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Old 10-06-2019, 07:33 AM   #1
Tunca
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Default Setting up IPLUG 2

Hello,

I want to port my IPLUG 1 plugins to IPLUG 2. But i guess IPLUG 2 not ready for that?

For example, i want to compile IPlugEffect but getting errors like "use of undeclared identifier malloc".

To fix it, i have to include "stdlib.h" and "string.h".

But again, getting other errors...

Any tutorial to show how to set up IPLUG 2?

My system : El Capitan 10.11.6 - Xcode 8

Thanks.
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Old 01-16-2020, 10:58 AM   #2
Tunca
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Still no luck...

Can someone help, please?
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Old 01-16-2020, 11:45 AM   #3
Nonlinear
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Quote:
Originally Posted by Tunca View Post
Still no luck...

Can someone help, please?
I have started working with iPlug2 coming from iPlug1. My approach - and advice - is to compile the iPlug2 examples and then work in your existing code. Simply copying and pasting iPlug1 .cpp/.h files won't work.

Also suggest you update your OS and move up to Xcode 10+. You will need that for Mac OS Catalina. Might as well take the leap now rather than struggle with it later.

I almost think that newcomers just starting out "fresh" with the latest iPlug2, Mac OS and Xcode have an advantage of not trying to move and re-learn everything. It has been a bear for me.

Last edited by Nonlinear; 01-16-2020 at 11:51 AM.
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Old 01-16-2020, 12:35 PM   #4
Tunca
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Quote:
Originally Posted by Nonlinear View Post
I have started working with iPlug2 coming from iPlug1. My approach - and advice - is to compile the iPlug2 examples and then work in your existing code. Simply copying and pasting iPlug1 .cpp/.h files won't work.

Also suggest you update your OS and move up to Xcode 10+. You will need that for Mac OS Catalina. Might as well take the leap now rather than struggle with it later.

I almost think that newcomers just starting out "fresh" with the latest iPlug2, Mac OS and Xcode have an advantage of not trying to move and re-learn everything. It has been a bear for me.
I downloaded IPlug2 branch and tried to compile IPlugEffect in debug mode. It compiled but can't open any DAW.

I tried in Release mode but not even compiled.

I put all dependencies to their location but no luck.

What i'm missing?
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Old 01-16-2020, 12:58 PM   #5
Nonlinear
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Quote:
Originally Posted by Tunca View Post
I downloaded IPlug2 branch and tried to compile IPlugEffect in debug mode. It compiled but can't open any DAW.

I tried in Release mode but not even compiled.

I put all dependencies to their location but no luck.

What i'm missing?
I don't know - iPlugEffect worked for me the first time I tried it (AMAZING!)

I compiled it in XCode 10.3. If you are still on an old system and Xcode 8 that may be the issue.

What "flavor" of plugin are you building/testing - VST, VST3, AU, etc.? Do you have the latest SDKs?
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Old 01-16-2020, 01:06 PM   #6
Tunca
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Quote:
Originally Posted by Nonlinear View Post
I don't know - iPlugEffect worked for me the first time I tried it (AMAZING!)

I compiled it in XCode 10.3. If you are still on an old system and Xcode 8 that may be the issue.

What "flavor" of plugin are you building/testing - VST, VST3, AU, etc.? Do you have the latest SDKs?
Thanks for reply!

I used XCode 8. Yeah, maybe that's the problem...

I will check it with Mojave and will see...

When build in Mojave, which SDK should i use as Base and Minimum SDK to support minimum 10.7?
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Old 01-16-2020, 01:49 PM   #7
Nonlinear
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Originally Posted by Tunca View Post
When build in Mojave, which SDK should i use as Base and Minimum SDK to support minimum 10.7?
Not sure you can. iPlug2 is 64-bit only, AFAIK. Build settings says "minimum OS 10.11" whereas iPlug1 supports minimum 10.7. There were some file and settings changes required to re-compile iPlug1 in XCode 10.

Can you advise, Oli?
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Old 01-17-2020, 12:58 AM   #8
Tunca
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Quote:
Originally Posted by Nonlinear View Post
Not sure you can. iPlug2 is 64-bit only, AFAIK. Build settings says "minimum OS 10.11" whereas iPlug1 supports minimum 10.7. There were some file and settings changes required to re-compile iPlug1 in XCode 10.

Can you advise, Oli?
Don't think it's support only 64. Possible to compile as 32Bit as i can see...

I guess, i have to re-install Mojave on another disk to discover what IPlug2 can do. At the moment, i have Mojave and El Capitan but Mojave for music production. Time to create new partition and install another Mojave for developing.

But, still i would like to hear Oli.
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Old 01-17-2020, 05:01 AM   #9
Tunca
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According to this page, we need Xcode 9, minimum.

https://iplug2.github.io/docs/md_examples.html

Also, tells that we can use Xcode 8+ but no luck with Xcode8.
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Old 01-17-2020, 11:20 AM   #10
Tunca
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Just tried with Xcode 10. Everything is OK.

Even, imported one of my plugins but i have trouble with GUIs.

I can't attach background image.

Any help?
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Old 01-18-2020, 04:38 AM   #11
olilarkin
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That documentation is out of date, you need Xcode 10+. where's my documentation team :-(


you might be better off joining the slack channel to get help
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