Old 05-19-2022, 11:23 PM   #41
BirdBird
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Thanks for looking into it @cfillion.
Pushed an update to also fix the bug on my end.
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Old 05-20-2022, 01:12 AM   #42
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Looks good ! for a moment i was ported to the Blender forums with all the modifier and procdedural talks
Thank you for making this , will test drive it !
best
z
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Old 06-23-2022, 01:46 PM   #43
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Wow. deeply impressive. Instantly adding this to my latest project

EDIT: Accidentally wrote all the drums for a new project, randomly and haphazardly using this. 50 seconds of 'drum programming' done without me touching a single midi note. Bliss
EDIT2: Oooh, works with video too

Last edited by maxdembo; 06-23-2022 at 02:22 PM.
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Old 06-27-2022, 05:34 PM   #44
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This looks amazing! Thanks for sharing!!
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Old 07-08-2022, 11:23 PM   #45
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Thanks!!increíble!!
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Old 07-08-2022, 11:32 PM   #46
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Originally Posted by maxdembo View Post
Oooh, works with video too
Cool!
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Old 07-10-2022, 02:00 PM   #47
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Erm, wow, this is amazing!
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Old 08-01-2022, 04:21 AM   #48
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This is so cool, definitely a huge time saver, I use item modifiers and functional console a lot for creating drum patterns.
Thanks a lot!

The only thing i'm missing is pan modifier:


It would be great to have some sort of LR pan randomizer to create ping-pong effects in combination with other very powerful modifiers.
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Old 08-11-2022, 06:04 AM   #49
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I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:

ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"

gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')

Any ideas?
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Old 08-11-2022, 11:07 AM   #50
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Quote:
Originally Posted by TheLongArm View Post
I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:

ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"

gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')

Any ideas?
Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
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Old 08-12-2022, 02:30 AM   #51
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Quote:
Originally Posted by BirdBird View Post
Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
Ah, sorry I didn't realize there was an update. It's working beautifully again. Thanks!
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Old 09-04-2022, 03:18 AM   #52
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this is ace! could values return to default when double clicking slider?
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Old 11-01-2022, 03:04 PM   #53
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BirdBird, WOW. Thank you.
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Old 11-02-2022, 10:11 AM   #54
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Quote:
Originally Posted by magrotten View Post
this is ace! could values return to default when double clicking slider?
Sorry for double post, but yes after my first fabulous night of noodling with the various scripts, I kept habitually double clicking the sliders.

Can the plugin also behave more like a VST by allowing numerical inputs from the keyboard?

Lastly, I almost commit aural headphone suicide with the Delay Builder. Maybe the feedback slider should range from -10 to 1 instead of -10 to 10?!?!! Or have some kind of limiter feature?
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Old 11-11-2022, 01:29 PM   #55
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Quote:
Originally Posted by rayultine View Post
... Can the plugin also behave more like a VST by allowing numerical inputs from the keyboard?
ctrl+click a numeric value and you can enter from the keyboard
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Old 11-11-2022, 01:30 PM   #56
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And to add to the hype, this is amazing
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Old 11-11-2022, 10:40 PM   #57
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I know this script is mostly for media items, but by any chance would it also work in automation items?
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Old 11-13-2022, 11:34 PM   #58
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Does this work with midi items as well? Did not try this script yet.
Example:
Take a 1 bar midi item, e.g. some drum fill. Then place it in certain positions in arrange, e.g. each 16 bars. Then after 8 bars, then after 32 bars, then after x bars. Just an irregular distances between those repeated points. Would something like this be possible?

A modifier like following would be required:
1- copy selected item
2- move forward x1 bars
3- paste copied item

In next round, only changing step 2 above, move forward x2 bars. Script would need then only a list of those "move forward sequence", e.g. 16, 8, 32, 8, 16, 8, 32.

Above script could look as follows:
1- copy selected item
2- move forward 16, 8, 32, 8, 16, 8, 32 bars
3- paste copied item

UPDATE:
Tried now quickly, while hitting Seed algorithm could check which items were muted and keeping those muted items in muted state.
Example: You muted out the kick hits, after generating new seeds you still want those kicks staying muted. The idea is your previous "mute" decisions should not be lost after hitting Seed. Maybe interesting also for others. Thanks in advance. And thanks for sharing your genius work. Keep up the great work friends.

Last edited by TonE; 11-14-2022 at 12:44 AM.
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Old 12-23-2022, 06:57 AM   #59
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I just spent one hour playing with this. Thank you soooo much birdbird! 💙

Is there any way to send you a donation? – what a fun and brillian script!
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Old 12-23-2022, 07:02 AM   #60
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Quote:
Originally Posted by Alez156 View Post
I just spent one hour playing with this. Thank you soooo much birdbird! 💙

Is there any way to send you a donation? – what a fun and brillian script!
I think this may be helpful:

https://forum.cockos.com/showpost.ph...0&postcount=71
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Old 12-30-2022, 04:27 AM   #61
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I'd love if we also had midi modifiers to apply similar functions on midi notes, pretty please?

Actually what i would like is to stutter the selected notes like we can do to items, and stretch their positions from slower to faster like we can do with the delay builder and the pogo function.
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Old 02-08-2023, 02:35 AM   #62
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Quote:
Originally Posted by Vagelis View Post
I'd love if we also had midi modifiers to apply similar functions on midi notes, pretty please?

Actually what i would like is to stutter the selected notes like we can do to items, and stretch their positions from slower to faster like we can do with the delay builder and the pogo function.
As soon as I saw this mindblowing script, which I cannot wait to try out, I immediately thought of this. This kind of thing would be AMAZING to have for midi. Stretching positions, reversing, pattern selection, humanization, maybe even CC/velocity modification, all in a one-stop-shop script. I'd gladly pay for this.
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Old 02-08-2023, 02:42 AM   #63
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Quote:
Originally Posted by luiza177 View Post
As soon as I saw this mindblowing script, which I cannot wait to try out, I immediately thought of this. This kind of thing would be AMAZING to have for midi. Stretching positions, reversing, pattern selection, humanization, maybe even CC/velocity modification, all in a one-stop-shop script. I'd gladly pay for this.
There are some from Julian Sader:

https://forum.cockos.com/showthread.php?t=253687
https://forum.cockos.com/showthread.php?t=176878
https://forum.cockos.com/showthread.php?t=177437

Of course there are more, maybe someone will mention other ones.
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Old 02-08-2023, 03:55 AM   #64
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Quote:
Originally Posted by vitalker View Post
There are some from Julian Sader:
These are great but none of them can do this:



I've managed to subdivide notes by combining actions and a mousewheel script, but there are some downsides like undo, which it doesn't undo each division but each combined action individually. Also it can't work with multiple notes, like to sub divide each one separately.

I would really love to have a Realmgui script where we could subdivide notes, stretch their positions and velocities and apply different curve velocities, all in one tool.
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Old 02-08-2023, 04:36 AM   #65
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Quote:
Originally Posted by Vagelis View Post
These are great but none of them can do this:

I've managed to subdivide notes by combining actions and a mousewheel script, but there are some downsides like undo, which it doesn't undo each division but each combined action individually. Also it can't work with multiple notes, like to sub divide each one separately.

I would really love to have a Realmgui script where we could subdivide notes, stretch their positions and velocities and apply different curve velocities, all in one tool.
As I said there are many scripts, so you should search and find what you like. There are probably for dividing notes, too.
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Old 02-22-2023, 09:07 AM   #66
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Very glad to have learned this thing exists. Thx Vagelis!

Will report the same bug here as in the Functional Console thread: When multiple slices are selected, Take Offset will make them all identical.



And I will add one more suggestion/request about Tension.
Imagine if tension stretched items instead of just moving them, and the outermost selection edges were fixed in place. That would:
- Remove the need for fxe/fxo cleanup within the selection.
- Stop material from spilling over the next barline.
- Sound much better in most cases.

Attaching a picture comparison between how I wished Tension worked (top, created manually with alt-drag) and what the script does (below). You can see that the script one spills over the next barline.
Also, look at each items contents: The top one has one drum hit in each slice, in the bottom one the slices extend to contain other stuff than that one intended drum hit.

How hard would this change be to do?

(P.S. Maybe the current behavior has some benefit I'm not seeing. In which case, maybe an "alt tension" behavior could be useful.)
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Old 04-25-2023, 09:53 AM   #67
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As a Blender user I find this extremely appealing. It's like using modifiers in Blender! Like Geometry Nodes or Sverchok but for audio.
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