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Old 03-21-2007, 11:24 AM   #1
sebas777
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Default JS plugin idea... a Volume Quantizing Compressor.

A compressor, that does not touch anything over the threshold, but is "magnetic" for the signals below the threshold, trying to level them with the threshold (is it clear...?).

Of course this requires new parameters called "sensitivity" and "strength", similar to that of Quantization.

It might be reminiscent of hardware opto mode or Waves C4/LinMB "range" based compression.

Thank you in advance for using this idea and coding one more Reaper Treasure ;-)
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Old 08-30-2007, 07:59 AM   #2
Till
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interesting... i coded precisely that effect in js a few days ago, but haven't put it "out there" yet because, because of the obligatory zero-samples attack the effect likes to distort. however to get that constant volume level, the release HAS to be short so i kinda gave up there. but i'm gonna give it another shot since i just had an idea. (on the crapper)
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Old 08-31-2007, 01:28 AM   #3
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Thank you for your restless coding !

Yesterday I had a dream about this plugin, 'was going to recall this idea today

btw. two other ideas:

A) a Fletcher Munson EQ plugin. It has three sliders: 1st one to let the user input current SPL, 2nd one to change volume while auto-compensating for the F-M curve, 3d one to over/underemphasize the EQ curve. It would be best if it used linear filters.

One of possible usages: mixing over the noise floor of your room, while setting levels as you were mixing at lower levels.

On a second thought. In an advanced version it would be a dynamic equalizer...

B) a very connected idea is a Fletcher-Munson compensated, *resynthesis* based compressor acting as a "volume knob of war", precisely scaling each and every single frequency (offline, but it's no problem). Great for correcting mixes that are undercompressed.
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Old 08-31-2007, 02:01 AM   #4
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A propos the Quantizing Compressor:

in its advanced version we could define more than one "gravity threshold", to allow different destination values for forte, mf, and piano level notes.
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