Quote:
Originally Posted by olilarkin
There is a script to generate the P list files which might be what's causing the error, could you post exactly what the Xcode error is copy and paste the transcript?
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Thank you for the reply.
Yes, the problem appears to be with the "generate_plists.py" script. I tried running it directly in Python and get the same result (can't find file ...-VST3-Info.plist).
What's odd is that it DOES work in the IPlugEffect example but it does NOT work in my plug that was duplicated from IPlugEffect - and I have both projects in the IPlugExamples folder. The paths should be the same (except for the project folder itself which it seems to find).
Don't know WHY but it seems to be a path problem so I tried changing the generate_plists "scriptpath =" line to use the absolute path rather than the relative path. That indeed solves the "cannot find VST3-plist" problem but now it says it can't find "/resources.h" which is also RIGHT THERE!
I'm going cross eyed trying to see what the difference is between IPlugEffect and my plug but I can't find it. Why does this script work in one place but not the other?
BTW - "generate_plists" seems to be a bit of a misnomer - the files have to already exist in order for this script to open them. In other words, it doesn't actually "create" them, correct?
If that's the case I'm not understanding the difference, or need, for the "update_version.py" script. It seems to do the same thing.