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Old 09-01-2019, 04:52 AM   #4441
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Quote:
Originally Posted by Geoff Waddington View Post
@MixMonkey, you might want to relax on your spreadsheet development, the concept of a real-time learning interface is coming together much faster than anticipated
Phew, that's a relief! I was starting to worry I'd be spending the rest of my days channelling my inner accountant
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Old 09-01-2019, 07:03 AM   #4442
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Originally Posted by MixMonkey View Post
Phew, that's a relief! I was starting to worry I'd be spending the rest of my days channelling my inner accountant
I hear ya'

And from my perspective, I'm beginning to get a visceral feel for the issues you were juggling with more than one Zone per file, more that one file per Zone, etc.

Methinks for a first pass, the learn functionality will work with only one file at a time.

The file can contain as many Zones as you want.

Included Zones must be in the same file as the enclosing Zone.

I think I can build something under those constraints, maybe

Any thoughts to get me going on the right road based on your experience more than welcomed !

As is often said "The fact that there's a Stairway To Heaven and a Highway To Hell tells you a lot about the anticipated traffic patterns"
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Old 09-01-2019, 10:41 AM   #4443
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Quote:
Originally Posted by Geoff Waddington View Post

As is often said "The fact that there's a Stairway To Heaven and a Highway To Hell tells you a lot about the anticipated traffic patterns"
ROFL ..although for Jimmy and Robert these days, it's more likely a 'Stairlift To Heaven'

Quote:
And from my perspective, I'm beginning to get a visceral feel for the issues you were juggling with more than one Zone per file, more that one file per Zone, etc.

Methinks for a first pass, the learn functionality will work with only one file at a time.

The file can contain as many Zones as you want.

Included Zones must be in the same file as the enclosing Zone.
This was the conclusion I eventually arrived at, one file containing multiple Zones. The multi-file thing has certain advantages from an organisation point of view and it keeps the Configurator nice and compact, but beyond that it's a PITA. Don't waste your time going round in circles trying to get it to work like I did
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Old 09-01-2019, 11:55 AM   #4444
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I like your configurator MixMonkey, it's very handy.

I've just had my first "ah for f%%k sake" moment with OSC and Touch OSC Editor in particular.
Had layout complete with all knows and button to mat h the C4, THEN tested it only to find I'd the orientation wrong and it displays all wrong.

Fun times.....
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Old 09-01-2019, 12:04 PM   #4445
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I like your configurator MixMonkey, it's very handy.
Thanks
Quote:
I've just had my first "ah for f%%k sake" moment with OSC and Touch OSC Editor in particular.
Had layout complete with all knows and button to mat h the C4, THEN tested it only to find I'd the orientation wrong and it displays all wrong.

Fun times.....
Life on the bleeding edge.... Hang in there
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Old 09-01-2019, 12:43 PM   #4446
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Originally Posted by Freex View Post
I like your configurator MixMonkey, it's very handy.

I've just had my first "ah for f%%k sake" moment with OSC and Touch OSC Editor in particular.
Had layout complete with all knows and button to mat h the C4, THEN tested it only to find I'd the orientation wrong and it displays all wrong.

Fun times.....
What device are you using? I just worked with Hexler on a similar issue with a Samsung Galaxy View and they pointed me to an option in the client called "Fix Rotation". Not all Android devices and not all versions of the OS report screen orientation correctly. Create a copy of your layout and experiment with it before changing the whole thing around.

Hope this helps,
Ken
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Old 09-01-2019, 04:16 PM   #4447
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Any Ideas on who to make modifiers work on OSC? As buttons on Screen.
(I KNOW what is it with me and these Modifiers lol)

I've a C4emu more or less complete, might need a few tweaks here and there.

I've got the banks working as GoZone like on the real surface, but can't seem to figure out the modifiers.

I've added a pix of my progress for anyone that's interested.

Last edited by Freex; 03-25-2023 at 12:02 PM.
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Old 09-01-2019, 04:29 PM   #4448
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Originally Posted by Freex View Post
Any Ideas on who to make modifiers work on OSC? As buttons on Screen.
(I KNOW what is it with me and these Modifiers lol)

I've a C4emu more or less complete, might need a few tweaks here and there.

I've got the banks working as GoZone like on the real surface, but can't seem to figure out the modifiers.
For the modifiers you want to use Control not PressOnly, because you want to get the release message.
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Old 09-01-2019, 04:34 PM   #4449
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Originally Posted by Geoff Waddington View Post
For the modifiers you want to use Control not PressOnly, because you want to get the release message.
I have them as Control but nothing being affected,

I tried them (in OSC Editor) as Buttons, then a Toggles.

But Nothing has worked yet?

I was also hoping to see the DisplayUpper change when shift was pressed, (like it does on real Surface)
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Old 09-01-2019, 04:41 PM   #4450
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Originally Posted by Freex View Post
I have them as Control but nothing being affected,

I tried them (in OSC Editor) as Buttons, then a Toggles.

But Nothing has worked yet?

I was also hoping to see the DisplayUpper change when shift was pressed, (like it does on real Surface)
Hmmm....

Turn on OSC in Monitor you should get a 1 on press and a 0 on release.
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Old 09-01-2019, 04:44 PM   #4451
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IN -> C4emu /Shift 1.000000
IN -> C4emu /Shift 0.000000
IN -> C4emu /Option 1.000000
IN -> C4emu /Option 0.000000
IN -> C4emu /Control 1.000000
IN -> C4emu /Control 0.000000
IN -> C4emu /Alt 1.000000
IN -> C4emu /Alt 0.000000

That's on toggle / off toggle for each mod.


(I also had a bit of bad spelling in one of my GoZones shift+ instead of Shift+ the Rotary and Display were going crazy. so the Shift+are all in the FX Zone.


FOUND IT my Bad
I hadn't the mods defined in the main zone file,
(just when you think you've got all your ducks in a row...)

Last edited by Freex; 03-25-2023 at 12:02 PM.
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Old 09-01-2019, 05:15 PM   #4452
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Quote:
Originally Posted by Freex View Post
IN -> C4emu /Shift 1.000000
IN -> C4emu /Shift 0.000000
IN -> C4emu /Option 1.000000
IN -> C4emu /Option 0.000000
IN -> C4emu /Control 1.000000
IN -> C4emu /Control 0.000000
IN -> C4emu /Alt 1.000000
IN -> C4emu /Alt 0.000000

That's on toggle / off toggle for each mod.


(I also had a bit of bad spelling in one of my GoZones shift+ instead of Shift+ the Rotary and Display were going crazy. so the Shift+are all in the FX Zone.


FOUND IT my Bad
I hadn't the mods defined in the main zone file,
(just when you think you've got all your ducks in a row...)
Excellent !!
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Old 09-02-2019, 09:51 AM   #4453
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hey everyone, did I hear correctly (a long time ago I think) that we could combine actions to a button? If so, how's that done?
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Old 09-02-2019, 09:52 AM   #4454
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hey everyone, did I hear correctly (a long time ago I think) that we could combine actions to a button? If so, how's that done?
Just assign the same button to two or more actions.
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Old 09-02-2019, 10:16 AM   #4455
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You mean make a statement twice?

Button1 GoPage Page1
Button1 Reaper ####
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Old 09-02-2019, 10:19 AM   #4456
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Originally Posted by poetnprophet View Post
You mean make a statement twice?

Button1 GoPage Page1
Button1 Reaper ####
Yep
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Old 09-02-2019, 10:44 AM   #4457
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Originally Posted by Freex View Post
WE HAVE LIFT OFF


I couldn't get it to work using
Shift GoZone Shift (which I was hoping would be nice and tidy, but that could be more me not putting things where they SHOULD and NEED to be)

BUT this works a treat, display changes to reflect the different control name while holding "SHIFT"





UPDATE

Just tested using shift+ and Option+ and using one row on C4 to control
Freq (normal)
Gain (shift+) and
Q (Option+)

all displaying and working beautifully.
I'm hoping to use this technique on a few things, but I can't get the parameters to "shift". I can get the display, but that's it. Using the numbers from the C4 config and manually adding to the zon file. Is there another trick to this now?
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Old 09-02-2019, 10:46 AM   #4458
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Quote:
Originally Posted by MixMonkey View Post
Yep
NEAT!!
Thanks very much! Been rethinking my stuff all day, but realizing there are so many tricks here I'm rethinking even more now.
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Old 09-02-2019, 10:50 AM   #4459
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Originally Posted by poetnprophet View Post
NEAT!!
Thanks very much! Been rethinking my stuff all day, but realizing there are so many tricks here I'm rethinking even more now.
Cool CSI is a pretty deep pool.

I try to make the workflow as intuitive (to me) as possible, so things work as I expect them to. Needs less thought that way

Last edited by MixMonkey; 09-02-2019 at 11:23 AM.
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Old 09-02-2019, 11:19 AM   #4460
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Dear Geoff, just got up to date...for the most part. Thanks for freeing up those buttons for mapping sends, fx, etc. Seriously, that is so very helpful, appreciate everything (and everyone) here.

dave
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Old 09-02-2019, 11:45 AM   #4461
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Originally Posted by poetnprophet View Post
I'm hoping to use this technique on a few things, but I can't get the parameters to "shift". I can get the display, but that's it. Using the numbers from the C4 config and manually adding to the zon file. Is there another trick to this now?
Here is the zone code for one column (A1,B1 & C1) of FabFilter's Q3.

Quote:
Zone "VST: FabFilter Pro-Q 3 (FabFilter)" "Fab-Q3"
SelectedTrackNavigator


DisplayUpperA1 FXParamNameDisplay 2 "Freq 1"
DisplayLowerA1 FXParamValueDisplay 2
RotaryA1 FXParam 2
Toggle+RotaryPushA1 FXParam 1

Shift+DisplayUpperA1 FXParamNameDisplay 4 "DynRan"
Shift+DisplayLowerA1 FXParamValueDisplay 4
Shift+RotaryA1 FXParam 4
Shift+Toggle+RotaryPushA1 FXParam 5

Option+DisplayUpperA1 FXParamNameDisplay 10 "Stereo"
Option+DisplayLowerA1 FXParamValueDisplay 10
Option+RotaryA1 FXParam 10
Option+Toggle+RotaryPushA1 NoAction

Control+DisplayUpperA1 FXParamNameDisplay "Bypass"
Control+DisplayLowerA1 NoAction
Control+RotaryA1 NoAction
Control+Toggle+RotaryPushA1 NoAction




DisplayUpperB1 FXParamNameDisplay 3 "Gain"
DisplayLowerB1 FXParamValueDisplay 3
RotaryB1 FXParam 3
Toggle+RotaryPushB1 FXParam 0

Shift+DisplayUpperB1 FXParamNameDisplay 6 "Thresh"
Shift+DisplayLowerB1 FXParamValueDisplay 6
Shift+RotaryB1 FXParam 6
Shift+Toggle+RotaryPushB1 NoAction

Option+DisplayUpperB1 FXParamNameDisplay 11 "Speaker"
Option+DisplayLowerB1 FXParamValueDisplay 11
Option+RotaryB1 FXParam 11
Option+Toggle+RotaryPushB1 NoAction

Control+DisplayUpperB1 FXParamNameDisplay "Solo"
Control+DisplayLowerB1 NoAction
Control+RotaryB1 NoAction
Control+Toggle+RotaryPushB1 FXParam 12


DisplayUpperC1 FXParamNameDisplay 7 " Q "
DisplayLowerC1 FXParamValueDisplay 7
RotaryC1 FXParam 7
Toggle+RotaryPushC1 NoAction

Shift+DisplayUpperC1 FXParamNameDisplay 8 "Shape"
Shift+DisplayLowerC1 FXParamValueDisplay 8
Shift+RotaryC1 FXParam 8
Shift+Toggle+RotaryPushC1 NoAction

Option+DisplayUpperC1 FXParamNameDisplay 9 "Slope"
Option+DisplayLowerC1 FXParamValueDisplay 9
Option+RotaryC1 FXParam 9
Option+Toggle+RotaryPushC1 NoAction

Control+DisplayUpperC1 NoAction
Control+DisplayLowerC1 NoAction
Control+RotaryC1 NoAction
Control+Toggle+RotaryPushC1 NoAction
You also need the modifiers defined in your home zone (as I for got last night)
Quote:
Shift Shift
Option Option
Control Control
Alt Alt
And make sure they are defined properly in your surface .mst or .ost

ALSO Shift and shift are NOT the same, things can get very crazy with that one. lol


I now have C4 and C4emu (OSC on Tablet) up and running with mod keys and display changing.
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Old 09-02-2019, 11:50 AM   #4462
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And make sure they are defined properly in your surface .mst or .ost
Definitely check this, as the C4 .mst had errors.

These are the correct definitions:
Code:
Widget Shift
	PressRelease 90 0d 7f 90 0d 00
WidgetEnd

Widget Option
	PressRelease 90 0e 7f 90 0e 00
WidgetEnd

Widget Control
	PressRelease 90 0f 7f 90 0f 00
WidgetEnd

Widget Alt
	PressRelease 90 10 7f 90 10 00
WidgetEnd
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Old 09-02-2019, 12:03 PM   #4463
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Quote:
Originally Posted by MixMonkey View Post
Definitely check this, as the C4 .mst had errors.

These are the correct definitions:
Code:
Widget Shift
	PressRelease 90 0d 7f 90 0d 00
WidgetEnd

Widget Option
	PressRelease 90 0e 7f 90 0e 00
WidgetEnd

Widget Control
	PressRelease 90 0f 7f 90 0f 00
WidgetEnd

Widget Alt
	PressRelease 90 10 7f 90 10 00
WidgetEnd
Geoff was suppose to correct those in the download, I guess, with every other plate he is spinning, that one got away.
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Old 09-02-2019, 12:11 PM   #4464
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Yes all of that is working. Here's what I have for example below. The Names will display but params don't and the control does nothing. Shift works well on the C4 or the ProX:

DisplayUpperC8 FXParamNameDisplay 6 "GAIN-"
DisplayLowerC8 FXParamValueDisplay 6
RotaryC8 FXParam 6
/ Toggle+RotaryPushC8 FXParam

Shift+DisplayUpperC8 FXParamNameDisplay 7 "MIX-"
Shift+DisplayLowerC8 FXParamValueDisplay 7
Shift+RotaryC8 FXParam 7
/ Shift+Toggle+RotaryPushC8 FXParam
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Old 09-02-2019, 12:23 PM   #4465
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Originally Posted by Geoff Waddington View Post
Thanks for your effort !!

Mind if I include these in the build ?
By all means - if they can help anyone else, I'm more than happy!
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Old 09-03-2019, 04:07 AM   #4466
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By all means - if they can help anyone else, I'm more than happy!
Thanks, will do !
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Old 09-03-2019, 04:13 AM   #4467
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New EXPERIMENTAL build is up.

There is a new Action:

Code:
someButton ToggleLearnMode
Map it to a button, and press it.

You should see a Window.

Whatever way you have yourself set up -- get an FX window up and selected.

Move a Control on the Surface.

Let me know what you see in the Window.

Can you still interact normally with Reaper (Window is not modal) ?

Need to check as many OS versions as possible.

Thanks.
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Old 09-03-2019, 10:06 AM   #4468
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Whoa dude! Whoa!

Ok, when I open and toggle, it shows a big screen with lots of stuff. When I move something, it shows up in a list selected. That's as far as I got...

Ahem, for the record I do recall mentioning something like this and it being nay'd. Honestly, this was exactly what I was envisioning, so thank you. I don't know what it does but I have an idea and it's awesome. Please continue!

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Old 09-03-2019, 10:10 AM   #4469
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Also, the last 2 builds I didn't get anything in the ZoneRawFXfiles for the configurator I have. Maybe that's moot now with this new UI? I'm having to use the one from 8/29 to get the rawFXfile.
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Old 09-03-2019, 10:32 AM   #4470
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Quote:
Originally Posted by poetnprophet View Post
Whoa dude! Whoa!

Ok, when I open and toggle, it shows a big screen with lots of stuff. When I move something, it shows up in a list selected. That's as far as I got...

Ahem, for the record I do recall mentioning something like this and it being nay'd. Honestly, this was exactly what I was envisioning, so thank you. I don't know what it does but I have an idea and it's awesome. Please continue!


This is definitely what everyone will want
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Old 09-03-2019, 10:39 AM   #4471
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Quote:
Originally Posted by poetnprophet View Post
Whoa dude! Whoa!

Ok, when I open and toggle, it shows a big screen with lots of stuff. When I move something, it shows up in a list selected. That's as far as I got...

Ahem, for the record I do recall mentioning something like this and it being nay'd. Honestly, this was exactly what I was envisioning, so thank you. I don't know what it does but I have an idea and it's awesome. Please continue!
Yes, you and others have brought it up -- timing wasn't there yet.

Didn't want to commit to something undeliverable.

OSC turned out to be easier - thus far anyway -- than anticipated.

Most importantly, can you still use Reaper normally, do all controls, mouse clicks, etc., still work as usual ?

In other words does having the Learn Window show affect interaction with Reaper in any way ?
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Old 09-03-2019, 10:43 AM   #4472
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Also, the last 2 builds I didn't get anything in the ZoneRawFXfiles for the configurator I have. Maybe that's moot now with this new UI? I'm having to use the one from 8/29 to get the rawFXfile.
Hmmm...

Just tested with the latest and it worked fine here -- well, after I made sure to remember to Check monitor FX params

You should see ReaConsole output the names and step sizes (good for OSC).

You should also see a file in CSI/Zones/ZoneRawFXFiles.

Let me know if this works.
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Old 09-03-2019, 10:43 AM   #4473
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This is definitely what everyone will want
Yeah, if it can be coded well enough, UI-wise
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Old 09-03-2019, 10:47 AM   #4474
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Originally Posted by Geoff Waddington View Post
Yeah, if it can be coded well enough, UI-wise
It looks pretty good at the moment

Will we be able to use it to create FX Zone files 'offline' ie away from the surfaces, on a laptop, say?
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Old 09-03-2019, 10:56 AM   #4475
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It looks pretty good at the moment

Will we be able to use it to create FX Zone files 'offline' ie away from the surfaces, on a laptop, say?
That's my thoughts on the OSC C4emu, It's allowing me to check FX.zon files at home away from the surfaces.

So far it's working well,

Looking forward to trying out learn.
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Old 09-03-2019, 11:03 AM   #4476
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Yes, you and others have brought it up -- timing wasn't there yet.

Didn't want to commit to something undeliverable.

OSC turned out to be easier - thus far anyway -- than anticipated.

Most importantly, can you still use Reaper normally, do all controls, mouse clicks, etc., still work as usual ?

In other words does having the Learn Window show affect interaction with Reaper in any way ?
ha...indeed, was just giving you a hard time. It's really really more than anyone could have imagined.

Anywho, no can't do anything in Reaper. Not the plugin, not any single thing. However, I can use the surface for actions, everything works only on the surface though
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Old 09-03-2019, 11:12 AM   #4477
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Anywho, no can't do anything in Reaper. Not the plugin, not any single thing. However, I can use the surface for actions, everything works only on the surface though
Rats, so it's not modal on OS X but is on Win, grrr....
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Old 09-03-2019, 11:15 AM   #4478
Geoff Waddington
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That's my thoughts on the OSC C4emu, It's allowing me to check FX.zon files at home away from the surfaces.

So far it's working well,

Looking forward to trying out learn.
This is a great way to test away from the surface.

When you are happy with your C4emu.touchosc, can you send it, I'll include it
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Old 09-03-2019, 12:18 PM   #4479
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Hmmm...

Just tested with the latest and it worked fine here -- well, after I made sure to remember to Check monitor FX params

You should see ReaConsole output the names and step sizes (good for OSC).

You should also see a file in CSI/Zones/ZoneRawFXFiles.

Let me know if this works.
Yup! Thank you!
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Old 09-03-2019, 03:17 PM   #4480
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New build is up.

WARNING BREAKING BUILD

Taking this opportunity to finally fix some terrible nomenclature -- see example files for pattern

Basically the new ones are:
Code:
FocusedFXNavigator

ToggleMapSelectedTrackSends 
ToggleMapSelectedTrackFX 
ToggleMapSelectedTrackFXMenu 
ToggleMapFocusedFX 
MapSelectedTrackSendsToWidgets 
MapSelectedTrackFXToWidgets 
MapSelectedTrackFXToMenu 
MapFocusedFXToWidgets
Also, a bit further down the learning road, you should see some more things come to life in the learning Window as you move controls...
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