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05-19-2022, 11:23 PM
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#41
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Human being with feelings
Join Date: Mar 2019
Posts: 428
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Thanks for looking into it @cfillion.
Pushed an update to also fix the bug on my end.
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05-20-2022, 01:12 AM
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#42
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Human being with feelings
Join Date: Mar 2015
Location: India Mumbai
Posts: 816
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Looks good ! for a moment i was ported to the Blender forums with all the modifier and procdedural talks
Thank you for making this , will test drive it !
best
z
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06-23-2022, 01:46 PM
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#43
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Human being with feelings
Join Date: Aug 2011
Location: All Hallows End
Posts: 2,132
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Wow. deeply impressive. Instantly adding this to my latest project
EDIT: Accidentally wrote all the drums for a new project, randomly and haphazardly using this. 50 seconds of 'drum programming' done without me touching a single midi note. Bliss
EDIT2: Oooh, works with video too
Last edited by maxdembo; 06-23-2022 at 02:22 PM.
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06-27-2022, 05:34 PM
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#44
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Human being with feelings
Join Date: Jan 2019
Location: Taiwan
Posts: 439
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This looks amazing! Thanks for sharing!!
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07-08-2022, 11:23 PM
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#45
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Human being with feelings
Join Date: Oct 2021
Posts: 16
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Thanks!!increíble!!
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07-08-2022, 11:32 PM
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#46
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Human being with feelings
Join Date: Dec 2015
Posts: 172
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Quote:
Originally Posted by maxdembo
Oooh, works with video too
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Cool!
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07-10-2022, 02:00 PM
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#47
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Human being with feelings
Join Date: Nov 2006
Posts: 858
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Erm, wow, this is amazing!
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08-01-2022, 04:21 AM
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#48
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Human being with feelings
Join Date: Sep 2018
Posts: 92
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This is so cool, definitely a huge time saver, I use item modifiers and functional console a lot for creating drum patterns.
Thanks a lot!
The only thing i'm missing is pan modifier:
It would be great to have some sort of LR pan randomizer to create ping-pong effects in combination with other very powerful modifiers.
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08-11-2022, 06:04 AM
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#49
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Human being with feelings
Join Date: May 2012
Posts: 19
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I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:
ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"
gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')
Any ideas?
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08-11-2022, 11:07 AM
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#50
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Human being with feelings
Join Date: Mar 2019
Posts: 428
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Quote:
Originally Posted by TheLongArm
I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:
ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"
gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')
Any ideas?
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Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
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08-12-2022, 02:30 AM
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#51
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Human being with feelings
Join Date: May 2012
Posts: 19
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Quote:
Originally Posted by BirdBird
Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
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Ah, sorry I didn't realize there was an update. It's working beautifully again. Thanks!
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09-04-2022, 03:18 AM
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#52
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Human being with feelings
Join Date: Jun 2020
Posts: 7
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this is ace! could values return to default when double clicking slider?
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11-01-2022, 03:04 PM
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#53
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Human being with feelings
Join Date: Oct 2015
Posts: 55
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BirdBird, WOW. Thank you.
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11-02-2022, 10:11 AM
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#54
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Human being with feelings
Join Date: Oct 2015
Posts: 55
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Quote:
Originally Posted by magrotten
this is ace! could values return to default when double clicking slider?
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Sorry for double post, but yes after my first fabulous night of noodling with the various scripts, I kept habitually double clicking the sliders.
Can the plugin also behave more like a VST by allowing numerical inputs from the keyboard?
Lastly, I almost commit aural headphone suicide with the Delay Builder. Maybe the feedback slider should range from -10 to 1 instead of -10 to 10?!?!! Or have some kind of limiter feature?
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11-11-2022, 01:29 PM
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#55
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Human being with feelings
Join Date: Aug 2008
Location: Sweden
Posts: 96
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Quote:
Originally Posted by rayultine
... Can the plugin also behave more like a VST by allowing numerical inputs from the keyboard?
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ctrl+click a numeric value and you can enter from the keyboard
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11-11-2022, 01:30 PM
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#56
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Human being with feelings
Join Date: Aug 2008
Location: Sweden
Posts: 96
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And to add to the hype, this is amazing
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11-11-2022, 10:40 PM
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#57
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 2,011
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I know this script is mostly for media items, but by any chance would it also work in automation items?
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11-13-2022, 11:34 PM
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#58
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Does this work with midi items as well? Did not try this script yet.
Example:
Take a 1 bar midi item, e.g. some drum fill. Then place it in certain positions in arrange, e.g. each 16 bars. Then after 8 bars, then after 32 bars, then after x bars. Just an irregular distances between those repeated points. Would something like this be possible?
A modifier like following would be required:
1- copy selected item
2- move forward x1 bars
3- paste copied item
In next round, only changing step 2 above, move forward x2 bars. Script would need then only a list of those "move forward sequence", e.g. 16, 8, 32, 8, 16, 8, 32.
Above script could look as follows:
1- copy selected item
2- move forward 16, 8, 32, 8, 16, 8, 32 bars
3- paste copied item
UPDATE:
Tried now quickly, while hitting Seed algorithm could check which items were muted and keeping those muted items in muted state.
Example: You muted out the kick hits, after generating new seeds you still want those kicks staying muted. The idea is your previous "mute" decisions should not be lost after hitting Seed. Maybe interesting also for others. Thanks in advance. And thanks for sharing your genius work. Keep up the great work friends.
Last edited by TonE; 11-14-2022 at 12:44 AM.
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12-23-2022, 06:57 AM
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#59
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Human being with feelings
Join Date: Jun 2015
Location: Venezuela
Posts: 350
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I just spent one hour playing with this. Thank you soooo much birdbird! 💙
Is there any way to send you a donation? – what a fun and brillian script!
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12-23-2022, 07:02 AM
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#60
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by Alez156
I just spent one hour playing with this. Thank you soooo much birdbird! 💙
Is there any way to send you a donation? – what a fun and brillian script!
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I think this may be helpful:
https://forum.cockos.com/showpost.ph...0&postcount=71
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12-30-2022, 04:27 AM
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#61
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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I'd love if we also had midi modifiers to apply similar functions on midi notes, pretty please?
Actually what i would like is to stutter the selected notes like we can do to items, and stretch their positions from slower to faster like we can do with the delay builder and the pogo function.
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02-08-2023, 02:35 AM
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#62
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Human being with feelings
Join Date: Mar 2020
Posts: 195
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Quote:
Originally Posted by Vagelis
I'd love if we also had midi modifiers to apply similar functions on midi notes, pretty please?
Actually what i would like is to stutter the selected notes like we can do to items, and stretch their positions from slower to faster like we can do with the delay builder and the pogo function.
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As soon as I saw this mindblowing script, which I cannot wait to try out, I immediately thought of this. This kind of thing would be AMAZING to have for midi. Stretching positions, reversing, pattern selection, humanization, maybe even CC/velocity modification, all in a one-stop-shop script. I'd gladly pay for this.
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02-08-2023, 02:42 AM
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#63
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by luiza177
As soon as I saw this mindblowing script, which I cannot wait to try out, I immediately thought of this. This kind of thing would be AMAZING to have for midi. Stretching positions, reversing, pattern selection, humanization, maybe even CC/velocity modification, all in a one-stop-shop script. I'd gladly pay for this.
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There are some from Julian Sader:
https://forum.cockos.com/showthread.php?t=253687
https://forum.cockos.com/showthread.php?t=176878
https://forum.cockos.com/showthread.php?t=177437
Of course there are more, maybe someone will mention other ones.
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02-08-2023, 03:55 AM
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#64
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,827
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Quote:
Originally Posted by vitalker
There are some from Julian Sader:
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These are great but none of them can do this:
I've managed to subdivide notes by combining actions and a mousewheel script, but there are some downsides like undo, which it doesn't undo each division but each combined action individually. Also it can't work with multiple notes, like to sub divide each one separately.
I would really love to have a Realmgui script where we could subdivide notes, stretch their positions and velocities and apply different curve velocities, all in one tool.
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02-08-2023, 04:36 AM
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#65
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Human being with feelings
Join Date: Dec 2012
Posts: 13,336
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Quote:
Originally Posted by Vagelis
These are great but none of them can do this:
I've managed to subdivide notes by combining actions and a mousewheel script, but there are some downsides like undo, which it doesn't undo each division but each combined action individually. Also it can't work with multiple notes, like to sub divide each one separately.
I would really love to have a Realmgui script where we could subdivide notes, stretch their positions and velocities and apply different curve velocities, all in one tool.
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As I said there are many scripts, so you should search and find what you like. There are probably for dividing notes, too.
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02-22-2023, 09:07 AM
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#66
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Human being with feelings
Join Date: Apr 2021
Posts: 298
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Very glad to have learned this thing exists. Thx Vagelis!
Will report the same bug here as in the Functional Console thread: When multiple slices are selected, Take Offset will make them all identical.
And I will add one more suggestion/request about Tension.
Imagine if tension stretched items instead of just moving them, and the outermost selection edges were fixed in place. That would:
- Remove the need for fxe/fxo cleanup within the selection.
- Stop material from spilling over the next barline.
- Sound much better in most cases.
Attaching a picture comparison between how I wished Tension worked (top, created manually with alt-drag) and what the script does (below). You can see that the script one spills over the next barline.
Also, look at each items contents: The top one has one drum hit in each slice, in the bottom one the slices extend to contain other stuff than that one intended drum hit.
How hard would this change be to do?
(P.S. Maybe the current behavior has some benefit I'm not seeing. In which case, maybe an "alt tension" behavior could be useful.)
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04-25-2023, 09:53 AM
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#67
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Human being with feelings
Join Date: Feb 2023
Posts: 3
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As a Blender user I find this extremely appealing. It's like using modifiers in Blender! Like Geometry Nodes or Sverchok but for audio.
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