Old 03-30-2021, 01:53 PM   #1
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Default v6.26+dev0330 - March 30 2021

v6.26+dev0330 - March 30 2021
  • * Includes feature branch: VST3 bridging
  • * Includes feature branch: ReaSurroundPan
  • * Includes feature branch: media item lanes
  • * Includes feature branch: media item channel mapping
  • + Dither: fix half-bit DC offset
  • + JSFX: fix autoexpand behavior
  • + JSFX: optimized x86_64 (now supporting SSE), aarch64, armv7l code generation
  • + ReaScript: allow Webdings/Wingdings for gfx_setfont() use on Windows [Twitter]
  • + ReaTune: fix potential crash with certain parameter settings and UI open [t=251553]
  • + macOS: disable macOS 10.12+ Window tabbing menu items
  • # Media item lanes: don't autoarrange media items when switching a track to fixed lane view
  • # Media item lanes: reset any existing item lane data (for media items that were previously on a fixed lane track) when adding lanes on new recording
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Old 03-30-2021, 02:23 PM   #2
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Still we can't drag items from the middle and bottom part on lane adder.

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Old 03-30-2021, 02:28 PM   #3
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# Media item lanes: don't autoarrange media items when switching a track to fixed lane view
When we drop overlapped items (which are on separate media lanes) on a track which has not fixed item lanes, is it possible to automatically convert this track to "fixed items lanes"?

Last edited by ovnis; 03-30-2021 at 02:59 PM.
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Old 03-30-2021, 02:29 PM   #4
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Still we can't drag items from the middle and bottom part on lane adder.

Confirmed.
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Old 03-30-2021, 02:59 PM   #5
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If we add any number of lanes above 20 and then undo, the items are overlapping above each other. Then if we move one of those items the lanes go back to 20.
Not to mention what happens with 100 lanes (which i just tried to see the limit :P)

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Old 03-30-2021, 04:34 PM   #6
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I'd really like to help, but I'm unclear on the best way to do so. Do we have a single place for the lanes discussion or are we just keeping it with each new dev build post? I'm trying to catch up with "where we are" at the moment in order to keep my comments relevant.
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Old 03-30-2021, 05:02 PM   #7
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Quote:
Originally Posted by JRTaylorMusic View Post
I'd really like to help, but I'm unclear on the best way to do so. Do we have a single place for the lanes discussion or are we just keeping it with each new dev build post? I'm trying to catch up with "where we are" at the moment in order to keep my comments relevant.
I think if you're posting a bug or potential bug, you'd post in the dev build posts. If you want to discuss how you think the feature should work, wishlists, etc. post in the comments thread.
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Old 03-30-2021, 05:41 PM   #8
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Originally Posted by Funkybot View Post
I think if you're posting a bug or potential bug, you'd post in the dev build posts. If you want to discuss how you think the feature should work, wishlists, etc. post in the comments thread.
That makes sense... so these threads are specific to how the specific feature branch elements are working.

But it seems there are several threads around the same bigger goal of Track Versions/Playlists. It would be nice if they were consolidated to one place for that discussion. If it is what it is, I'll do my best. Thanks for the direction, thought!
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Old 03-30-2021, 06:11 PM   #9
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Melodyne still busted. Sticking with 0317 until I see a fix.

https://forum.cockos.com/showpost.ph...5&postcount=22
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Old 03-30-2021, 06:22 PM   #10
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Quote:
Originally Posted by PitchSlap View Post
Melodyne still busted. Sticking with 0317 until I see a fix.
Seems to be working fine here. You don't have "Preference > Plug-ins > VST > Enable ARA" unchecked, do you?
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Old 03-30-2021, 07:09 PM   #11
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Quote:
Originally Posted by PitchSlap View Post
Melodyne still busted. Sticking with 0317 until I see a fix.

https://forum.cockos.com/showpost.ph...5&postcount=22
Did it break in 0318 or 0319?
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Old 03-31-2021, 12:58 AM   #12
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Quote:
Originally Posted by JRTaylorMusic View Post
That makes sense... so these threads are specific to how the specific feature branch elements are working.

But it seems there are several threads around the same bigger goal of Track Versions/Playlists. It would be nice if they were consolidated to one place for that discussion. If it is what it is, I'll do my best. Thanks for the direction, thought!

Please, don't confuse goals.
I wrote about this here:
https://forum.cockos.com/showpost.ph...2&postcount=26
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Old 03-31-2021, 04:17 AM   #13
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Quote:
* Includes feature branch: VST3 bridging
Do Intel AU plugins also run on a bridge in REAPER ARM? Or how does that work?
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Old 03-31-2021, 07:11 AM   #14
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massive white noise burst on random tracks w/reeq.

posted separate thread.
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Old 03-31-2021, 07:18 AM   #15
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Do you mean reaeq? Or this third party plugin? https://forum.cockos.com/showthread.php?t=213501
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Old 03-31-2021, 07:19 AM   #16
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Do you mean reaeq? Or this third party plugin? https://forum.cockos.com/showthread.php?t=213501
third party.
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Old 03-31-2021, 07:20 AM   #17
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OK, you should probably direct this to the developer then.
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Old 03-31-2021, 07:20 AM   #18
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Originally Posted by AZpercussion View Post
Please, don't confuse goals.
I wrote about this here:
https://forum.cockos.com/showpost.ph...2&postcount=26
Thank you. This is exactly my aim – to have clarity and not conflate/confuse goals.

Since I’m relatively new (just hit my 1yr Reaper anniversary), I don’t want to be presumptuous, but want to offer my experienced insight wherever it might be help.
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Old 03-31-2021, 07:23 AM   #19
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switched back and forth from 330 to 323, no problems in 323, consistent problems w 330
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Old 03-31-2021, 07:36 AM   #20
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yeah, like clockwork.

and not the awesome QOTSA album
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Old 03-31-2021, 12:34 PM   #21
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Quote:
Originally Posted by Mercado_Negro View Post
Do Intel AU plugins also run on a bridge in REAPER ARM? Or how does that work?
macOS seems to automatically bridge them, which I haven't figured out how to disable (the automatic bridging seems to have some problems, hmph).
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