Old 06-21-2022, 02:12 PM   #1
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Default v6.61+dev0621 - June 21 2022

v6.61+dev0621 - June 21 2022
* Incudes feature branch: render statistics improvements
* Incudes feature branch: media explorer loudness calculation
* Includes feature branch: fixed lane play markers
* Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
* Includes feature branch: media item fixed lanes
* Includes feature branch: internal pin management overhaul for future extension
+ Media item fixed lanes: add action to insert lane play markers and play only selected items
+ Notation editor: fix occasional missing naturals [t=267973]
+ Render: add menu item/action to display HTML render statistics with file paths hidden [t=268031]
+ Render: display project title and author in HTML render statistics, if they are set
+ VST: allow spaces in reaper-vstplugins.ini filenames [t=267913]
+ VST: reduce re-scanning when plug-in filenames almost collide
# Media item fixed lanes: ARA plugins ignore media on non-playing lanes
# Media item fixed lanes: fix action to set loop points to lane play markers when razor edit areas exist
# Media item fixed lanes: fix editing lane play markers when partial measures exist in the project
# Pan: ensure consistent checkbox state when opening pan law dialog [t=267957]

Full changelog / Latest pre-releases
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Old 06-21-2022, 02:25 PM   #2
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Looks like macOS notarization requires some relevant contract signing.
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Old 06-21-2022, 02:29 PM   #3
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Also, this +dev is performing a complete rescan of my plugins. The previous +dev was satisfied.
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Old 06-21-2022, 02:32 PM   #4
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ARA!!!

Will test this extensively -- Melodyne has a terrible habit of losing edits in certain (almost impossible to pin down) conditions. Usually with undos, also with Razor Edit duplications and deletions... maybe lanes will play even nicer than items/splits did.
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Old 06-21-2022, 02:54 PM   #5
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Originally Posted by sockmonkey72 View Post
Looks like macOS notarization requires some relevant contract signing.
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Originally Posted by sockmonkey72 View Post
Also, this +dev is performing a complete rescan of my plugins. The previous +dev was satisfied.
Both confirmed here!
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Old 06-21-2022, 03:32 PM   #6
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Also, this +dev is performing a complete rescan of my plugins. The previous +dev was satisfied.
It shouldn't be a complete rescan, just those with a space or dash in their filenames (which may be a lot of plug-ins!).

(actually, as a side note, reverting this change and fixing some other stuff related).

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Old 06-21-2022, 03:42 PM   #7
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Looks like macOS notarization requires some relevant contract signing.
grr apple thx
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Old 06-21-2022, 04:01 PM   #8
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Melodyne ARA2 :


This obviously can't be the intended behaviour, so just thought I'd share.

Seems like if a single slice of an item is made active, the entire thing is sent to Melodyne. Verified by choosing different slices across tracks, and they all stack in Melodyne.

The Play Markers should be sending the equivalent of Item Endpoints in the Splits/Items system, to Melodyne. Whatever is audible should be treated like the Active Take was in the old system...
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Old 06-21-2022, 04:11 PM   #9
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Quote:
Originally Posted by Edgemeal View Post
v6.61+dev0621 - June 21 2022
+ Media item fixed lanes: add action to insert lane play markers and play only selected items
This is nice thanks, just a small report for a wrong letter, it looks like this in the actions list: Item lanes: Insert fixed lane plau markers and play selected items
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Old 06-21-2022, 05:21 PM   #10
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Seems like if a single slice of an item is made active, the entire thing is sent to Melodyne. Verified by choosing different slices across tracks, and they all stack in Melodyne.
Yes, lane play markers are not yet handled with ARA plugins. This build should handle soloing entire lanes correctly, though.
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Old 06-21-2022, 05:35 PM   #11
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Yes, lane play markers are not yet handled with ARA plugins. This build should handle soloing entire lanes correctly, though.
got it!
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Old 06-21-2022, 05:47 PM   #12
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Devs this has been happening a lot in the last few pres. Something changed super recently, and I've noticed this happening. Apologies on not having the exact build number.



The view shouldn't be allowed to reposition itself during an Envelope Drawing event. Just by virtue of you interacting with the envelope under this current screen condition, it's a reasonable assumption that jolting the view is disruptive. Esp when drawing in precise envelopes.

Thank you just wanted to mention it while it's relevant.
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Old 06-21-2022, 05:51 PM   #13
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^^ it seems that when the Time Loop extends past the edge of the screen, the view jolts to center it. It just shouldn't be doing this during any kind of item-drag, or Envelope Drawing, anything where you're actually interacting with stuff. like, when no hotkeys or interaction are happening it should freely center the view, but not otherwise.
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Old 06-21-2022, 06:37 PM   #14
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Devs, can you take a look at this MIDI Editor bug/improvement? This will improve the feeling of writing MIDI in Reaper and it seems to be a reasonable fix.
https://forum.cockos.com/showthread....49#post2571249

Last edited by thommazk; 06-22-2022 at 05:19 AM.
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Old 06-22-2022, 07:41 AM   #15
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Originally Posted by Edgemeal View Post
+ Notation editor: fix occasional missing naturals [t=267973]
While working on accidentals perhaps a good time to pick up the correct ordering, octave naturals, and default interval choice bugs. Thanks team!
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Old 06-22-2022, 07:49 AM   #16
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# Media item fixed lanes: fix editing lane play markers when partial measures exist in the project
Fixed, nicely done!!
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Old 06-22-2022, 12:45 PM   #17
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Quote:
Originally Posted by Edgemeal View Post
v6.61+dev0621 - June 21 2022
+ Media item fixed lanes: add action to insert lane play markers and play only selected items
Tried more of this and so far looks very handy! May I ask if it's possible to have another action to toggle play only the selected items?
Also would it be possible to have a left drag modifier for regions to drag and move them horizontally? It would be so useful since now we have to go to the bottom and select the start end markers to move a region which is not so nice and practical imo.

(also maybe to consider a modifier to move start/end play markers with items?)
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Old 06-25-2022, 05:08 AM   #18
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Quote:
+ Notation editor: fix occasional missing naturals [t=267973]
This seems to work OK now.
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