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02-24-2020, 04:56 PM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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v6.04+dev0224 - February 24 2020
v6.04+dev0224 - February 24 2020
+ Credits: +=kenny;
+ DDP: fix import of .DAT media on certain installs [p=2248928]
+ Navigation: fix actions to move forward/back one beat with certain tempos [t=231969]
+ ReaScript: add support for getting/setting project render metadata
+ TCP resize: avoid changing vzoom level/other track size when resizing tracks [t=231163]
# Render: fix prioritization of marker/region name/number wildcards
# Render: update BWF/AXML/ISRC embedding to the most current schema
This thread is for pre-release discussion. Please post other requests in the Feature Requests forum.
Full changelog / Latest pre-releases
Last edited by Edgemeal; 02-26-2020 at 02:14 AM.
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02-24-2020, 05:16 PM
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#2
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
+ TCP resize: avoid changing vzoom level/other track size when resizing tracks [t=231163]
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Resizing track height past bottom of TCP makes Master get really tall,..
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02-24-2020, 05:20 PM
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#3
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Human being with feelings
Join Date: Mar 2019
Posts: 428
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Quote:
+ Navigation: fix actions to move forward/back one beat with certain tempos [t=231969]
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It would also be really useful to expose getting previous/next visible grid divisions to the reascript API if its possible with the tweaks done to this. Currently it does get pretty tricky to calculate.
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02-24-2020, 07:57 PM
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#4
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Human being with feelings
Join Date: Nov 2014
Location: Can Tho - Viet Nam
Posts: 305
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ DDP: fix import of .DAT media on certain installs
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How to use for this, I can't see it
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02-24-2020, 08:40 PM
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#5
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Quote:
Originally Posted by BirdBird
It would also be really useful to expose getting previous/next visible grid divisions to the reascript API if its possible with the tweaks done to this. Currently it does get pretty tricky to calculate.
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Totally second that
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02-24-2020, 08:47 PM
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#6
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Human being with feelings
Join Date: Mar 2007
Posts: 4,018
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ DDP: fix import of .DAT media on certain installs [p=2248928]
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Hmm, I will check tomorrow on WinXP if any change is happening.
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02-24-2020, 11:30 PM
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#7
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,776
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ Credits: +=kenny;
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Well deserved
-Michael
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02-25-2020, 02:01 AM
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#8
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Human being with feelings
Join Date: Jan 2012
Posts: 1,185
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I can confirm that in this version ISRC written to wav can be read by DSP-Quattro
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02-25-2020, 03:08 AM
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#9
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Quote:
Originally Posted by BirdBird
It would also be really useful to expose getting previous/next visible grid divisions to the reascript API if its possible with the tweaks done to this. Currently it does get pretty tricky to calculate.
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There is SWS API functions just for that, dont they work as expected ?
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02-25-2020, 03:31 AM
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#10
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Hi ¡¡
Track rendering (mono) vía action ( render and mute original ) makes Reaper crash, at least here...
Any one else ?
Version 6.04- 64Bits Win
Thanks
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02-25-2020, 05:36 AM
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#11
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,815
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Quote:
Originally Posted by ecl
Track rendering (mono) vía action ( render and mute original ) makes Reaper crash, at least here...
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Can you post, or send to support at cockos, a minimal project that reproduces this problem?
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02-25-2020, 06:18 AM
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#12
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Human being with feelings
Join Date: Mar 2007
Posts: 4,018
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ DDP: fix import of .DAT media on certain installs [p=2248928]
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Hi schwa, I can confirm that while official 6.04 does not import .DAT correctly, this version 6.04+dev0224 imports it OK.
(All that in Windows XP)
Thanks
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02-25-2020, 06:23 AM
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#13
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Human being with feelings
Join Date: Jul 2014
Posts: 637
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Quote:
Originally Posted by schwa
Can you post, or send to support at cockos, a minimal project that reproduces this problem?
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Ok Schwa.
I will send it and describe better.
THANKS
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02-25-2020, 07:37 AM
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#14
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Human being with feelings
Join Date: Mar 2007
Posts: 4,018
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Quote:
Originally Posted by ecl
Hi ¡¡
Track rendering (mono) vía action ( render and mute original ) makes Reaper crash, at least here...
Any one else ?
Version 6.04- 64Bits Win
Thanks
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Works fine here - Reaper v6.04 and also latest v6.04+dev0224 (but both 32bit here) in Windows XP (32bit) (using menu commands and from Action list).
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02-25-2020, 09:51 AM
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#15
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,741
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Quote:
Originally Posted by Edgemeal
Resizing track height past bottom of TCP makes Master get really tall,..
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ah thx, fixing
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02-25-2020, 12:50 PM
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#16
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ DDP: fix import of .DAT media on certain installs
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When talking about DDPs: As far as I know ISRCs are only supposed to be on the first index of each track. Reaper is writing ISRCs on all indexes of tracks. Probably not a problem in practice, but not correct.
Quote:
Originally Posted by Edgemeal
# Render: update BWF/AXML/ISRC embedding to the most current schema
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Meta data seems to work fine except that non ASCII carachters are still not translated correctly outside of Reaper. For example: the letter "ö" becomes "ö"
Edit: Also as for the ISRC codes: Maybe it should be some sort of fail safe mechanism here, so that if the wildcard (like $marker) doesnt contain an ISRC code, it is ignored.
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
Last edited by mlprod; 02-25-2020 at 01:10 PM.
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02-25-2020, 02:52 PM
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#17
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Human being with feelings
Join Date: Mar 2007
Posts: 4,018
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ Navigation: fix actions to move forward/back one beat with certain tempos [t=231969]
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Quickly tested and seems that it fixes the issue. Thanks.
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02-25-2020, 06:49 PM
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#18
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,068
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Regarding some DDP Import stuff, can Justin, or schwa (John)
take a look at this thread?
https://forum.cockos.com/showthread....17#post2249517
Hope you guys can.
Thanks,
Wyatt
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02-26-2020, 03:11 AM
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#19
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Human being with feelings
Join Date: Mar 2019
Posts: 428
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Quote:
Originally Posted by X-Raym
There is SWS API functions just for that, dont they work as expected ?
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They do "work" but I have experienced them breaking in edge cases in the past. For example in situations where the visible grid lines do not match the actual grid snap, or when there is swing enabled. There have been threads that discuss this issue ( https://forum.cockos.com/showthread.php?t=220305) with some responses from justin but you can see in the thread it broke in another edge case (tempo mapping)
As such thought it would be nice to have it in the API if it has already been implemented somewhere after this pre-release.
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02-27-2020, 10:14 AM
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#20
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,629
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Quote:
Originally Posted by krahosk
I do remember a time, ED, that you were like the one you now want to stop. :-)
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We all were. That's the nature of tradition: Pass it on.
@TonE
The best reason for not putting FRs in here is: They will become forgotten. Almost no one looks into old pre-release-threads and I don't think the devs do, unless it's absolutely necessary.
The FR-Forum however, has the benefit, that the request is still findable and can be bumped by others who are interested.
So it's a question of, whether you want your FR seeing fulfilled or forgotten in the end.
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02-27-2020, 10:49 AM
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#21
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Human being with feelings
Join Date: Mar 2007
Posts: 4,018
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^^^ that, right what doctor ordered
+1
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02-27-2020, 01:57 PM
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#22
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Human being with feelings
Join Date: Feb 2017
Location: Belgrade, Serbia
Posts: 338
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Quote:
Originally Posted by Edgemeal
v6.04+dev0224 - February 24 2020
+ ReaScript: add support for getting/setting project render metadata
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THIS !!!!
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02-28-2020, 12:57 AM
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#23
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Human being with feelings
Join Date: Nov 2009
Location: Belgium
Posts: 10,474
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Strange bug with new Toggle custom action
Here's an easily reproductive test
build a custom action with
Toggle grid
Toggle snap
and see this : https://drive.google.com/open?id=1Oe...Vd6-pZLDHdL8A_
If I toggle grid on and then SNAP on, the custom toolbar don't refresh
If i Toggle Snap and then grid, the toolbar button refresh
AND
see this : https://drive.google.com/open?id=1IK...XYW6_Mmo6YZLyy
If I untoggle snap while grid is still enable, custom toolbar button remains on "on state"
Thanks
Last edited by Reno.thestraws; 02-28-2020 at 02:42 AM.
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