Old 05-11-2022, 10:13 AM   #1
tonalstates
Human being with feelings
 
tonalstates's Avatar
 
Join Date: Jun 2020
Posts: 656
Default v6.57+dev0511 - May 11 2022

v6.57+dev0511 - May 11 2022
  • * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
  • * Includes feature branch: improved render loudness charts
  • * Includes feature branch: render individual tracks via master track using render matrix
  • * Includes feature branch: media item fixed lanes
  • * Includes feature branch: internal pin management overhaul for future extension
  • * Includes feature branch: media explorer user-defined tags
  • + Color theme: apply mute/inactive/locked theme overlay to outer margins of media items that define outer margins
  • + LV2: support compatibility setting to ignore state-change notifications [t=266424]
  • + Media explorer: fix My Computer view when localized [t=266458]
  • + VST: support scanning Windows .vst3 bundles that have the system filesystem attribute set [p=2556345]
  • + Video: fix rendering video with certain colorspace/size combinations when using Windows Media Foundation [t=266503]
  • # FX: update preference text for silence optimizations
  • # Fixed item lanes: un-hide fixed lane theme elements [p=2556374]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
tonalstates is online now   Reply With Quote
Old 05-11-2022, 11:22 AM   #2
Phazma
Human being with feelings
 
Join Date: Jun 2019
Posts: 2,872
Default

Quote:
Originally Posted by tonalstates View Post
[b][*]+ Color theme: apply mute/inactive/locked theme overlay to outer margins of media items that define outer margins
Tbh I liked it more how it was before :/
Phazma is offline   Reply With Quote
Old 05-11-2022, 12:30 PM   #3
AZpercussion
Human being with feelings
 
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
Default + Color theme: apply mute/inactive/locked theme overlay to outer margins of media ite

Thanks for that!
I just tried 6.57 And noticed that in 4th theme the light lines appeared.
So, for now items looks right in this +dev. But there are still light stripes between tracks. Should say it's rather annoying for eyes.

I already use different gray to separate tracks.


Last edited by AZpercussion; 05-11-2022 at 12:36 PM.
AZpercussion is offline   Reply With Quote
Old 05-11-2022, 01:24 PM   #4
matt_t
Human being with feelings
 
Join Date: Nov 2012
Location: West Midlands, UK
Posts: 379
Default

Quote:
Originally Posted by Phazma View Post
Tbh I liked it more how it was before :/
I like the way it is now (and was "before before"). If I have a muted track I don't want to see all the splits in items, and so on. I just want it blacked out.

Flip a coin for it?
matt_t is offline   Reply With Quote
Old 05-11-2022, 02:51 PM   #5
Lannister
Human being with feelings
 
Lannister's Avatar
 
Join Date: Jan 2014
Location: Norway
Posts: 140
Default

Quote:
+ VST:support scanning Windows .vst3 bundles that have the system filesystem attribute set
OK so I had resolved this by setting "attrib -s" to the "SINE Player.vst3" folder, as per the previous pre thread. Tested this fix by re-appling "attrib +s" to the folder and REAPER didn't pick it up.

Setting setting "attrib -s" still works though.
Lannister is offline   Reply With Quote
Old 05-11-2022, 03:51 PM   #6
PitchSlap
Human being with feelings
 
PitchSlap's Avatar
 
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
Default

Quote:
Originally Posted by tonalstates View Post
v6.57+dev0511 - May 11 2022
*Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
Can we get any specifics on the circumstances where this is expected to work?
It's a very promising idea and plugins which include this feature have massive performance improvements, but Reaper's implementation seems to make zero difference for me.

Studio One's Plugin Nap is kinda what's hoped for here.

Intelligent Plugin Sleep On Silence (CPU Saver)
https://forum.cockos.com/showthread.php?p=2548135
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
PitchSlap is offline   Reply With Quote
Old 05-11-2022, 07:28 PM   #7
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by PitchSlap View Post
Can we get any specifics on the circumstances where this is expected to work?
It's a very promising idea and plugins which include this feature have massive performance improvements, but Reaper's implementation seems to make zero difference for me.

Studio One's Plugin Nap is kinda what's hoped for here.

Intelligent Plugin Sleep On Silence (CPU Saver)
https://forum.cockos.com/showthread.php?p=2548135
When the option is enabled in preferences/audio (it is off by default), plug-ins that report to REAPER a tail size (meaning that silent in = silent out after that length), should be effectively bypassed on silence, but only if FX before them in the chain support this (if a plug-in earlier in the chain does not, we'd have to check its output for signal, which is something we might do at some point anyway).

For example, put two audio items on a track with a long time between them, put a ReaVerb with a long impulse on there, you'll see that after the reverb tail of the first item ends, ReaVerb stops processing, then resumes when it encounters the next item.
Justin is offline   Reply With Quote
Old 05-12-2022, 06:13 AM   #8
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Quote:
Originally Posted by Justin View Post
When the option is enabled in preferences/audio (it is off by default), plug-ins that report to REAPER a tail size (meaning that silent in = silent out after that length), should be effectively bypassed on silence, but only if FX before them in the chain support this (if a plug-in earlier in the chain does not, we'd have to check its output for signal, which is something we might do at some point anyway).

For example, put two audio items on a track with a long time between them, put a ReaVerb with a long impulse on there, you'll see that after the reverb tail of the first item ends, ReaVerb stops processing, then resumes when it encounters the next item.
Just to be clear (out of curiousity), this is REAPER's 'own way of doing it' and has nothing to do with the VST3 silence flags feature?
(If so, is/will this VST3 feature supported in REAPER also, btw.?)
nofish is offline   Reply With Quote
Old 05-12-2022, 06:21 AM   #9
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by nofish View Post
Just to be clear (out of curiousity), this is REAPER's 'own way of doing it' and has nothing to do with the VST3 silence flags feature?
(If so, is/will this VST3 feature supported in REAPER also, btw.?)
It has less to do with silence flags and more to do with getTailSamples(): https://steinbergmedia.github.io/vst...8a778b815dbbf3

(we do support silent flags though probably not as exhaustively as we should, will look at improving that).
Justin is offline   Reply With Quote
Old 05-12-2022, 06:28 AM   #10
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Thanks for elaborating.
nofish is offline   Reply With Quote
Old 05-12-2022, 07:28 AM   #11
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 15,750
Default

Quote:
Originally Posted by Lannister View Post
OK so I had resolved this by setting "attrib -s" to the "SINE Player.vst3" folder, as per the previous pre thread. Tested this fix by re-appling "attrib +s" to the folder and REAPER didn't pick it up.

Setting setting "attrib -s" still works though.
Hm, the fix seems to work here, and the plugin developer confirms it works for them. Would you mind explaining the exact steps you are taking?
schwa is offline   Reply With Quote
Old 05-12-2022, 03:11 PM   #12
Lannister
Human being with feelings
 
Lannister's Avatar
 
Join Date: Jan 2014
Location: Norway
Posts: 140
Default

Quote:
Originally Posted by schwa View Post
Hm, the fix seems to work here, and the plugin developer confirms it works for them. Would you mind explaining the exact steps you are taking?
Well I've just uninstalled, rebooted and re-installed the plugin. The folder shows as...

attrib "SINE Player.vst3"
S C:\Program Files\Common Files\VST3\SINE Player.vst3

which is system. It now works. So whatever was wrong is now right.

Thanks for the fix!
Lannister is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.