Old 11-26-2019, 12:31 AM   #1
mabian
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Default v6.0rc5 - November 25 2019

v6.0rc5 - November 25 2019
  • + Glue: fix incorrect timing information/transport state reporting/sample accurate automation for take FX [t=222983]
  • + Mouse modifiers: improve execution speed of actions to change default mouse modifiers [t=227578]
  • # MIDI editor: fix maximum CC lane height [p=2206979]
  • # MIDI editor: prevent moving CC event off grid immediately after inserting with certain mouse modifiers [p=2206862]
  • # MIDI editor: prevent selecting previous CC event on mouseup after insert [p=2206864]
  • # Toolbars: apply composite_toolbar_overlay.png to text icons [p=2207086]
  • # Windows: improve HiDPI behavior of docker tabs
    # theme updates
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 11-26-2019, 01:16 AM   #2
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Quote:
Originally Posted by mabian View Post
v6.0rc5 - November 25 2019

[*]+ Mouse modifiers: improve execution speed of actions to change default mouse modifiers ]
YES !!!! Thank you for this, I thought that I'm the only one with this problem.
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Old 11-26-2019, 05:08 AM   #3
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#Improve HiDpi behavior of docker tabs

Is this related to the random window display issues which could render blank areas or disproportions?


EDIT:
I have noticed that on a fresh install of 6.0RC4 and 5,
the transport bar section at the bottom of the screen starts either as a white or black rectangle.
If you toggle View > Fullscreen on and off once, it will fix the blank bar issue.
Seems related to the previously mentionned issue.

Bug report thread just for this, please review it, I made it the more detailed I can:
https://forum.cockos.com/showthread....78#post2207278
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Last edited by D Rocks; 11-26-2019 at 06:42 AM.
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Old 11-26-2019, 07:48 AM   #4
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Embedded ReaEq and ReaComp currently look and behave more like a draft than a release-ready feature.

So I took a chance and redesigned it, both visuals and interactions:



More in this post: https://forum.cockos.com/showthread....01#post2207301

If you'd like to inspect elements deeper, you need a Figma account and a share permission from me.

Last edited by bFooz; 11-26-2019 at 07:56 AM.
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Old 11-26-2019, 07:54 AM   #5
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Embedded fx bugs:

1)
BUG - mousewheel does not work

2)
- ReaEQ, drag with a modifier (alt or shift) and move the mouse past the left or the right edge of the plugin area
BUG - adjustments are not being made
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Old 11-26-2019, 08:19 AM   #6
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bFooz... that looks great...
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...should be fixed for the next build... http://tinyurl.com/cr7o7yl
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Old 11-26-2019, 08:44 AM   #7
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How well this version deal with project using over 4GB memory?
Random crashes never happened in final V5 x64 happened during resaving project.

V6 project navigation and track reorder is way faster. For project over 200 tracks, it's a life-saver. Thank you!

I just saw
https://forum.cockos.com/showthread.php?t=215921
Windows update actual matters now. cool.

Last edited by vicnest; 11-26-2019 at 10:27 AM.
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Old 11-26-2019, 10:14 AM   #8
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Quote:
Originally Posted by bFooz View Post
Embedded ReaEq and ReaComp currently look and behave more like a draft than a release-ready feature.

So I took a chance and redesigned it, both visuals and interactions:



More in this post: https://forum.cockos.com/showthread....01#post2207301

If you'd like to inspect elements deeper, you need a Figma account and a share permission from me.
These look great.

I'd also really love to see a separated section in the mixer for the emebedded plugin UI's, with it's own set of 'handles' at the top and bottom, just like the track controls have. It's much better for workflow to have all those FX UI's lined up nicely so if you've missed a lpf, or overdone one, you can see it straight away... it actually used to be one of the ways I'd quickly identify track position in the mixer when I used Cubase - if there was a clump of track with a certain HPF/LPF shape then I can usually quickly identify what clump that is, more quickly than checking names or colours.

Imagine if we could also put this FX UI section of the mixer either above or below the main FX, and this in turn made it pre or post-fader too - that would be cool.
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Old 11-26-2019, 10:41 AM   #9
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Quote:
Originally Posted by Joe90 View Post
These look great.

I'd also really love to see a separated section in the mixer for the emebedded plugin UI's, with it's own set of 'handles' at the top and bottom, just like the track controls have. It's much better for workflow to have all those FX UI's lined up nicely so if you've missed a lpf, or overdone one, you can see it straight away... it actually used to be one of the ways I'd quickly identify track position in the mixer when I used Cubase - if there was a clump of track with a certain HPF/LPF shape then I can usually quickly identify what clump that is, more quickly than checking names or colours.

Imagine if we could also put this FX UI section of the mixer either above or below the main FX, and this in turn made it pre or post-fader too - that would be cool.
Agree these look great!

And really really agree with Joe on both embedding in the mixer and pre and post fader. Post fader has been one of the most requested features on the forum and would be great to see this in one of the upcoming 6.x cycles.
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Old 11-26-2019, 11:05 AM   #10
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Quote:
Originally Posted by bFooz View Post
Embedded ReaEq and ReaComp currently look and behave more like a draft than a release-ready feature.

So I took a chance and redesigned it, both visuals and interactions:



More in this post: https://forum.cockos.com/showthread....01#post2207301

If you'd like to inspect elements deeper, you need a Figma account and a share permission from me.
I agree with you, I sent a request for that a few days ago.
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Old 11-26-2019, 11:07 AM   #11
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Quote:
Originally Posted by bFooz View Post
Embedded ReaEq and ReaComp currently look and behave more like a draft than a release-ready feature.

So I took a chance and redesigned it, both visuals and interactions:



More in this post: https://forum.cockos.com/showthread....01#post2207301

If you'd like to inspect elements deeper, you need a Figma account and a share permission from me.
Yes, this embedded reacomp design looks much more useful to me. The current design does not give any useful information about the current amount of gain reduction, nor is the handling good. The current design is too fiddly to work with properly.
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Old 11-26-2019, 11:20 AM   #12
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Hi all,
some strange things on VST plugins on my 4K screen (a 15.6 laptop with Win10 set on factor 200% of screen zoom)
As you can see in the two attached pictures in Reaper some plugin UI is truncated and some other one is too small. In Live it seems to be ok.
Any idea?
Thanks and all the best

Here's Reaper (click on the image to see the full screen capture)



Here's Live (click on the image to see the full screen capture)

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Old 11-26-2019, 01:49 PM   #13
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Quote:
Originally Posted by Klangfarben View Post
Agree these look great!

And really really agree with Joe on both embedding in the mixer and pre and post fader. Post fader has been one of the most requested features on the forum and would be great to see this in one of the upcoming 6.x cycles.
Yes!!!! Please!!!

This is especially important if the user wants to limit a channel after the fader. That way no mater what automation is happening, the track won't clip.
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Old 11-26-2019, 01:53 PM   #14
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Quote:
Originally Posted by lalo View Post
Hi all,
some strange things on VST plugins on my 4K screen (a 15.6 laptop with Win10 set on factor 200% of screen zoom)
As you can see in the two attached pictures in Reaper some plugin UI is truncated and some other one is too small. In Live it seems to be ok.
Any idea?
Thanks and all the best

Here's Reaper (click on the image to see the full screen capture)



Here's Live (click on the image to see the full screen capture)

I have noticed this plugin in GUI display glitch as well. Specifically some of my VST3 GUI's get cut off like the images above. The VST2 versions do not. This only happens on specific plugins. True Iron VST3 is one of them.
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Old 11-26-2019, 02:32 PM   #15
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Quote:
Originally Posted by bFooz View Post
Embedded ReaEq and ReaComp currently look and behave more like a draft than a release-ready feature.

So I took a chance and redesigned it, both visuals and interactions:



More in this post: https://forum.cockos.com/showthread....01#post2207301

If you'd like to inspect elements deeper, you need a Figma account and a share permission from me.
amazing!
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Old 11-26-2019, 03:07 PM   #16
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I did a clean portable install and captured anything strange that a new user would see (macOS 10.14 15" retina macbook pro)

Multiple images and gifs here - https://imgur.com/a/MvZiT13
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Old 11-26-2019, 05:15 PM   #17
lalo
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Quote:
Originally Posted by srdmusic View Post
I have noticed this plugin in GUI display glitch as well. Specifically some of my VST3 GUI's get cut off like the images above. The VST2 versions do not. This only happens on specific plugins. True Iron VST3 is one of them.
I have the same problem with VST2
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Old 11-27-2019, 02:16 AM   #18
kris.audioplanet
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I don't see some of my VST 3 plugins. Should I enable something?
Attached Images
File Type: png Screenshot 2019-11-27 at 10.19.42.png (63.7 KB, 199 views)

Last edited by kris.audioplanet; 11-27-2019 at 02:22 AM. Reason: adding image
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Old 11-27-2019, 06:48 AM   #19
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Quote:
Originally Posted by kris.audioplanet View Post
I don't see some of my VST 3 plugins. Should I enable something?
try to do a rescan
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