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Old 05-11-2020, 03:49 PM   #1
amagalma
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Default amagalma_Distinguish visually the ripple editing modes

big pic

# Colors the items that will move in ripple editing modes
- Color can be set inside the script
- Script reports on/off state so that it can be set to a toolbar button
- If prompted by Reaper, choose "Terminate instances" and "Remember"
- Requires JS_ReaScriptAPI extension >= v1.002
- Inspired by nikolalkc Colored Rippling extension

in ReaPack


If you are a macOS user and the script does not work for you: You have to disable optimized drawing.
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Last edited by amagalma; 05-12-2020 at 09:14 AM.
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Old 05-11-2020, 04:14 PM   #2
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Another useful script, thanks a lot!
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Old 05-11-2020, 05:22 PM   #3
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for some reason I can't get this to work. Says I have 1.002 installed of reascript but when I try and get the latest....it doesnt seem to register

Last edited by Jae.Thomas; 05-11-2020 at 05:47 PM.
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Old 05-12-2020, 01:07 AM   #4
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Originally Posted by Jason Brian Merrill View Post
for some reason I can't get this to work. Says I have 1.002 installed of reascript but when I try and get the latest....it doesnt seem to register
It requires at least v1.002. If you don't have it installed then the ReaPack Browse packages window opens automatically and points you to install it:



What does the column Version say in your system? If it doesn't say 1.002 then right-click and choose to install the latest (1.002 at the moment) and hit Apply.

PS. The last version in ReaPack at the moment is 1.002
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Old 05-12-2020, 02:38 AM   #5
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v1.15 changelog:
- Code tidying up
- Possible improvement of occasional flickering when having lots of tracks in ripple all-tracks mode (using JS_Composite_Delay function)
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Old 05-12-2020, 04:56 AM   #6
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Nice one. I always get caught out by ripple.
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Old 05-12-2020, 05:03 AM   #7
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for me, it says that and still doesn't work
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Old 05-12-2020, 05:56 AM   #8
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Old 05-12-2020, 07:41 AM   #9
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post
Quote:
Originally Posted by juliansader View Post
Thanks for letting me know. It seems that ReaPack regards the decimals ".01" as having the same value as ".001", so it didn't update as intended. I changed the version to ".010" and now it is available.

The 1.10 version was just a temporary upload for some people to test, and I have now deleted it.
post
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Originally Posted by amagalma View Post

Probably is caused by this.. I'll solve it.. I'll have to change the version checking code on some of my other scripts too...
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Old 05-12-2020, 09:04 AM   #10
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1.010 doesn't cause a problem here but anyway I updated the check code... The new version should solve your problem (if the problem is wrong JS_ReaScriptAPI version).

EDIT:
Quote:
Originally Posted by Jason Brian Merrill View Post
for me, it says that and still doesn't work
Wait! Did you get a message telling you that you have the wrong version OR the script doesn't work? If it is the latter, are you on macOS? If yes, then it is a known "problem" of the JS_ReaScriptAPI/particular Reaper setting combination and all scripts that use the JS_Composite function for drawing will not work. You have to change a Reaper setting and it will work.
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Last edited by amagalma; 05-12-2020 at 09:10 AM.
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Old 05-12-2020, 10:12 AM   #11
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A small bug:

- drag items across tracks

BUG - the original tracks stays highlighed
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Old 05-12-2020, 11:14 AM   #12
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Quote:
Originally Posted by bFooz View Post
A small bug:

- drag items across tracks

BUG - the original tracks stays highlighed

Thanks! Fixing!

Should be fixed in v1.20
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Last edited by amagalma; 05-12-2020 at 11:39 AM.
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Old 05-12-2020, 06:35 PM   #13
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Quote:
Originally Posted by amagalma View Post
1.010 doesn't cause a problem here but anyway I updated the check code... The new version should solve your problem (if the problem is wrong JS_ReaScriptAPI version).

EDIT:


Wait! Did you get a message telling you that you have the wrong version OR the script doesn't work? If it is the latter, are you on macOS? If yes, then it is a known "problem" of the JS_ReaScriptAPI/particular Reaper setting combination and all scripts that use the JS_Composite function for drawing will not work. You have to change a Reaper setting and it will work.
no message.

windows 10

doesnt work with both updated

Last edited by Jae.Thomas; 05-12-2020 at 06:43 PM.
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Old 05-12-2020, 10:08 PM   #14
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Amalgama, this is such an incredible script, that I really ask myself, why this never got implemented in the first place. I can't tell how often I moved unwanted parts in ripple mode. And now its again the gray feeling, that normal users who don't use scripts never see this feature and think Reaper is kind of incomplete.

Very nice.

Many thanks to you, X-Raym and of course to nikolalkc, who got the idea.

Greetings
Eli
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Old 05-13-2020, 12:02 AM   #15
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very nice script!!!
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Old 05-13-2020, 01:06 AM   #16
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Amazing - I've wanted this for a long time. Will install and test asap.

Thanks Amagalma.

Is there a downside to disabling optimised drawing on Mac?
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Old 05-13-2020, 01:18 AM   #17
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Quote:
Originally Posted by andyp24 View Post
Amazing - I've wanted this for a long time. Will install and test asap.

Thanks Amagalma.

Is there a downside to disabling optimised drawing on Mac?
Metal is the latest graphics engine/GPU tech in mac OS so I really hope the JS_ReaScriptAPI will support metal in the future. You can't use dark mode when you have disabled optimised drawing. I get not many mac users might use this but it's hard to go back to ugly bright window tops once everything in your theme and OS is a similar (dark) consistent colour. Dark mode has been around for a while now and metal too, so everything should be moving to it. Some mac users were having issues with graphics lag on other threads and I think better metal support was supposed to have fixed that.
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Old 05-13-2020, 02:55 AM   #18
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Metal is also a big fail of a tech which makes things purposely unavailable. Removing OpenGL in favor of Metal only was an awesome idea.

For example this "NEW" tech is available only on OSX. If they used Vulkan like the rest of the world then both OSX and we on WIN would benefit from it (regarding reaper).

Again its not an easy tech because its extremely low level, but improvements are extreme (if you know how to use it)
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Old 05-13-2020, 03:46 AM   #19
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Quote:
Originally Posted by Jason Brian Merrill View Post
no message.

windows 10

doesnt work with both updated

Same here but osx el capitan, and disable optimized drawing done.
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Old 05-13-2020, 05:00 AM   #20
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Quote:
Originally Posted by andyp24 View Post
Amazing - I've wanted this for a long time. Will install and test asap.

Thanks Amagalma.

Is there a downside to disabling optimised drawing on Mac?
Quote:
Originally Posted by Sumalc View Post
Same here but osx el capitan, and disable optimized drawing done.
Quote:
Originally Posted by Ideosound View Post
Metal is the latest graphics engine/GPU tech in mac OS so I really hope the JS_ReaScriptAPI will support metal in the future. You can't use dark mode when you have disabled optimised drawing. I get not many mac users might use this but it's hard to go back to ugly bright window tops once everything in your theme and OS is a similar (dark) consistent colour. Dark mode has been around for a while now and metal too, so everything should be moving to it. Some mac users were having issues with graphics lag on other threads and I think better metal support was supposed to have fixed that.

Guys, we need your help! Could you have a look here? Thank you!
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Old 05-13-2020, 05:02 AM   #21
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Quote:
Originally Posted by Jason Brian Merrill View Post
no message.

windows 10

doesnt work with both updated

Please make a licecap. Thanks
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Old 05-13-2020, 06:04 AM   #22
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Quote:
Originally Posted by amagalma View Post
Please make a licecap. Thanks
it would be a very boring licecap. It would just be me clicking the action in the list to activate it, and then switching rippling modes, and moving items around, watching them ripple like normal
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Old 05-13-2020, 06:17 AM   #23
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Quote:
Originally Posted by Sexan View Post
Metal is also a big fail of a tech which makes things purposely unavailable. Removing OpenGL in favor of Metal only was an awesome idea.

For example this "NEW" tech is available only on OSX. If they used Vulkan like the rest of the world then both OSX and we on WIN would benefit from it (regarding reaper).

Again its not an easy tech because its extremely low level, but improvements are extreme (if you know how to use it)
I know it's annoying Apple have done their own thing and gone with Metal but really that's just what they are like. A pain in the arse sometimes. The sooner the Reaper dev's can improve metal support with Reaper the better. It's up to the app makers to keep improving features and support whether they agree with the tech, or I guess they can choose not to support it but then you lose users. I could use Reaper on Win 10 but I like it more on mac OS, that's just my preference.
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Old 05-13-2020, 06:19 AM   #24
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Quote:
Originally Posted by amagalma View Post
Guys, we need your help! Could you have a look here? Thank you!
The link doesn't work...
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Old 05-13-2020, 02:58 PM   #25
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Quote:
Originally Posted by amagalma View Post

# Colors the items that will move in ripple editing modes
- Color can be set inside the script
- Script reports on/off state so that it can be set to a toolbar button
- If prompted by Reaper, choose "Terminate instances" and "Remember"
- Requires JS_ReaScriptAPI extension >= v1.002
- Inspired by nikolalkc Colored Rippling extension

in ReaPack


If you are a macOS user and the script does not work for you: You have to disable optimized drawing.
Nice one Amagalma, works beautifully, after having realised I need to set ripple editing on in the first place ! Thank you very much !
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Old 05-13-2020, 03:11 PM   #26
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Quote:
Originally Posted by Sumalc View Post
Same here but osx el capitan, and disable optimized drawing done.
Please try with classic mode too.. Also, take into account that on some systems you have to restart Reaper for the change to take effect.
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Old 05-13-2020, 03:13 PM   #27
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Quote:
Originally Posted by Jason Brian Merrill View Post
it would be a very boring licecap. It would just be me clicking the action in the list to activate it, and then switching rippling modes, and moving items around, watching them ripple like normal
Does my guide line script or Sexan's Area 51 work on your system?
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Old 05-13-2020, 03:16 PM   #28
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Quote:
Originally Posted by Ideosound View Post
The link doesn't work...
Yes, sorry. Thread was removed. If you like have a look at JS_ReascriptAPI sticky thread. Juliansader is working on it to find a solution.
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Old 05-14-2020, 04:36 AM   #29
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Quote:
Originally Posted by Sumalc View Post
Same here but osx el capitan, and disable optimized drawing done.

And yes "guide line script" work fine here.
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Old 05-14-2020, 11:10 AM   #30
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Quote:
Originally Posted by Sumalc View Post
And yes "guide line script" work fine here.

Fixed in v1.21
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Last edited by amagalma; 05-14-2020 at 11:57 AM.
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Old 05-14-2020, 12:10 PM   #31
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Quote:
Originally Posted by amagalma View Post
Does my guide line script or Sexan's Area 51 work on your system?
guideline does, im not sure what area51 does when i run it
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Old 05-14-2020, 12:10 PM   #32
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btw guideline scripts are cool as fuck thx
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Old 05-15-2020, 01:21 AM   #33
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Quote:
Originally Posted by Jason Brian Merrill View Post
guideline does, im not sure what area51 does when i run it
Please, open the script and go to line 26:
Code:
local debug = false
change to:
local debug = true
In ripple per track mode, do you get messages like "painting", "erasing" etc?

Then go to line 74:
Code:
alpha = OSX ....

change to:
alpha = (not OSX) ....
Does this change anything?
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Old 05-15-2020, 09:35 AM   #34
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...agalma_Distinguish visually the ripple editing modes.lua:74: unexpected symbol near '...'
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Old 05-15-2020, 10:48 AM   #35
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Quote:
Originally Posted by Jason Brian Merrill View Post
...agalma_Distinguish visually the ripple editing modes.lua:74: unexpected symbol near '...'
No, no! Just change "OSX" to "(not OSX)", leave everything else as it is! Do not add dots!
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Old 05-15-2020, 12:58 PM   #36
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haha

Restored JS_Composite_Delay values to:
MinTime 0.0035 -> 0.0
MaxTime 0.105 -> 0.0
Bitmaps 30 -> 0

== script end ==
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Old 05-15-2020, 01:14 PM   #37
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This is what you get when the script exits.. While it was running you didn't get any messages? Are you sure you are testing it while it is running? You can assign it to a toolbar so that you know if it is running or not.


However stupid may sound, please do make a licecap with you showing *every* step you do. I want to clearly see:
- Open Action List and Run/Close the script
- Re-open the Action List so that the state of the script can be seen (on/off)
- Set Ripple editing mode to on and select an item.
I want to see this:



Oh, don't forget to have debug set to true so that the messages in the reaconsole can be seen too.
Thanks!
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Old 05-15-2020, 09:12 PM   #38
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https://youtu.be/nKk8Fey44so

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Old 05-16-2020, 12:53 AM   #39
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Quote:
Originally Posted by Jason Brian Merrill View Post
step by step:
big pic
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Old 05-16-2020, 03:35 AM   #40
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Very nice script! Thanks! Super useful!
How would one go about making a custom action so that this would be on when choosing the ripple editing modes? I made a custom action with cycle ripple editing and this but now the cycle is messed up...

I know I could run it on startup or make a new toolbar icon for it but I would really like to learn to do custom actions like these (if it's possible)
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