Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools Display Modes
Old 01-18-2023, 02:26 PM   #41
AZpercussion
Human being with feelings
 
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
Default

Quote:
Originally Posted by Vagelis View Post
Might be asking too much but had to ask Could the above open the possibility to group an item with an area and move them together? Then the possibilities for the arrangement would be endless (not that it's not already)
Yeah, I'm thinking what if razor edit will catch both items and comping areas?
If comping is on, of course!
AZpercussion is offline   Reply With Quote
Old 01-18-2023, 02:52 PM   #42
Sexan
Human being with feelings
 
Sexan's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 4,593
Default

Very awesome work devs with comping! I'm a bit out of the loop but a little thingy regarding visibility on V5 theme has changed. Cursor is literally invisible on high resolutions:

v6.8


V6.73+ pre


Since pre looks normal with licecap (which it is not how things actually look) here are pictures captured with Samsung S10:

https://imgur.com/B6sQ7SP

https://imgur.com/kdhlRlX

Cheers!

EDIT: Sorry my bad it looks the same on v6.68 (I have different modifier on v6.68). But would be nice if contrast could be a little stronger on that cursor icon for V5 theme
Sexan is online now   Reply With Quote
Old 01-18-2023, 03:19 PM   #43
bolgwrad
Human being with feelings
 
bolgwrad's Avatar
 
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
Default

Quote:
Originally Posted by Kenny Gioia View Post
And this is what I was trying to figure out. If it has a use case, it should be fixed. If it doesn't, maybe it should be impossible?

I have no idea. But I was hoping for someone to sell me on "No. I need this"


Kenny has a point, obv. This is the only drag-comp-within-comp scenario I can come up with; there's no point to dragging 'bum note' horizontally, and if you wanted to duplicate any of these lane sections you wouldn't use comping. So a restriction on internal 'compound' comps going up or down only? (Apart from edge drag)
__________________
www.sachetsofrelish.com
bolgwrad is offline   Reply With Quote
Old 01-18-2023, 03:30 PM   #44
Kenny Gioia
Human being with feelings
 
Kenny Gioia's Avatar
 
Join Date: May 2010
Posts: 4,105
Default

Quote:
Originally Posted by bolgwrad View Post

Kenny has a point, obv. This is the only drag-comp-within-comp scenario I can come up with; there's no point to dragging 'bum note' horizontally, and if you wanted to duplicate any of these lane sections you wouldn't use comping. So a restriction on internal 'compound' comps going up or down only? (Apart from edge drag)
Yeah. I'm just hunting for other use cases. To me, if you want to move content (audio or midi) you would use razor editing or drag the item. If you want to move the area to comp, you would either trim it left or right or create a whole new one. I think.
Kenny Gioia is online now   Reply With Quote
Old 01-18-2023, 03:48 PM   #45
IrishRover79
Human being with feelings
 
Join Date: Jun 2019
Location: Hampshire, England
Posts: 240
Default

Quote:
Originally Posted by Kenny Gioia View Post
I'd have gone with Van Halen, Kenny, but this must be your pop sensibilities coming through! :-)

https://www.youtube.com/watch?v=OfQDn5BU0bQ
IrishRover79 is offline   Reply With Quote
Old 01-18-2023, 04:21 PM   #46
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default

Quote:
Originally Posted by AZpercussion View Post
Yeah, I'm thinking what if razor edit will catch both items and comping areas?
If comping is on, of course!
Sounds good
Or if somehow we could "lock" the content in the comp area and move them together like a RE.
Vagelis is offline   Reply With Quote
Old 01-19-2023, 12:28 AM   #47
Embass
Human being with feelings
 
Embass's Avatar
 
Join Date: Jan 2014
Posts: 923
Default

Embass is offline   Reply With Quote
Old 01-19-2023, 02:29 AM   #48
Embass
Human being with feelings
 
Embass's Avatar
 
Join Date: Jan 2014
Posts: 923
Default

Embass is offline   Reply With Quote
Old 01-19-2023, 02:48 AM   #49
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default Small delay on updating the inline editor.

Vagelis is offline   Reply With Quote
Old 01-19-2023, 02:59 AM   #50
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default Copy/Paste problem

Vagelis is offline   Reply With Quote
Old 01-19-2023, 03:11 AM   #51
Embass
Human being with feelings
 
Embass's Avatar
 
Join Date: Jan 2014
Posts: 923
Default

Embass is offline   Reply With Quote
Old 01-19-2023, 03:14 AM   #52
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default In edit mode, it's a bit difficult for the mouse to detect the media item buttons

Vagelis is offline   Reply With Quote
Old 01-19-2023, 03:28 AM   #53
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default Moving a region between other areas, duplicates the area

Vagelis is offline   Reply With Quote
Old 01-19-2023, 04:13 AM   #54
SinisterLester
Human being with feelings
 
SinisterLester's Avatar
 
Join Date: Sep 2021
Posts: 7
Default

* Includes feature branch: GR metering as embedded UI for third-party VSTs

In the future, can we display GR in the mixer like other manufacturers?
SinisterLester is offline   Reply With Quote
Old 01-19-2023, 05:31 AM   #55
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 916
Default

Devs, is there any particular reason why we cannot move two comp-area edges simultaneously on the comp-track, as we are used to do with two adjacent media item edges?




IMO it's also a bit awkward that the various mouse functions only refer to the distance between the mouse pointer and the item/comp area edges. This is quite fiddly to work with.



...
Zeno is offline   Reply With Quote
Old 01-19-2023, 06:59 AM   #56
Vagelis
Human being with feelings
 
Vagelis's Avatar
 
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
Default

^^ Yeah it makes sense and it would be nice to have the previous behavior too when dragging an area from the edge.
Vagelis is offline   Reply With Quote
Old 01-19-2023, 07:21 AM   #57
bolgwrad
Human being with feelings
 
bolgwrad's Avatar
 
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
Default

Quote:
Originally Posted by Zeno View Post
Devs, is there any particular reason why we cannot move two comp-area edges simultaneously on the comp-track, as we are used to do with two adjacent media item edges?

IMO it's also a bit awkward that the various mouse functions only refer to the distance between the mouse pointer and the item/comp area edges. This is quite fiddly to work with....
I think the fact is, it makes no difference as the comp areas don't overlap, ever. Two edges become one. I agree it looks funny.
__________________
www.sachetsofrelish.com
bolgwrad is offline   Reply With Quote
Old 01-19-2023, 07:45 AM   #58
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 916
Default

Quote:
Originally Posted by bolgwrad View Post
I think the fact is, it makes no difference as the comp areas don't overlap, ever. Two edges become one. I agree it looks funny.
Oh, it makes a difference!

I might want to find a good transition for my comp areas, grab the left comp area edge, drag it to the right, then realize the transition should be earlier, then have to grab the right comp area edge and drag it to the left because the transition point is further left than my starting point and I would create a gap otherwise. Also, maybe because of this friggin' system, I accidentally moved an element edge instead of a comp area edge and have to repeat the process after undoing it with ctrl+z.

It would be much more intuitive and less effort if I could just grab the transition point and drag back and forth until I found the right spot. Also, a mouse modifier like ctrl+dragup/dragdown would be useful to create crossfades. The left item is extended to the right, the right to the left. Perfect.

Last edited by Zeno; 01-19-2023 at 07:55 AM.
Zeno is offline   Reply With Quote
Old 01-19-2023, 11:55 AM   #59
bolgwrad
Human being with feelings
 
bolgwrad's Avatar
 
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
Default

Yes, you're right
__________________
www.sachetsofrelish.com
bolgwrad is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.