Quote:
Originally Posted by Joe90
If you glue/bounce/render the melodyne'd file destructively into a new file, then undo, the audio will be reanalyzed and all melodyne edits will be lost. The key is that it has to be a destructive edit (i.e it generated a new file).
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That's also been my experience with melodyne studio 4.2.4 when using ARA. I also asked about it here
https://forum.cockos.com/showpost.ph...07&postcount=2
Gluing with melodyne as a take fx will terminate the instance of melodyne. When that is undone, melodyne returns. But while the glued item or items revert to their original state, it seems that melodyne generates a whole new instance, without any awareness of the previous analysis, and first thing it does is analyze the same audio that the previous instance did.
Applying the edits as a new take avoids that particular trap. But it sometimes seems to introduce others. I mostly use it as a track fx (not in the item itself) and there ARA seems to be able to survive undos and other changes to the item like changing the active take and when I test it it seems to work as I'd expect or want it to. In actual work, it sometimes seems like ARA's awareness of the underlying item leads to reanalyze the audio in way that can lead to losing earlier edits.
Still getting used to it and the ARA workflow. But there is something very straightforward about the old transfer method where once the audio is in melodyne it's there and it doesn't care about the underlying item. With ARA the survival of edits seems to depend too much on the stability of its source item. Seems more fragile to me. For now at least I've definitely spent more time redoing edits in ARA than it would have taken to just transfer the section I wanted to work with.
An amazing tool though even with glitches and issues.