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02-04-2020, 03:08 PM
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#161
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Thanks for a detailed report!
Maybe you have some kind of MIDI intensive script installed that's parsing MIDI editor data in the background. There aren't any scripts like that in REAPER ReWorked as far as I remember - maybe some type of MIDI inspector or something that you've installed separately. Well, if you find out what it is, let people know ;D
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02-13-2020, 01:49 PM
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#162
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Human being with feelings
Join Date: Sep 2016
Posts: 513
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Cool I am testing this really cool configuration as a starting point thank you works very well
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02-21-2020, 10:38 PM
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#163
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Human being with feelings
Join Date: Feb 2020
Posts: 1
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So I've had Reworked for a couple months or so at this point, and I think it's good for what it is. Admittedly, there are quite a few features I don't use, though I am not exactly an experienced producer. There is one part of Reworked that I have problems with, though: the default toolbars. Again, rather inexperienced, so maybe others don't have quite as much of a problem with it.
The first problem with the toolbars refers to something with the top toolbar: it just doesn't fit on my screen. My laptop has a resolution of 1600x900, and this causes the end of the toolbar, which was clearly designed for 1080p, to be cut off when the window is maximized. If there's a way to fix this other than making it smaller, removing items, or making it a floating toolbar, please let me know.
That does lead into my other issue, one with both the top toolbar and the toolbar above the mixer: there's just too much stuff in them. If you ask me, a quick menu like a toolbar should have the most basic functions that you would most often use (metronome, file settings, undo-redo, etc.) with most of everything else going in a dropdown menu or something. What's going on with the toolbars here is that you have a great mess of buttons with icons that vaguely tell you what they do resulting in an unintuitive area of your workspace with lots of actions that would be better relegated to a dropdown. I mean, most of them might even already be in a dropdown. Vanilla Reaper is just fine, it has just about everything you'd expect to be up in the top left, but Reworked tries to put too much on the platter.
Some other issues, too: since installing Reworked, the FX browser always opens to the full vertical length of my screen, which I don't want, and it's pretty annoying to keep resizing it every time I open a new Reaper session. I also take issue with the fact that SWS seems to be more difficult to access after installing Reworked. Not sure what that's about.
That being said, I generally do enjoy Reworked. It has several features that enhance the Reaper experience like the chord pads and the automatic project folders, but it's far from perfect. I think that, after adding up the pros and cons, it just about matches vanilla Reaper. I'd like to see Reworked improve over some time, and I hope it can be even better.
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02-22-2020, 12:27 PM
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#164
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Well, cut the toolbar buttons you don't use out! It's there just an working example that works well for certain workflow. If any of you has different toolbars you can supply so it can be an additional download.
SWS is completely integrated - all working SWS dialogs are in the menus so basically the only things left from SWS are various custom actions you would assign to shortcuts/menus et...things which are meant for further usage by the user through the action list. I never liked how SWS stuff is separated and me actually working on SWS for years I think I remembered every thing I could put in and that it wasn't broken - you won't find snapshots for example because they are not working always, envelope actions from SWS which I did back in the day also appear broken so I wrote scripts and put it in the menus...actually, now that I think about it, if this doesn't seem as different from vanilla reaper I think I nailed it cause that's the idea
Last edited by Breeder; 02-22-2020 at 12:56 PM.
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02-23-2020, 08:20 AM
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#165
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Regarding dialogs and their size - this is all part of the screensets. If you want to change something, load the screenset, change the dialog and then resave the screenshot.
Also note that it's good to first try resizing, reloading the screenset and then checking if the resize is preserved. If not, that means it is handled by the screenset so it will need resaving. Most dialogs are stored in screesets as far as I noticed, so I'm writing this just in case
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03-29-2020, 12:03 PM
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#166
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Human being with feelings
Join Date: Jun 2016
Posts: 37
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brso articulate UI missing
Hi Breeder,
many thanks for your work. I can already see that it's gonna supercharge my workflow. One of the main reasons I installed was for the integration with brso articulate, which I couldn't get to install or show up for my previous main Reaper installation. Now with reworked, I am able to use the js plugin midi_articulate but the UI that actually displays the keyswitches with colors and icons, does not show up. I'm not even sure how to use brso without this UI and so I dragged in UI elements from my brso files I had lying around to the place where they attempted to install to last time. Still nothing appeared besides the generic Reaper grey and white UI when I launched midi_articulate. Please help! Thanks.
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04-02-2020, 05:43 PM
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#167
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by kaiestro
Hi Breeder,
many thanks for your work. I can already see that it's gonna supercharge my workflow. One of the main reasons I installed was for the integration with brso articulate, which I couldn't get to install or show up for my previous main Reaper installation. Now with reworked, I am able to use the js plugin midi_articulate but the UI that actually displays the keyswitches with colors and icons, does not show up. I'm not even sure how to use brso without this UI and so I dragged in UI elements from my brso files I had lying around to the place where they attempted to install to last time. Still nothing appeared besides the generic Reaper grey and white UI when I launched midi_articulate. Please help! Thanks.
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I feel your pain but I couldn't get used to any keyswitch workaround so I just continued using drum maps and showing hiding note names - seems to work ok for my usage but I know it's not ideal. Maybe someone else can answer on BRSO thread here: https://forum.cockos.com/showthread.php?t=173843
Btw, at one point in pre-release versions Cockos actually started working on articulation manager, maybe it will return in due time. Fingers crossed, but I hope you find the way to create what you're wanting to achieve as soon as possible. Sorry I can't be of much assistance here.
But I hope the rest of the configuration helps you get around REAPER quicker.
Last edited by Breeder; 04-02-2020 at 05:55 PM.
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04-03-2020, 07:21 AM
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#168
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Human being with feelings
Join Date: Jun 2016
Posts: 37
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thx breeder
Yes, Reworked is helping me already. Showing spectral waveforms by default is really nice on the eyes , and the fact that the most useful actions have been assigned shortcuts (some of which I have changed to my liking) has opened my eyes once again to Reaper's raw POWAH.
And finally the default window positions of different elements like notes, actions, media explorer and track manager has been great- I've kept the window positions the same as they integrate right into my existing work style.
I might have to just bite the bullet and learn to format my Eastwest instruments for ReaArticulate if BRSO doesn't work but I'll give what you suggested a try.
I also reached out to Blake Robinson himself about articulate for reaper, will update here if I hear news.
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04-22-2020, 12:08 AM
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#169
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Human being with feelings
Join Date: Jul 2009
Posts: 429
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Quote:
Originally Posted by Breeder
Features at a glance
Built-in sequencer
We all know of the fabulous JS Megababy Sequencer. REAPER ReWorked allows you to quickly record into it by toggling the feature with Alt+R. Sequencer will get loaded automatically as soon as you start recording into a track and will record only when the feature is on. Once done you can either show pattern selector track and Ctrl-drag items from it to arrange your sequencer patterns or record pattern changes and use dedicated action to create single pattern items with images.
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I would love to maybe see some video about this. Not very clear to me
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04-22-2020, 03:16 PM
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#170
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Human being with feelings
Join Date: Sep 2010
Posts: 603
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Wow, haven't tried it yet but seems pretty incredible. Thanks for your hard work in doing this!
Would this be compatible with Orchestra Template for Reaper?
http://otr.storyteller.im/
__________________
John
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04-22-2020, 05:25 PM
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#171
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by barbaroja
I would love to maybe see some video about this. Not very clear to me
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It's a bit convoluted, video would be nice, maybe somebody else can do it - I'm not the guy for these things (recording video) but if anyone would like to record it, I can give more thorough explanation if needed.
I've not been using this feature for a long time so I'm kinda rusty but basically just check buttons in Main toolbar (they are next to freeze buttons) or go to View->Sequencer and check menu entries. Basically, when you enable sequencer auto record option, any armed track with MIDI input will get automatically populated with sequencer (which should also automatically pop up) and while it's on (the option to auto record into sequencer) it will not record into track but into sequencer. And that's pretty much it. After you're done, because loaded sequencer preset has predetermined triggers, you can show/hide track that contains all the sequencer trigger items and just control-drag them (to copy them) to sequencer track.
Here's the licecap:
https://drive.google.com/open?id=1kE...ua4vTAjP_0NkDf
For the rest of the stuff, it's best to refer to sequencer documentation. I've supplied a basic manual for Megababy sequencer and you can find it in Menu->Documentation. The included version of the sequencer is nandy's mod of Megababy sequencer and as far as I know it doesn't have it's own thread - you can find it here: https://stash.reaper.fm/v/20869/seq%20megababy%20nm
Here's a short description on how the sequencer works:
https://reaperblog.net/2014/09/js-ef...ncer-megababy/
Remember, the included Megababy sequencer that comes with REAPER ReWorked is even further modded version so it reacts to various REAPER ReWorked menu entries/toolbar buttons that enable/disable record and enable/disable pattern switching.
One last thing I think I didn't explain is that when you record pattern switches of the patterns you recorded into sequencer, you can use one of the sequencer menu entries to convert it to induvidual sequencer midi items. Bonus, hidden feature, is that if you select existing pattern selector in pattern selector track, it will use that color.
Here's a another licecap:
https://drive.google.com/open?id=1Hd...54D26xhnOxsvL7
Sorry for the rough licecaps, but as I said, I'm kinda rusty and it's 2 AM here and I haven't used megababy in a while. Hopefully it will be helpful.
Quote:
Originally Posted by Serenitynow
Wow, haven't tried it yet but seems pretty incredible. Thanks for your hard work in doing this!
Would this be compatible with Orchestra Template for Reaper?
http://otr.storyteller.im/
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I don't see why not if OTR is supplying only templates - REAPER ReWorked is like a basic REAPER vanilla configured to act as a good starting point so if OTR just gives you the templates, there shouldn't be any problems as far as I can tell. The only problems that could arise is if OTR requires you to mod REAPER somehow, but I haven't used OTR so I can't tell at first glance if that's the case.
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04-27-2020, 12:14 PM
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#172
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Human being with feelings
Join Date: Nov 2018
Posts: 155
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Can't seem to successfully install Reaper ReWorked as portable install
Hi there,
I have been trying to install Reaper Reworked as a portable install (I don't want it to mess up my main installation).
I am installing the portable install on a different internal drive from my C Drive (system drive). I have followed the instructions but I don't know where I am going wrong.
A few things that may help solve:
1. There is no Resource folder in the portable install folder - I dragged the Resource Folder from the zip file. I COPIED the Resource folder to portable install folder (this is the folder which the 'Show REAPER resource path in explorer' opens), but like I mentioned above, it is not replacing an existing folder.
2. I am installing the portable installation on my G Drive. Does it need to also be on the system drive? I doubt it. Isn't that the whole point of a portable install?
3. I enabled the Win Long Paths
4. I let Reaper run so it initiates what it needs and then quit as per Step 2 in the manual.
5. Not surprisingly I get no message box saying that the reworked setup is complete.
I would greatly appreciate any suggestions. I think Reworked looks like just what I have been looking for and I would love to try it out.
Felix
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04-27-2020, 12:38 PM
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#173
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by composerguy78
There is no Resource folder in the portable install folder
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Let's say you installed your portable Reaper into G:\Reaper portable. That is your resource folder. IOW there is no portable install folder named "Resource", the folder where portable Reaper is installed is called the resource folder.
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04-27-2020, 01:26 PM
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#174
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Human being with feelings
Join Date: Nov 2018
Posts: 155
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Quote:
Originally Posted by xpander
Let's say you installed your portable Reaper into G:\Reaper portable. That is your resource folder. IOW there is no portable install folder named "Resource", the folder where portable Reaper is installed is called the resource folder.
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Thank you! So drag the contents of that folder in the reworked folder into that folder on the G drive
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04-27-2020, 01:40 PM
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#175
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Exactly. Drag the contents of the Resource Folder into the folder where your portable Reaper install is.
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04-28-2020, 08:02 AM
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#176
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Human being with feelings
Join Date: Nov 2018
Posts: 155
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Thank you! Success!
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04-29-2020, 08:25 AM
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#177
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Human being with feelings
Join Date: Oct 2017
Location: Copenhagen, Denmark
Posts: 229
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I had an error that made me remove "reworked" immediately
When hitting Shift+ESC to get the actionlist - it complained that there was a LUA script error - something with Nil and locale (and yes, I had asked Reaper to use the Reworked lang-file.
I'm sorry I didn't screencap the error
BTW - I'm on Linux
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04-29-2020, 05:46 PM
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#178
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by acebone
I had an error that made me remove "reworked" immediately
When hitting Shift+ESC to get the actionlist - it complained that there was a LUA script error - something with Nil and locale (and yes, I had asked Reaper to use the Reworked lang-file.
I'm sorry I didn't screencap the error
BTW - I'm on Linux
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Only windows is supported because the built was created on windows - I don't use other OS so I didn't really bother to test, sorry. It probably has to do either with file paths or some dialog thing/name/hierarchy - those things are usually the things that differ from windows/linux/osx
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04-29-2020, 06:28 PM
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#179
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Bug report: the grid settings in the arrange toolbar are not assigned.
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04-30-2020, 01:49 AM
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#180
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Human being with feelings
Join Date: Oct 2017
Location: Copenhagen, Denmark
Posts: 229
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Quote:
Originally Posted by Breeder
Only windows is supported because the built was created on windows - I don't use other OS so I didn't really bother to test, sorry. It probably has to do either with file paths or some dialog thing/name/hierarchy - those things are usually the things that differ from windows/linux/osx
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Yeah - I know, at least it wasn't a bug then
Gotta say I admire your project, coz' I love reaper, but it's UI ergonomics could be vastly approved.
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05-02-2020, 01:34 AM
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#181
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Human being with feelings
Join Date: Aug 2019
Posts: 395
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good job man
simple customization are really going to help real people
the issues are about integrated workflow
I spent 3 years on a similar build w/o midi
its about 3/4s done and sitting on a harddrive
any ideas?
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05-03-2020, 09:34 AM
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#182
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by _Stevie_
Bug report: the grid settings in the arrange toolbar are not assigned.
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Did you update SWS by any chance? Don't do that until the newest beta comes - I have included a custom build of SWS that includes those actions which when I coded them were still officially unreleased. If you already updated, just redownload the package and copy only the SWS .dll into respective folder and it should work.
Quote:
Originally Posted by acebone
Yeah - I know, at least it wasn't a bug then
Gotta say I admire your project, coz' I love reaper, but it's UI ergonomics could be vastly approved.
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I completely agree, there's always room for improvement - for now, I'm pretty ok with the current state. I personally am not a coder, I did this because I simply felt compelled - it was a bit of a pain in the ass to be honest, but I simply wanted to create what I felt was needed.
Quote:
Originally Posted by Beat Machine
simple customization are really going to help real people
the issues are about integrated workflow
I spent 3 years on a similar build w/o midi
its about 3/4s done and sitting on a harddrive
any ideas?
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Maybe you could prepare a simple package the same way I did and share it? It would be great if we could have multiple ready-made configurations. I actually had the same thoughts you now have - this was just sitting on my hardrive and I felt sorry for so much time and effort not being shared and that's why I shared this. I do not claim this is the best, but it was the best for me when I did it and hopefully it can help. I bet your cofiguration too could be of help to others so why not share it if you have the time and the patience to prepare it?
Last edited by Breeder; 05-03-2020 at 09:39 AM.
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05-03-2020, 09:41 AM
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#183
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Ahh damn, that could be. I had the original SWS inside and deleted one of them. I suppose this was the version you complied, my bad!
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05-03-2020, 11:06 AM
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#184
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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07-21-2020, 10:27 PM
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#185
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Premium content package just got an update with over 190 new drum maps. Get it here.
If you've already purchased the content you should be able to redownload the package using the link you have received in the mail. If you cannot do it, please send me private message with the mail you've used to purchase and I'll send you the package!
Last edited by Breeder; 08-31-2020 at 08:40 AM.
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10-17-2020, 11:33 AM
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#186
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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Very good
Thx bro
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10-17-2020, 12:25 PM
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#187
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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last project
How do I start from the last place when I exit and enter
Edit:resolved
Last edited by STT Strantrickt; 10-18-2020 at 04:34 AM.
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10-18-2020, 10:45 AM
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#188
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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Transport Bar
Why doesn't change the location of transport bar
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10-18-2020, 04:43 PM
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#189
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by STT Strantrickt
Why doesn't change the location of transport bar
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Transport is saved with the screensets so you need to resave those with new position of transport to have it work.
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10-19-2020, 01:44 AM
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#190
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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how is it
Quote:
Originally Posted by Breeder
Transport is saved with the screensets so you need to resave those with new position of transport to have it work.
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how is it
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10-19-2020, 02:05 AM
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#191
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by STT Strantrickt
how is it
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I believe REAPER manual has a chapter on screensets dialog where you can find how to handle it. The process should be simple - load screenset, arrange windows, save screenset. You should be able to find screensets dialog under View->Screensets->Screensets...
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10-19-2020, 03:57 AM
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#192
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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Quote:
Originally Posted by Breeder
I believe REAPER manual has a chapter on screensets dialog where you can find how to handle it. The process should be simple - load screenset, arrange windows, save screenset. You should be able to find screensets dialog under View->Screensets->Screensets...
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i couldn't
Last edited by STT Strantrickt; 10-19-2020 at 06:47 AM.
Reason: Resolved
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10-19-2020, 09:11 AM
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#193
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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lyrics
as if the lyrics don't work
edit:resolved
Last edited by STT Strantrickt; 10-19-2020 at 10:00 AM.
Reason: resolved
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10-24-2020, 03:29 AM
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#194
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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sequencer patterns
How to use sequencer patterns?
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10-24-2020, 06:04 AM
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#195
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by STT Strantrickt
How to use sequencer patterns?
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Check this thread, there was some talking about how it works, unfortunately there isn't real manual but if you play with stuff under "view->sequencer" you should get the hand of it.
In short, sequencer patterns are triggered with specific MIDI notes. When you load sequencer through one of sequencer actions (under view->sequencer), you will get midi note names for the triggers and then you can simply show "sequencer pattern track" and use ctrl+mouse drag to copy them to the track with the sequencer and trigger it. Or you can just play the sequences (or write the changes manually in the midi editor) and then use one of the sequencer actions to convert that midi item into midi item with those fancy images etc...just try it a bit.
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10-24-2020, 07:25 AM
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#196
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Human being with feelings
Join Date: Oct 2020
Location: Turkey
Posts: 8
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help
Quote:
Originally Posted by Breeder
Check this thread, there was some talking about how it works, unfortunately there isn't real manual but if you play with stuff under "view->sequencer" you should get the hand of it.
In short, sequencer patterns are triggered with specific MIDI notes. When you load sequencer through one of sequencer actions (under view->sequencer), you will get midi note names for the triggers and then you can simply show "sequencer pattern track" and use ctrl+mouse drag to copy them to the track with the sequencer and trigger it. Or you can just play the sequences (or write the changes manually in the midi editor) and then use one of the sequencer actions to convert that midi item into midi item with those fancy images etc...just try it a bit.
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ı dont understand
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10-24-2020, 02:10 PM
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#197
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by STT Strantrickt
ı dont understand
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Just try loading the sequencer and learn to use it itself, then the actions will start to make sense. It's not unintuitive, you just have to play with it.
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12-25-2020, 07:54 PM
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#198
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Human being with feelings
Join Date: Dec 2020
Location: Miami, FL USA
Posts: 396
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Thank you so much for all the work you've put into this, and other tooling in the Reaper ecosystem.
If I could ask one question -- is there a config setting or advice you could give for freeing up horizontal screen space in the arrangement, with the number of menu items that are present by default?
This is the minimum width for all toolbar icons to display, unless I increase the vertical toolbar height, which seems to "break" the visual flow of the icons (which I assume were very intentionally laid out the way they are)
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12-25-2020, 11:54 PM
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#199
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Ah, the joys of toolbar modifications. The trick is to first lay out what you want to see and then just experiment with the separators (the ones you insert when you edit the toolbar) until you get to where you need it.
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12-26-2020, 11:50 AM
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#200
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Human being with feelings
Join Date: Dec 2020
Location: Miami, FL USA
Posts: 396
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Ah, makes sense. Bit of a dumb question in retrospect.
Thank you, and happy holidays!
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