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Old 08-07-2018, 01:53 PM   #1
timothys_monster
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Default v5.95pre3 - August 7 2018

v5.95pre3 - August 7 2018
  • + API: GetSetMediaItemTakeInfo_String() and GetSetMediaTrackInfo_String() can be used for GUID (as {guid_string})
  • + API: add ArmCommand(), GetArmedCommand()
  • + API: add GetSetMediaItemInfo_String() for use with GUID and P_NOTES
  • + Actions window: allow arming action via right-click menu
  • + Actions: add disarm action, arm next action meta-action for use in custom actions
  • + ReaScript: remove size limitation and improve memory use for various APIs including Get*StateChunk(), GetSet*Info_String(), GetProjExtState(), GetSetProjectNotes(), MIDI_GetAllEvts()
  • + Toolbars: better arming indicators across multiple toolbars
Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 08-07-2018, 02:09 PM   #2
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Quote:
Originally Posted by timothys_monster View Post
[*]+ Actions window: allow arming action via right-click menu
[*]+ Actions: add disarm action, arm next action meta-action for use in custom actions
Some love for MIDI Editor please?

Last edited by vitalker; 08-07-2018 at 03:21 PM.
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Old 08-07-2018, 02:11 PM   #3
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Quote:
+ ReaScript: remove size limitation and improve memory use for various APIs including Get*StateChunk(), GetSet*Info_String(), GetProjExtState(), GetSetProjectNotes(), MIDI_GetAllEvts()
Yeehaaa!


Edit: What's the purpose of the arm/disarm-action-feature and how do I use it?

Last edited by Meo-Ada Mespotine; 08-07-2018 at 02:20 PM.
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Old 08-07-2018, 02:42 PM   #4
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Justin & schwa, I'm speechless, you guys rock!!!

mespotine: https://forum.cockos.com/showthread.php?t=209747
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Old 08-07-2018, 03:09 PM   #5
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Thanx. Never used the armed-toolbar-feature. Should have a look at that now
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Old 08-07-2018, 03:21 PM   #6
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Quote:
Originally Posted by timothys_monster View Post
v5.95pre3 - August 7 2018
  • + Actions window: allow arming action via right-click menu
  • + Actions: add disarm action, arm next action meta-action for use in custom actions
Thank you SOOOOO MUCH Justin and company... fantastic!!
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Old 08-07-2018, 04:17 PM   #7
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I've got another one...

Could we have a function to refresh the track list scroll bar?
When hiding/showing tracks via script or console (cycle action), the scroll bar does not get updated.
https://forum.cockos.com/showthread....41#post2020241
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Old 08-07-2018, 04:42 PM   #8
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i am not speechless and you don't necessarily rock : )

Anyway this is somewhat related and would be very nice :

- API function to change toolbar icon text or png

- Allow script to know if was pressed any modifier so the script could have different actions depending on this

- Allows script to set a background color of toolbar button

- Width of toolbars item: double size or multiples and much more toolbars then 16 too !

- Would be lovely if reaper could return the clicked toolbar Top left X , Y positions and toolbar height and width, so that scripts or extensions GUIs can adapt temporarely or not to this position.

- Ability to remove top bar of script and extension GUIs, so no close, minimise or expand buttons, to be even more flexible and integrated what we can do with scripts and extensions.


see original thread with this and probably more useful things
https://forum.cockos.com/showthread.php?t=200142
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Old 08-07-2018, 05:00 PM   #9
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Quote:
Originally Posted by _Stevie_ View Post
I've got another one...

Could we have a function to refresh the track list scroll bar?
When hiding/showing tracks via script or console (cycle action), the scroll bar does not get updated.
https://forum.cockos.com/showthread....41#post2020241
Try calling TrackList_AdjustWindows()?
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Old 08-07-2018, 05:47 PM   #10
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Quote:
+ API: add ArmCommand(), GetArmedCommand()
So hot.
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Old 08-07-2018, 06:21 PM   #11
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Quote:
Originally Posted by Justin View Post
Try calling TrackList_AdjustWindows()?
Tried that already, doesn't work here. Apparently it only updates the track height, but not the scrollbar.

Code:
function show_all_tracks()
	trackAmount = reaper.GetNumTracks() -- get track count
	
	for i = 0, trackAmount-1 do -- loop thru all tracks
		track = reaper.GetTrack(0, i) -- get media track by track index
		if reaper.GetMediaTrackInfo_Value(track, "B_SHOWINTCP") == 0 then -- if current track is hidden
			reaper.SetMediaTrackInfo_Value(track, "B_SHOWINTCP", 1) -- show current track
			reaper.SetMediaTrackInfo_Value(track, "B_SHOWINMIXER", 1) -- show current track in mixer
		end
	end
	reaper.SetMediaTrackInfo_Value(reaper.GetSelectedTrack(0, 0), "I_SELECTED", 1) -- select selectedTrack
	reaper.TrackList_AdjustWindows(0) 
	reaper.UpdateArrange()
	reaper.Main_OnCommandEx(40913, 0, 0) -- Track: Vertical scroll selected tracks into view
end
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Last edited by _Stevie_; 08-07-2018 at 06:29 PM.
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Old 08-07-2018, 06:31 PM   #12
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Quote:
Originally Posted by timothys_monster View Post
v5.95pre3 - August 7 2018
[*]+ Actions: add disarm action, arm next action meta-action for use in custom actions
Question: there is a bug (old bug?) where arming toolbar buttons to add notation articulations and dynamics works in piano roll, but not the actual notation editor. Could the new actions feature be used to circumvent that bug?

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Old 08-07-2018, 06:50 PM   #13
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Quote:
Originally Posted by _Stevie_ View Post
Tried that already, doesn't work here. Apparently it only updates the track height, but not the scrollbar.
Just noticed when adding fx envelopes to a track via script the vertical scrollbar in arrange view does not update either. TrackList_AdjustWindows(true) is already called, even calling it after each envelope is added does not help.
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Old 08-07-2018, 07:14 PM   #14
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Quote:
Originally Posted by timothys_monster View Post
[*]+ ReaScript: remove size limitation and improve memory use for various APIs including Get*StateChunk(), GetSet*Info_String(), GetProjExtState(), GetSetProjectNotes(), MIDI_GetAllEvts()
So I dont need to use this anymore, right? Thanks!
Code:
 function eugen27771_GetObjStateChunk(obj)
    if not obj then return end
    local fast_str, chunk
    fast_str = SNM_CreateFastString("")
    if SNM_GetSetObjectState(obj, fast_str, false, false) then chunk = SNM_GetFastString(fast_str) end
    SNM_DeleteFastString(fast_str)  
    return chunk
  end
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Old 08-07-2018, 08:41 PM   #15
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Quote:
Originally Posted by mpl View Post
So I dont need to use this anymore, right? Thanks!
Code:
 function eugen27771_GetObjStateChunk(obj)
    if not obj then return end
    local fast_str, chunk
    fast_str = SNM_CreateFastString("")
    if SNM_GetSetObjectState(obj, fast_str, false, false) then chunk = SNM_GetFastString(fast_str) end
    SNM_DeleteFastString(fast_str)  
    return chunk
  end
In theory yes, let me know if it works right!
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Old 08-08-2018, 04:07 AM   #16
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Could somebody please give an example of how these would be used?
Are they related to one another somehow?

+ Actions window: allow arming action via right-click menu
+ Actions: add disarm action, arm next action meta-action for use in custom actions

Thanks.
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Thanks.
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Old 08-08-2018, 04:49 AM   #17
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Quote:
Originally Posted by mikeroephonics View Post
Could somebody please give an example of how these would be used?
https://forum.cockos.com/showthread.php?t=209747
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Old 08-08-2018, 04:50 AM   #18
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If you right-click an existing toolbar button, it will "arm" that action so it gets run every time you click the mouse in the arrange view - you could use it for splitting, or dropping stretch markers, etc. I forget how you shut it off, aside from right-clicking the button again.

The first change here adds "arm" as an option in the Action List if you right-click an action.

The first new action lets you do the same in custom actions. I haven't looked, but something like:
Code:
Arm Next Action
Whatever Action ID is "Split item at mouse cursor"
This would arm it just like right-clicking a toolbar.

The other one is, obviously, for disarming whatever's armed at the moment.
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Old 08-08-2018, 04:53 AM   #19
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Thanks Justin & co, this is awesome.
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Old 08-08-2018, 05:01 AM   #20
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I remember trying to add an "armed split tool" to my right click arrange view menu some time ago, and I couldn't find a way to "arm" a toolbar button, other than physically right clicking it... there was simply no action, macro or cycle that could do it.

I think this could be something like that.

EDIT: yep
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Old 08-08-2018, 06:55 AM   #21
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Really appreciate the ReaScript additions! Could you also add track height lock parameter to Get(Set)MediaTrackInfo_Value functions and/or GetVZoomLevel()/expose TCP height? These would really help perfect/speed up zooming scripts. Thanks!

Last edited by Neutronic; 08-08-2018 at 07:02 AM.
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Old 08-08-2018, 08:15 AM   #22
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Default MIDI device problem

Just installed this version and when opening, I now get this warning message:
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The following MIDI inputs could not be opened:
Fireface Midi Port 1
Akai LPK25
Kurzweil SP2x
Automap MIDI
Fireface Midi Port 2
Nord Stage 2 MIDI
UFX Midi Port 1
UFX Midi Port 2

The following MIDI outputs could not be opened:
Fireface Midi Port 1
Automap MIDI
Fireface Midi Port 2
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Most of those haven't been connected in a very long time (there are more in MIDI devices list
Strangely, devices that should be present (RME UCX (2 MIDI devices), MIDI Yoke and Frontier AlphaTrack) aren't visible either.

Reinstalled last working version (5.93pre4x64) and the message is gone.
I don't have time to backtrack through every version, but bug present in 5.94pre7x64, but not in 5.94pre4x64 (yes, definitely 5.94pre4)

It also gets me thinking about clearing out old stuff, like the hundreds of VSTPLUGINS*.INI entries for plugins I don't have anymore. I would just delete the file manually, but it would mean all my renames and hides would be reset.
I wonder if a 'forget missing plugins' function could be added?
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Old 08-08-2018, 08:30 AM   #23
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Quote:
Originally Posted by daxliniere View Post
Just installed this version and when opening, I now get this warning message:
Yeah, this is a warning that started in 5.94, see https://forum.cockos.com/showthread.php?t=209673 -- you should forget the old devices if you no longer use them.
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Old 08-08-2018, 08:31 AM   #24
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Just right click those devices and "forget" each one. You can multi-select and forget them too.
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Old 08-08-2018, 08:42 AM   #25
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Okay cool. Just read about it. Good idea.

However, there were a bunch of other devices listed in Prefs|Audio|MIDI devices that weren't shown in the warning. I can send midihw.ini before I reset it, if you like.
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Old 08-08-2018, 08:47 AM   #26
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+1 for some MIDI editor love.

And an old bug:
Set default mouse modifier action for "MIDI piano roll left drag" to "Marquee select notes"

Marquee sticks to the last place you click.

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Old 08-08-2018, 09:07 AM   #27
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Dear Justin and Schwa! regarding my latest post full of related suggestions, could you please maybe consider/focus at least on this one (because is more independent):

- Allow script to know if was pressed any modifier so the script could have different actions depending on this

because same script could have MANY functionality depending on the pressed modifier.
Is it technically very difficult to implement? wouldn't it give many advantages?

What do you think?

Thank you!

Last edited by deeb; 08-08-2018 at 09:39 AM.
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Old 08-08-2018, 09:33 AM   #28
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Regarding arm actions would it be possible also to have the ability to arm buttons-actions on toolbars with key assigns?
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Old 08-08-2018, 09:38 AM   #29
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Quote:
Originally Posted by Vagelis View Post
Regarding arm actions would it be possible also to have the ability to arm buttons-actions on toolbars with key assigns?
Use this
Code:
+ Actions: add disarm action, arm next action meta-action for use in custom actions
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Old 08-08-2018, 09:39 AM   #30
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Oups sorry about that i'm gonna try now thanks a lot !
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Old 08-08-2018, 11:39 AM   #31
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Quote:
Originally Posted by deeb View Post
- Allow script to know if was pressed any modifier so the script could have different actions depending on this

because same script could have MANY functionality depending on the pressed modifier.
Scripts can already recognize keyboard modifiers, and some are already doing it (like juliansader's, for example)...
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Old 08-08-2018, 11:40 AM   #32
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Quote:
Originally Posted by EvilDragon View Post
Scripts can already recognize keyboard modifiers...
i could almost be sure it needed a GUI to do so! are you sure?
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Old 08-08-2018, 11:41 AM   #33
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At this point I don't even know what's the problem with Melodyne. I've lost like 4 hours of work and this isn't working at all. Sometimes it doesn't match the project tempo after I've minimized REAPER, sometimes it randomly undoes what I've been working on, etc., etc. Man, this is soooo frustrating.

Sorry for this vague and super useless post but I'm so tired and mad about Melodyne, guys. This last update of Melodyne isn't working fine at all.

I'll try to collect a good report and put it all in detail here. It might take a while, right now I'm exporting everything to StudioOne to get my Melodyne job done there
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Old 08-08-2018, 11:43 AM   #34
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Default !!!!!

Great Respect. And I was not looking for an apse. Are there any multitrack pleyars with their own format and a container for creating a format
, Or not? I think for the slaves was Justin sag @ Alfanamp @ 8 or 16 track. Spea supplement for Reaper
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Old 08-08-2018, 11:43 AM   #35
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Quote:
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...
Sorry to ear that ! and thank you for your efforts!
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Old 08-08-2018, 11:50 AM   #36
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Quote:
Originally Posted by deeb View Post
i could almost be sure it needed a GUI to do so! are you sure?
Yes, it's gfx.mouse_cap. Still, it's possible.
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Old 08-08-2018, 12:38 PM   #37
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@deeb and @EvilDragon
gfx.mouse_cap only works with an opened gfx.init-window, but the next version of SWS will contain a getmousestate-function, that allows you to get the keyboard-modifiers all the time (thanx to Julian Sander).

Still in beta, but they work quite good
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Old 08-08-2018, 12:50 PM   #38
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Quote:
Originally Posted by EvilDragon View Post
Yes, it's gfx.mouse_cap. Still, it's possible.
So it does not work without opened GUI! so not possible. Anyway Thanks

Quote:
Originally Posted by mespotine View Post
@deeb and @EvilDragon
gfx.mouse_cap only works with an opened gfx.init-window, but the next version of SWS will contain a getmousestate-function, that allows you to get the keyboard-modifiers all the time (thanx to Julian Sander).

Still in beta, but they work quite good
Thanks ! Good to know! Altho native would be better i think! anyway this is cockos concern. Info is here.
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Old 08-08-2018, 12:56 PM   #39
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@deeb

if you're a windows-user, you can test a beta-build of the new SWS in the stash
https://stash.reaper.fm/v/34008/reaper_sws64.zip
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Old 08-08-2018, 01:06 PM   #40
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Quote:
Originally Posted by mespotine View Post
...
Osx here! thanks (y)
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