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12-06-2018, 01:18 PM
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#81
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Human being with feelings
Join Date: May 2016
Posts: 569
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When was the last plugin update?
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MacBook Pro; Late 2016, 16 GB
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12-06-2018, 03:46 PM
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#82
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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A new experimental feature has been released:
Dragonfly Reverb 1.1.0: Decay Time Dial
This introduces a new dial that controls the decay time independent of the room size.
It should be backward compatible, if you load it in projects that used Dragonfly 1.0.0, it is programmed to set the decay time based on the preset you had picked.
Unfortunately I don't think that this fixes the bugs that have been reported, but I am still looking into fixing them.
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12-06-2018, 06:01 PM
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#83
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Nice! This could easily be my go-to reverb now. That's a pretty big feature which was just added. In case anyone doesn't realize: it can make this have long reverbs, up to 10 seconds long.
Last edited by JamesPeters; 12-12-2018 at 11:20 AM.
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12-06-2018, 09:02 PM
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#84
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by JamesPeters
Nice! This could easily be my go-to reverb now. That's a pretty big feature which was just added. In case anyone doesn't realize: it can make this have long reverbs, up to 10 seconds long.
Bugs I noticed:
...
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Thanks for testing this out again. At least none of those seem like absolute show stopper bugs. I think I might be on to something with the white spectrogram bug, and the one about the width dial shouldn't be too hard. I don't have a clue about the 10Hz one, that's really weird, but if you find a way to reproduce it, please let me know.
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12-06-2018, 09:24 PM
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#85
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Will do! Thanks for continuing to improve on this plugin!
And yeah, it's stable and it can save presets fine etc., so it has a home in my VST folder.
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12-08-2018, 09:35 PM
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#86
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by JamesPeters
Will do! Thanks for continuing to improve on this plugin!
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Could you (and/or anybody else) try out v1.1.1? It fixes the problem with the width dial, and possibly fixes the spectrogram display bug, which I'm not getting on Ardour anymore.
https://github.com/michaelwillis/dra...ases/tag/1.1.1
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12-11-2018, 12:15 PM
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#87
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Oops I was wrong, the width bug isn't fixed. I don't know why I thought it was before. I can reproduce it consistently.
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12-11-2018, 03:28 PM
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#88
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by JamesPeters
Oops I was wrong, the width bug isn't fixed. I don't know why I thought it was before. I can reproduce it consistently.
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Stand by, Red Three... I have another update coming soon.
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12-11-2018, 03:43 PM
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#89
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Human being with feelings
Join Date: Oct 2013
Posts: 437
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Messing with it for only a couple of minutes and it already sounds awesome!
My feedback:
- Let me double click values to type in a value
- Let me switch between % view and dB view for the Dry/Early/Late faders.
- Increase the max value of Low Cut
- Dry fader should not change in value when browsing the built in presets. (It makes more sense this way, so I can compare presets while the Dry faders stays and my desired value like 100% or 0%)
- Let me control the volume of Early and Late faders at the same time, either with a Wet fader, volume knob, or link function like the one in Waves L1.
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12-11-2018, 06:12 PM
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#90
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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I don't know what version you're using, but the dry/wet faders do remain where they are when browsing the built-in presets. (Earlier versions didn't have this ability.)
Anyway let's not get carried away with requests. This is a free plugin, after all. I don't think Michael is trying to expand its functionality so much as ensure it works correctly.
Last edited by JamesPeters; 12-12-2018 at 11:17 AM.
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12-12-2018, 10:55 AM
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#91
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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New bug fix release: Dragonfly Reverb 1.1.2
Quote:
Originally Posted by andym
I'm having a weird problem with the plugin (1.0.0) on MacOS High Sierra (I can't go any higher).
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This is fixed now!
Quote:
Originally Posted by JamesPeters
You're going to hate me. I found another bug.
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Uhh... I don't think this specific one is fixed, I'll see what I can do. As usual, please try to reproduce it on the latest, and let me know if you find steps that reliably cause it.
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12-12-2018, 11:16 AM
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#92
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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The width bug is fixed, thanks! I guess it's about time to update the links so people are directed to version 1.1.2
About the predelay time one...that was my imagination. Sorry! Depending on the source material I was testing and the diffuse/spin/wander, I was probably interpreting a general "slapback" of the reverb (which was my own fault for the settings I used) as "predelay".
To anyone who hasn't used this reverb yet: Check out this video of Eventide UltraReverb. I took the audio from that clip, put it in Reaper, separated the wet examples from the dry examples (put them on separate tracks), and then put Dragonfly on the track with the dry examples. I was able to mimic all of the sounds of that reverb with Dragonfly, except the most extreme ones (the ones with distortion, delay, or "infinite decay" due to lots of feedback)...and I'm reasonably certain I could mimic those too, by using other plugins in series for the delay/distortion/compression.
Last edited by JamesPeters; 12-12-2018 at 11:27 AM.
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12-12-2018, 12:11 PM
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#93
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by JamesPeters
The width bug is fixed, thanks! I guess it's about time to update the links so people are directed to version 1.1.2
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Done. As a thank-you, I have updated the credits:
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12-12-2018, 12:42 PM
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#94
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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I'm blushing. Thank you!
I certainly don't feel the need for that, since the way I see it is: you're doing all the work and I'm getting it for free. But I'm honored!
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12-12-2018, 02:05 PM
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#95
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by JamesPeters
But I'm honored!
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You have repeatedly found bugs that I wouldn't have been aware of otherwise. Every developer needs a really brutal QA.
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12-12-2018, 02:10 PM
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#96
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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But does it gate?
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12-12-2018, 02:17 PM
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#97
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Human being with feelings
Join Date: Mar 2014
Location: Los Angeles
Posts: 151
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thank you! I will definitely give this a whirl.
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12-12-2018, 03:21 PM
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#98
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by crootnik
I will definitely give this a whirl.
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Quote:
Originally Posted by pipelineaudio
But does it gate?
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Last edited by Michael Willis; 12-12-2018 at 04:20 PM.
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12-14-2018, 02:02 AM
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#99
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Human being with feelings
Join Date: Mar 2007
Location: Mediterrenean Sea
Posts: 977
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Quote:
Originally Posted by Michael Willis
I'll have to think about this one for a bit to see if I can find a solution that I'm happy with, which includes deciding whether it is worth having "yet-another-button" on the user interface.
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I'd also need some sort of "send mode".
Maybe you could change the 3 fader bars from the left into Wet, Dry and Early-Late; and that the Dry one wouldn't get stored in the presets.
Big Thanks for developing this!
Last edited by antiClick; 12-14-2018 at 02:11 AM.
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12-14-2018, 06:27 AM
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#100
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by antiClick
I'd also need some sort of "send mode".
Maybe you could change the 3 fader bars from the left into Wet, Dry and Early-Late; and that the Dry one wouldn't get stored in the presets.
Big Thanks for developing this!
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In the latest release, the presets do not change any of the sliders. It was the most simple way I could think of to allow people to explore to presets without disrupting the mix every time.
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12-14-2018, 08:32 AM
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#101
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Yeah the way it currently is, it works very well. If you want to set the dry slider all the way down and then check the different built-in presets, the dry slider stays all the way down. If you save a preset in Reaper it will respect whatever you have set the dry slider to. So it is only a matter of how you save your presets in Reaper.
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12-14-2018, 11:09 AM
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#102
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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I tried this for a while last night, pretty cool! Not sure what the different controls do exactly. Seemed a bit clangy, as I would expect, but NOT muddy, like most of them.
I would love to see some tail shape control, but seems great actually
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12-14-2018, 11:27 AM
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#103
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by pipelineaudio
Not sure what the different controls do exactly.
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There's a manual coming soon.
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12-14-2018, 01:25 PM
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#104
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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Quote:
Originally Posted by pipelineaudio
Seemed a bit clangy,
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How you shape the lows will be important. If the lows end up crossing into the mids too much, and you "multiply" the lows, you'll get more mids. Set low crossover to 200 Hz, don't multiply it too much.
For longer decay times, you might also want to increase the diffuse control and watch that the spin isn't set too fast.
If you find there's too much mids still, dip the mids with a plugin before Dragonfly.
If you want to smooth the highs carefully, add Airwindows Lowpass after Dragonfly (it's not your usual lowpass).
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12-14-2018, 04:34 PM
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#105
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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What does Spin do?
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12-14-2018, 05:08 PM
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#106
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Human being with feelings
Join Date: Aug 2011
Location: Near a big lake
Posts: 3,943
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You can't hear what it does when you adjust it?
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12-14-2018, 05:18 PM
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#107
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by pipelineaudio
What does Spin do?
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Spin and Wander are sibling parameters that influence how the late tail is modulated. They influence stereo panning and chorus effect. To better understand them, use a large size, long delay, and probably around 50% diffuse.
Start out with 1hz spin and 0ms wander. Play an abrupt percussive sound. You should hear the tail panning left to right to left at a rate of 1hz. Gently increase the wander and you should hear multiple layers tails spread out from each other, each panning at the spin rate.
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12-14-2018, 05:56 PM
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#108
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Human being with feelings
Join Date: Oct 2013
Posts: 437
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Quote:
Originally Posted by JamesPeters
I don't know what version you're using, but the dry/wet faders do remain where they are when browsing the built-in presets. (Earlier versions didn't have this ability.)
Anyway let's not get carried away with requests. This is a free plugin, after all. I don't think Michael is trying to expand its functionality so much as ensure it works correctly.
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I was using the one in the main post (I believe its 1.0.0).
And these are not requests, it's feedback, constructive criticism to create a better product.
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12-14-2018, 09:36 PM
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#109
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by Birdy
I was using the one in the main post (I believe its 1.0.0).
And these are not requests, it's feedback, constructive criticism to create a better product.
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Understood. They're not bad suggestions. I may end up implementing some of them at some point in the future.
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12-17-2018, 11:35 AM
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#110
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Human being with feelings
Join Date: Sep 2006
Location: UK
Posts: 1,720
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Quick question - the 64 bit version on Windows works well (thank you, by the way!).
I'm not having any joy with the 32 bit version and have given up with that - has anyone else made it work?
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12-17-2018, 02:39 PM
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#111
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Human being with feelings
Join Date: Mar 2014
Location: Los Angeles
Posts: 151
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I like the Dragonfly reverb a great deal.. easy to use..very functional.. nice sounding verb.. already using it in 2 projects.
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12-17-2018, 02:44 PM
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#112
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by Alistair S
I'm not having any joy with the 32 bit version and have given up with that - has anyone else made it work?
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Sorry, I don't have any way to test the Windows builds. I'm amazed that the Windows 64 bit one even works at all, since I'm doing some serious voodoo chicken black magic just to build it.
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04-22-2019, 09:21 PM
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#113
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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New beta release v1.9.0 available for testing:
https://github.com/michaelwillis/dra...tag/1.9.0-beta
This packages both the new Dragonfly Room Reverb (based on Freeverb3 ProG) and the renamed Dragonfly Hall Reverb. The latter should be able to replace the old Dragonfly Reverb, as it is essentially the same plugin and identifies itself as such; please delete the old Dragonfly Reverb LV2 and/or VST before using the new one, existing projects should automatically use it without any ill effects.
There are still several things that aren’t done yet. Dragonfly Room Reverb still needs a change in looks to more easily distinguish it.
I made a first attempt at some presets for Dragonfly Room. I’m still not sure how much I like them, please experiment with them and let me know which (if any) are useful and sound as described.
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04-22-2019, 11:51 PM
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#114
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Good news! I have been using the heck out of the original Dragonfly, so looking forward to the "new improved, etc."
Well done!
__________________
Ici on parles Franglais
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04-22-2019, 11:52 PM
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#115
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Human being with feelings
Join Date: May 2014
Location: France
Posts: 259
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Greats Michael Willis, gonna try this new release asap. Thanks !
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04-26-2019, 08:41 AM
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#116
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Quote:
Originally Posted by ivansc
Good news! I have been using the heck out of the original Dragonfly, so looking forward to the "new improved, etc."
Well done!
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Quote:
Originally Posted by sub26nico
Greats Michael Willis, gonna try this new release asap. Thanks !
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Thanks! I got some initial feedback from people testing it on Linux, they say that CPU usage is quite a bit higher than the previous release. Does anybody here experience this? Also let me know what CPU and OS you are using.
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04-29-2019, 07:48 PM
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#117
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Beta release 1.9.1 is now available.
I switched back to the prior version of DPF to see if it might be the cause of the increased CPU usage. My preliminary testing seems to indicate that the switch improved CPU usage while the GUI is active, but makes no difference when the GUI is inactive. Please note that some hosts only hide the GUI rather than killing it when you close the window rather than killing it; I had to restart the host session to make sure I was testing without the GUI.
I also adjusted the minimums and/or maximums of some of the parameters, and adjusted all of the room presets to have a much smaller sound, based on feedback I got that the reverb was still too big even with the decay time bottomed out. For more specifics, look at the changes here. Even if you don't write code, it should be clear, you just need to understand that the red marks are deletions and the green marks are additions.
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04-30-2019, 12:59 AM
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#118
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Michael- I am on Windows Pro 64 bit on studfio machine & Windows Home Premium on the laptop. studio 16gb lappy 8gb. Interesting to see how this is developing & so far I havent had anything but good experiences with it. Nice intuitive GUI and controls btw.
__________________
Ici on parles Franglais
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04-30-2019, 09:06 PM
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#119
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Human being with feelings
Join Date: Oct 2018
Posts: 125
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Beta Release 1.9.2 is now available. This one should hopefully reduce the DSP load to be similar to the performance of the earlier 1.1.x releases. I have a few more ideas I'm working on, hopefully I'll make more progress over the next couple of weeks.
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05-01-2019, 11:38 AM
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#120
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Human being with feelings
Join Date: Feb 2009
Location: UK
Posts: 1,429
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Quote:
Originally Posted by Goldreap
I guess this is a bug:
(No big deal, just informing).
In REAPER,
Dragonfly loaded to a track...FX window is OPEN (and Dragonfly is not floating).
Drag Dragonfly from the list on the left to another Track (to copy it).
Dragonfly appears but with all the text blotched out (white colour).
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Michael, just to let you know I'm seeing the same thing with the new Dragonfly Room. But as I said before, it's probably a problem my end.
Widows 10 Home 64 bit.
REAPER latest 5.975 (64 bit)
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