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04-17-2018, 03:46 AM
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#1121
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Banned
Join Date: Feb 2014
Location: Moscow, Russia
Posts: 554
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04-21-2018, 09:25 AM
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#1122
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Hi Geoff,
Are you close to a new build for us to break play with.
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04-21-2018, 10:33 AM
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#1123
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Freex
Hi Geoff,
Are you close to a new build for us to break play with.
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Probably a week or two away.
The internals have been completely redesigned, control granularity has been increased to a per Widget level as opposed to a Real Surface level.
In practical terms this means we can now treat any arbitrary set of Widgets as a Cluster, Channel, Matrix, etc. -- extreme flexibility.
Right now I'm doing performance tuning to get it back to snappy.
So, a week optimistically, probably more like 2.
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04-21-2018, 12:45 PM
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#1124
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by Geoff Waddington
Probably a week or two away.
The internals have been completely redesigned, control granularity has been increased to a per Widget level as opposed to a Real Surface level.
In practical terms this means we can now treat any arbitrary set of Widgets as a Cluster, Channel, Matrix, etc. -- extreme flexibility.
Right now I'm doing performance tuning to get it back to snappy.
So, a week optimistically, probably more like 2.
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Cool, I thought it might have taken you longer, way to go, you must be clocking up the hours working on it.
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04-22-2018, 03:26 AM
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#1125
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Freex
Cool, I thought it might have taken you longer, way to go, you must be clocking up the hours working on it.
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Yeah, it's pretty grindy, but we're getting there.
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04-23-2018, 09:44 AM
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#1126
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Hey Geoff and all, been watching this with anticipation!
I must admit I kinda got lost the past few pages with what you guys are talking about, I probably just need to download and try.
Where is it at in terms of Faderport 8? Is there any sort of folder mode? That would be amazing, I was never able to get it to work with Klinke's and it would make the faderport 8 incredibly usable for what i do.
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04-23-2018, 12:00 PM
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#1127
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by orbiterred
Hey Geoff and all, been watching this with anticipation!
I must admit I kinda got lost the past few pages with what you guys are talking about, I probably just need to download and try.
Where is it at in terms of Faderport 8? Is there any sort of folder mode? That would be amazing, I was never able to get it to work with Klinke's and it would make the faderport 8 incredibly usable for what i do.
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There was a bit of discussion about the FP8 a few pages back, I think it's actually the latest control surface considered.
For memory the Mackie MCU.rst and MCU.axt files should get you going, I don't think anyone with a FP8 has created an actual map yet. So if you're feeling up for a bit of fun?...
But I think you'll be able to get a feel for the expansive possibilities of Geoff's project if you get your hands a little dirty and give the pre-alpha a try. Don't expect a fully functioning all singing all dancing, bells and whistles, but it does work, and is only going to get better.
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04-23-2018, 12:42 PM
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#1128
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Quote:
Originally Posted by Freex
There was a bit of discussion about the FP8 a few pages back, I think it's actually the latest control surface considered.
For memory the Mackie MCU.rst and MCU.axt files should get you going, I don't think anyone with a FP8 has created an actual map yet. So if you're feeling up for a bit of fun?...
But I think you'll be able to get a feel for the expansive possibilities of Geoff's project if you get your hands a little dirty and give the pre-alpha a try. Don't expect a fully functioning all singing all dancing, bells and whistles, but it does work, and is only going to get better.
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Sounds awesome, I'd love to try and create a map, will see what I can figure out.
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04-24-2018, 04:24 AM
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#1129
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Human being with feelings
Join Date: May 2010
Location: London
Posts: 173
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Will this work with my Behringer X-Touch?
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04-24-2018, 06:37 AM
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#1130
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by Adralicus
Will this work with my Behringer X-Touch?
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I seem to recall someone on here with an X-touch, again most work to a degree with the standard Mackie MCU.rst and axt files, but to get the most you need a custom map for your control surface.
Give it a go with the mcu, first and work from there.
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04-24-2018, 06:49 AM
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#1131
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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Quote:
Originally Posted by Freex
I seem to recall someone on here with an X-touch,
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Yep: X-Touch Compact.
A "big" X-Touch seems to more mimic the Mackie.
Regarding the Compact I'll do some tests as soon as Geoff wants me to or claims a release candidate version.
-Michael
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04-24-2018, 10:50 AM
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#1132
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by mschnell
Yep: X-Touch Compact.
A "big" X-Touch seems to more mimic the Mackie.
Regarding the Compact I'll do some tests as soon as Geoff wants me to or claims a release candidate version.
-Michael
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I get the feeling an RC may be some time away. Considering we don't have an actual alpha yet. lol
Good things come to those that wait...but time waits for no one.
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04-24-2018, 01:04 PM
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#1133
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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It's not impossible that Geoff will want me to test an Alpha. But as I will use the XTouch Compact in native "standard" Midi (non Mackie) mode, that might be a bit more complex and less predictable than tests with the Mackie-Clone Control Surface boxes.
-Michael
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04-24-2018, 04:31 PM
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#1134
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by mschnell
It's not impossible that Geoff will want me to test an Alpha. But as I will use the XTouch Compact in native "standard" Midi (non Mackie) mode, that might be a bit more complex and less predictable than tests with the Mackie-Clone Control Surface boxes.
-Michael
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My guess would be that that's exactly the kind of testing this project warrants, where you can map your surface as it comes default, without changing to Mackie mode.
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04-24-2018, 11:41 PM
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#1135
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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Obviously
-Michael
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04-25-2018, 02:07 PM
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#1136
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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trying out the pre-alpha with an x-touch in MCU mode...
how do I get the jog wheel going? I see the encoder name in the rxt...
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04-25-2018, 02:57 PM
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#1137
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by semiquaver
trying out the pre-alpha with an x-touch in MCU mode...
how do I get the jog wheel going? I see the encoder name in the rxt...
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The jog wheel is not mapped in the .axt file in the pre alpha.
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04-25-2018, 05:57 PM
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#1138
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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can I add a mapping? What is the correct syntax if so?
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04-26-2018, 02:51 AM
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#1139
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by semiquaver
can I add a mapping? What is the correct syntax if so?
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There is currently no action for the jog wheel, but you could map it to something else.
The best way to see how it works is to simultaneously open the .rst file, .axt file, and .fxt file for the MCU and connect the dots, it's not hard, the .rst names the widgets and the .axt and .fxt connect the widgets to Reaper/FX Actions.
To make a map, turn on MIDI In Monitor on the config panel and just start hitting buttons
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04-26-2018, 03:01 AM
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#1140
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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FYI update, new keyword alert:
Invert.
Used like Shift/Control, etc., but for Actions.
Example:
FX Bypass
Checked = operational
Unchecked = bypassed
Console1
Compressor on (lit) = operational
Compressor off (unlit) = bypassed
We need to reverse the switch sense.
.fxt file entry that accomplishes this:
Threshold Thresh
Compressor Invert+Bypass
Ratio Time Const
Simple, and consistent with Shift/Alt, etc.
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05-02-2018, 10:51 AM
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#1141
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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sorry to be dense...
in the rst I have
JogWheel Encoder b0 3c 01 41
in the axt I'll need a reaper action to correspond to JogWheel left (01) and another to JogWheel right (41)
but I don't see an examples in the .axt - is this doable?
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05-02-2018, 04:53 PM
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#1142
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by semiquaver
sorry to be dense...
in the rst I have
JogWheel Encoder b0 3c 01 41
in the axt I'll need a reaper action to correspond to JogWheel left (01) and another to JogWheel right (41)
but I don't see an examples in the .axt - is this doable?
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To get that behaviour, try something like this:
JogWheelLeft ButtonWithLatch b0 3c 00 01
JogWheelRight ButtonWithLatch b0 3c 00 41
and then attach appropriate actions.
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05-03-2018, 04:31 AM
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#1143
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by Geoff Waddington
To get that behaviour, try something like this:
JogWheelLeft ButtonWithLatch b0 3c 00 01
JogWheelRight ButtonWithLatch b0 3c 00 41
and then attach appropriate actions.
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Is the transport working correctly now, to allow for jog wheel action?
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05-03-2018, 04:45 AM
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#1144
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Freex
Is the transport working correctly now, to allow for jog wheel action?
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Not yet...
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05-05-2018, 12:49 PM
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#1145
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Human being with feelings
Join Date: Jul 2014
Posts: 19
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Geoff, would it be possible to incorporate a "Sends on Fader" feature where the sends for one specific track appear on the faders? This would make vocal FX automating extremely fun and easy, for example...
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05-06-2018, 02:54 AM
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#1146
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Human being with feelings
Join Date: Mar 2016
Posts: 1,239
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That's a great idea - would be really useful if it's possible.
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05-06-2018, 03:11 AM
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#1147
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by colin_maybe
Geoff, would it be possible to incorporate a "Sends on Fader" feature where the sends for one specific track appear on the faders? This would make vocal FX automating extremely fun and easy, for example...
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Yeah, that's definitely planned.
if you want to crawl back in this thread (yucch) you will find a discussion of exactly this topic somewhere way back there
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05-07-2018, 06:47 PM
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#1148
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Human being with feelings
Join Date: Jul 2014
Posts: 19
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Quote:
Originally Posted by Geoff Waddington
Yeah, that's definitely planned.
if you want to crawl back in this thread (yucch) you will find a discussion of exactly this topic somewhere way back there
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D'oh! Thanks! That's exciting -- and this noob needs to do a better job searching.
Thanks so much for your work. Can't wait to get my X-Touch integrated w/ my favorite DAW!
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05-08-2018, 01:43 AM
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#1149
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by colin_maybe
D'oh! Thanks! That's exciting -- and this noob needs to do a better job searching.
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Nahhh, this thread goes on forever, peeps shouldn't have to dig that hard, unless of course, they're super interested
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05-10-2018, 09:10 AM
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#1150
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Human being with feelings
Join Date: Apr 2017
Posts: 139
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Hey Geoff et all!
Finally got a little chance to play around with this on my FP8.
Was able to install and get the FP8 seeing faders no problem. But as soon as i go back to preferences and try and touch anything (wanted to enable midi monitoring) the whole thing goes dead and i need to restart it and reaper...
I am in MCU mode at the moment.
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05-10-2018, 11:24 AM
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#1151
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Human being with feelings
Join Date: Jul 2011
Location: Northern Ireland
Posts: 903
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Quote:
Originally Posted by orbiterred
Hey Geoff et all!
Finally got a little chance to play around with this on my FP8.
Was able to install and get the FP8 seeing faders no problem. But as soon as i go back to preferences and try and touch anything (wanted to enable midi monitoring) the whole thing goes dead and i need to restart it and reaper...
I am in MCU mode at the moment.
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That happens for everyone at the moment, it's the current pre-alpha version, not anything you are doing. lol
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05-10-2018, 11:32 AM
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#1152
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Human being with feelings
Join Date: Mar 2018
Location: Norfolk, UK
Posts: 350
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Also be careful with midi monitoring, while handy for setting up your configs, running that as you work will cause issues too.
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05-11-2018, 12:26 PM
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#1153
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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FYI Update:
Still not quite getting the performance we want.
Redesign continues...
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05-17-2018, 02:55 PM
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#1154
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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FYI update:
Redesign complete !!
Now to go back and swat all the tiny bugs the redesign has caused
Stay tuned...
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05-17-2018, 09:46 PM
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#1155
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,690
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Sounds GREAT !!!!
(Keeping on recommending this thread to the many that ask about using their "whatever" surface with Reaper.)
-Michael
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05-18-2018, 05:03 AM
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#1156
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Human being with feelings
Join Date: Mar 2018
Location: Norfolk, UK
Posts: 350
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Any additions in the redesign, Geoff?
Or have you been purely refactoring code?
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05-18-2018, 05:25 AM
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#1157
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Skijumptoes
Any additions in the redesign, Geoff?
Or have you been purely refactoring code?
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Completely new architecture, requiring the huge refactoring.
This will facilitate future feature additions.
As far as the next released build, very minor changes, but will require new .rst, .axt, and .fxt files.
Hopefully within a week there will be a release.
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05-21-2018, 12:42 AM
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#1158
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Human being with feelings
Join Date: Oct 2008
Posts: 281
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05-21-2018, 02:42 AM
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#1159
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by studer58
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Yup, just installed it, easy to configure, seems to work fine at first glance.
[Edit] Also got it working with CSI.
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Last edited by Geoff Waddington; 05-21-2018 at 03:38 AM.
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05-21-2018, 03:52 AM
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#1160
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Human being with feelings
Join Date: Oct 2008
Posts: 281
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Quote:
Originally Posted by Geoff Waddington
Yup, just installed it, easy to configure, seems to work fine at first glance.
[Edit] Also got it working with CSI.
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Good to know, thanks Geoff. Only Achilles Heel seems to be lack of effects control for plugins
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