11-26-2022, 08:45 AM | #41 | |
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I'm afraid that wouldn't do as Space Controller basically is a multi-channel panner that can be remotely controlled. So it will not provide the desired metadata for objects.
In Reaper, you can however link its parameters to the Dolby Atmos Music Panner, but that will just allow you to use your phone instead of your mouse, which is more fun but less accurate... I demonstrated this in a video when the plugin was released : https://www.youtube.com/watch?v=hhPzeoSMBaI Quote:
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11-26-2022, 09:38 AM | #42 | ||
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11-27-2022, 05:30 AM | #43 | |
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11-27-2022, 08:02 AM | #44 |
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That's the big question. Other products have integrated Dolby Atmos encoding, and this is a rare situation where Reaper is one of the products lagging other DAWs. Nuendo, Cubase, Ableton, and Davinci Resolve all have integrated Atmos encoding / rendering into the app itself. MY knowledge of how other apps work is a bit spotty, so don't quote me on it, but it appears Pro Tools has a hack where they can do real time encoding using a standalone Dolby encoding application running at the same time synced with timecode, but that only works on a Mac. (Reaper may be able to do the same thing on Mac?) PT on PC requires the audio to be output to a second PC where the encoder can run, if my understanding is correct. Someone please correct me if any of the above is wrong.
Reaper and Studio One have yet to announce integrated encoding, so we'll see what happens. As someone mentioned above, it might have something to do with licensing from Dolby. |
11-27-2022, 08:18 AM | #45 | |
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I'm going to be doing Atmos audio for the most part, though I may want to do music videos with Atmos sound some time down the road. I have a working process in place, using Reaper for the bulk of the mixing, exporting mixed stems, and then doing object panning and final rendering in Davinci Resolve. Not ideal, but it seems to work pretty well, albeit not nearly as convenient as doing it all in Reaper would be. DAWs that have now integrated Atmos encoding include Cubase, Nuendo, Ableton, and Resolve. And of course Pro Tools can do it using the separate rendering app. But I'm keeping abreast of what's happening with other surround formats, in case there is reason to use them.
I did some reading on MPEG-H yesterday, and it's worth keeping an eye on it as a viable format. Sony360 is said to be using MPEG-H as their integrated format, and of course Sony is huge. Korea adopted MPEG-H as their over-the-air surround format, and Brazil just decided on MPEG-H as well. Several receiver manufacturers (Denon and a few others, can't remember them all) offered firmware upgrades to some of their surround receivers to support MPEG-H. Atmos still has the bulk of the market so far, but MPEG-H has some technical advantages, and might gain traction over time. Quote:
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11-27-2022, 08:21 AM | #46 |
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Last edited by pepe44; 11-27-2022 at 08:37 AM. |
11-27-2022, 08:22 AM | #47 | |
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To me, that seems less convenient than simply using Resolve's surround panner to generate the Atmos metadata. And I don't plan to do a lot of complex object panning anyway. I'm doing music, I won't have helicopters flying overhead.
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11-27-2022, 09:59 AM | #48 |
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I defer to your opinion. I haven't used either workflow myself. I was just presenting the one possibility I was aware of.
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11-27-2022, 02:01 PM | #49 |
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11-27-2022, 03:23 PM | #50 |
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If cockos create a separate ATMOS encoder plugin and sell it separately, that might be an acceptable trade off.
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11-27-2022, 04:27 PM | #51 |
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I don't think that can happen. Atmos is licensed and controlled by Dolby, who control the encoder technology. However, it might be possible for Reaper to incorporate a Dolby licensed encoder capability into the renderer, much like they do with ffmpeg. Just speculating.
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12-12-2022, 08:56 AM | #52 |
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What is the price tag of Dolby Media Encoder? The price is not shown in the dolby website.
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12-12-2022, 11:50 AM | #53 |
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12-14-2022, 12:53 AM | #54 | |
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i've read your previous posts that da vinci resolve contains atmos rendering. this might be a good solution since i can use the video editing part of resolve. can da vinci resolve do the atmos rendering with the windows version? |
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12-14-2022, 01:52 AM | #55 | |
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It does, and it works nicely. I'm on a PC with Windows. But you don't get Atmos support in the free version, you need to buy the Studio version. Their paid license includes updates for life, so you don't have to upgrade every year or so. Resolve is an incredible video editor, absolutely top notch. A bit buggy now and then, and picky about the video card and driver you use with it, but it's a very deep and complex piece of software so I forgive those faults. Be sure you meet the hardware requirements before buying it. You can test compatibility with the free version.
If you're on a budget sometimes you can find someone selling an unused license on EBay. (They include a license with some of their hardware products, and some people don't need a second license.) Quote:
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04-20-2023, 02:52 PM | #56 |
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There is a new VST3 plugin by a company called Fiedler that has created an Atmos renderer, panner, and player that works within Reaper. It's called Dolby Atmos Composer. It works within any DAW. I have no association with this company, but I have been demoing the product and from my early testing it seems to work quite well. Not cheap, currently selling at $199 but it gives Reaper users a way to directly integrate Atmos.
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04-20-2023, 04:14 PM | #57 | |
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I have to add that since the panner (Beam plugin) is actually a router: it pans and sends the incoming audio to main master plugin pre-fader. So in that case, you can't mix the tracks with the Reaper tcp/mcp faders because the master plugin gets the audio pre-fader. Mixing has then to be done in the Beam plugin. And for what I understand, there's no (simple) way to make the Beam plugin post-fader. |
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04-20-2023, 04:33 PM | #58 | |
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I didn't think about one thing in this case, with the sending to reverb from the Atmos Beam tracks. Beam stops the audio from being passed through it. It instead sends to Composer. So you'll have to make the reverb sends pre-FX. Last edited by ScuzzyEye; 04-20-2023 at 05:59 PM. Reason: Added the additional thought about Beam blocking the audio. |
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04-21-2023, 04:16 AM | #59 | |
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I'm just getting started with it, but I've been testing using a single Beam folder / buss track for the bed + height speakers, and putting all of my project bed tracks in that folder. I mix in 7.1.4 so I set the Beam buss to be 12 channels directly mapped to the 7.1.4 speakers, feeding the Composer directly from it. I then set all bed tracks to be 12 channels as well. I don't do any actual panning in the Beam bed buss once it is set up, it is all done in Reaper. I use ReaSurroundPan and the mixer to do all of the volume changes and panning, sending the 12 ReaSurroundPan channel outputs to the Beam bed. The Beam Bed track simply feeds the Composer. This has several advantages. I can use Reaper for panning, level changes, etc. Also, I can put a bed "master" EQ, compressor, limiter, and other FX on the Bed folder track before the Beam panner, effectively allowing to me compress, EQ, etc. the entire bed mix. (Without objects.)
Objects need to be handled separately, of course, using a Beam panner sending to the Composer, per standard Atmos . But using all bed tracks as a single Beam instance is very helpful IMO. I'm sure I will refine my techniques as time goes on. Quote:
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04-21-2023, 04:50 AM | #60 | |
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