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04-02-2021, 08:08 AM
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#1
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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v6.27rc1 - April 2 2021
v6.27rc1 - April 2 2021
- * Includes feature branch: media item channel mapping
- + Dither: fix half-bit DC offset
- + FX: fix pin mapper window position on macos
- + FX: overhaul fx pin connector dialog
- + JSFX/EEL2: support drawing vertical text via gfx_setfont flag 'z' (does not work with system/bitmapped font)
- + JSFX: add Channel Mapper-Downmixer
- + JSFX: add option in pin connector dialog I/O menu to pass through or zero out unused output channels
- + MIDI: output multiple note-offs for the same channel/pitch if necessary
- + Media item channel mapper: control/command-click a mapping to set exclusively for that channel
- + Media items: add action to set channel mapping for selected media items
- + ReaScript: allow Webdings/Wingdings for gfx_setfont() use on Windows [Twitter]
- + ReaScript: correct documentation for Set/GetMasterTrackVisibility
- + ReaTune: fix potential crash with certain parameter settings and UI open [t=251553]
- + Take FX: fix persistence of processing channel count when processing only 2 channels on a track with more than 2 channels
- + Track manager: display track channel count
- + VST3: improve behavior when plug-ins call restartComponent(kReloadComponent)
- + VST3: more flexible support for passing MIDI program change messages [t=251104]
- + VST3: reduce excessive calls to getLatencySamples()
- + VST: add I/O menu item in FX pin connector dialog to increase host channel count to match plugin
- + VST: add option in pin connector dialog I/O menu to pass through or zero out unused output channels
- + VST: cache VST3 parameter information for improved performance with yabridge and plug-ins
- + VST: improve performance by reducing audio-thread calls to getBusInfo() etc
- + macOS: disable macOS 10.12+ Window tabbing menu items
- # AU/LV2: fix loudness bug introduced in +dev0304 (bug was never in a released version of REAPER)
- # Automation items: internal simplification when merging edits
- # FX pin connector: adjust scrollbar colors
- # FX pin connector: fix resizing pin connector window on macOS
- # FX pin connector: fix vertical scrollbar colors
- # FX pin connector: redraw window after resizing on Windows
- # FX pin connector: reduce margin size
- # FX pin connector: update display after changing I/O via menu
- # FX pin mapper: prevent appearing partially offscreen
- # JSFX channel mapper: optimizations
- # Preferences: move automation item label preference to automation items section of Preferences/Editing behavior/Automation
- # VST3: cache unit/program information to avoid periodic re-querying
- # VST: fix output volume for plugins that can receive both MIDI and audio [p=2413997]
- # VST: optimize dealing with program parameters to reduce getParameterInfo() calls
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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04-02-2021, 08:13 AM
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#2
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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About gfx text en alignement,
I reported an issue few weeks ago
BUG: gfx.drawstr vertical center flag doesn't behaves well on multiline text
https://forum.cockos.com/showthread.php?t=250002
(Maybe it is close to what have been fixed there.)
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04-02-2021, 08:34 AM
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#3
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Any chance this fix will be in the release?
https://forum.cockos.com/showthread.php?p=2417817
Quote:
BUG: [6.25]Close FX windows odd behaviour
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Quote:
Originally Posted by Justin
The original reason for the "closing window" undo point is to catch any unreported state changes from plug-ins... maybe that's outdated and we should remove it (or at least make it optional)
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Last edited by vitalker; 04-02-2021 at 01:04 PM.
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04-02-2021, 08:56 AM
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#4
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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and this: i told so manny times Mute is not able to write automation unless it's visible.
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04-02-2021, 09:03 AM
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#5
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
Originally Posted by deeb
and this: i told so manny times Mute is not able to write automation unless it's visible.
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How is that related to this pre-release? If the bug is already in a released version then you should be posting in the Bug Reports forum.
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04-02-2021, 09:13 AM
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#6
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by Edgemeal
How is that related to this pre-release? If the bug is already in a released version then you should be posting in the Bug Reports forum.
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I have posted in bugs and there is no answer. So i can assume they din't read it and it's related with this release because it's expected and if they can fix it, manny reaper users will be happy and not confused by this and make reaper look better in the picture.
Also enabling / disabling a plugin is not writing as it used to be. I don't know when it started, i just know it used to work (one of the buttons only which was actually a nitpick)
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04-02-2021, 09:30 AM
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#7
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,950
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Its very simple:
Quote:
Originally Posted by Justin
please do not post general feature requests in the pre-release forum. If you have a suggestion DIRECTLY related to the behavior and/or scope of a new feature of the build in question, it is generally polite to post and discuss there.
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...and that's just for pre-release threads. This is a release candidate thread. Posting off topic is pointless and disruptive.
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04-02-2021, 09:37 AM
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#8
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Quote:
Originally Posted by White Tie
Its very simple:
...and that's just for pre-release threads. This is a release candidate thread. Posting off topic is pointless and disruptive.
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To be fair, I think deeb posted a reminder about a bug, and it's even a regression if I understand well, not an FR...
- Mario
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04-02-2021, 11:04 AM
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#9
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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can someone explain what all those updates about the pin connector dialog I/O ?
is it possible to route vst/i's in parallel inside a single track with these latest updates?
"+ VST: add option in pin connector dialog I/O menu to pass through or zero out unused output channels"
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04-03-2021, 01:55 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Parallel routings were always possible, going way way back. It's just that I/O pins window got some minor UI tweaks.
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04-03-2021, 01:59 AM
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#11
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Human being with feelings
Join Date: Mar 2021
Posts: 463
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Quote:
"MIDI: output multiple note-offs for the same channel/pitch if necessary"
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Is this a fix for certain plugin not Note-Off(ing) when they should?
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04-03-2021, 02:38 AM
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#12
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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Quote:
Originally Posted by EvilDragon
Parallel routings were always possible, going way way back. It's just that I/O pins window got some minor UI tweaks.
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really ?
how is it possible ?
3 vstis that goes to 3 different vsts and all go back to output 1-2 ?
how ?
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04-03-2021, 03:33 AM
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#13
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Quote:
Originally Posted by Reflected
really ?
how is it possible ?
3 vstis that goes to 3 different vsts and all go back to output 1-2 ?
how ?
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Open the plugin pin connector and route:
VSTi 1 -> output 1+2
VSTi 2 -> output 3+4
VSTi 3 -> output 5+6
VST (fx) 1: in 1+2, out 1+2
VST (fx) 2: in 3+4, out 3+4
VST (fx) 3: in 5+6, out 5+6
And add the following plugin at the end of your chain:
JS: 8x Stereo to 1x Stereo Mixer
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04-03-2021, 05:32 AM
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#14
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by deeb
and this: i told so manny times Mute is not able to write automation unless it's visible.
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This is a long-standing design choice — you can’t have invisible armed envelopes. It might be possible to change at some point but it’s not a bug and doesn’t belong in a pre-release nor RC thread
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04-03-2021, 07:36 AM
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#15
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Human being with feelings
Join Date: Nov 2019
Location: Austria, near Lake Constance
Posts: 453
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Quote:
Originally Posted by Reflected
really ?
how is it possible ?
3 vstis that goes to 3 different vsts and all go back to output 1-2 ?
how ?
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Yeah, it is possible... it´s just a hassle to work inside the Pin-Connector when creating complex Instrument/Fx Layers. Especially when inserting/embed new FXs into the excisting FX-Layer (--> always need to manually route it) and this can be a pain if one uses it a lot. Also you totally loose track of the routing when you use it on a lot of tracks (I always need to desipher my own "fx-layer creations" in the FX-window when I want to go back to an "older" track to insert a new FX somewhere inside the layer :-)). (only my opinion)
Ontopic: RC1 is working like a charm over here.
Last edited by operator; 04-03-2021 at 09:12 AM.
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04-03-2021, 08:16 AM
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#16
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by Justin
This is a long-standing design choice — you can’t have invisible armed envelopes.
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ok Justin. I comment your comment in the bug section if you are interested.
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04-03-2021, 09:03 AM
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#17
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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Quote:
Originally Posted by Phazma
Open the plugin pin connector and route:
VSTi 1 -> output 1+2
VSTi 2 -> output 3+4
VSTi 3 -> output 5+6
VST (fx) 1: in 1+2, out 1+2
VST (fx) 2: in 3+4, out 3+4
VST (fx) 3: in 5+6, out 5+6
And add the following plugin at the end of your chain:
JS: 8x Stereo to 1x Stereo Mixer
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Ah I remember this now
It was so clumsy I guess I just wanted to forget it.
so with the new feature, is it easier to track the parallel routings?
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04-03-2021, 09:17 AM
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#18
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Human being with feelings
Join Date: Jan 2015
Posts: 794
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Quote:
Originally Posted by operator
Yeah, it is possible... it´s just a hassle to work inside the Pin-Connector when creating complex Instrument/Fx Layers. Especially when inserting/embed new FXs into the excisting FX-Layer (--> always need to manually route it) and this can be a pain if one uses it a lot. Also you totally loose track of the routing when you use it on a lot of tracks (I always need to desipher my own "fx-layer creations" in the FX-window when I want to go back to an "older" track to insert a new FX somewhere inside the layer :-)). (only my opinion)
Ontopic: RC1 is working like a charm over here.
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Unless you use this
The FX Rack action and fx by Eugene
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04-03-2021, 09:17 AM
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#19
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Human being with feelings
Join Date: Nov 2019
Location: Austria, near Lake Constance
Posts: 453
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Quote:
Originally Posted by Reflected
so with the new feature, is it easier to track the parallel routings?
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There is no "new" feature regarding routing management here, just some UI optimizations inside the Pin-Connector Window --> like adjusting the scroll-bar color etc.
Last edited by operator; 04-03-2021 at 09:38 AM.
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04-03-2021, 09:18 AM
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#20
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Human being with feelings
Join Date: Nov 2019
Location: Austria, near Lake Constance
Posts: 453
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Quote:
Originally Posted by Gianfini
Unless you use this [...]
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In a FR-Thread someone said it was buggy and not supported. (see my Signature)
(I don´t want to start to talk about FX-Container here in Pre-Release (it would be rude). So I would invite you to visit the FX-Container FR-Thread where you could read why those two scripts arent´t as good.) --> sorry for being Offtopic.
Last edited by operator; 04-03-2021 at 09:42 AM.
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04-03-2021, 10:08 AM
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#21
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Human being with feelings
Join Date: Jul 2009
Posts: 3,294
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yes its a nightmare to route like this...
it seems that everything is there and it just need a native GUI.
if these updates are about the fx pins, so maybe its a good time to update the routing GUI also?
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04-03-2021, 12:56 PM
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#22
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Human being with feelings
Join Date: Jan 2015
Posts: 794
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Quote:
Originally Posted by operator
In a FR-Thread someone said it was buggy and not supported. (see my Signature)
(I don´t want to start to talk about FX-Container here in Pre-Release (it would be rude). So I would invite you to visit the FX-Container FR-Thread where you could read why those two scripts arent´t as good.) --> sorry for being Offtopic.
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yep not the right place for this discussion. It is not supported anymore forr sure, but it seams to work.. sorry for being offtopic me too
g
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04-03-2021, 01:39 PM
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#23
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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add option in pin connector dialog I/O menu to pass through or zero out unused outpu
Please, Devs! Make pass through option savable with plugin presets.
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04-03-2021, 04:49 PM
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#24
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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CPU Power significantly worse in this version
It seems the changes to VST efficiency may have caused this RC version to be significantly less powerful on my system than 0480+DEV version.
RT processing power is clipping passed 100% in the RC version and not in the 0480+DEV version or public release.
SYSTEM INFO
AMD Threadripper 3870x 32 core 64 Thread 4.3Ghz processor
256 GB Ram at 3600mhz
14 TB M.2 Raid
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04-04-2021, 07:22 AM
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#25
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Please, si there any chance to have the item recovering?
Here the post I'm referring to: https://forum.cockos.com/showthread.php?t=250453
thank you in advance
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04-04-2021, 11:34 AM
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#26
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by srdmusic
It seems the changes to VST efficiency may have caused this RC version to be significantly less powerful on my system than 0480+DEV version.
RT processing power is clipping passed 100% in the RC version and not in the 0480+DEV version or public release.
SYSTEM INFO
AMD Threadripper 3870x 32 core 64 Thread 4.3Ghz processor
256 GB Ram at 3600mhz
14 TB M.2 Raid
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There are some optimizations in the dev builds that are not ready for release, maybe 6.28!
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04-05-2021, 04:51 PM
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#27
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Quote:
Originally Posted by Justin
There are some optimizations in the dev builds that are not ready for release, maybe 6.28!
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Thanks Justin!
As always, it's greatly apricated when you work on CPU optimization.
You guys are the best!
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