Helo!
More tunes I made for my game. This time, a few more soundtrack-ey ones that play on the map/dialog/story screen. In quite a few of these I've been playing with some feedback loops, feeding back small amounts of signal back into signal chains and modulating the feedbacks. I've found that a pretty fun feature of REAPER that can really add some dirt and richness to the sound, even though it really tends to hurt performance enabling this.
https://soundcloud.com/saike/you-said-wed-be-alright
Theme that plays when things are not going so well. Planets are falling rapidly and the player has to decide when to start the final mission.
https://soundcloud.com/saike/theyre-here
The opener to my game. The style is inspired a bit by the opening to Dune ][, while the later synths are inspired by Blade Runner (not saying that I got anywhere near the mood they manage to generate, but hey!). Plan is to have a planet circling while text slowly prints on screen. The tune will lead into the main menu.
https://soundcloud.com/saike/curiosity
One of the early game map themes. While the enemy threat is there, things are still mostly OK, and there is plenty of time to explore your options.
https://soundcloud.com/saike/planeta...alternate-edit
Another map theme. First signs appear that there is actually some sort of time limit in effect and you will not be able to save everyone.
https://soundcloud.com/saike/planeta...e-lost-a-world
Song that plays on the map, first time after you lose a world.