Old 06-11-2021, 12:20 PM   #1
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default Reaper mutes unmuted objects

So I'm having this problem:
I have a some songs and Reaper mutes unmuted objects at some point in time. It's not random objectwise and timewise (meaning it occurs at specific objects at specific time. They are not muted, automated, splitted, they are not muted because volume exceeds a certain threshold, and no plugin is causing this. I've tried to open the project to a second PC with a different Reaper version (6.15 & 6.19) but still the same thing. Any ideas?
GeorgeKats is offline   Reply With Quote
Old 06-11-2021, 02:02 PM   #2
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,334
Default

It's automute feature. To change the behaviour go to Preferences->Mute/Solo.
vitalker is online now   Reply With Quote
Old 06-11-2021, 10:35 PM   #3
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default

Quote:
Originally Posted by vitalker View Post
It's automute feature. To change the behaviour go to Preferences->Mute/Solo.
Its not the automute. I've disabled it
GeorgeKats is offline   Reply With Quote
Old 06-11-2021, 11:51 PM   #4
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

Are the "objects" (items?) muted visually as well, or just audibly?
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-12-2021, 02:13 AM   #5
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default

Quote:
Originally Posted by Valle View Post
Are the "objects" (items?) muted visually as well, or just audibly?
Only audibly
GeorgeKats is offline   Reply With Quote
Old 06-12-2021, 02:39 AM   #6
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

And if you move the "object" in time, will the mute be moved as well?
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-12-2021, 02:42 AM   #7
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default

Quote:
Originally Posted by Valle View Post
And if you move the "object" in time, will the mute be moved as well?
Yes. In time and in different tracks
GeorgeKats is offline   Reply With Quote
Old 06-12-2021, 02:47 AM   #8
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

OK, last:

If you import the original source of the "object" (that mutes) to a new REAPER project on a new track, will it still mute?
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-12-2021, 02:49 AM   #9
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default

Quote:
Originally Posted by Valle View Post
OK, last:

If you import the original source of the "object" (that mutes) to a new REAPER project on a new track, will it still mute?
Yes it will
GeorgeKats is offline   Reply With Quote
Old 06-12-2021, 03:00 AM   #10
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

Then you will need to analyze the source. If the "object" is a MIDI item you will need to check for some muting data. If it's audio – well, I have no idea, actually ... (unless the audio is silent at the muting point, but that's too obvious, and something you would have thought of first, so ...)
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-12-2021, 03:08 AM   #11
GeorgeKats
Human being with feelings
 
Join Date: Sep 2020
Location: Greece
Posts: 8
Default

Quote:
Originally Posted by Valle View Post
Then you will need to analyze the source. If the "object" is a MIDI item you will need to check for some muting data. If it's audio – well, I have no idea, actually ... (unless the audio is silent at the muting point, but that's too obvious, and something you would have thought of first, so ...)
It's audio and not silent or muted
GeorgeKats is offline   Reply With Quote
Old 06-12-2021, 03:34 AM   #12
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

What happens if/when you play the source in another host?
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-12-2021, 04:33 AM   #13
strachupl
Human being with feelings
 
strachupl's Avatar
 
Join Date: Jan 2013
Posts: 650
Default

Maybe this:
Reapers manual page 30

Project Settings: Advanced
- Item Mix Behavior. Determines
how REAPER behaves when one
media item is placed directly on top
of another. Options are for Enclosed
Items to Replace enclosing items,
Items always to be mixed, or for the
newer item to replace older item.

Try setting items always mix.
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
strachupl is offline   Reply With Quote
Old 06-14-2021, 01:58 PM   #14
gelbfinger
Human being with feelings
 
gelbfinger's Avatar
 
Join Date: Nov 2020
Location: Berlin, New Orleans
Posts: 21
Default

Quote:
Originally Posted by strachupl View Post
Maybe this:
Reapers manual page 30

Project Settings: Advanced
- Item Mix Behavior. Determines
how REAPER behaves when one
media item is placed directly on top
of another. Options are for Enclosed
Items to Replace enclosing items,
Items always to be mixed, or for the
newer item to replace older item.

Try setting items always mix.
you can set the "Mix Behaviour" also single for each Item

I had the same issue cause i put two monotracks into one stereo track to be able to control it as a stereo track.

if you dont click on "item mix behaviour": ITEMS ALWAYS MIX then one channel could be muted. Also you need to adjust the panning of each monotrack inside the ITEM PROPERTIES Window.

right click on media; item properties; item mix behaviour: select "items always mix".

Adjust panning in some field below. if you dont fix the panning your track panning is a bit f...ed up. You need to tell each track were to go exactly in the Item properties.

here is a video:
https://www.youtube.com/watch?v=3eu02N3fVLg
gelbfinger is offline   Reply With Quote
Old 06-16-2021, 09:40 AM   #15
Valle
Human being with feelings
 
Valle's Avatar
 
Join Date: Nov 2007
Location: Sweden
Posts: 820
Default

Although ... OP said the item is not split, and he also imported the original source into a new project on a single track, and the mute is still there.

Maybe OP will test it in another host (my last question @ post #12).
__________________
Valenzia Vision
Valle is offline   Reply With Quote
Old 06-16-2021, 09:53 AM   #16
vassaux
Human being with feelings
 
Join Date: Apr 2015
Location: Central Ohio
Posts: 180
Default

Have you looked at velocity? Perhaps the curves were redrawn in some areas, causing that.
vassaux is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.