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Old 02-11-2018, 01:19 AM   #1
Guod3
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Default IKnobMultiControl with text field

I want to make a class which is a small box showing a value and which when dragged the value changes. I thought for this an IKnobMultiControl with rendered bitmaps of all the values needed would do the job without making a derived class.
I would like to have a text label for it built in that gets set in the constructor and is always adjacent to the value box with chosen alignment.
Best approach?
I'm thinking I would derive from IKnobMultiControl and add an ITextControl as a member to the new class. Does this makes sense or is there a better way? I'd like to have it that if the text label itself is dragged the value changes in the box (not just dragging the target area of the bitmap).
Thanks
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Old 02-11-2018, 08:31 AM   #2
olilarkin
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https://github.com/olilarkin/wdl-ol/...ontrols.h#L294
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Old 02-11-2018, 05:07 PM   #3
Guod3
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Thanks Oli!
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Old 02-13-2018, 12:12 AM   #4
Guod3
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The one Oli linked to was not exactly what I was after but it showed me how to do it.(I simply wanted an unchanging text label positioned near the bitmap.) The rectangle of the control covers the text, so that the control can be changed by click-dragging an area including the label.
Here it is:
Code:
class IMultiBitmapLabelled : public IKnobControl
{
private:
	IRECT mTextRECT, mImgRECT;
	IBitmap mBitmap;
	char Label[20];

public:
	IMultiBitmapLabelled(IPlugBase* pPlug, IRECT pR, int paramIdx, IBitmap* pBitmap, IText* pText,char*label)
		: IKnobControl(pPlug, pR, paramIdx), mBitmap(*pBitmap)
	{
		strcpy(Label,label);
		mText = *pText;
		mTextRECT = IRECT(mRECT.L, mRECT.B- mText.mSize, mRECT.R, mRECT.B);
		mImgRECT = IRECT(mRECT.L+(mRECT.R- mRECT.L-(pBitmap->W))/2,mRECT.T,&mBitmap);//place bitmap centred
	}

	~IMultiBitmapLabelled() {}

	bool Draw(IGraphics* pGraphics)
	{
		int i = 1 + int(0.5 + mValue * (double)(mBitmap.N - 1));
		i = BOUNDED(i, 1, mBitmap.N);
		pGraphics->DrawBitmap(&mBitmap, &mImgRECT, i, &mBlend);
		return pGraphics->DrawIText(&mText, Label, &mTextRECT);
	}
};
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