06-15-2020, 04:15 AM | #1 |
Human being with feelings
Join Date: Feb 2006
Location: France
Posts: 914
|
Working with spatial sound objects
Hello,
Here is a little video which shows some examples of the absolutely unique ability of Reaper to work with objects for spatial / multichannel sound. It is quite different from the "objects oriented mixing" techniques and formats since you will need to do a multichannel rendering at the end, but for production it allows to get rid of concerns or technical limitations, and you can concentrate on creation... https://www.youtube.com/watch?v=0TD4MpcjUoY |
06-18-2020, 12:25 PM | #2 |
Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
|
Cool
I'll take a look at it over the weekend thanks!
__________________
subproject FRs click here note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music. |
12-01-2020, 05:51 AM | #3 |
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
|
Item-based workflows rock my world and of course Reaper free item positioning is awesome.
Did you tried to touch corners of the items and create nice crossfades too? |
12-02-2020, 01:20 AM | #4 |
Human being with feelings
Join Date: Feb 2006
Location: France
Posts: 914
|
Yes of course, and it is wonderful ;-)
Everything is possible in free items mode, and with multichannel items which have their own multichannel plugins and automations it's unparalleled flexibility ! |
02-07-2021, 11:08 AM | #5 |
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
|
Awesome!
|
Thread Tools | |
Display Modes | |
|
|