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Old 09-30-2019, 03:39 AM   #5041
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Quote:
Originally Posted by airon View Post
What can the Encoder message generator handle ?

All the knobs on my Midi Fighter Twister can only produce relative data of the 3Fh/41h variant, while the Beastep can produce the 01h/7Fh variant too.

How do I tell the Encoder message generator what type of relative control it should expect ? I ask because there's no documentation that I could see, not even in the wiki.
Just open the Learn Mode Window, check "Show Input from Surfaces", in the Monitor section in the lower right corner.

Turn an encoder.

The midi message gets displayed in ReaConsole.

Use this value in your .mst file.
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Old 09-30-2019, 05:24 AM   #5042
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There's always two for encoders. I just use them both in sequence I assume.
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Old 09-30-2019, 05:43 AM   #5043
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I'm not seeing the crash on single zone Fx. ReaEQ seems to be working fine, but doesn't show in learn, I only see the controller highlighted, everything else is blank.
Multi zone Fx Q3 crashes on first controller movement.
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Old 09-30-2019, 06:57 AM   #5044
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Quote:
Originally Posted by airon View Post
There's always two for encoders. I just use them both in sequence I assume.
No, the way the encoder is implemented, you just need one message, see MCU.mst Rotary1 for example.

In order to take into account the differences between encoders that you point out, the logic is implemented thusly:

Any value of 0x3f or less is taken as a positive increment.

Any value greater than 0x40 is taken as a negative increment.
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Old 09-30-2019, 07:01 AM   #5045
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Quote:
Originally Posted by Freex View Post
I'm not seeing the crash on single zone Fx. ReaEQ seems to be working fine, but doesn't show in learn, I only see the controller highlighted, everything else is blank.
Multi zone Fx Q3 crashes on first controller movement.
Yes, that's 2 separate bugs.

Not showing in Learn -- this works fine on Mac -- likely a Windows issue, working on it...

Multi Zone bug will be tackled after 1st bug sorted.
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Old 09-30-2019, 07:44 AM   #5046
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Quote:
Originally Posted by Geoff Waddington View Post
Yes, that's 2 separate bugs.

Not showing in Learn -- this works fine on Mac -- likely a Windows issue, working on it...

Multi Zone bug will be tackled after 1st bug sorted.
I've did a bit of experimenting here, good news and bad/no news

All using ReaEQ

I tried

single zone FX no crashes,

single zone with modifiers no crashes

multi zone no modifiers no crashes

multi zone with modifiers in first zone no crashes (different button for each GoZone)

multi zone with modifiers in both zones no crashes (different button for each GoZone)

I then used the same GoZone button (BankLeft)in both multizones (to try scroll type) No crashes BUT the second zone only displayed while i pressed the button, if I held it I could control what was in that zone (much like modifiers)

OF Course as you know, no display in Learn through out the tests.

I tried Q3 again (which I posted a copy off previously, just because I couldn't think of any other variants) and (like previously) it crashed on opening learn mode with tablet and also on first control touch when opened via Reaper).

Not sure if this will help in any way but you never know.

Last edited by Freex; 09-30-2019 at 08:19 AM.
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Old 09-30-2019, 12:34 PM   #5047
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Well.... THAT was a magic carpet ride

Finally was able to set up a Windows 10 test environment.

All I can say is.... If you are on Windows STAY AWAY from the Learn Mode Window
Couldn't believe my eyes -- turn control on Console1 -- see Console1 Widgets displayed -- turn same control on Console1 -- see Mix1 Widgets displayed -- turn it again -- who knows -- roulette wheel time.

Never did see any Zones, Line Entries, or Actions

There are serious problems with the Learn Mode Window on Windows.

It's the same code, but obviously the Reaper Windows emulator on Mac is vastly superior to native Windows code -- no surprise there...

Work to do...

[Edit] Clouds are lifting, now thinking this is related to fact that Learn Window is modal on Windows... thinking...
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Old 09-30-2019, 01:21 PM   #5048
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Quote:
Originally Posted by SebyMusic View Post
Hi again guys, so is there anyone that could take the time to make video tutorial on how to program stuff. Not installation, it already exist. But how to use multiple device in different situation
tks
Seby
Anyone else then?
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Old 09-30-2019, 04:13 PM   #5049
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Originally Posted by SebyMusic View Post
Anyone else then?
Hi Seby, can you be more specific about what you're trying to do? Program what exactly, and for what situation? I've been away a few days, sorry if I missed anything.

I made this video a couple weeks ago on the basics of setting up CSI for an MCU-like surface, not sure if this is helpful to you or not.

https://www.youtube.com/watch?v=T5IC-fuI0E8
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Old 10-01-2019, 12:19 AM   #5050
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Default Faders, Custom Actions and Absolute MIDI Values

Awhile back I was trying to get the touchstrip (which is basically a Fader) on my alphatrack to allow me to scrub through the timeline. I couldn't manage it and parked it for awhile.

I've just come back to it, and as part of figuring out what's going on, I wrote a little ReaScript Action in Lua to log the midi messages it's receiving.

The script is at https://github.com/malcolmgroves/rea...alGMIDILog.lua if you're curious, but basically all it does is use the Reaper API get_action_context to retrieve the details of the midi message that triggered the action and log some key ones out to the console.

When I bind my action to the Touchstrip outside of CSI (just through the Actions window in Reaper), I see the Absolute Value being passed in as I drag my finger along (the val line below)

Code:
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 16383
MalGMIDILog : val = 2560
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 16383
MalGMIDILog : val = 3072
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 16383
MalGMIDILog : val = 3584
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 16383
MalGMIDILog : val = 4096
However, when I use it in CSI, I get the following:

Code:
IN -> AlphaTrack e9  00  18 
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 127
MalGMIDILog : val = 63
IN -> AlphaTrack e9  00  14 
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 127
MalGMIDILog : val = 63
IN -> AlphaTrack e9  00  10 
MalGMIDILog : cmdID = 55792
MalGMIDILog : mode = 0
MalGMIDILog : resolution = 127
MalGMIDILog : val = 63
IN -> AlphaTrack e9  00  0c
Note the CSI MIDI Monitor messages show the value is changing, but my script is always showing it as 63.

Also note the resolution value. Outside CSI it is showing as 16383 (which suggests a 14 bit value) but through CSI its 127 (suggesting a 7 bit value). I have the touchstrip defined as a Fader14Bit:

Code:
Widget Scrub 
	Fader14Bit e9 00 7f 
WidgetEnd
Now, this could very easily be my screwup (they usually are), but if it is, I'm not sure where it is.

Any thoughts? Could there be something screwy going on between when CSI logs it to the console and when it passes it to the Action? Or is it not treating it correctly as a 14bit value?

UPDATE: Also seems to always set mode to 0 (absolute), even when being triggered by a relative MIDI message.

Cheers
Malcolm
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Last edited by MalcolmG; 10-02-2019 at 11:33 PM.
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Old 10-01-2019, 02:42 AM   #5051
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New build is up.

Learn Mode Window still not functional on Windows.

However, it now should be non modal, please check and let me know,
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Old 10-01-2019, 02:59 AM   #5052
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Quote:
Originally Posted by Geoff Waddington View Post
No, the way the encoder is implemented, you just need one message, see MCU.mst Rotary1 for example.

In order to take into account the differences between encoders that you point out, the logic is implemented thusly:

Any value of 0x3f or less is taken as a positive increment.

Any value greater than 0x40 is taken as a negative increment.
Thank you.
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Old 10-01-2019, 05:30 AM   #5053
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hello everybody
excuse me for my english
i followed this thread a long time ago so i use csi a week ago
congrat geoff and thank you for your app and all other contribs.
i work with windows 7. my surface is DIY (MCU like with midibox). i have too an ipad with touchosc for FX controlling.i'm beginning to understand CSI.(Thanks Malcom for the wiki)
But in the last update i have lost the OSC between Reaper and toucosc(Sometimes Reaper send to the Pad but doesn't receive)
the learn windows is now modal !! good.
i will follow your work geoff and can say if it's good for windows 7
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Old 10-01-2019, 06:19 AM   #5054
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

Learn Mode Window still not functional on Windows.

However, it now should be non modal, please check and let me know,
Looks like it's non modal now, but unfortunately I can get it to crash pretty quickly doing something in Reaper's GUI while the Learn Mode Window is open (below: change track selection), this is repeatable here.

https://i.imgur.com/3d5cCtm.gif

If that helps, I've created a crash dump file I could upload somewhere.
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Old 10-01-2019, 06:45 AM   #5055
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Quote:
Originally Posted by nofish View Post
Looks like it's non modal now, but unfortunately I can get it to crash pretty quickly doing something in Reaper's GUI while the Learn Mode Window is open (below: change track selection), this is repeatable here.

https://i.imgur.com/3d5cCtm.gif

If that helps, I've created a crash dump file I could upload somewhere.
Thanks, that's great, please do post the crash dump if you can.

BTW what resolution are you running, I had no idea folks were running so low. the Learn Mode Window is huge on your system
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Old 10-01-2019, 06:57 AM   #5056
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crash dump (~360 MB)
https://www.dropbox.com/s/gkzfrcvy72...10_01.DMP?dl=1

I'm running 1680 x 1050 (landscape).
I didn't perceive it as (too) huge, when having Reaper maximised it about covers almost full height, 1/3 width, seems ok to me?*
However in the Licecap I didn't have Reaper maximised, maybe that gave a skewed impression?

*edit:
Hm..in actual usage (that is e.g. when also having FX open for mapping) maybe it's indeed a bit huge?

Last edited by nofish; 10-01-2019 at 07:16 AM.
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Old 10-01-2019, 08:49 AM   #5057
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Yeah I'm running 1920x1080 and it's still pretty large but not ridiculously so,

It's not like the labels or writing in the windows look like they're for the visually impaired.

It's maybe a tad large height wise, you can see a lot of items in each window but width is pretty good, considering length of some of VST names, and they don't display completely, in the top boxes
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Old 10-01-2019, 09:25 AM   #5058
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Geoff, I'm currently editing the Presonus Faderport 16 MST and main ZON file. There are some small things that require corrrection, and I added some comments to the MST to make it easier to find the sections.


Question:
In a Zone file, can I do this
ShiftLeft Shift
ShiftRight Shift
so I can then use both buttons (ShiftLeft and ShiftRight) for Shift+Marker for example ?

The Faderport 16 has two shift buttons that send different midi messages, but if the user wants to use both equally they have to trigger the same modifier (Shift in this example). I'm just curious if that's legal.
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Old 10-01-2019, 10:57 AM   #5059
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Quote:
Originally Posted by airon View Post
Geoff, I'm currently editing the Presonus Faderport 16 MST and main ZON file. There are some small things that require corrrection, and I added some comments to the MST to make it easier to find the sections.


Question:
In a Zone file, can I do this
ShiftLeft Shift
ShiftRight Shift
so I can then use both buttons (ShiftLeft and ShiftRight) for Shift+Marker for example ?

The Faderport 16 has two shift buttons that send different midi messages, but if the user wants to use both equally they have to trigger the same modifier (Shift in this example). I'm just curious if that's legal.
To quote the usual advice, try it and see...

It will either work or not, but you're not going to break anything by trying
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Old 10-01-2019, 11:30 AM   #5060
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I tried it and it works.

Here's what's not working yet for the Presonus Faderport 16:

Using the Faders to control the send volume levels and send mute. I suppose that Track Send Volume and Track Send Mute control may not be working yet.


Other than that I've got all the buttons in the MST, including the Cycle button that I had missed previously. The two Shift buttons do their job now.

The Presonus Faderport 8 is basically just the 16 minus the upper right channels. I'll prepare a little FP8.mst as well.

Perhaps we need to ask Presonus themselves about getting things displayed on the little LCD screens, though I'll take another look at the specs before.
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Old 10-01-2019, 11:33 AM   #5061
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Quote:
Originally Posted by airon View Post
Geoff, I'm currently editing the Presonus Faderport 16 MST and main ZON file. There are some small things that require corrrection, and I added some comments to the MST to make it easier to find the sections.


Question:
In a Zone file, can I do this
ShiftLeft Shift
ShiftRight Shift
so I can then use both buttons (ShiftLeft and ShiftRight) for Shift+Marker for example ?

The Faderport 16 has two shift buttons that send different midi messages, but if the user wants to use both equally they have to trigger the same modifier (Shift in this example). I'm just curious if that's legal.
Yes, and also the other way around when you want more than one thing executed:
Code:
OnTrackSelection GoZone Channel
OnTrackSelection MapSelectedTrackFXToWidgets
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Old 10-01-2019, 11:35 AM   #5062
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New build is up.

Beware of Learn Mode crashes, please try to remember what you were doing when the crash happened -- fair warning.

Try and see if the Learn Mode Window works any better now on Windows, let me know what you find...
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Old 10-01-2019, 11:37 AM   #5063
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Quote:
Originally Posted by airon View Post
Using the Faders to control the send volume levels and send mute. I suppose that Track Send Volume and Track Send Mute control may not be working yet.
These are working

Just put :
Code:
OnTrackSelection MapSelectedTrackSendsToWidgets
in your Home Zone and add a new Zone:

Code:
	Zone Send|1-16
		SelectedTrackNavigator
		DisplayUpper|  TrackSendNameDisplay
		TrackTouch+DisplayUpper|  TrackSendVolumeDisplay
		Mute| TrackSendMute
		Fader|  TrackSendVolume
		TrackTouch+Fader|  TrackSendVolume
		FaderTouch|  TrackTouch
	ZoneEnd
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Old 10-01-2019, 11:39 AM   #5064
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Quote:
Originally Posted by airon View Post

Perhaps we need to ask Presonus themselves about getting things displayed on the little LCD screens, though I'll take another look at the specs before.
Does the FaderPort's MCU Logic mode not support the screens?
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Old 10-01-2019, 11:44 AM   #5065
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Quote:
Originally Posted by airon View Post
I tried it and it works.
Great, also see my cross-post of doing it the other way around.

Quote:
Originally Posted by airon View Post
Here's what's not working yet for the Presonus Faderport 16:

Using the Faders to control the send volume levels and send mute. I suppose that Track Send Volume and Track Send Mute control may not be working yet.
See FP16.zon for example of a Sends Zone -- also make sure a Track is Selected, you have SelectedTrackNavigator in the Sends Zone, OnTrackSelection MapSelectedTrackSendsToWidgets, and either Auto map Sends is checked in the config panel, or you have a button mapped to ToggleMapSelectedTrackSends to Toggle Sends on and off.

Sounds like a lot but it isn't really


Quote:
Originally Posted by airon View Post
Perhaps we need to ask Presonus themselves about getting things displayed on the little LCD screens, though I'll take another look at the specs before.
Things like this, that are device specific, will be tackled after the basics are working for everyone, but yeah definite planned -- that's the one we can do colour on as well right ?
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Old 10-01-2019, 11:50 AM   #5066
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Quote:
Originally Posted by Geoff Waddington View Post

See FP16.zon for example of a Sends Zone -- also make sure a Track is Selected, you have SelectedTrackNavigator in the Sends Zone
FP16.zon in the DL is missing the SelectedTrack Navigator in the Sends Zone.

Also, if he's got 16 faders, can he not do 16 sends?
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Old 10-01-2019, 12:07 PM   #5067
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Quote:
Originally Posted by MixMonkey View Post
FP16.zon in the DL is missing the SelectedTrack Navigator in the Sends Zone.
Thanks -- fixed.

Quote:
Originally Posted by MixMonkey View Post
Also, if he's got 16 faders, can he not do 16 sends?
Of course , if he has projects with 16 Sends
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Old 10-01-2019, 12:12 PM   #5068
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C'mon folks, don't be shy,
give the new Windows Learn Mode a try
you may crash and burn and say bye bye
but you might have some fun before you cry

OK, OK I'll stop... IF someone tries the new build on Windows
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Old 10-01-2019, 12:13 PM   #5069
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Quote:
Originally Posted by Geoff Waddington View Post

Of course , if he has projects with 16 Sends
Maybe change the first line of the FP16 Sends Zone to:
Code:
Zone Send|1-16
I'll be able to try out the Windows Learn window a bit later on
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Old 10-01-2019, 12:19 PM   #5070
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Quote:
Originally Posted by MixMonkey View Post
Maybe change the first line of the FP16 Sends Zone to:
Code:
Zone Send|1-16
Yeah, except if you have less than 16 Sends you end up with a lot of blank, wasted Channels

Quote:
Originally Posted by MixMonkey View Post
I'll be able to try out the Windows Learn window a bit later on
Thanks
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Old 10-01-2019, 12:29 PM   #5071
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Small feature request for pinned folder tracks.

When the pinned track is a folder, could it unpack to the current surface location, not its real location.

At the moment here's what happens:

i) I create a folder from track1 and include tracks2-7 in it.
ii) I collapse the folder and pin the folder track1 to channel 1
iii) Now I bank down to track40, track1 stays pinned to channel1.
iv) Now I expand the track1 folder, no tracks from the folder appear. Why? Because they're back down the project at tracks2-7.

I guess I'm asking if the contents of a folder can be inherently pinned to appear next to the folder track if the folder track itself is pinned.
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Old 10-01-2019, 12:31 PM   #5072
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Quote:
Originally Posted by Geoff Waddington View Post
Yeah, except if you have less than 16 Sends you end up with a lot of blank, wasted Channels
Fair point.
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Old 10-01-2019, 12:37 PM   #5073
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Quote:
Originally Posted by MixMonkey View Post
Small feature request for pinned folder tracks.

When the pinned track is a folder, could it unpack to the current surface location, not its real location.

At the moment here's what happens:

i) I create a folder from track1 and include tracks2-7 in it.
ii) I collapse the folder and pin the folder track1 to channel 1
iii) Now I bank down to track40, track1 stays pinned to channel1.
iv) Now I expand the track1 folder, no tracks from the folder appear. Why? Because they're back down the project at tracks2-7.

I guess I'm asking if the contents of a folder can be inherently pinned to appear next to the folder track if the folder track itself is pinned.
Great idea !!

Keep 'em coming...
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Old 10-01-2019, 12:46 PM   #5074
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Doing a bit of FX mapping. Got a new entry for the Hall of Shame, EbonyComp by Acustica:
Code:
VST: EBONYCOMP (Acqua)
Mix 1
Mix 4
Mix 5
Mix 2
Mix 8
Mix 3
Mix 6
Mix 7
Gain in
Gain out
Mix 11
Mix 12
Mix 13
Mix 14
Mix 15
Mix 16
Mix 17
Mix 18
Mix 19
Mix 20
Mix 21
Mix 22
Mix 23
Mix 24
Mix 25
Mix 26
Bypass
Wet
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Old 10-01-2019, 02:49 PM   #5075
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Quote:
Originally Posted by Geoff Waddington View Post
Great idea !!

Keep 'em coming...
What would happen if you had your Folder track pinned to the last track on your surface? Eg. Talkback Folder > Control Room & Live Room.

How would that display?
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Old 10-01-2019, 02:54 PM   #5076
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Quote:
Originally Posted by Freex View Post
What would happen if you had your Folder track pinned to the last track on your surface? Eg. Talkback Folder > Control Room & Live Room.

How would that display?
Maybe they could display from the left, such that the rightmost Child Track was just to the left of the Pinned Folder Track...

Just thinking out loud...
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Old 10-01-2019, 02:56 PM   #5077
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

Beware of Learn Mode crashes, please try to remember what you were doing when the crash happened -- fair warning.

Try and see if the Learn Mode Window works any better now on Windows, let me know what you find...
So far no crash (only tested briefly for now though as it's quite late here.)
The crash from #5054 I also can't reproduce so far.
When pressing buttons / moving knobs on my fake MCU (BCR2000) the Learn Mode window updates (highlights respective controls / mappings) as I think it should.

Looking good so far, will report back if I come across oddities..
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Old 10-01-2019, 03:00 PM   #5078
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Quote:
Originally Posted by Geoff Waddington View Post
Maybe they could display from the left, such that the rightmost Child Track was just to the left of the Pinned Folder Track...

Just thinking out loud...
Yeah i thought something similar, but would that not be the opposite to what is displayed in Reaper?

Would that be a bad thing, would it be weird?

Playing devils advocate here.


I Was hoping to test on my C4emu, but a small person peppa pigged my tablet earlier this evening and left it in a corner to die
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Old 10-01-2019, 03:42 PM   #5079
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Quote:
Originally Posted by Geoff Waddington View Post
Maybe they could display from the left, such that the rightmost Child Track was just to the left of the Pinned Folder Track...

Just thinking out loud...
This makes most sense to me, although I would tend to put folder tracks to my left rather than right, simply because Reaper displays them this way on the screen.

Having folder tracks on the left hand end of the surfaces leaves the maximum number of channels to their right for the folder tracks to splay to.

If there aren't enough channels to the right of the folder track to immediately display its contents, then you bank right and when you reach the end of the folder tracks you pick up the track that was originally displayed to the folder track's immediate right when the folder was closed.

Hope that makes sense
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Old 10-01-2019, 05:06 PM   #5080
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hey everyone: to the point of a pinned track on the far right, I think we agreed a while back that that particular situation was going to be one of those few where the user would need to consider another strategy for organizing...?

I think reversing the order is not the right thing to do, I think most would have a method of organizing child tracks as well, so reversing would be an issue...but then again it's hard to put myself in that position since I can't think of why I would pin a folder track there. However I also know Reaper gives you the option of putting folder tracks to the left or to the right of a mixer view, so that implies others would likely be in that situation.

Could it be possible to just show the child tracks to the left of the folder, but keep the same order, for this particular case?
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