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05-28-2020, 11:38 PM
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#1
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Script: Render time selection to new track
Quick render of all or selected tracks to stem track using the time selection as boundaries
( SWS REAPER Extension required http://www.sws-extension.org/)
Key features:
- Habitual way if you used FL earlier
- Automatically prevents multiple rendering of selected tracks
Changelog:
v 1.1 (08.06.2020)
[bugfix] Now script excludes childrens of selected folder tracks (earlier it was the other way around)
[feature] Now script renders all tracks if there are no selected
v 1.2 (11.06.2020)
[bugfix] Fixed partial script execution without time selection
This script available for install and update from Reapack
Last edited by DSG; 06-11-2020 at 02:54 AM.
Reason: new version
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05-29-2020, 01:05 AM
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#2
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Human being with feelings
Join Date: Sep 2019
Posts: 1,114
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Could you clarify what it exactly does?
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05-29-2020, 01:26 AM
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#3
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,719
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Nicely done DSG!!
Quote:
Originally Posted by Buy One
Could you clarify what it exactly does?
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It exports the selected track to a stereo file using the Time Selection as boundaries.
I hope this helps.
Cheers,
Andrew K
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
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05-29-2020, 01:37 AM
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#4
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Quote:
Originally Posted by Thonex
Nicely done DSG!!
It exports the selected track to a stereo file using the Time Selection as boundaries.
I hope this helps.
Cheers,
Andrew K
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Thank you!
Updated.
Last edited by DSG; 05-29-2020 at 02:21 AM.
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05-29-2020, 02:09 AM
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#5
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Human being with feelings
Join Date: Sep 2019
Posts: 1,114
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Quote:
Originally Posted by Thonex
Nicely done DSG!!
It exports the selected track to a stereo file using the Time Selection as boundaries.
I hope this helps.
Cheers,
Andrew K
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Thank you.
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05-29-2020, 03:12 AM
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#6
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Human being with feelings
Join Date: Feb 2008
Location: 6950 DK
Posts: 659
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I can see you have posted the file but will it be in the Reapack also.?
__________________
REAPING HAVOC SINCE 2008
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05-30-2020, 02:32 AM
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#7
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Quote:
Originally Posted by uksnowy
I can see you have posted the file but will it be in the Reapack also.?
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Done
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06-08-2020, 04:11 AM
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#8
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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new version available
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06-08-2020, 06:29 AM
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#9
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Human being with feelings
Join Date: Sep 2019
Posts: 1,114
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Much appreciated
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08-19-2020, 09:00 AM
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#10
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Great script. Use it all the time!
Is there a way to provide a tail when rendering (to catch reverb tails etc) Or does that defeat the point?
I've tried adjusting the rendering settings in prefs but I'm assuming the script bypasses those....
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08-23-2020, 07:40 AM
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#11
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Glad you like it. I don't know a way to render tails ;(
I do it like this:
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08-23-2020, 07:43 AM
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#12
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,762
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Quote:
Originally Posted by DSG
Glad you like it. I don't know a way to render tails ;(
I do it like this:
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What is happening here? How are you rendering tails?
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08-23-2020, 07:56 AM
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#13
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Quote:
Originally Posted by Coachz
What is happening here? How are you rendering tails?
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Split your item, mute temporarily his right part, make time selection with space for tail and run the script.
Last edited by DSG; 08-24-2020 at 03:04 AM.
Reason: grammar
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08-23-2020, 08:03 AM
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#14
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Human being with feelings
Join Date: Oct 2010
Location: Charleston, SC
Posts: 12,762
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Brilliant script. Way to go.
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08-23-2020, 12:18 PM
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#15
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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I already did this, the same thing in my opinion There is also a version with options (see my signature - the "Mixdown selection" script) But I made a script that renders the selected items, like in Studio One. Therefore, this is a little different, in little things
Last edited by Yanick; 08-23-2020 at 12:27 PM.
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08-23-2020, 01:47 PM
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#16
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Is there a way to provide a tail when rendering (to catch reverb tails etc) Or does that defeat the point?
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In my mixdown selection script, I made it so that the tail can be manually entered. This cannot be done natively yet. You need to get the transient threshold in real time, in short it is difficult
Last edited by Yanick; 08-23-2020 at 02:00 PM.
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08-23-2020, 09:58 PM
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#17
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Human being with feelings
Join Date: May 2020
Location: Kazakhstan
Posts: 24
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Quote:
Originally Posted by Yanick
I already did this, the same thing in my opinion There is also a version with options (see my signature - the "Mixdown selection" script) But I made a script that renders the selected items, like in Studio One. Therefore, this is a little different, in little things
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Nice scripts. I searched for a long time, but didn't find them when i started to learn Reaper ;( On the other hand, i did exactly what i need
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08-24-2020, 01:29 AM
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#18
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by DSG
Glad you like it. I don't know a way to render tails ;(
I do it like this:
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Cool thanks. I'll just get used to adding a bit of extra time selection :-)
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01-28-2021, 02:49 AM
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#19
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Love this script. Use it every day!
Wondered if there was a way for me to tweak a few things?
Is it possible if the item I am rendering is in a folder, to render to the track below but still within the folder? At the moment it renders to a new track outside the folder
Also I wondered if it's possible to change the naming convention?
My idea would be $trackname "-audio.
Happy to tweak the script if you can give me some pointers :-)
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01-28-2021, 06:15 AM
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#20
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Love this script. Use it every day!
Wondered if there was a way for me to tweak a few things?
Is it possible if the item I am rendering is in a folder, to render to the track below but still within the folder? At the moment it renders to a new track outside the folder
Also I wondered if it's possible to change the naming convention?
My idea would be $trackname "-audio.
Happy to tweak the script if you can give me some pointers :-)
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My scripts had a similar question, it seems? The fact is that the track is natively created over the old track, and it is very undesirable to change this (that is, you need to add an extra "crutch" code)
But as for the name, it's easy. I currently support only one Mixdown selection script, so I can drop a link in a personal message.
Last edited by Yanick; 01-28-2021 at 06:21 AM.
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01-28-2021, 06:19 AM
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#21
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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In addition, you cannot make a track within a folder. Due to the fact that if there are already FX on the track folder, they are applied twice (first after rendering, then the signal of the new track will be sent to the track folder in real time)
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01-28-2021, 06:26 AM
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#22
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by Yanick
In addition, you cannot make a track within a folder. Due to the fact that if there are already FX on the track folder, they are applied twice (first after rendering, then the signal of the new track will be sent to the track folder in real time)
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True, it depends on the initial method of the script, which sums several signals into one track. Can be done through sends (which is ignoring routing), or through the global track folder I have two of these methods
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01-28-2021, 06:57 AM
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#23
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Thanks Yanick. :-)
The DSG script doesn't render through folder FX so there'd be no problems there :-)
One of my most common uses is just to render a VSTi into audio but keep it within the same folder .
It's just a PITA to keep going to find the track and then moving it back within the folder :-)
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01-28-2021, 01:15 PM
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#24
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Human being with feelings
Join Date: Aug 2011
Posts: 508
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Oh so this script doesn't apply the fx on the folder track? Then this works better for my workflow than Yanick's.
I think it must be relatively easy to move the rendered track to the folder of the selected tracks. I might give this a stab if I have a bit of time next week
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01-29-2021, 12:23 AM
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#25
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by reapero
Oh so this script doesn't apply the fx on the folder track? Then this works better for my workflow than Yanick's.
I think it must be relatively easy to move the rendered track to the folder of the selected tracks. I might give this a stab if I have a bit of time next week
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I still have another script from the repository (Yaunick_Render selected tracks to stereo track obeying time selection (ignore routing)), it seems similar to DSG...
Last edited by Yanick; 01-29-2021 at 12:49 AM.
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01-29-2021, 01:57 AM
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#26
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by reapero
Oh so this script doesn't apply the fx on the folder track? Then this works better for my workflow than Yanick's.
I think it must be relatively easy to move the rendered track to the folder of the selected tracks. I might give this a stab if I have a bit of time next week
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That would be great if you can.
I haven't had time yet to learn much scripting so if you happen to get a chance to explain what you did that would be awesome :-)
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01-29-2021, 02:07 AM
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#27
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by Yanick
I still have another script from the repository (Yaunick_Render selected tracks to stereo track obeying time selection (ignore routing)), it seems similar to DSG...
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hi. Yes - apart from putting the new track above to old one, that seems very similar. 😀
It does however put the track inside an existing folder which is really useful. :-)
I see the section where you can name it (currently "stem")
Is there a way to get it to grab the tracks name or item name and then append something to it?
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01-29-2021, 02:36 AM
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#28
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Is there a way to get it to grab the tracks name or item name and then append something to it?
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Yes, I'll do it a little later
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01-29-2021, 02:44 AM
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#29
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
It does however put the track inside an existing folder which is really useful. :-)
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Otherwise, it will not be correct here ... That is, if the render does not apply FX from the track folder, then the track cannot be outside the folder. This is the difference between my Mixdown selection script and Render tracks (ignore routing) script
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01-29-2021, 03:18 AM
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#30
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by Yanick
Yes, I'll do it a little later
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Wow great thanks!
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01-29-2021, 10:44 AM
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#31
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Wow great thanks!
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I did this You can download from the repository
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01-29-2021, 12:16 PM
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#32
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by Yanick
I did this You can download from the repository
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Great! I'll check it out :-)
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01-30-2021, 05:07 AM
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#33
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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It works really well. Thanks :-) Tried to work out what you've done from looking at the old and new script but can't quite get it! :-)
Have just sent a small donation for your time.
Is it possible to name the new rendered media item with the name of the previous one?
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01-30-2021, 06:07 AM
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#34
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
It works really well. Thanks :-) Tried to work out what you've done from looking at the old and new script but can't quite get it! :-)
Have just sent a small donation for your time.
Is it possible to name the new rendered media item with the name of the previous one?
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Thanks! Yes, I'll do it a little later
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01-30-2021, 06:38 AM
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#35
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by Yanick
Thanks! Yes, I'll do it a little later
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That's very kind! Thank you :-)
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02-03-2021, 10:31 AM
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#36
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Hi Yanick. Did you get a chance to make the tweak?
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02-04-2021, 08:40 AM
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#37
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Hi Yanick. Did you get a chance to make the tweak?
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Hi mozart999uk! Yes, I did, if I understood correctly how
Last edited by Yanick; 02-04-2021 at 10:14 AM.
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02-05-2021, 01:46 AM
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#38
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Thanks Yanick. Unless I'm doing something wrong...
It still seems to be naming the new item "-stem".
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02-05-2021, 03:26 AM
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#39
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Thanks Yanick. Unless I'm doing something wrong...
It still seems to be naming the new item "-stem".
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Where in the parameters "stem", put just "" (or ''), then it will not write anything
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02-05-2021, 03:28 AM
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#40
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 610
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Quote:
Originally Posted by mozart999uk
Thanks Yanick. Unless I'm doing something wrong...
It still seems to be naming the new item "-stem".
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Or should the item be named as a track? So Far I did not understand the task
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