Old 09-04-2020, 06:56 AM   #1
Edgemeal
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Default v6.13+dev0904 - September 4 2020

v6.13+dev0904 - September 4 2020
+ API: add support for querying envelope GUID
+ Region manager: add preference to list markers, regions, and take markers mixed together or separately
# Media explorer: hopefully fix searching on leading path in databases [t=241906]
# Razor edit: fix copy/duplicate/ripple interaction [p=2338890]
# Razor edits: fix erasing automation items when moving vertically

This thread is for pre-release discussion. Please post other requests in the Feature Requests forum.

Full changelog / Latest pre-releases
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Old 09-04-2020, 07:17 AM   #2
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Thank you kind sir for envelope query!
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Old 09-04-2020, 07:53 AM   #3
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+ API: add support for querying envelope GUID
Does it mean we can reorder envelopes now?
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Old 09-04-2020, 08:08 AM   #4
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Thank you kind sir for envelope query!
Indeed and for this one too!

+ Region manager: add preference to list markers, regions, and take markers mixed together or separately
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Old 09-05-2020, 11:26 AM   #5
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Default Right Click

Dear Devs,

Ple-e-ease! Please put in a stall the right click of the mouse! Now it's behave FUBAR. Selects, deselects, unselects, make issues and no one controle it. Time to implement "right-clicks", no?

Anybody else?

P.S. Cant' find these in API — where're right clicks? No. There're not 'em there.
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Old 09-05-2020, 04:16 PM   #6
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Quote:
# Razor edit: fix copy/duplicate/ripple interaction [p=2338890]
Confirmed, thanks

Quote:
+ API: add support for querying envelope GUID
Thanks! On more API related things, a CountRazorEdits() would be useful to have for defer scripts. (Currently we have to iterate over all the tracks and count that way)




Another thing I would like to mention that is tangentially related is, the defer rate for scripts. Recently we have been playing around with envelope manipulation with scripts:


However having them run at 30-33fps looks and feels really sluggish compared to native behaviour, which is also true for all other scripts that have moving parts. (with GUI or not)
I believe the following thread goes over it really well: https://forum.cockos.com/showthread.php?t=197057
Having a faster defer rate (if it is possible) would improve so many scripts.
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Old 09-05-2020, 04:52 PM   #7
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Yes, that would really be fabulous to have a higher refresh rate.
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Old 09-05-2020, 08:03 PM   #8
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Quote:
Originally Posted by BirdBird View Post
Confirmed, thanks



Thanks! On more API related things, a CountRazorEdits() would be useful to have for defer scripts. (Currently we have to iterate over all the tracks and count that way)




Another thing I would like to mention that is tangentially related is, the defer rate for scripts. Recently we have been playing around with envelope manipulation with scripts:


However having them run at 30-33fps looks and feels really sluggish compared to native behaviour, which is also true for all other scripts that have moving parts. (with GUI or not)
I believe the following thread goes over it really well: https://forum.cockos.com/showthread.php?t=197057
Having a faster defer rate (if it is possible) would improve so many scripts.
This is such wonderful work guys, but I outright beg that this not result in never getting this functionality natively.
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Old 09-05-2020, 10:53 PM   #9
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Yep yep ! Now imagine: This + multiple horizontal areas for each track and a modifier to apply to all areas (shift drag on the square) or only the focused one.

edit: ohhh so multiple horizontal areas is supported! : D GREAT! /me auto slaps!
so what is the issue with the use cases and all that history?

WAWAWAWeee!
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Old 09-06-2020, 12:30 AM   #10
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Quote:
Originally Posted by Shootkin View Post
Dear Devs,

Ple-e-ease! Please put in a stall the right click of the mouse! Now it's behave FUBAR. Selects, deselects, unselects, make issues and no one controle it. Time to implement "right-clicks", no?

Anybody else?
Yes, very twitchy right-click here too.
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Old 09-06-2020, 06:43 PM   #11
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Quote:
Originally Posted by BirdBird View Post
Confirmed, thanks



Thanks! On more API related things, a CountRazorEdits() would be useful to have for defer scripts. (Currently we have to iterate over all the tracks and count that way)




Another thing I would like to mention that is tangentially related is, the defer rate for scripts. Recently we have been playing around with envelope manipulation with scripts:


However having them run at 30-33fps looks and feels really sluggish compared to native behaviour, which is also true for all other scripts that have moving parts. (with GUI or not)
I believe the following thread goes over it really well: https://forum.cockos.com/showthread.php?t=197057
Having a faster defer rate (if it is possible) would improve so many scripts.

How are you doing that ? Pls..On that GIF..Its amazing..Pls share how you are doing that...
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Old 09-06-2020, 06:46 PM   #12
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Quote:
Originally Posted by svijayrathinam View Post
How are you doing that ? Pls..On that GIF..Its amazing..Pls share how you are doing that...
See the Razer Edit Scripts thread in this forum.
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Old 09-07-2020, 03:45 AM   #13
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I wrote a small script that encloses all selected Media Items and selected Automation Items in minimal razor selections. This allows me to copy/move/duplicate selected MIs and selected AIs together, while excluding all non-selected MIs and AIs -- a long, long awaited feature.

However, using razor selections as a workaround isn't a perfect solution, since razor selections cannot pick out individual MIs among multiple overlapping MIs in free item positioning mode, nor individual AIs among multiple overlapping AIs.

It would therefore still be useful to have actions and mouse modifier functions for copying and moving based on item selection instead of razor selection.
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Old 09-07-2020, 11:15 AM   #14
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I've fallen behind! what's a razor edit?
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Old 09-07-2020, 11:20 AM   #15
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Razor Edit (RE) is the new Area Selection (AS). It's still in the works.
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Old 09-07-2020, 11:34 AM   #16
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Razor Edit (RE) is the new Area Selection (AS). It's still in the works.
Aaah thanks, I was trying to work out the diff between it and AS
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Old 09-07-2020, 12:33 PM   #17
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Quote:
Originally Posted by BirdBird View Post
Confirmed, thanks



Thanks! On more API related things, a CountRazorEdits() would be useful to have for defer scripts. (Currently we have to iterate over all the tracks and count that way)




Another thing I would like to mention that is tangentially related is, the defer rate for scripts. Recently we have been playing around with envelope manipulation with scripts:


However having them run at 30-33fps looks and feels really sluggish compared to native behaviour, which is also true for all other scripts that have moving parts. (with GUI or not)
I believe the following thread goes over it really well: https://forum.cockos.com/showthread.php?t=197057
Having a faster defer rate (if it is possible) would improve so many scripts.
Ok, so this is something I wish I could do in nearly every track but never get round to looking into how to do it.

To find out that it wasnt possible and that now it is...

This feature simply has to be in the official release. Its so basic yet such a quality of life/workflow imperative!

Gonna install this pre release now just so I can use this.
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Old 09-07-2020, 03:01 PM   #18
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Originally Posted by maxdembo View Post
Ok, so this is something I wish I could do in nearly every track but never get round to looking into how to do it.

To find out that it wasnt possible and that now it is...

This feature simply has to be in the official release. Its so basic yet such a quality of life/workflow imperative!

Gonna install this pre release now just so I can use this.
Don't want to disappoint you, but the feature you see in the GIF is not implemented in REAPER. Right now, we have an area selection (aka razor edit) framework and several API functions that make it possible to create scripts.
The result is an envelope editing script being coded by Sexan and Birdy (work in progress).
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Old 09-07-2020, 03:03 PM   #19
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Oh well
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Old 09-07-2020, 03:13 PM   #20
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Old 09-07-2020, 03:25 PM   #21
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Old 09-08-2020, 02:32 AM   #22
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Would it be possible for:

Code:
  retval, optional = reaper.GetTrackFromPoint( screen_x, screen_y )
To return envelope guid/track instead of flag (return flag only if track FX) ?
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Old 09-08-2020, 02:37 AM   #23
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Why can't I see the notation text on the midi notes?
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Old 09-08-2020, 02:59 AM   #24
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Not zoomed in horizontally enough?
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Old 09-08-2020, 03:54 AM   #25
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Quote:
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Not zoomed in horizontally enough?
I tried to zoom in but it still doesn't show text
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Old 09-08-2020, 05:22 AM   #26
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I installed the pre release any way, and found the area selection, and selecting the automation sections for moving about.

Top stuff!
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Old 09-11-2020, 05:42 PM   #27
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With regards to the behaviour of RE and copying items. Is there a way to make the new copy its own group that is not part of the group the item area was copied from?

At present, I am having to perform the RE, then ungroup copied items, and then regroup them.
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