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02-25-2019, 10:57 AM
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#721
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Human being with feelings
Join Date: Jan 2018
Posts: 1,651
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I nearly shed a tear when I opened Melodyne for the first time in almost a year, and watched the audio load itself into the box. So far it works great....and to think we all thought this wouldn't come to us until the elusive ver 6. thank you thank you!
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02-26-2019, 04:13 AM
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#722
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Human being with feelings
Join Date: Feb 2012
Posts: 19
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Quote:
Originally Posted by vitalker
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I've been trying to get it to work but now i see that it must be 4.2+ vst3..When i install melodyne i get both 32 and 64 but the vst2 plugin is 4.2.1.300 and vst3 plugin is still on 4.1.0.001 so stil a no go for me...
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02-26-2019, 04:21 AM
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#723
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Uninstall Melodyne completely and reinstall from scratch. Seems that VST3 plugin didn't update correctly for you.
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02-26-2019, 04:29 AM
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#724
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Human being with feelings
Join Date: Feb 2012
Posts: 19
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Quote:
Originally Posted by EvilDragon
Uninstall Melodyne completely and reinstall from scratch. Seems that VST3 plugin didn't update correctly for you.
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I did a pc reboot reinstalled melodyne now it's working thx bro appreciated :-)
Last edited by Beatmaker247; 02-26-2019 at 04:38 AM.
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02-26-2019, 04:44 AM
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#725
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Hm, update worked fine here...
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02-26-2019, 07:21 AM
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#726
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Human being with feelings
Join Date: Sep 2013
Location: UK
Posts: 52
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Using ARA2 with Melodyne (v4.2.1.003), I get about a second delay and the spinning beachball after every edit. This didn't happen prior to using ARA2.
Am I missing some setting or something as I'm sure this not how it's intended to work.
Mac OS 10.13.4
Reaper 5.971
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02-26-2019, 01:25 PM
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#727
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Quote:
Originally Posted by allstar
Using ARA2 with Melodyne (v4.2.1.003), I get about a second delay and the spinning beachball after every edit. This didn't happen prior to using ARA2.
Am I missing some setting or something as I'm sure this not how it's intended to work.
Mac OS 10.13.4
Reaper 5.971
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If you mean editing inside Melodyne, try "Save minimal undo states" for Melodyne. You can change that for existing instances from "+"/Compatibility menu or in the context menu when inserting new instances.
If you mean editing tracks on which Melodyne is instantiated... well... REAPER allows that, but Melodyne was not thought for such mode initially. It has to re-analyze the content every time you change it and that is heavy operation. Especially with polyphonic material (also make sure no real-time antivirus is scanning temporary Melodyne files, thousands of them are generated during analysis).
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02-26-2019, 01:49 PM
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#728
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Human being with feelings
Join Date: Sep 2013
Location: UK
Posts: 52
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Thank you azslow3.
I should've been more clear, it's editing within Melodyne that's causing me problems. I shall try your suggestion when I get into work tomorrow.
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02-27-2019, 04:03 AM
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#729
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Human being with feelings
Join Date: Mar 2017
Location: Hangzhou China
Posts: 14
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ARA issue:
Reaper 5.971 & melodyne 4.2
Notes in melodyne would jump to a position randomly when moving them.
It happens when loading melodyne plugin in a track fx,but never happens when loading it in item FX.
But if loading melodyne in item FX, there is no sound when moving the notes.
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02-27-2019, 04:28 AM
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#730
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Human being with feelings
Join Date: Sep 2013
Location: UK
Posts: 52
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Good news, choosing to 'Save minimal undo states' clears up my problem completely ! No more delay after editing a note in Melodyne or spinning beacball. Yay.
Thanks again azslow3.
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02-27-2019, 05:48 AM
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#731
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Thank you for the confirmation I am not alone with such effect of "minimal undo states". I was already wondering why that is not mentioned by other, looking into my system for the reason.
@bruce8306. Try to do the same, at least for me "jumping edits" also disappear when the option is activated.
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02-27-2019, 05:50 AM
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#732
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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We will likely set minimal undo states by default for Melodyne in the next release. Existing projects will still need to have the setting changed by the user, though.
We're talking to Celemony about other possible ways to support full undo integration without moving all of this state data around.
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02-27-2019, 09:15 AM
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#733
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Human being with feelings
Join Date: Mar 2017
Location: Hangzhou China
Posts: 14
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Great!
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02-28-2019, 01:26 AM
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#734
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Human being with feelings
Join Date: Jun 2006
Posts: 1,293
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So can I just right-click on an audio track and 'Edit in Melodyne' like in Studio One now?
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02-28-2019, 01:32 AM
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#735
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Human being with feelings
Join Date: Feb 2016
Posts: 57
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Thanks Cockos!
I've been using the Editor version, working good so far.
Is there any advantage of Studio version in working with ARA2 inside REAPER?
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02-28-2019, 01:45 AM
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#736
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Quote:
Originally Posted by Renter X
Is there any advantage of Studio version in working with ARA2 inside REAPER?
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You see all tracks which have Melodyne in the FX chain inside one Melodyne window and have all related features, for me most noticeable is a possibility to see blobs from other tracks. Just like in MIDI editor.
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02-28-2019, 02:29 AM
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#737
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by aMUSEd
So can I just right-click on an audio track and 'Edit in Melodyne' like in Studio One now?
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Not quite, there's no easy option like that unless you create it yourself. You can assign a keyboard shortcut to plugins to load them directly (right-click in FX browser).
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02-28-2019, 04:33 AM
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#738
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Human being with feelings
Join Date: Apr 2018
Posts: 270
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You can also create an effects chain. I have a very basic one with ReaEQ and Melodyne. I named it ARA so it appears at the top on my chain list. In my case ReaEQ is bypassed so no audio is modified by it before it gets to Melodyne. Make sure you do that as you want Melodyne to get a clean read on the file. Once you have the effects chain in place you can then either right click on an item on the FX icon or in the track effects bin on the MCP and select the effects chain and it will open the track in Melodyne. You may also want to go to Preferences/Plug-ins and check the box next to Auto-Dock New Effects Chain Windows. It should then open Melodyne in your docker like Studio One and Sonar do, but it's perfectly fine to have it floating.
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02-28-2019, 08:06 AM
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#739
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Quote:
Originally Posted by emwhy
In my case ReaEQ is bypassed so no audio is modified by it before it gets to Melodyne. Make sure you do that as you want Melodyne to get a clean read on the file.
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I do not think you can disturb Melodyne by EQ or any other effect, it will always works as the first plug-in, with raw file. More or less by the definition of ARA technology.
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02-28-2019, 10:00 AM
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#740
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Human being with feelings
Join Date: Jun 2006
Posts: 1,293
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Quote:
Originally Posted by EvilDragon
Not quite, there's no easy option like that unless you create it yourself. You can assign a keyboard shortcut to plugins to load them directly (right-click in FX browser).
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I don't use keyboard shortcuts generally, too many things to remember, prefer visual cues - can I add it to the right click menu somehow?
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02-28-2019, 10:20 AM
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#741
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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You could use SWS Console for this.
First, run this action:
"SWS: [Deprecated, use the Cycle Action editor instead] Edit console custom commands (restart needed after save)"
Disregard that it's deprecated, I'm not sure if Cycle actions can do the following:
In the text file that opens, add this:
x Melodyne
Now save the text file and restart Reaper so that the new custom console action gets added to Reaper's Action list. You can now add this action to a menu just like any other action.
Also don't worry about order of FX. Melodyne loading is always handled by Reaper so that it loads as the first FX in the chain.
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02-28-2019, 05:40 PM
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#742
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Human being with feelings
Join Date: Apr 2018
Posts: 270
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ED that works here. Nice work and thanks!
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02-28-2019, 08:13 PM
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#743
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by EvilDragon
You could use SWS Console for this.
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why do it that way? There's a native function now.
Open fx browser, right-click on melodyne. "create shortcut" click cancel to only add it to the action list.
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02-28-2019, 10:58 PM
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#744
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Ah, didn't know that. Thought that is just for keyboard shortcuts.
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03-01-2019, 12:18 AM
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#745
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by EpicSounds
Open fx browser, right-click on melodyne. "create shortcut" click cancel to only add it to the action list.
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You're hacker. Nice tip, thanks.
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03-03-2019, 08:49 PM
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#746
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Human being with feelings
Join Date: Aug 2009
Posts: 1,199
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Melodyne Studio as plugin in Reaper-- anyone experiencing the playhead not auto-scrolling, after editing a blob? And/or glitchy window/graphics erasing and coming back? It's worse when it's docked.
Using version 5.971 and the VST3 version, of course. 4.2.003 test
Thanks!
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03-04-2019, 02:54 PM
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#747
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Human being with feelings
Join Date: Jun 2006
Posts: 1,293
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Quote:
Originally Posted by EpicSounds
why do it that way? There's a native function now.
Open fx browser, right-click on melodyne. "create shortcut" click cancel to only add it to the action list.
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Thanks managed to add it to the items menu that way using the custom editor for menus but is there a similar editor for the rightclick menu for items?
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03-04-2019, 04:47 PM
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#748
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Human being with feelings
Join Date: Mar 2007
Posts: 236
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It stops scrolling if you have a blob highlighted. It should scroll fine once blobs are unhighlighted
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03-04-2019, 06:16 PM
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#749
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by aMUSEd
Thanks managed to add it to the items menu that way using the custom editor for menus but is there a similar editor for the rightclick menu for items?
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You might want to go to: Customize menu/toolbars -> Media item context
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03-06-2019, 09:28 AM
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#750
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Human being with feelings
Join Date: Jun 2006
Posts: 1,293
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Thanks
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03-06-2019, 10:27 AM
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#751
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,636
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Ara settings get lost as soon as I split the item. Is this a bug? Had that two times.
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03-06-2019, 11:25 AM
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#752
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by Gass n Klang
Ara settings get lost as soon as I split the item. Is this a bug? Had that two times.
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Edits should be retained when splitting or copying items. If you have any reproducible way to split items that causes edits to be discarded, please share it.
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03-22-2019, 05:37 PM
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#753
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Human being with feelings
Join Date: Jul 2007
Posts: 35
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This is what drives me crazy when using Reaper. A great new feature Melodyne! I upgrade to the latest Reaper..... No Melodyne to be found. Search forum....oh need to Fx the VST3 plugin. Ok, I don't want to do this every time. I follow the suggestions which use right clicking on the VST3 and then canceling the operation which does something with no feedback. Then I have to Customize the menu system but I can't find the Melodyne Action......
It just seems so backwards. How about the devs out the item in the right click menu for a item clip? If the code jockies want to change it fine. I shouldn't have to be a code jockey to get this done. It literally took me less time to find the wave files, copy them to another DAW and bring up Melodyne to edit them.
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03-22-2019, 08:21 PM
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#754
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Human being with feelings
Join Date: Sep 2014
Posts: 2,643
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You need to be able to access Melodyne's notes with scripting this way we can snap the audio to a chord track.
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03-22-2019, 08:57 PM
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#755
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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is there a way to make exceptions to "pass all keyboard input to plugin" ?
Https://forum.cockos.com/showthread.php?t=218793
I am demo melodyne and I immediately felt the need of this.
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03-24-2019, 11:04 PM
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#756
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by deeb
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Maybe this is a valid request? play/stop, and actions related with cursor play position , solo , mute track actions, .. while focus on the plugin , it this only me? /me auto slaps
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03-25-2019, 01:31 AM
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#757
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Quote:
Originally Posted by deeb
I am demo melodyne and I immediately felt the need of this.
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Can you explain why you need that?
Melodyne has fully configurable shortcuts, if something clash with what you use in REAPER, you can put it on different keys.
I understand that f.e. "undo" is theoretically more convenient to have on one key combination. Unfortunately in practice with Melodyne "undo" is not working the same way. So for clarity, it even better to have a separation between "last change in REAPER" and "last change in Melodyne".
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03-25-2019, 08:55 AM
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#758
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Human being with feelings
Join Date: Jan 2017
Location: NYC Metro
Posts: 135
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yes, I wasn't expecting this. I'm very used to using StudioOne's ARA support for Melodyne i.e. it always comes up.
Are there any snags ? i.e. does it behave like it does in StudioOne ?
I'll start playing with it but any heads up is very welcomed.
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03-25-2019, 09:13 AM
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#759
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Human being with feelings
Join Date: Feb 2017
Posts: 4,813
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Quote:
Originally Posted by azslow3
Can you explain why you need that?
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i'd like to use actions of reaper while using melodyne.
Example:
- play/stop
- go to next marker
- solo selected track
- scrub audio if could be possible ..
- jog if could be possible ..
- moving play cursor
maybe a lot of things ... but i don't know
Last edited by deeb; 03-25-2019 at 09:22 AM.
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03-25-2019, 04:19 PM
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#760
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Human being with feelings
Join Date: Nov 2017
Location: Heidelberg, Germany
Posts: 797
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Quote:
Originally Posted by deeb
i'd like to use actions of reaper while using melodyne.
Example:
- play/stop
- go to next marker
- solo selected track
- scrub audio if could be possible ..
- jog if could be possible ..
- moving play cursor
maybe a lot of things ... but i don't know
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So, why you set "Send all keyboard input..." option? Just do NOT set it, and you can use REAPER shortcuts and Melodyne shortcuts (in case later clash, just redefine them in Melodyne preferences).
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