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Old 03-31-2021, 10:45 AM   #41
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high on shrooms, I was on stage [...]people were cheering like it was some kind of like... thing I was doing. [...] they said I needed to get a ladder [...] and disconnected it as we were playing.
Yeah Yeah Yeah :-), this is how YOU tell the story... :-) I would love to hear the story from someone in the crowd or from your band. :-D They probably would just tell how much you were trippin balls at this gig and disconected the speaker yourself due to selfinduced halucinations. :-D :-D just kiddin... :-9
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Old 03-31-2021, 10:47 AM   #42
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Yeah Yeah Yeah :-), this is how you tell the story... :-) I would love to hear the story from someone in the crowd or your from your band. :-D They probably would just tell how much you were trippin fucking balls at this gig and disconected the speaker yourself due to selfinduced halucination. :-D :-D just kiddin... :-9
hahahahahaa

no, they thought it was some kind of gimmick.

my solo wasn't that great im sure. I was distracted for a million reasons
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Old 03-31-2021, 10:52 AM   #43
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i mean they were probably cheering cause i was done hahahah
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Old 03-31-2021, 10:54 AM   #44
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So um... you still didn't say what version of ReEQ you're using.

Don't overlook that. There was an issue with the AGC feature in a previous version which could cause output spikes.
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Old 03-31-2021, 10:57 AM   #45
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hahahahahaa

I was distracted for a million reasons
Of course... I was just kiddin. This is my nightmare situation you lifed through. Thankfully everything ended well in your case and the crowd even celebrated this mess-up. :-) #pyro-acrobatic-ladder-dance...
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Old 03-31-2021, 11:05 AM   #46
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So um... you still didn't say what version of ReEQ you're using.

Don't overlook that. There was an issue with the AGC feature in a previous version which could cause output spikes.
although it's a good point, I think that the difference in dev builds def means something. I will upgrade reeq now
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Old 03-31-2021, 11:07 AM   #47
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I have the latest version.
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Old 03-31-2021, 11:28 AM   #48
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Actually frequent noise bombs were the main reason (among multiple others) why I switched from Logic to Reaper back then.. meters showed up to +700db when the noise bombs happend.

Had not a single one occur since I am on Reaper and I always hoped the automute would take care of it should it ever happen (Ice9 didn’t catch them when they happend in Logic).

I really hope these noise bombs won’t sneak into Reaper too.. but I am confident that Justin and Schwa will do everything in their power to identify the cause and eliminate it (whereas people report the Logic ones since about a decade ago and Apple never did something to fix them).
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Old 03-31-2021, 11:31 AM   #49
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Actually frequent noise bombs were the main reason (among multiple others) why I switched from Logic to Reaper back then.. meters showed up to +700db when the noise bombs happend.

Had not a single one occur since I am on Reaper and I always hoped the automute would take care of it should it ever happen (Ice9 didn’t catch them when they happend in Logic).

I really hope these noise bombs won’t sneak into Reaper too.. but I am confident that Justin and Schwa will do everything in their power to identify the cause and eliminate it (whereas people report the Logic ones since about a decade ago and Apple never did something to fix them).
I think this is just a reaction somewhere in the JS stuff with this third party plugin.

I doubt it's an issue with the core of reaper.
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Old 03-31-2021, 12:43 PM   #50
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Turns out ReEQ depends on JSFX flushing inf/nan to 0, which the new SSE mode now does (in 6.26+dev0331)
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Old 03-31-2021, 12:46 PM   #51
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wait

SO I HELPED AND IT WASN'T JUST ME BEING AN ASS?

yay!

thx for being so responsive dudes!
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Old 03-31-2021, 12:48 PM   #52
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***turning down speakers and loading latest version***
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Old 03-31-2021, 12:49 PM   #53
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wait

SO I HELPED AND IT WASN'T JUST ME BEING AN ASS?

yay!

thx for being so responsive dudes!
It wasn't JUST you being an ass, right. jk

(thanks for the reporting! much appreciated)
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Old 03-31-2021, 12:58 PM   #54
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It wasn't JUST you being an ass, right. jk
well, actually true. haha

USING 331:

ok so, here's what happened. Weird clicks throughout tied to a folder track, even when it wasn't outputting anything.

most reeq instances didn't do this, but this one did and look at the GUI on that track:



I am not on shrooms this time

here's an output I made of me figuring out what track:

https://www.dropbox.com/t/Ft6Hkt5EJdf9ebqs

rpp file:

https://www.dropbox.com/t/87sZLbs7lIM4Mv6w

I was just playing this exact RPP before without an issue.

Last edited by Jae.Thomas; 03-31-2021 at 02:06 PM.
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Old 03-31-2021, 01:52 PM   #55
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Does 0331 fix for you?
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Old 03-31-2021, 02:03 PM   #56
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Does 0331 fix for you?
the above WAS 331 actually

(its a different problem now)
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Old 03-31-2021, 02:13 PM   #57
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the above WAS 331 actually

(its a different problem now)
thanks! Having trouble duplicating that, though. Perhaps because I can't give it the same audio input? Any way you can try to make a minimal test that does it?

Last edited by Justin; 03-31-2021 at 02:23 PM.
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Old 03-31-2021, 03:54 PM   #58
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i mean my default project above does it straight away. Automutes the track

https://www.dropbox.com/t/wCiAY0phodTluvVH
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Old 03-31-2021, 03:57 PM   #59
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yeah, weird tho that it picks one track and doesnt happen on others.
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Old 03-31-2021, 06:04 PM   #60
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i mean my default project above does it straight away. Automutes the track

https://www.dropbox.com/t/wCiAY0phodTluvVH
Which track? And only when record armed/monitoring something? Does it do it if you remove the other plug-ins too?

Last edited by Justin; 03-31-2021 at 06:14 PM.
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Old 03-31-2021, 06:49 PM   #61
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ok i had it wrong, it appears the first track is armed, and the second track is having the issue:



doesn't matter if i remove all fx.



deleting all other tracks doesn't change it either.

all routing is default
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Old 03-31-2021, 07:24 PM   #62
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Hmm still can't duplicate, but fixed a pretty major bug in response to https://forum.cockos.com/showpost.php?p=2426302, hopefully it's related and tomorrow's build will take care of it
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Old 03-31-2021, 07:55 PM   #63
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Hmm still can't duplicate, but fixed a pretty major bug in response to https://forum.cockos.com/showpost.php?p=2426302, hopefully it's related and tomorrow's build will take care of it
if there's anything else I can do lmk
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Old 03-31-2021, 08:38 PM   #64
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I keep automute turned off. This partly because I sometimes actually do want to send absurdly large numbers between tracks, but...

In the studio, if it actually causes permanent hearing damage, your monitors were turned up WAY too loud, and if it damages your speakers, they weren’t actually big enough to begin with. Properly calibrated (even to K23), a 0dbFS square wave shouldn’t permanently damage anything. It’ll wake you up! It will probably cause a temporary ringing and/or mess you up for critical thinking for a bit. By the time you change your underwear and clean yourself up, though, you should be more or less back to normal.

Now I can see where it could be an issue in a live situation where you’re connected to thousands of watts worth of OSHA violations, but I’m thinking using the brand newest dev build without testing it first in that kind of situation is maybe not the best idea to begin with.


Edit - But also ReeQ should maybe handle divide by zero cases on its own and not depend on the underlying architecture to save them.

PPS - But I’m absolutely sure that I’ve done it, and it worked, so I left it even though I know better. I know a lot of other JS plugs do it, too. If the behavior suddenly changed, I’m afraid there’s gonna be JS exploding all over the place. And now I find myself wondering if any of my plugs work for anybody else or is it only people with my same CPU or...???

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Old 03-31-2021, 08:45 PM   #65
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I think I'm ok. No ringing. So maybe it just FELT super loud? I don't know what's real anymore.

im gonna go divide myself by zero
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Old 03-31-2021, 11:44 PM   #66
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That's why we calibrate.


Sleep nice.
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Old 04-01-2021, 03:28 AM   #67
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I keep my automute at +3dB and have a limiter on the master track. I rarely hit it even when the limiter is off.
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Old 04-01-2021, 08:14 AM   #68
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Still happens on 401....

can no one else replicate this?

I mean there clearly were changes to JS so it is def too much a coincidence that it's happening to me now, but just to see if somehow there is something unique here
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Old 04-01-2021, 08:42 AM   #69
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loaded default template on a portable install, couldn't replicate it. Same audio driver, same machine.

going to scan all of my plugins from my install and see if it still happens. maybe there's some kind of interaction?
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Old 04-01-2021, 08:43 AM   #70
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If it still does it it is definitely our changes, just gotta figure out why. can you make me a minimal (one track, no other plugins, etc) project that duplicates and also include your reaper.ini? thx
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Old 04-01-2021, 09:17 AM   #71
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If it still does it it is definitely our changes, just gotta figure out why. can you make me a minimal (one track, no other plugins, etc) project that duplicates and also include your reaper.ini? thx
I will and I really hope this isn't just somehow my system. Why would it not happen on a portable install?

The only difference with the default project is that it is missing 2 extensions apparently. But even with the same plugins loaded, no issue on the portable install.

Here is from my normal reaper install:
https://www.dropbox.com/s/oieszcxzpd...nimal.rpp?dl=0

here is my ini file as of right now:
https://www.dropbox.com/t/6dvyIplDpmsnNaIB

here is an older ini file in case something changed:
https://www.dropbox.com/s/rngc2sqxbw...eaper.ini?dl=0


WAIT

I had a hidden track.

It was reatune on input FX, set to monitor always, and the track is muted.

The reason I have this is to always have a guitar tuner handy, I dock reatune at the bottom. Literally anytime I plug something into that input, I can see reatune react to it. Even if there is no track for it otherwise.

The input of the "DI" track is the same input as the reatune track.

Here is how I solve it:

I can't replicate it now.

I had the default rpp above.

It was doing the automute/click thing.

I removed all fx.

I removed all tracks except the one that was automuting.

The automuting track was set to the "DI" input, input 7.

It was still happening.

I saved the project as "minimal.rpp"

I then went to "show hidding tracks" as I realized that this was track TWO, and track ONE was actually missing.

I then changed the input of track 2 to anything else, it stopped.

I removed track 1, the reatune track, it stopped even after I went back to track two and selected the DI input again.

Weird thing though,

I reloaded the default and now it's not happening anymore?

wtf?

OK OK OK

now the default project is not allowing sound to pass through reeq and the GUI is fucked. Ok so now, just like last time, it's a different problem. But something I did changed it, apparently.



the above scenario does not replicate in a portable install. the hidden reatune track has no effect.
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Old 04-01-2021, 09:19 AM   #72
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Oh who am I kidding? My important machines are running 5.96 and not likely to upgrade any time soon, so you people living the future can blow up whatever you want.

My live machine actually has a saturation in monitor FX which sets a ceiling at -6dbFS to make sure we never have to hear the interface itself clipping and that there is always some headroom left in the PA.
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Old 04-01-2021, 09:32 AM   #73
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Oh who am I kidding? My important machines are running 5.96 and not likely to upgrade any time soon, so you people living the future can blow up whatever you want.

My live machine actually has a saturation in monitor FX which sets a ceiling at -6dbFS to make sure we never have to hear the interface itself clipping and that there is always some headroom left in the PA.
well, keep in mind these are bleeding edge versions and this is exactly why people should be testing them.

not for you old 5.xx fogeys

that's an interesting method. How would that work?
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Old 04-01-2021, 09:37 AM   #74
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just check my 'Auto-Mute' setting ... its at +6
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Old 04-01-2021, 09:41 AM   #75
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the above scenario does not replicate in a portable install. the hidden reatune track has no effect.
If you can give me a ReaperConfigZip + .rpp that replicates weirdness that would be great... (maybe email a link to support at cockos rather than posting it here)
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Old 04-01-2021, 09:55 AM   #76
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installed 401,

loaded default,

automute.

remove all fx on ALL tracks

no automute.

put reeq back in,

no automute.

Load new project,

no automute.

close reaper, reopen default, no automute.

GUI of reeq still messed up, no audio through it.

email sent
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Old 04-01-2021, 10:33 AM   #77
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Got the bigger zip. What CPU is this?
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Old 04-01-2021, 10:53 AM   #78
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OK new debugging strategy:

Can you download this:

http://music.1014.org/._/jsfx-builds-sse.zip

and install 0401 (if not already). then try replacing Plugins\jsfx.dll with the versions in that zip, and test each version. Let me know if each one (there are 3 total) works properly with your problematic project?

(and also: thank you! really appreciate the effort involved here!)
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Old 04-01-2021, 11:09 AM   #79
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its an i7 8700k 6 core, overclocked only slightly... I think to 4700.
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Old 04-01-2021, 11:10 AM   #80
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this link appears to be truncated

Quote:
(and also: thank you! really appreciate the effort involved here!)
Well, it's also self-motivated. I would like to use all the newest builds and not have to ditch reeq

but I am super excited to be helpful for once in a while.
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