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10-27-2019, 03:49 PM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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v5.984+dev1027 - October 27 2019
v5.984+dev1027 - October 27 2019
- + Media import: properly adjust length of imported media with embedded tempo when crossing project tempo changes
- + Mouse modifiers: add modifiers to move item contents while obeying snap
- + Toolbars: improve hidpi support (toolbar_icons/ can have 150/ and 200/ subdirs)
# remove CC LFO support (temporarily)
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-27-2019, 03:50 PM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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+ Mouse modifiers: add modifiers to move item contents while obeying snap
Thanks! will try this out asap!
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subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-27-2019, 05:06 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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+ Mouse modifiers: add modifiers to move item contents while obeying snap
Works great so far thanks!
Would it be possible to get the same snap modifier but for "move item edges but not contents"?
Thanks!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-28-2019, 12:21 AM
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#4
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Human being with feelings
Join Date: Aug 2019
Posts: 855
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Quote:
Originally Posted by musicbynumbers
v5.984+dev1027 - October 27 2019
[list][*]+ Media import: properly adjust length of imported media with embedded tempo when crossing project tempo changes
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Thank you!
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10-28-2019, 02:23 AM
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#5
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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+ Mouse modifiers: add modifiers to move item contents while obeying snap
Nice. Thanks, this will help.
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10-28-2019, 07:38 AM
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#6
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Regarding media import, I guess no one interested in current behaviour when dragging a sample from media explorer into a vst sampler in which the time stretch is ignored. Could you consider fixing this?
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10-28-2019, 07:43 AM
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#7
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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That would require rendering the sample so that timestretch is applied before you drop the sample from media explorer to your sampler. Reaper just passes the file reference.
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10-28-2019, 08:30 AM
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#8
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
That would require rendering the sample so that timestretch is applied before you drop the sample from media explorer to your sampler. Reaper just passes the file reference.
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i guess so, so let it be! its expected to maintain the stretch.
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10-28-2019, 08:47 AM
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#9
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by deeb
i guess so, so let it be! its expected to maintain the stretch.
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To do that though, the original file would need to be destructively edited as ED said. Which means Reaper would either have to make a copy of the original or have the original file modified with the timestretch which would not be desired behavior as then the original unmodified file would no longer exist. A VST sampler can only read the file itself, so only a destructive edit would satisfy the behavior you are looking for.
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10-28-2019, 09:02 AM
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#10
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by Klangfarben
To do that though, the original file would need to be destructively edited as ED said. Which means Reaper would either have to make a copy of the original or have the original file modified with the timestretch which would not be desired behavior as then the original unmodified file would no longer exist. A VST sampler can only read the file itself, so only a destructive edit would satisfy the behavior you are looking for.
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First, original file is ofcourse untouched.
Also as i said, if rendering to a new file is required, then let it be. To achieve what i would expect i need to do it manually anyway:
1) Import to a random place in project
2) drag (by copying new rendered file) into Vst Sampler
3) delete from project
result: cumbersome and not flow procedure. (now imagine this while we are doing trial and error sonic experiences - we simply tend to not do, .. )
Thats the reason software is so useful: it can do things by us
Regarding expectations:
1) user browse wave loop files in media explorer
2) the loop is matched to project tempo
3) the user likes what he's previewing
4) user drags sample into vst sampler
result: loop tempo does not match. Is this expected?
Last edited by deeb; 10-28-2019 at 09:12 AM.
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10-28-2019, 09:12 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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I would expect for the sampler itself to have timestretching so that you could handle syncing to host tempo there, rather than DAW needing to worry about this stuff.
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10-28-2019, 09:14 AM
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#12
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
I would expect for the sampler itself to have timestretching so that you could handle syncing to host tempo there, rather than DAW needing to worry about this stuff.
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really! lol
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10-28-2019, 09:16 AM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Yes...
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10-28-2019, 09:19 AM
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#14
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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No ...
1) Reaper can make to work in every sampler
2) i am importing from media browser to a destiny (and what i am previewing is not what i get)
3) Sampler needs to have time stretch (which is rarelly happens)
4) Timestretching in Plugin consumes a lot more CPU
So why "yes ..." ?
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10-28-2019, 09:24 AM
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#15
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Because it is sampler's duty to timestretch... Most plugin samplers actually do have timestretch. If they don't, they suck. Plain and simple.
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10-28-2019, 09:26 AM
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#16
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
Because it is sampler's duty to timestretch... Most plugin samplers actually do have timestretch. If they don't, they suck. Plain and simple.
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No. A sampler duty in his basic form is to play a sample. How many vst samplers timestretch? probaly just native instrument ones and 1 or 2 big ones. Other then those none of them wants to deal with that.
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10-28-2019, 09:27 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Yet most samplers do a lot more than that. Including timestretching. Case closed.
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10-28-2019, 09:29 AM
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#18
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
Case closed.
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LOL
I am sorry to inform you but you are no authority and even more important you are not making any sense
You know/use any other sampler other then NI ones?
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10-28-2019, 09:35 AM
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#19
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Quote:
Originally Posted by musicbynumbers
v5.984+dev1027 - October 27 2019
+ Media import: properly adjust length of imported media with embedded tempo when crossing project tempo changes
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Awesome devs, thank you, works great now!
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10-28-2019, 09:47 AM
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#20
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by deeb
LOL
I am sorry to inform you but you are no authority and even more important you are not making any sense
You know/use any other sampler other then NI ones?
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Yes. I have Kontakt, Falcon, HALion, TX16Wx, and they all do timestretching just fine. Also Simpler from Live...
I'm actually somewhat of an authority on sampling and samplers, since I develop sample libraries for living.
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10-28-2019, 09:55 AM
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#21
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by deeb
A sampler duty in his basic form is to play a sample.
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Correct. Which is why if you wanted the timestretch to be applied, it would have to destructively edit the sample aka your original file. Think about it. You have "Cool Drum Loop 120bpm" in the media explorer. Your project tempo is 140bpm. You drag that file from the media explorer into your sampler. Guess what? The original file "Cool Drum Loop 120bpm" has now been destructively edited to be 140bpm and now the original file isn't 120bpm anymore. Kind of a problem.
Quote:
Originally Posted by deeb
How many vst samplers timestretch? probaly just native instrument ones. No other one.
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Besides Kontakt, samplers that timestretch include Halion, UVI, Play, Engine, Ableton's Simpler/Sampler DirectWave and TAL just off the top of my head. Pretty much all of them. It's much better to leave this to the sampler, not Reaper destructively editing files or making real-time copies of every file dragged from the media explorer.
Quote:
Originally Posted by EvilDragon
I'm actually somewhat of an authority on sampling and samplers, since I develop sample libraries for living.
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You might want to trust ED on this one. He literally does do this for a living.
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10-28-2019, 09:57 AM
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#22
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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It would also be nice to now get back to actually relevant stuff for this dev build.
Like, why did schwa eat the MIDI CC LFO?
Last edited by EvilDragon; 10-28-2019 at 10:04 AM.
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10-28-2019, 10:05 AM
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#23
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by Klangfarben
Correct. Which is why if you wanted the timestretch to be applied, it would have to destructively edit the sample aka your original file. Think about it. You have "Cool Drum Loop 120bpm" in the media explorer. Your project tempo is 140bpm. You drag that file from the media explorer into your sampler. Guess what? The original file "Cool Drum Loop 120bpm" has now been destructively edited to be 140bpm and now the original file isn't 120bpm anymore. Kind of a problem.
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i told, the original is kept, just like if we do manually. So this is not an issue.
Quote:
Originally Posted by Klangfarben
Besides Kontakt, samplers that timestretch include Halion, UVI, Play, Engine, Ableton's Simpler/Sampler DirectWave and TAL just off the top of my head. Pretty much all of them. It's much better to leave this to the sampler, not Reaper destructively editing files or making real-time copies of every file dragged from the media explorer.
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Ableton simpler/sampler is not usable in reaper. Directwave (i don't remember having time streatch, maybe been upgraded meanwhile) but does not work on MAC (older versions).
All the others are like 250 Euros beasts, which even for free i don't like them. I like simple samplers.
Quote:
Originally Posted by Klangfarben
You might want to trust ED on this one. He literally does do this for a living.
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he might make libraries but it does not mean he makes music or knows musicians universal needs.
At the end of the day then this should be an optional:
"importing samples to plugins from media explorer do not apply timestreatch"
or
"keep timestreatch when importing to a plugin"
Last edited by deeb; 10-28-2019 at 10:13 AM.
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10-28-2019, 10:11 AM
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#24
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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TX16Wx is not 250€. Inform yourself better.
In any case, back to the dev build.
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10-28-2019, 10:14 AM
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#25
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
TX16Wx is not 250€. Inform yourself better.
In any case, back to the dev build.
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even for free i don't like. Demo always crashing, and is not a simple sampler.
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10-28-2019, 10:17 AM
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#26
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Back to the dev build topic now. Really.
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10-28-2019, 10:52 AM
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#27
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Human being with feelings
Join Date: Nov 2009
Posts: 2,232
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+ Toolbars: improve hidpi support (toolbar_icons/ can have 150/ and 200/ subdirs)
how about making it so they don't rearrange themselves when changing the window or even just adding an action to what had been a spacer?
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10-28-2019, 11:16 AM
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#28
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by deeb
i told, the original is kept, just like if we do manually. So this is not an issue.
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Then make a proper feature request and hope for the best. Instead of doing it in an unrelated pre-release thread. I suggested the same thing yesterday to another user and I still don't see their feature request. How can you expect the developers to accommodate your request if you don't actually make an official request in the proper forum?
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10-28-2019, 11:35 AM
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#29
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Now that there is no arguments, you changed for the policy and moral treatment!
Quote:
Originally Posted by Klangfarben
Then make a proper feature request and hope for the best.
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i did many time ago
Quote:
Originally Posted by Klangfarben
Instead of doing it in an unrelated pre-release thread.
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it is related imo. Also: do you do this comment with every and really unrelated request in pre-release?
I can see a pattern here: some authority guru, some idoling and pupping! but reallistically non sense
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10-28-2019, 11:40 AM
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#30
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by EvilDragon
Back to the dev build topic now. Really.
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^^^^^^This
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10-28-2019, 11:41 AM
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#31
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by Klangfarben
^^^^^^This
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predictable
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10-28-2019, 11:42 AM
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#32
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Human being with feelings
Join Date: Jul 2009
Posts: 3,295
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Quote:
Originally Posted by deeb
it is related imo. Also: do you do this comment with every and really unrelated request in pre-release?
I can see a pattern here: some authority guru, some idoling and pupping!
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WORD!
it seems that Klangfarben is the Monkey of that EvilDrag.
if I wouldn't see their nick name on the left, I would be sure that those posts are from the same person.
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10-28-2019, 11:48 AM
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#33
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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there is _More_ people included.
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10-28-2019, 11:53 AM
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#34
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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both of your behavior might well be hurting your causes, at this point.
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10-28-2019, 11:59 AM
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#35
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by mccrabney
both of your behavior might well be hurting your causes, at this point.
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my main cause is saying what i feel. And this people tend to be synced to destroy anything they can't relate for their own benefit by giving non sense and non coherent conclusions/judgments n and so not a healthy argumentation .
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10-28-2019, 12:04 PM
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#36
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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When you're not following the rules of prerelease subforum, your argumentation is not healthy either.
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10-28-2019, 12:14 PM
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#37
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
When you're not following the rules of prerelease subforum, your argumentation is not healthy either.
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The action was based in the idea that my request is related and welcome with the subject in devs perspective, if not well "sorry i tried my best, but ignore, keep up the good work and have a nice day!"
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10-28-2019, 01:19 PM
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#38
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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I really hate to get involved in rubbish like this. But as I‘ve gotten several reports in my inbox I guess I must, even if what I’ll say should be obvious.
While it‘s often a matter of subjective viewpoint whether a request is related, it should be no question that personal vendetta does not belong here, at no time. It‘s neither the place for gang conspiracies, nor for personal insults. Stop that and return to discussing your causes with much less emotional baggage, will you?
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10-29-2019, 04:23 AM
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#40
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Human being with feelings
Join Date: Aug 2019
Posts: 855
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While we're on the subject of importing from the media explorer, I'd love to see -
The option for all previous items to be unselected whenever we import items from the media explorer. When you drag and drop a media item onto an existing track it does actually work this way, unselecting the previous items and only selecting the one you just inserted, but it doesn't do this when it autocreates a track for the new media item - an oversight maybe?
Keep the list highlight in place in the media explorer when clicking out of it to the arrange window and back in again.
The option to, when autocreating new tracks on media explorer import, place the track directly below/above the currently selected track. Or give us drag and drop functionality to create a new track where ever we like rather than just at the bottom of the project. This could be triggered by dragging the item to the middle point between two tracks (for example).
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