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01-03-2021, 11:17 AM
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#12281
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Human being with feelings
Join Date: Jan 2010
Location: Fjugesta, Sweden
Posts: 811
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Quote:
Originally Posted by MalcolmG
If anyone in future reads this with an FCB1010, save your ankles and message me and I'll send you the sysex.
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Ok, maybe this is the solution for me?
I am trying to make the FCB1010 controlling actions in the MIDI editor in Reaper but some actions/switches wont work for me.
Code:
Zone "TransportControls|"
Switch06 Stop
Switch07 Play
// 1068 Transport: Toggle repeat
Switch08 Reaper "1068"
// Custom: Looper Rec Stop
Switch09 Reaper "_ae154b2773f6b447b9034621c9e8809d"
// Edit: Toggle mute events
Switch10 Reaper "40055"
// Take: Cycle items to previous take
Switch03 Reaper "42350"
// Set Playrate to 1.0
Switch04 Reaper "40521"
// Decrease Playrate 60%
Switch05 Reaper "_S&M_CYCLACTION_22"
ZoneEnd
Switch 4 and 5 works for me when I'm in midi editor but Switch 10 dont work.
These 3 I have setup myself, the other switches are from original zone file and dont do anything....
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01-03-2021, 11:46 AM
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#12282
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,636
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Track A has 4 sends
Track B has 0 sends
if I switch to "MapSelectedTrackSendsToWidgets" my controller (Qcon Icon Pro G2) works perfectly on Track A. Track B shows the values -150 for the first four sends even though none of them is mapped. That's a little distracting: you don't know if just the send is at -infinite or if no send is mapped.
Last edited by Gass n Klang; 01-03-2021 at 11:54 AM.
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01-03-2021, 12:44 PM
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#12283
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by Gass n Klang
Track A has 4 sends
Track B has 0 sends
if I switch to "MapSelectedTrackSendsToWidgets" my controller (Qcon Icon Pro G2) works perfectly on Track A. Track B shows the values -150 for the first four sends even though none of them is mapped. That's a little distracting: you don't know if just the send is at -infinite or if no send is mapped.
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Whilst I agree it would be tidier if the -150dB was blanked, doesn't the absence of an FX send name tell you that no send is mapped?
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01-03-2021, 12:57 PM
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#12284
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Gass n Klang
Track A has 4 sends
Track B has 0 sends
if I switch to "MapSelectedTrackSendsToWidgets" my controller (Qcon Icon Pro G2) works perfectly on Track A. Track B shows the values -150 for the first four sends even though none of them is mapped. That's a little distracting: you don't know if just the send is at -infinite or if no send is mapped.
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I'd venture to guess that's the surface doing that or the MCU protocol itself. For instance, using OSC to display TrackSendLevel, any unmapped sends just display as blank. Not as -150db. So I don't think it's coming from CSI.
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01-03-2021, 01:04 PM
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#12285
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by Funkybot
I'd venture to guess that's the surface doing that or the MCU protocol itself. For instance, using OSC to display TrackSendLevel, any unmapped sends just display as blank. Not as -150db. So I don't think it's coming from CSI.
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It happens when you move from track to track without going Home inbetween. Pressing the MapSelectedTrackSendsToWidgets button clears it. Happens on OSC too.
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01-03-2021, 01:08 PM
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#12286
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by Funkybot
I'd venture to guess that's the surface doing that or the MCU protocol itself. For instance, using OSC to display TrackSendLevel, any unmapped sends just display as blank. Not as -150db. So I don't think it's coming from CSI.
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I actually noticed a similar behavior when I tried using the send navigator.
If track A had 4 sends, the rgb would light up what I told them to. If I switched to a track with less sends, 4 rgbs were still lit.
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01-03-2021, 01:21 PM
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#12287
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by MixMonkey
It happens when you move from track to track without going Home inbetween. Pressing the MapSelectedTrackSendsToWidgets button clears it. Happens on OSC too.
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It's been a minute since I used it but I had Mapselectedtracksendstowidgets mapped to Ontrackselection and still noticed the behavior
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01-03-2021, 01:28 PM
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#12288
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Human being with feelings
Join Date: Jun 2018
Posts: 705
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Quote:
Originally Posted by Geoff Waddington
OK, let's talk about an OSC display only implementation.
It gets complex real fast.
How do you state the fact that, even though the OSC is TrackNavigator based, it does not use its own TrackNavigator, but rather piggybacks on other TrackNavigators -- that's the crux of the problem.
You would have to do something to ensure that the OSC surface was listed AFTER the surface(s) with the Navigators it piggybacks off of, ugghh.
For instance, if there are 2 surfaces before the OSC surface, does it piggyback off of the first ? the second ? both ?
Maybe we just allow simple adjustment by having an offset parameter for all surfaces.
That will work, but now for users without a need for this feature, we have just complicated their life -- they have to take what was an automatic layout feature, and explicitly state the offset for every surface, even though they don't even use OSC.
Maybe I'm missing something obvious -- hope so.
Let the FR discussion begin
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Couldn't we do something like this:
It's something that people have to check in order for it even to be turned off.
Maybe the default sign should read: "(defaul: unchecked)"
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01-03-2021, 01:31 PM
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#12289
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by cjewellstudios
It's been a minute since I used it but I had Mapselectedtracksendstowidgets mapped to Ontrackselection and still noticed the behavior
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I don't get that here, if I have:
Code:
OnTrackSelection MapSelectedTrackSendsToWidgets
...the unused sends clear.
The issue occurs when using the TrackNavigator to move between tracks (TrackUniqueSelect), whilst displaying sends using the SendsNavigator.
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01-03-2021, 01:32 PM
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#12290
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Human being with feelings
Join Date: Jun 2018
Posts: 705
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Quote:
Originally Posted by Funkybot
I'd venture to guess that's the surface doing that or the MCU protocol itself. For instance, using OSC to display TrackSendLevel, any unmapped sends just display as blank. Not as -150db. So I don't think it's coming from CSI.
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On my surface it happens when no track has been selected. When I select a track and "MapSelectedTrackSendsToWidgets" engages it clears it, as MixMonkey said.
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01-03-2021, 01:34 PM
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#12291
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by siniarch
On my surface it happens when no track has been selected. When I select a track and "MapSelectedTrackSendsToWidgets" engages it clears it, as MixMonkey said.
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I think we may find that CSI is displaying -150dB from a non-existent send because that's what Reaper has told it to do.
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01-03-2021, 01:35 PM
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#12292
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Human being with feelings
Join Date: Jun 2018
Posts: 705
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Quote:
Originally Posted by MixMonkey
I think we may find that CSI is displaying -150dB from a non-existent send because that's what Reaper has told it to do.
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Yes, that is what I assumed as well and not an issue of CSI but of Reaper in my opinion. But it's an easy fix. I just tap any of my encoders and that selects the track and it clears.
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01-03-2021, 01:44 PM
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#12293
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by MixMonkey
I don't get that here, if I have:
Code:
OnTrackSelection MapSelectedTrackSendsToWidgets
...the unused sends clear.
The issue occurs when using the TrackNavigator to move between tracks (TrackUniqueSelect), whilst displaying sends using the SendsNavigator.
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The values clear, the lights didn't. I'll try and fire it back up later. I suspect it was because the lights arent tied to the rotaries on my surface. I haven't tested this in a while though. I hardly adjust sends anyhow so I took it out of my zone completely. I also just assumed I may have set it up wrong.
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01-03-2021, 01:50 PM
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#12294
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by cjewellstudios
The values clear, the lights didn't. I'll try and fire it back up later. I suspect it was because the lights arent tied to the rotaries on my surface. I haven't tested this in a while though. I hardly adjust sends anyhow so I took it out of my zone completely. I also just assumed I may have set it up wrong.
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Ah, I see. I was referring to the value display. It's worth mentioning that the send names clear just fine.
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01-03-2021, 01:54 PM
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#12295
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Human being with feelings
Join Date: Jan 2015
Posts: 225
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Hello there,
Is there a way to define custom track banks in CSI, as opposed to the default Tracks-1-8, Tracks 9-16, etc?
This would be useful for adjusting monitor mixes where I only want to adjust certain tracks.
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01-03-2021, 02:02 PM
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#12296
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by mazegeek999
Hello there,
Is there a way to define custom track banks in CSI, as opposed to the default Tracks-1-8, Tracks 9-16, etc?
This would be useful for adjusting monitor mixes where I only want to adjust certain tracks.
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Use the SWS Snapshot utility. You can create show/hide groups for the MCP and the surfaces will follow the visibility.
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01-03-2021, 02:06 PM
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#12297
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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I'm not getting that send behavior, but maybe it's because I'm using a SelectedTrackNavigator and not using the TrackBank actions.
My setup:
1. I have widgets dedicated to sends (RotaryC1-C8 and RotaryD1-D8 - along with corresponding displays)
2. I use "OnTrackSelection MapSelectedTrackSendsToWidgets" - no button to map sends, only the virtual widget
3. The send displays are on my iPad
4. As mentioned, I'm using SelectedTrackNavigator and native Reaper actions to navigate or my mouse
Result:
If I load a track with 3 sends, they appear as expected.
If I navigate away from that track to another with zero sends, the send names disappear, but so do the send level widgets, send pan, and the button state displays. So maybe the issue is some combination of the map sends button that I don't use, and/or the track navigator/trackbank for track selection.
Where I get wonky behavior with displays:
If I click outside of Reaper, or close Reaper. Sometimes things don't clear out on the iPad.
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01-03-2021, 02:10 PM
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#12298
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Human being with feelings
Join Date: Jan 2015
Posts: 225
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Quote:
Originally Posted by MixMonkey
Use the SWS Snapshot utility. You can create show/hide groups for the MCP and the surfaces will follow the visibility.
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Thank you!
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01-03-2021, 02:14 PM
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#12299
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Last edited by MixMonkey; 02-05-2021 at 08:52 AM.
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01-03-2021, 02:19 PM
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#12300
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Nice one MixMonkey!
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01-03-2021, 02:26 PM
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#12301
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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....and because you might not want the mixer functionality, I've made a standalone C4 emulator.
In the standalone version, the purple buttons are customisable.
The big fader on the right is for the last touched FX parameter, so all you have to use the rotaries for is selection and display.
The C4 RotaryPush is 'under' the FX param name display.
Both are capable of using FX zones created by the C4 FX Configurator
Last edited by MixMonkey; 02-05-2021 at 08:52 AM.
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01-03-2021, 02:26 PM
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#12302
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Great work MixMonkey! Many thanks!
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01-03-2021, 02:55 PM
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#12303
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Before I forget, I uncovered a bug with the last touched FX parameter actions. If you have tracks hidden in the MCP, it doesn't work properly.
Easy to replicate, just create three tracks, put some fx on one and three. Switch back and forth between them, the last touched parameter action works fine.
Now hide track 2 in the MCP and try it again...
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01-03-2021, 07:20 PM
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#12304
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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This should be much clearer.
OSC meter bridge over wifi:
You're listening to a drum kit. Track 1 and Track 3 is what you should look at. The main kick and the main snare. Track 2 is a supplemental kick sample and most of what's after track 3 has to do with the snare. Looks like track 8 is a floor tom but that's a little hard to hear.
https://drive.google.com/file/d/1bso...ew?usp=sharing
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01-03-2021, 09:27 PM
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#12305
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Trying the OSC C4 Template! MM you're a madman! Works like a charm!
I noticed a couple bugs straight away, not sure if they are known but here goes:
1. Adjusting a stepped parameter just makes the parameter cycle through all the steps rapidly.
2. The whole JS issue where you define a range that's outside 0 to 1 and the feedback processor goes crazy because it's not interpolating the feedback. That issue makes a parameter like that non-adjustable because the feedback and the knob position are tied together and fighting eachother.
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01-04-2021, 07:43 AM
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#12306
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by cjewellstudios
Trying the OSC C4 Template! MM you're a madman! Works like a charm!
I noticed a couple bugs straight away, not sure if they are known but here goes:
1. Adjusting a stepped parameter just makes the parameter cycle through all the steps rapidly.
2. The whole JS issue where you define a range that's outside 0 to 1 and the feedback processor goes crazy because it's not interpolating the feedback. That issue makes a parameter like that non-adjustable because the feedback and the knob position are tied together and fighting eachother.
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1. Don't assign stepped parameters to rotaries, just use regular endless encoder/lasttouchedparam fader- it works just as well. If you've assigned acceleration to your rotaries, this seems to be ignored by OSC, so all good there.
Stepped parameters work fine on the pushes also.
2. You're on your own with JS plugs
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01-04-2021, 07:49 AM
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#12307
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by MixMonkey
1. Don't assign stepped parameters to rotaries, just use regular endless encoder/lasttouchedparam fader- it works just as well. If you've assigned acceleration to your rotaries, this seems to be ignored by OSC, so all good there.
Stepped parameters work fine on the pushes also.
2. You're on your own with JS plugs
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Yeah that last touched parameter thing works great, nice work adding that in!
The VSC-2 plugin for example kinda just "makes sense" to put the stepped parameter on the rotaries, as well as some acustica stuff. That all works on the twisters.
And the JS plugins will work fantastically once the range gets interpolated in the feedback processors, it already works well on the twisters minus that part.
Anywho, thanks again that osc template is great!
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01-04-2021, 08:05 AM
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#12308
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,870
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Quote:
Originally Posted by cjewellstudios
The VSC-2 plugin for example kinda just "makes sense" to put the stepped parameter on the rotaries, as well as some acustica stuff. That all works on the twisters.
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Yeah, works fine on the 'real' C4 here. Regarding stepped parameters on Rotaries, I used to do this (I have a lot of Acustica stuff and most of the EQ freqs are steps) but I've discovered, if you get the acceleration values nailed for your controller, it really isn't worth the effort. The only time I bother now is when I come across a plugin that just refuses to work with the regular encoder form.
Quote:
And the JS plugins will work fantastically once the range gets interpolated in the feedback processors, it already works well on the twisters minus that part.
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This is one for Geoff, I think
Quote:
Anywho, thanks again that osc template is great!
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You're very welcome If you get a chance, could you see if you can reproduce the lasttouchedfxparam/hidden tracks issue I came across?
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01-04-2021, 08:12 AM
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#12309
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by MixMonkey
Yeah, works fine on the 'real' C4 here. Regarding stepped parameters on Rotaries, I used to do this (I have a lot of Acustica stuff and most of the EQ freqs are steps) but I've discovered, if you get the acceleration values nailed for your controller, it really isn't worth the effort. The only time I bother now is when I come across a plugin that just refuses to work with the regular encoder form.
This is one for Geoff, I think
You're very welcome If you get a chance, could you see if you can reproduce the lasttouchedfxparam/hidden tracks issue I came across?
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Sorry for not separating the quotes here:
1. My rotaries don't ever "just work" on stepped parameters, I have to map them as stepped or they don't function. Funkybot have you noticed that as well with the twister?
2 Yeah I bring it up every now and again. For the most part, its inconsequential but on OSC its unusable. (Again not a huge problem for me at this juncture)
3. Absolutely, I'll test it tonight if I can.
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01-04-2021, 10:39 AM
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#12310
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by cjewellstudios
This should be much clearer.
OSC meter bridge over wifi:
You're listening to a drum kit. Track 1 and Track 3 is what you should look at. The main kick and the main snare. Track 2 is a supplemental kick sample and most of what's after track 3 has to do with the snare. Looks like track 8 is a floor tom but that's a little hard to hear.
https://drive.google.com/file/d/1bso...ew?usp=sharing
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Ok, that performance certainly looks acceptable.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-04-2021, 10:48 AM
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#12311
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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OK, so dragging the discussion back the the OSC as mirrored display FR.
I've been thinking about this, and there may be a way to make it reasonable for "normal" users, yet still allow for mirroring -- general mirroring -- not just OSC.
We could add an offset parameter to the surface dialogs that is "somewhat smart".
Based on the overall Page config, it could guess the offset when you add a new surface.
That way regular usage would remain the same.
But, you could override that parameter if you wanted mirroring.
What do you think good folks ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-04-2021, 11:01 AM
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#12312
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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So if I had two 8-channel surfaces, I'd just add both to the same page and offset the second by -8, and then any widgets would effectively be mirrored? And if I had three 8-channel surfaces and wanted to mirror surface 1 on surface 3, I'd offset surface 3 by -16? And everything stays in sync between the different surfaces when banking? If yes, makes sense!
Would you be locked to negative offset values only? Or could you do a +8 offset?
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01-04-2021, 11:41 AM
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#12313
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by Funkybot
So if I had two 8-channel surfaces, I'd just add both to the same page and offset the second by -8, and then any widgets would effectively be mirrored? And if I had three 8-channel surfaces and wanted to mirror surface 1 on surface 3, I'd offset surface 3 by -16? And everything stays in sync between the different surfaces when banking? If yes, makes sense!
Would you be locked to negative offset values only? Or could you do a +8 offset?
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Actually no negative offsets.
So for two 8 channel surfaces in "normal" mode:
1st surface has offset 0 and 8 channels
2nd surface has offset 8 and 8 channels
For two 8 channel surfaces in "mirrored" mode:
1st surface has offset 0 and 8 channels
2nd surface has offset 0 and 8 channels
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-04-2021, 11:50 AM
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#12314
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Thanks for clarifying! I was thinking it would work like (normal mode) this...
Surface One:
8 Channels
0 Channel Offset
Surface Two:
8 Channels
0 Channel Offset
(This way users never have to worry about offset in standard use - it's always zero except in the special use cases)
...then in "Mirrored Mode":
Surface One:
8 Channel
0 Channel Offset
Surface Two:
8 Channels
-8 Channel Offset
("I need this surface to mirror the first one and subtract 8 channels from the default assignment")
...that implementation seems a little more straightforward to me, getting you to the same end result, but that may because of how similar it is to the lead/lag time functions on the billing system at work, which is what I related it to.
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01-04-2021, 12:15 PM
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#12315
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by Funkybot
Thanks for clarifying! I was thinking it would work like (normal mode) this...
Surface One:
8 Channels
0 Channel Offset
Surface Two:
8 Channels
0 Channel Offset
(This way users never have to worry about offset in standard use - it's always zero except in the special use cases)
...then in "Mirrored Mode":
Surface One:
8 Channel
0 Channel Offset
Surface Two:
8 Channels
-8 Channel Offset
("I need this surface to mirror the first one and subtract 8 channels from the default assignment")
...that implementation seems a little more straightforward to me, getting you to the same end result, but that may because of how similar it is to the lead/lag time functions on the billing system at work, which is what I related it to.
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Going to have to completely disagree with you in this one
I think negatives are way more confusing
Don't forget, I said the config would have some "smarts".
So the config would "guess" the right offset based on the surfaces added so far -- the regular use offset would be auto filled correctly.
I think your lead/lag billing use case is easy for you because you are used to that in your work environment.
Here's how I think about it -- we'll use T for TrackNavigator:
T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T -- T ...
0 -- 1 -- 2 -- 3 -- 4 -- 5 -- 6 -- 7 -- 8 -- 9 -- 10...
where the number is the offset.
So the question is: "How many channels do you have and where do you want the first channel to start? "
There would be an input box for each value.
The offset would autofill based on the rest of the config, but you could override it.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-04-2021, 12:28 PM
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#12316
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Geoff, of course I'm totally fine with your approach. I recognize that the way the systems at work operate may be totally counter-intuitive and may have ruined my brain!
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01-04-2021, 03:42 PM
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#12317
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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I think that's great!
I am not going to argue on the approach. I was thinking like Funkybot, but it's really no matter. I may have just been thinking for me specifically, like I want track 9 to = track 1, how do you get there? Well you subtract 8. But, however you want to do it is fine by me. It's a specialized thing anyhow, and if you are going to do it, you only have to wrap your head around it once and then you don't have to worry about it.
Very happy we are trying this out!
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01-04-2021, 03:42 PM
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#12318
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,636
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feature request
I'd love to have an option to solo the receive track in sends mode by clicking the solo button of the send fader channel. Something like "TrackReceiveSolo". That way I could listen to the wet signal in sends mode. Could be very cool
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01-04-2021, 04:30 PM
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#12319
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Human being with feelings
Join Date: Nov 2010
Posts: 655
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can anyone confirm behavior for Eucon sends? On an artist mix, select a channel with multiple sends and hit the aux/group button. Then the channel button. Does it display every send with the name of the first send?
I can't tell if I messed up the zone file or if its just a Eucon bug.
Edit: must be a bug, the on button only effects the first send in Reaper, but all the channels at the same time on the surface.
__________________
www.ElaireStudios.com
Robo-Mic RMS robotic remote controlled mic stands aimed at mic'ing amps
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01-04-2021, 05:32 PM
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#12320
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Nick Morris
can anyone confirm behavior for Eucon sends? On an artist mix, select a channel with multiple sends and hit the aux/group button. Then the channel button. Does it display every send with the name of the first send?
I can't tell if I messed up the zone file or if its just a Eucon bug.
Edit: must be a bug, the on button only effects the first send in Reaper, but all the channels at the same time on the surface.
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Can confirm both bugs. I've got 3 sends on a track: 1) Delay Throw, 2) Hall Verb, 3) Plate Verb.
If I...
1. Select the track on the Artist Mix
2. Click Group/Aux
Result: I see the "Delay Throw" send name. Send 1 works entirely as expected. Now if I...
3. Page to the next send
Result: I see the send level changes but the name still appears as "Delay Throw." Expect to see "Hall Verb." Same is true if I go to "Plate Verb," it shows "Delay Throw."
Turning the rotary adjusts the send level for these, but the name is incorrect.
4. Now, for bug #2, if I press the lower button to disable the send...
Result: It always disables Send #1, Delay Throw, regardless of which Send the rotary is controlling.
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