window_Show(window, "HIDE")
reaper.JS_Window_SetLong(window, "STYLE", 0x00C00000) -- WS_CAPTION = 0x00C00000
reaper.JS_Window_Show(window, "SHOW")
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09-05-2019, 01:05 AM
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#688
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by juliansader
When did this start happening, and which versions of REAPER, scripts and the extension are you using? Does it happen to all CC lanes, and to docked as well as undocked MIDI editors?
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It's hard to say, when it started. On this machine, I only recently installed your scripts, because this is not my main rig (using a PC as DAW).
Reaper 5.983 dev0903, the latest SWS from landoleet, happens with docked and undocked ME. iMac 2011 + Mojave. It only seems to be happen, when the guides are visible.
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09-05-2019, 01:18 AM
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#689
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by _Stevie_
It's hard to say, when it started. On this machine, I only recently installed your scripts, because this is not my main rig (using a PC as DAW).
Reaper 5.983 dev0903, the latest SWS from landoleet, happens with docked and undocked ME. iMac 2011 + Mojave. It only seems to be happen, when the guides are visible.
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It seems that the script's bitmap overwrites the window contents, and per-pixel alpha values are ignored. I wonder if there is a bug in the macOS version of the WDL/swell blitting function? A similar bug in the Linux version was fixed a while ago, before I implemented the Compositing functions.
What happens when you run the MIDI Inspector script?
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09-05-2019, 03:56 AM
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#690
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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I get this:
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09-05-2019, 05:53 AM
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#691
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 744
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What code would one need to add to a simple Lokasenna GUI script to use VKEYS to intercept all keyboard input and pass it through to the main REAPER window?
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09-05-2019, 06:35 AM
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#692
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Edgemeal
Back in the WinXP days I think that worked just fine, but last time I tried changing style (Win7?) I had to hide window, change style, show window for it to work.
I don't understand how your api works but this removes the maximize/restore/close/context menu on the window in Win10,..
Code:
window = reaper.JS_Window_Create("Ed's WINDOW Test", "myClass", 120, 120, 300, 300)
reaper.JS_Window_Show(window, "HIDE")
reaper.JS_Window_SetLong(window, "STYLE", 0x00C00000) -- WS_CAPTION = 0x00C00000
reaper.JS_Window_Show(window, "SHOW")
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Hi, I had very limited success using the SetLong API - until I realised it doesn't work like AutoHotKey (which I am used to) - which simply allows you to add/remove bits from the current style setting.
So to remove say the entire window border and title - I found this code works:
Code:
local style = reaper.JS_Window_GetLong(window, "STYLE")
style = style & (0xFFFFFFFF - 0x00C40000) --0x00C40000 remove title and border bits
reaper.JS_Window_SetLong(window, "STYLE", style)
ie. The style value you set with SetLong must be the complete style value and not just the bits you want to set or unset (which is how AHK works).
EDIT: AHK sort of works like how I suggested - but you do actually still provide the complete style value and the adjustment as a separate value.
Last edited by lb0; 09-05-2019 at 09:05 AM.
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09-05-2019, 06:40 AM
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#693
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by _Stevie_
I get this:
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I was actually wondering how the Inspector looks when docked inside the piano roll, since it uses LICE/Compositing when docked, but this screenshot is even more interesting: Why is the GUI blank? The GUI uses plain native gfx graphics.
Could you perhaps check other script GUIs, such as my LFO Tool or Lokasenna's Radial Menu?
Is your iMac 64 or 32 bit?
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09-05-2019, 06:43 AM
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#694
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by juliansader
I haven't had any success doing this on Windows (with Aero theme) or on Linux -- which is why I haven't yet added a JS_Window_SetStyle function.
AFAIK, the usual steps are to set the style using the C++ function SetWindowLongPtr and then update the window using SetWindowPos with FRAMECHANGED flag. But as soon as I try to remove the frame of a window that expects a frame, I see all kinds of artefacts, such as white borders, blank windows, mouse events that pass through to lower windows, etc. Perhaps one of the C++ experts here knows of a better way?
But deeb is in luck!
To my surprise, when I tried to do this on macOS, everything seems to work fine (though I haven't tested it extensively). Simply do this:
Code:
reaper.JS_Window_SetLong(w, "STYLE", 0x80000000) -- Sets "POPUP" style. 0xC40000 to return the title bar and border.
reaper.JS_WindowMessage_Send(w, "WM_NCCALCSIZE", 0, 0, 0, 0) -- Recalculates border size
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See my previous message - I think you must pass the complete style value - not just the bits you want to set/unset to the SetLong function.
This avoids those unwanted artifacts - at least for me on Win10. I was also having trouble with mouse events being passed through to lower windows etc until I changed the way I used the function.
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09-05-2019, 09:19 AM
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#695
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by lb0
So to remove say the entire window border and title - I found this code works:
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Thanks, Been a long time (that hide/show hack was for something else ), but ya thats basically how I did it in VB6/WinXP_x86 days, went something like, style = style And Not (WS_CAPTION OR WS_THICKFRAME). Never even tried AHK.
So how would you add a style back that you removed?
@Julian, What about Extended Styles, is that possible also? I may never use any of this but always good to know.
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09-05-2019, 11:32 AM
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#696
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Edgemeal
Thanks, Been a long time (that hide/show hack was for something else ), but ya thats basically how I did it in VB6/WinXP_x86 days, went something like, style = style And Not (WS_CAPTION OR WS_THICKFRAME). Never even tried AHK.
So how would you add a style back that you removed?
@Julian, What about Extended Styles, is that possible also? I may never use any of this but always good to know.
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Yeah - I've never really messed around with windows styles beyond copying and adapting other peoples AHK scripts
I guess to add the flags back you could check if the flags are not already set - something like:
Code:
if not style & 0xc40000 == 0xc40000 then
style = style + 0xc40000
end
but there may be a neater way of doing this?
In fact you could check whether the flag value is set whether you want to add them or remove them - and then adjust accordingly - subtracting the flag value to remove them.
With AHK - you simply set the new flag settings to positive if you want to add them - and negative if you want to remove them - I guess it does the rest under the hood.
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09-06-2019, 07:06 PM
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#697
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Thanks for the advice!
I have uploaded v0.991 with JS_Window_SetStyle that seems to work well on Windows 7, Linux Xfce and macOS Mojave. Please let me know if there are any problems on other OS's.
Also in v0.991:
* Improved: JS_Window_SetPosition: Full functionality of SetWindowPos.
* Improved: Xen_StartSourcePreview: Add support for setting hardware output channels for PCM_source previews.
(Full Unicode support is still a work in progress.)
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09-07-2019, 11:46 AM
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#698
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Human being with feelings
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
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Another Linux bug report for you - JS_Dialog_BrowseForFolder won't let me actually pick the folder. Clicking the button just navigates into the folder instead, as with Reaper's native file dialog.
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09-07-2019, 11:52 AM
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#699
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Lokasenna
Another Linux bug report for you - JS_Dialog_BrowseForFolder won't let me actually pick the folder. Clicking the button just navigates into the folder instead, as with Reaper's native file dialog.
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Unlike the file browser dialogs, which return the files that are selected, the folder dialog returns the folder that you are *in* at that moment, not the one that is selected. So to return a folder, first open it, make sure that you *don't* have any subfolder selected, and then click Choose.
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09-07-2019, 11:57 AM
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#700
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Human being with feelings
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
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Quote:
Originally Posted by juliansader
Unlike the file browser dialogs, which return the files that are selected, the folder dialog returns the folder that you are *in* at that moment, not the one that is selected. So to return a folder, first open it, make sure that you *don't* have any subfolder selected, and then click Choose.
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Ah, fair enough.
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09-10-2019, 10:56 AM
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#701
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by juliansader
I was actually wondering how the Inspector looks when docked inside the piano roll, since it uses LICE/Compositing when docked, but this screenshot is even more interesting: Why is the GUI blank? The GUI uses plain native gfx graphics.
Could you perhaps check other script GUIs, such as my LFO Tool or Lokasenna's Radial Menu?
Is your iMac 64 or 32 bit?
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Even more strange is, that sometimes, the GUI is visible and sometimes it isn't. I can't make any sense out of it...
The LFO tool has the same behavior. But not Radial Menu. I somehow have the feeling it has to do with the detection of the MIDI Editor.
I'm running Reaper 64bit.
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09-13-2019, 11:07 AM
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#702
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Do you think we can change YES / NO label button of ShowMessageBox window with js_extension ?
Quote:
reaper.ShowMessageBox( msg, title, type )
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I would like a user popup with two button but the "yes" "no" label lacks customization.
Thanks !
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09-13-2019, 12:45 PM
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#703
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by X-Raym
Do you think we can change YES / NO label button of ShowMessageBox window with js_extension ?
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Only way I know is to use two scripts, main one saves text to temp extstate, then launch a watcher script that reads the extstate info, does something with it..., here I change the Yes No buttons to something else,...
Code:
function Main()
-- save title and button texts to extstate
local params = msgbox_title .. ',Ya Man!' .. ',No Way!'
reaper.SetExtState("Edgemeal", "MessageBox", params, false)
-- start watcher script,
reaper.Main_OnCommand(reaper.NamedCommandLookup('_R****'), 0) -- Script: Watcher.lua
-- show yes-no msgbox
local result = reaper.MB("OK to overwrite file?", msgbox_title, 4)
-- if result == bla bla bla
end
msgbox_title = "OK or No Way" -- No commas!
Main()
Code:
-- change button text on yes no msgbox
function watcher()
local hwnd = reaper.JS_Window_FindTop(params[1], true)
if hwnd then -- change Yes - No button texts
yes = reaper.JS_Window_FindChildByID(hwnd, 6) -- yes button
if yes then reaper.JS_Window_SetTitle(yes, params[2]) end
no = reaper.JS_Window_FindChildByID(hwnd, 7) -- no button
if no then reaper.JS_Window_SetTitle(no, params[3]) end
reaper.DeleteExtState("Edgemeal", "MessageBox", false)
else
reaper.defer(watcher)
end
end
param = reaper.GetExtState("Edgemeal", "MessageBox")
params = {}
for item in param:gmatch("[^,]+") do
params[#params+1] = item
end
watcher()
Last edited by Edgemeal; 09-13-2019 at 01:13 PM.
Reason: fix typo in code
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09-13-2019, 04:35 PM
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#704
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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@edgemeal
Interesting wolrkarround ! Hmmm so it need two scripts.
A bit overkill in my case but I keep that in mind. Many thx for your support.!!
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09-14-2019, 07:24 AM
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#705
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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If anyone knows how to manipulate REAPER's dialog window templates using C++, I can try to add it to the extension.
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09-14-2019, 12:59 PM
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#706
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by X-Raym
Do you think we can change YES / NO label button of ShowMessageBox window with js_extension ?
I would like a user popup with two button but the "yes" "no" label lacks customization.
Thanks !
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Yes, using Ultraschall-API
https://mespotin.uber.space/Ultrasch...ctions.html#MB
However, it has a known bug on Mac, which I'm on with solving.
But I would prefer having something properly done native or as proper C++-function.
@Julian
I would like to attempt it using the new WindowCreate-functions. Do you have an example, which I can take as basis for doing new dialogs?
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09-20-2019, 07:02 AM
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#707
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by mespotine
@Julian
I would like to attempt it using the new WindowCreate-functions. Do you have an example, which I can take as basis for doing new dialogs?
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Unfortunately, I don't have any helpful examples.
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09-27-2019, 11:36 AM
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#708
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by X-Raym
is reaper.JS_Window_SetTitle supposed to support UTF-8 characters ?
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I have uploaded v0.992 with better support for Unicode characters. The file dialogs, Window_SetTitle, GetClassName and GDI_DrawText seem to work well. Window_GetTitle does not yet work with the entire Unicode set.
The VKeys functions have also be updated to ignore auto-repeated keys, so that it is easier for scripts to detect new key presses.
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09-29-2019, 05:01 AM
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#709
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Nice!
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09-29-2019, 05:53 AM
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#710
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Thx !
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09-29-2019, 06:47 AM
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#711
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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@Julian, I’m not sure what the current state is but when creating a defer script, is it possible to intercept the ALT, CTRL and SHIFT keys and assign new functions, while the defer script is running?
Like: if ALT is pressed, execute GlueNotes()
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09-29-2019, 06:57 AM
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#712
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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This should be possible. I once made something like that working for a prototype-script some time ago, but don't know, if I still have that script.
Edit:
This returns the mouse-modifiers, like gfx.mouse_cap does.
Code:
function main()
A=reaper.JS_Mouse_GetState(-1)
reaper.defer(main)
end
main()
Try this and watch variable A change, as you hit Alt/Cmd/Shift-keys.
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09-29-2019, 06:59 AM
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#713
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by mespotine
This should be possible. I once made something like that working for a prototype-script some time ago, but don't know, if I still have that script.
Edit:
This returns the mouse-modifiers, like gfx.mouse_cap does.
Code:
function main()
A=reaper.JS_Mouse_GetState(-1)
reaper.defer(main)
end
main()
Try this and watch variable A change, as you hit Alt/Cmd/Shift-keys.
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Awesome, danke, will try that!
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09-29-2019, 07:15 AM
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#714
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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This can, however, have issues on Mac, when these keys are hit too often after each other(more than 30times a second, usually only a problem with mousebuttons).
They may not be noticed by your script in these cases.
This was a problem at least, when I used it the last time.
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09-29-2019, 07:17 AM
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#715
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ah good to know, but that won’t happen for my usecase.
EDIT: weeee, it worked!
Last edited by _Stevie_; 09-29-2019 at 08:40 AM.
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09-29-2019, 08:55 AM
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#716
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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I did this for a quick test:
Code:
function main()
A=reaper.JS_Mouse_GetState(-1)
reaper.defer(main)
if A == 5 then
reaper.ShowConsoleMsg("CMD+Click")
end
end
main()
But this will repeatedly give me "CMD+Click", when the mouse button is being pressed.
Is there a way to only execute it once (on click) and not during button press?
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09-29-2019, 09:21 AM
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#717
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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You could compare against previous state and only execute if state has changed compared to previous state, something like this:
Code:
prevState = -1
function main()
A=reaper.JS_Mouse_GetState(-1)
reaper.defer(main)
if prevState ~= A then
if A == 5 then
reaper.ShowConsoleMsg("CMD+Click")
end
end
prevState = A
end
main()
Makes use of a global variable though, not sure if there'd be a way around it..
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09-29-2019, 09:38 AM
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#718
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Thanks nofish, I was thinking of something like that, but my brain is so much out of coding... Need to warm up again
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09-30-2019, 03:25 PM
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#719
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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As explained by nofish, in previous versions of the extension, you could detect new key pressed by comparing the current state with the previous state. My own scripts also use such comparisons.
There were two complications that required careful coding:
* If the defer cycles are slow, a key can be pressed and released in-between your script's defer cycles, so VKeys_GetState may overlook some quick key presses.
* If a key is held down, multiple KEYDOWN messages will be sent, so to distinguish new key presses, a comparison of VKeys_GetDown states is required.
The new v0.993 of the extension handles auto-repeated KEYDOWN messages better: All auto-repeated messages are disregarded, and the two complications are therefore hopefully solved.
It is now possible to check for new key presses (since the previous defer cycle) with a single VKeys_GetDown, using cutoffTime = time_precise() of the previous cycle.
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10-01-2019, 01:32 PM
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#720
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Thanks Julian, something to digest!
Thanks for all your help guys. My script comes along nicely.
I'm coding a "glue tool" script. I got the intercepting and mouse cursor loading
working fine.
But as you can see in my GIF, after terminating the script, a yellow arrow cursor appears, since I'm setting the default cursor. Only when moving the mouse, the correct pencil cursor appears.
Is there a way to set it to the cursor that was used BEFORE the script was executed?
Or will I need to make a 1 pixel movement back and forth to force update the cursor?
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