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Old 01-23-2020, 12:36 AM   #6121
WaveTrans
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Quote:
Originally Posted by MixMonkey View Post
Forgive me if this is a stupid question, but are the modifiers defined in the .mst you're using?
Nothing to forgive, since this is a legitimate and not at all stupid question

Yes, I defined the widgets; adapted the code from the MCU.mst

When I hit a button, I see the correct codes and descriptors with the monitor option set in the learn window.

Itīs just that if, for instance, SHIFT button is toggled, it does not alter the codes of buttons pressed afterwards, which it should if I understood correctly how modifiers are supposed to work; so the modifier buttons just act like normal buttons.

If I define Shift+somebutton in the zon file nothing happens whe I toggle Shift and press somebutton afterwards.

I checked and compared all available updated mst and zon files but found no obvious errors in the syntax I use.
If there is no syntax issue and since modifiers seem to work fine with other controllers, itīeither the Nano or CSI in context with the Nano; but thatīs just me guessing wildly.

.mst
Code:
...
 /Purple5 
Widget Shift
	Press 90 46 7f 90 46 00
WidgetEnd
 /Purple6 
Widget Option
	Press 90 47 7f 90 47 00
WidgetEnd
 /Purple7 
Widget Control
	Press 90 48 7f 90 48 00
WidgetEnd
 /Purple8 
Widget Alt
	Press 90 49 7f 90 49 00
WidgetEnd
....
.zon
Code:
Zone "Buttons|"
	....
	/modifiers
	Shift 		Shift
	Option 		Option
	Control 	Control
	Alt 		Alt
...
ZoneEnd

Last edited by WaveTrans; 01-23-2020 at 12:47 AM.
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Old 01-23-2020, 01:21 AM   #6122
Cragster
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Quote:
Originally Posted by Funkybot View Post
You may want to consider sharing so the next person can have a more plug and play experience. Glad you got it up and running!
here are my files showing the mapping for FX Plugin control(ReaComp)and display on the Qcon ProX (but im sure it will work for any MCU type surface as the ProX is basically an MCU clone). All the relevant lines are marked with astericks(with notes) on the surface zone file.i also included the Reacomp zone file too.i hope it can help the next guy just starting out setting up CSI as everyone here helped me to learn this.
{CODE}Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnTrackSelection MapSelectedTrackFXToMenu ****************
IncludedZones
"Buttons|"
"Channel|1-8"
"MasterChannel|"
IncludedZonesEnd
ZoneEnd

Zone "Buttons|"
Shift Shift
Option Option
Control Control
Alt Alt
Blank2 ToggleLearnMode
Blank3 Reaper "40605"
Shift+Blank3 Reaper "40199"
Blank4 Reaper "40454"
Blank5 Reaper "40455"
Send ToggleMapSelectedTrackSends
Plugin ToggleMapSelectedTrackFXMenu***********(this activate the fxmenu for track
Plugin Reaper "_S&M_SHOWFXCHAINSEL"***********this will call up the FX windom for
EQ NoAction the track all in 1 press)
ChannelLeft TrackBank "-1"
ChannelRight TrackBank "1"
BankLeft TrackBank "-8"
BankRight TrackBank "8"
TimeDisplay TimeDisplay
smpteBeats CycleTimeDisplayModes
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Reaper "1013"
Shift+Record Reaper "_S&M_CYCLACTION_6"
F1 Reaper "40157"
F2 Reaper "40931"
F2 Reaper "_SWSMARKERLIST13"
F4 Reaper "40702"
F5 Reaper "_S&M_CYCLACTION_4"
F6 Reaper "_44924b08811f144e9f88ca3a2918ff48"
Read TrackAutoMode "1"
Shift+Read GlobalAutoMode "1"
Write TrackAutoMode "3"
Shift+Write GlobalAutoMode "3"
Trim TrackAutoMode "0"
Shift+Trim GlobalAutoMode "0"
Touch TrackAutoMode "2"
Shift+Touch GlobalAutoMode "2"
Latch TrackAutoMode "4"
Shift+Latch GlobalAutoMode "4"
Save Reaper "40026"
Shift+Save Reaper "40022"
Undo Reaper "40029"
Shift+Undo Reaper "40030"
Normal Reaper "40173"
Marker Reaper "40172"
Option+Marker Reaper "40174"
Shift+Marker Reaper "40157"
Loop CycleTimeline
Click Reaper "40364"
Solo Reaper "40340"
Blank1 Reaper "_S&M_SHOWNOTESHELP"
Zoom Reaper "40113"
Up Reaper "40111"
Down Reaper "40112"
Left Reaper "1011"
Right Reaper "1012"
JogWheelRotaryCW Reaper "41667"
JogWheelRotaryCCW Reaper "41666"
/MasterFader MasterTrackVolume
ZoneEnd

Zone "Channel|"
TrackNavigator
VUMeter| TrackOutputMeterMaxPeakLR
/VUMeter| TrackOutputMeterAverageLR
DisplayUpper| TrackNameDisplay
DisplayLower| TrackPanDisplay
TrackTouch+DisplayLower| TrackVolumeDisplay
RotaryPush| GoZone PanWidth|
Rotary| TrackPan "0"
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Shift+Control+Select| TogglePin
Option+Select| TrackFolderDive
Fader| TrackVolume
TrackTouch+Fader| TrackVolume
FaderTouch| TrackTouch
ZoneEnd

Zone "Pan|1-8"
TrackNavigator
Rotary| TrackPan "0"
RotaryPush| GoZone PanWidth|
ZoneEnd

Zone "PanWidth|1-8"
TrackNavigator
Rotary| TrackPanWidth "1"
RotaryPush| GoZone Pan|
ZoneEnd

Zone "Send|1-8"
SelectedTrackNavigator
DisplayUpper| TrackSendNameDisplay
TrackTouch+DisplayUpper| TrackSendVolumeDisplay
Mute| TrackSendMute
Fader| TrackSendVolume
Rotary| TrackSendPan
RotaryPush| NoAction
TrackTouch+Fader| TrackSendVolume
FaderTouch| TrackTouch
ZoneEnd

Zone "MasterChannel|"
MasterTrackNavigator
MasterFader TrackVolume
MasterFaderTouch TrackTouch
ZoneEnd

Zone "FXMenu|1-8"**************************(this whole zone)
SelectedTrackNavigator
DisplayUpper| FXNameDisplay |
DisplayLower| NoAction
Rotary| NoAction
RotaryPush| GoFXSlot |
ZoneEnd
{/CODE]
Code:
Zone "VST: ReaComp (Cockos)" "ReaComp" 
	SelectedTrackNavigator

     DisplayUpper1 FXParamNameDisplay 0 "Thresh"  (very important..the params start
     DisplayLower1 FXParamValueDisplay 0            at 0 not 1)
     Rotary1 FXParam 0
     
     DisplayUpper2 FXParamNameDisplay 4 "PreCo"
     DisplayLower2 FXParamValueDisplay 4  
	Rotary2 FXParam 4 	

     DisplayUpper3 FXParamNameDisplay 2 "Attack"
     DisplayLower3 FXParamValueDisplay 2
     Rotary3 FXParam 2

     DisplayUpper4 FXParamNameDisplay 3 "Release"
     DisplayLower4 FXParamValueDisplay 3
     Rotary4 FXParam 3

     DisplayUpper5 FXParamNameDisplay 1 "Ratio"
     DisplayLower5 FXParamValueDisplay 1
     Rotary5 FXParam 1

     DisplayUpper6 FXParamNameDisplay 14 "Knee"
     DisplayLower6 FXParamValueDisplay 14
     Rotary6 FXParam 14

     DisplayUpper7 FXParamNameDisplay 6 "LPass"
     DisplayLower7 FXParamValueDisplay 6
     Rotary7 FXParam 6

     DisplayUpper8 FXParamNameDisplay 7 "HPass"
     DisplayLower8 FXParamValueDisplay 7
     Rotary8 FXParam 7

     Shift+DisplayUpper1 FXParamNameDisplay 13 "RMS"
     Shift+DisplayLower1 FXParamValueDisplay 13
     Shift+Rotary1 FXParam 13

     Shift+DisplayUpper2 FXParamNameDisplay 11 "Wet"
     Shift+DisplayLower2 FXParamValueDisplay 11
     Shift+Rotary2 FXParam 11

     Shift+DisplayUpper3 FXParamNameDisplay 10 "Dry"
     Shift+DisplayLower3 FXParamValueDisplay 10
     Shift+Rotary3 FXParam 10

     Shift+DisplayUpper4 FXParamNameDisplay 15 "AuMkUp"
     Shift+DisplayLower4 FXParamValueDisplay 15
     Shift+Toggle+RotaryPush4 FXParam 15

     Shift+DisplayUpper5 FXParamNameDisplay 12 "PreFil"
     Shift+DisplayLower5 FXParamValueDisplay 12
     Shift+Toggle+RotaryPush5 FXParam 12

     Shift+DisplayUpper6 FXParamNameDisplay 16 "AuRel"
     Shift+DisplayLower6 FXParamValueDisplay 16
     Shift+Toggle+RotaryPush6 FXParam 16

     Shift+DisplayUpper7 FXParamNameDisplay 17 "ClAttack"
     Shift+DisplayLower7 FXParamValueDisplay 17
     Shift+Toggle+RotaryPush7 FXParam 17

     Shift+DisplayUpper8 NoAction
     Shift+DisplayLower8 NoAction 
	
ZoneEnd
hope this can help someone get a more plug n play
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Old 01-23-2020, 01:24 AM   #6123
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damit i always botch the codes and quotes !!! sry im a dumby
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Old 01-23-2020, 06:05 AM   #6124
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Quote:
Originally Posted by WaveTrans View Post
Nothing to forgive, since this is a legitimate and not at all stupid question

Yes, I defined the widgets; adapted the code from the MCU.mst

When I hit a button, I see the correct codes and descriptors with the monitor option set in the learn window.

Itīs just that if, for instance, SHIFT button is toggled, it does not alter the codes of buttons pressed afterwards, which it should if I understood correctly how modifiers are supposed to work; so the modifier buttons just act like normal buttons.

If I define Shift+somebutton in the zon file nothing happens whe I toggle Shift and press somebutton afterwards.

I checked and compared all available updated mst and zon files but found no obvious errors in the syntax I use.
If there is no syntax issue and since modifiers seem to work fine with other controllers, itīeither the Nano or CSI in context with the Nano; but thatīs just me guessing wildly.

.mst
Code:
...
 /Purple5 
Widget Shift
	Press 90 46 7f 90 46 00
WidgetEnd
 /Purple6 
Widget Option
	Press 90 47 7f 90 47 00
WidgetEnd
 /Purple7 
Widget Control
	Press 90 48 7f 90 48 00
WidgetEnd
 /Purple8 
Widget Alt
	Press 90 49 7f 90 49 00
WidgetEnd
....
.zon
Code:
Zone "Buttons|"
	....
	/modifiers
	Shift 		Shift
	Option 		Option
	Control 	Control
	Alt 		Alt
...
ZoneEnd
Your syntax looks fine to me I think it's worth pointing out (although this probably isn't a solution to your issue) that the modifiers behave a little differently to all other buttons.

They have two modes of operation.

The first behaves just like the modifiers on a qwerty keyboard, that is to say the modifier is held down whilst another key is pressed.

The second requires a (very) short press on the modifier key and causes it to latch, so it no longer needs to be held down to be in effect. A second (very) short press will un-latch it.

Also, modifiers are global in nature. If Shift is held down on one surface, all surfaces are 'Shifted'.
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Old 01-23-2020, 06:11 AM   #6125
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Quote:
Originally Posted by Cragster View Post
here are my files showing the mapping for FX Plugin control(ReaComp)and display on the Qcon ProX (but im sure it will work for any MCU type surface as the ProX is basically an MCU clone). All the relevant lines are marked with astericks(with notes) on the surface zone file.i also included the Reacomp zone file too.i hope it can help the next guy just starting out setting up CSI as everyone here helped me to learn this.
{CODE}Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnTrackSelection MapSelectedTrackFXToMenu ****************
IncludedZones
"Buttons|"
"Channel|1-8"
"MasterChannel|"
IncludedZonesEnd
ZoneEnd

Zone "Buttons|"
Shift Shift
Option Option
Control Control
Alt Alt
Blank2 ToggleLearnMode
Blank3 Reaper "40605"
Shift+Blank3 Reaper "40199"
Blank4 Reaper "40454"
Blank5 Reaper "40455"
Send ToggleMapSelectedTrackSends
Plugin ToggleMapSelectedTrackFXMenu***********(this activate the fxmenu for track
Plugin Reaper "_S&M_SHOWFXCHAINSEL"***********this will call up the FX windom for
EQ NoAction the track all in 1 press)
ChannelLeft TrackBank "-1"
ChannelRight TrackBank "1"
BankLeft TrackBank "-8"
BankRight TrackBank "8"
TimeDisplay TimeDisplay
smpteBeats CycleTimeDisplayModes
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Reaper "1013"
Shift+Record Reaper "_S&M_CYCLACTION_6"
F1 Reaper "40157"
F2 Reaper "40931"
F2 Reaper "_SWSMARKERLIST13"
F4 Reaper "40702"
F5 Reaper "_S&M_CYCLACTION_4"
F6 Reaper "_44924b08811f144e9f88ca3a2918ff48"
Read TrackAutoMode "1"
Shift+Read GlobalAutoMode "1"
Write TrackAutoMode "3"
Shift+Write GlobalAutoMode "3"
Trim TrackAutoMode "0"
Shift+Trim GlobalAutoMode "0"
Touch TrackAutoMode "2"
Shift+Touch GlobalAutoMode "2"
Latch TrackAutoMode "4"
Shift+Latch GlobalAutoMode "4"
Save Reaper "40026"
Shift+Save Reaper "40022"
Undo Reaper "40029"
Shift+Undo Reaper "40030"
Normal Reaper "40173"
Marker Reaper "40172"
Option+Marker Reaper "40174"
Shift+Marker Reaper "40157"
Loop CycleTimeline
Click Reaper "40364"
Solo Reaper "40340"
Blank1 Reaper "_S&M_SHOWNOTESHELP"
Zoom Reaper "40113"
Up Reaper "40111"
Down Reaper "40112"
Left Reaper "1011"
Right Reaper "1012"
JogWheelRotaryCW Reaper "41667"
JogWheelRotaryCCW Reaper "41666"
/MasterFader MasterTrackVolume
ZoneEnd

Zone "Channel|"
TrackNavigator
VUMeter| TrackOutputMeterMaxPeakLR
/VUMeter| TrackOutputMeterAverageLR
DisplayUpper| TrackNameDisplay
DisplayLower| TrackPanDisplay
TrackTouch+DisplayLower| TrackVolumeDisplay
RotaryPush| GoZone PanWidth|
Rotary| TrackPan "0"
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Shift+Control+Select| TogglePin
Option+Select| TrackFolderDive
Fader| TrackVolume
TrackTouch+Fader| TrackVolume
FaderTouch| TrackTouch
ZoneEnd

Zone "Pan|1-8"
TrackNavigator
Rotary| TrackPan "0"
RotaryPush| GoZone PanWidth|
ZoneEnd

Zone "PanWidth|1-8"
TrackNavigator
Rotary| TrackPanWidth "1"
RotaryPush| GoZone Pan|
ZoneEnd

Zone "Send|1-8"
SelectedTrackNavigator
DisplayUpper| TrackSendNameDisplay
TrackTouch+DisplayUpper| TrackSendVolumeDisplay
Mute| TrackSendMute
Fader| TrackSendVolume
Rotary| TrackSendPan
RotaryPush| NoAction
TrackTouch+Fader| TrackSendVolume
FaderTouch| TrackTouch
ZoneEnd

Zone "MasterChannel|"
MasterTrackNavigator
MasterFader TrackVolume
MasterFaderTouch TrackTouch
ZoneEnd

Zone "FXMenu|1-8"**************************(this whole zone)
SelectedTrackNavigator
DisplayUpper| FXNameDisplay |
DisplayLower| NoAction
Rotary| NoAction
RotaryPush| GoFXSlot |
ZoneEnd
{/CODE]
Code:
Zone "VST: ReaComp (Cockos)" "ReaComp" 
	SelectedTrackNavigator

     DisplayUpper1 FXParamNameDisplay 0 "Thresh"  (very important..the params start
     DisplayLower1 FXParamValueDisplay 0            at 0 not 1)
     Rotary1 FXParam 0
     
     DisplayUpper2 FXParamNameDisplay 4 "PreCo"
     DisplayLower2 FXParamValueDisplay 4  
	Rotary2 FXParam 4 	

     DisplayUpper3 FXParamNameDisplay 2 "Attack"
     DisplayLower3 FXParamValueDisplay 2
     Rotary3 FXParam 2

     DisplayUpper4 FXParamNameDisplay 3 "Release"
     DisplayLower4 FXParamValueDisplay 3
     Rotary4 FXParam 3

     DisplayUpper5 FXParamNameDisplay 1 "Ratio"
     DisplayLower5 FXParamValueDisplay 1
     Rotary5 FXParam 1

     DisplayUpper6 FXParamNameDisplay 14 "Knee"
     DisplayLower6 FXParamValueDisplay 14
     Rotary6 FXParam 14

     DisplayUpper7 FXParamNameDisplay 6 "LPass"
     DisplayLower7 FXParamValueDisplay 6
     Rotary7 FXParam 6

     DisplayUpper8 FXParamNameDisplay 7 "HPass"
     DisplayLower8 FXParamValueDisplay 7
     Rotary8 FXParam 7

     Shift+DisplayUpper1 FXParamNameDisplay 13 "RMS"
     Shift+DisplayLower1 FXParamValueDisplay 13
     Shift+Rotary1 FXParam 13

     Shift+DisplayUpper2 FXParamNameDisplay 11 "Wet"
     Shift+DisplayLower2 FXParamValueDisplay 11
     Shift+Rotary2 FXParam 11

     Shift+DisplayUpper3 FXParamNameDisplay 10 "Dry"
     Shift+DisplayLower3 FXParamValueDisplay 10
     Shift+Rotary3 FXParam 10

     Shift+DisplayUpper4 FXParamNameDisplay 15 "AuMkUp"
     Shift+DisplayLower4 FXParamValueDisplay 15
     Shift+Toggle+RotaryPush4 FXParam 15

     Shift+DisplayUpper5 FXParamNameDisplay 12 "PreFil"
     Shift+DisplayLower5 FXParamValueDisplay 12
     Shift+Toggle+RotaryPush5 FXParam 12

     Shift+DisplayUpper6 FXParamNameDisplay 16 "AuRel"
     Shift+DisplayLower6 FXParamValueDisplay 16
     Shift+Toggle+RotaryPush6 FXParam 16

     Shift+DisplayUpper7 FXParamNameDisplay 17 "ClAttack"
     Shift+DisplayLower7 FXParamValueDisplay 17
     Shift+Toggle+RotaryPush7 FXParam 17

     Shift+DisplayUpper8 NoAction
     Shift+DisplayLower8 NoAction 
	
ZoneEnd
hope this can help someone get a more plug n play
Thanks for posting your files One thing, if you want to add comments to your files, preceed the comment with a /, that way CSI will know to ignore what follows and when someone else comes along and copies and pastes the whole thing, it will still work.
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Old 01-23-2020, 06:49 AM   #6126
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Thanks. im trying. That was mainly for fx.there are still some buttons on there from where i got it.so when.im complete i will re post (the right way with my glasses on haha) and then someone can have a working file for the proX to start with.so if there are any new to CSI Qcon Prox'ers out there hang on...
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Old 01-23-2020, 07:08 AM   #6127
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Quote:
Originally Posted by MixMonkey View Post
Thanks for posting your files One thing, if you want to add comments to your files, preceed the comment with a /, that way CSI will know to ignore what follows and when someone else comes along and copies and pastes the whole thing, it will still work.
Just to add, I believe the whole row needs to start with a / for CSI to recognize the comment. I don't think you can add comments to the end of a line with comments on them.

Nice job getting that together Cragster!

Geoff, eagerly anticipating the updates you're working on. CSI has been a game-changer for me over here.
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Old 01-23-2020, 08:24 AM   #6128
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Here's a completely generic MCU.zon I made that lists all the buttons, but doesn't have any of my setup in it.

Code:
Zone Home
    OnTrackSelection MapSelectedTrackSendsToWidgets
    OnTrackSelection MapSelectedTrackFXToMenu
    IncludedZones
        "Buttons|"
        "Channel|1-8"
        "MasterTrack|"
    IncludedZonesEnd
ZoneEnd


Zone "Buttons|"
    Track                       NoAction
    Send                        ToggleMapSelectedTrackSends
    Pan                         NoAction
    Plugin                      ToggleMapSelectedTrackFXMenu
    EQ                          NoAction
    Instrument                  NoAction
    BankLeft                    TrackBank "-8"
    BankRight                   TrackBank "8"
    ChannelLeft                 TrackBank "-1"
    ChannelRight                TrackBank "1"
    Flip                        NoAction
    GlobalView                  NoAction
    nameValue                   NoAction
    smpteBeats                  CycleTimeDisplayModes
    TimeDisplay                 TimeDisplay
    F1                          NoAction
    F2                          NoAction
    F3                          NoAction
    F4                          NoAction
    F5                          NoAction
    F6                          NoAction
    F7                          NoAction
    F8                          NoAction
    MidiTracks                  NoAction
    Inputs                      NoAction
    AudioTracks                 NoAction
    AudioInstrument             NoAction
    Aux                         NoAction
    Busses                      NoAction
    Outputs                     NoAction
    User                        NoAction
    Shift                       Shift
    Option                      Option
    Control                     Control
    Alt                         Alt     
    Read                        TrackAutoMode "1"
    Write                       TrackAutoMode "3"
    Trim                        TrackAutoMode "0"
    Touch                       TrackAutoMode "2"
    Latch                       TrackAutoMode "4"
    Group                       Reaper "42023"
    Shift+Read                  GlobalAutoMode "1"
    Shift+Write                 GlobalAutoMode "3"
    Shift+Trim                  GlobalAutoMode "0"
    Shift+Touch                 GlobalAutoMode "2"
    Shift+Latch                 GlobalAutoMode "4"  
    Shift+Group                 Reaper "42024"
    Save                        ToggleLearnMode
    Undo                        NoAction
    Cancel                      NoAction
    Enter                       NoAction
    Marker                      NoAction
    Nudge                       NoAction
    Cycle                       CycleTimeline
    Drop                        NoAction
    Replace                     NoAction
    Click                       Reaper "40364"
    Solo                        NoAction
    Rewind                      Reaper 40084
    FastForward                 Reaper 40085
    Stop                        Stop
    Play                        Play
    Record                      Record
    JogWheelRotaryCW            Reaper "40647" 
    JogWheelRotaryCCW           Reaper "40646" 
    Scrub                       NoAction
ZoneEnd


Zone "Channel|"
    TrackNavigator
    VUMeter|                    TrackOutputMeter
    DisplayUpper|               TrackNameDisplay
    DisplayLower|               TrackPanDisplay
    TrackTouch+DisplayLower|    TrackVolumeDisplay
    RotaryPush|                 GoZone PanWidth|
    Rotary|                     TrackPan "0"
    RecordArm|                  TrackRecordArm
    Solo|                       TrackSolo
    Mute|                       TrackMute
    Select|                     TrackUniqueSelect
    Shift+Select|               TrackRangeSelect
    Control+Select|             TrackSelect
    Shift+Control+Select|       TogglePin
    Option+Select|              TrackFolderDive
    Fader|                      TrackVolume
    TrackTouch+Fader|           TrackVolume
    FaderTouch|                 TrackTouch
ZoneEnd


Zone "MasterTrack|"
    MasterTrackNavigator
    MasterFader                 TrackVolume
    TrackTouch+MasterFader      TrackVolume
    MasterFaderTouch            TrackTouch
ZoneEnd


Zone "Send|1-8"
    SelectedTrackNavigator
    DisplayUpper|               TrackSendNameDisplay
    DisplayLower|               TrackSendVolumeDisplay
    Mute|                       TrackSendMute
    Fader|                      TrackSendVolume
    TrackTouch+Fader|           TrackSendVolume
    FaderTouch|                 TrackTouch
ZoneEnd


Zone "PanWidth|1-8"
    TrackNavigator
    Rotary|                     TrackPanWidth 1
    DisplayLower|               TrackPanWidthDisplay
    TrackTouch+DisplayLower|    TrackVolumeDisplay
    RotaryPush|                 GoZone Home
ZoneEnd


Zone "FXMenu|1-8"
    SelectedTrackNavigator
    DisplayUpper|               FXNameDisplay |
    DisplayLower|               NoAction
    Rotary|                     NoAction
    RotaryPush|                 GoFXSlot |
ZoneEnd
It comes with a couple of FX Zones, so you get to see something in the FX menu:

Code:
Zone "VST: ReaComp (Cockos)" "ReaCmp"

SelectedTrackNavigator

DisplayUpper1               FXParamNameDisplay  0   "Thresh"
DisplayLower1               FXParamValueDisplay 0
Rotary1                     FXParam             0
Toggle+RotaryPush1          FXParam             19

DisplayUpper2               FXParamNameDisplay  1   "Ratio"
DisplayLower2               FXParamValueDisplay 1
Rotary2                     FXParam             1
Toggle+RotaryPush2          FXParam             16 

DisplayUpper3               FXParamNameDisplay  2   "Att"
DisplayLower3               FXParamValueDisplay 2
Rotary3                     FXParam             2
Toggle+RotaryPush3          FXParam             17

DisplayUpper4               FXParamNameDisplay  3   "Rel"
DisplayLower4               FXParamValueDisplay 3
Rotary4                     FXParam             3
Toggle+RotaryPush4          FXParam             16

DisplayUpper5               FXParamNameDisplay  11  "Wet"
DisplayLower5               FXParamValueDisplay 11
Rotary5                     FXParam             11
Toggle+RotaryPush5          FXParam             15

DisplayUpper6               FXParamNameDisplay  10  "Dry"
DisplayLower6               FXParamValueDisplay 10
Rotary6                     FXParam             10
Toggle+RotaryPush6          FXParam             18 

DisplayUpper7               FXParamNameDisplay  7   "SC_HPF"
DisplayLower7               FXParamValueDisplay 7
Rotary7                     FXParam             7
Toggle+RotaryPush7          FXParam             12

DisplayUpper8               FXParamNameDisplay  6   "SC_LPF"
DisplayLower8               FXParamValueDisplay 6
Rotary8                     FXParam             6
Toggle+RotaryPush8          FXParam             12 

Shift+DisplayUpper1         FXParamNameDisplay  4   "PrComp"
Shift+DisplayLower1         FXParamValueDisplay 4
Shift+Rotary1               FXParam             4
Shift+Toggle+RotaryPush1    NoAction

Shift+DisplayUpper2         FXParamNameDisplay  1   "Ratio"
Shift+DisplayLower2         FXParamValueDisplay 1
Shift+Rotary2               FXParam             1
Shift+Toggle+RotaryPush2    FXParam             16

Shift+DisplayUpper3         FXParamNameDisplay  14   "Knee"
Shift+DisplayLower3         FXParamValueDisplay 14
Shift+Rotary3               FXParam             14
Shift+Toggle+RotaryPush3    NoAction

Shift+DisplayUpper4         FXParamNameDisplay  3   "Rel"
Shift+DisplayLower4         FXParamValueDisplay 3
Shift+Rotary4               FXParam             3
Shift+Toggle+RotaryPush4    FXParam             16

Shift+DisplayUpper5         FXParamNameDisplay  11   "Wet"
Shift+DisplayLower5         FXParamValueDisplay 11
Shift+Rotary5               FXParam             11
Shift+Toggle+RotaryPush5    FXParam             15

Shift+DisplayUpper6         FXParamNameDisplay  18   "OvSmp"
Shift+DisplayLower6         FXParamValueDisplay 18
Shift+Rotary6               FXParam             18
Shift+Toggle+RotaryPush6    FXParam             18 

Shift+DisplayUpper7         FXParamNameDisplay  7    "SC_HPF"
Shift+DisplayLower7         FXParamValueDisplay 7
Shift+Rotary7               FXParam             7
Shift+Toggle+RotaryPush7    FXParam             12

Shift+DisplayUpper8         FXParamNameDisplay  6    "SC_LPF"
Shift+DisplayLower8         FXParamValueDisplay 6
Shift+Rotary8               FXParam             6
Shift+Toggle+RotaryPush8    FXParam             12 

ZoneEnd

Last edited by MixMonkey; 01-23-2020 at 08:48 AM. Reason: Trailing comments are bad!
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Old 01-23-2020, 08:25 AM   #6129
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...and
Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ"

SelectedTrackNavigator
 
DisplayUpper1               FXParamNameDisplay  0   "Freq1"
DisplayLower1               FXParamValueDisplay 0
Rotary1                     FXParam             0
Toggle+RotaryPush1          FXParam             12

DisplayUpper2               FXParamNameDisplay  1   "Gain1"
DisplayLower2               FXParamValueDisplay 1
Rotary2                     FXParam             1
Toggle+RotaryPush2          NoAction 

DisplayUpper3               FXParamNameDisplay  3   "Freq2"
DisplayLower3               FXParamValueDisplay 3
Rotary3                     FXParam             3
Toggle+RotaryPush3          NoAction 

DisplayUpper4               FXParamNameDisplay  4   "Gain2"
DisplayLower4               FXParamValueDisplay 4
Rotary4                     FXParam             4
Toggle+RotaryPush4          NoAction 

DisplayUpper5               FXParamNameDisplay  6   "Freq3"
DisplayLower5               FXParamValueDisplay 6
Rotary5                     FXParam             6
Toggle+RotaryPush5          NoAction

DisplayUpper6               FXParamNameDisplay  7   "Gain3"
DisplayLower6               FXParamValueDisplay 7
Rotary6                     FXParam             7
Toggle+RotaryPush6          NoAction 

DisplayUpper7               FXParamNameDisplay  9   "Freq4"
DisplayLower7               FXParamValueDisplay 9
Rotary7                     FXParam             9
Toggle+RotaryPush7          NoAction

DisplayUpper8               FXParamNameDisplay  10  "Gain4"
DisplayLower8               FXParamValueDisplay 10
Rotary8                     FXParam             10
Toggle+RotaryPush8          NoAction 

Shift+DisplayUpper1         FXParamNameDisplay  2   "Q1"
Shift+DisplayLower1         FXParamValueDisplay 2
Shift+Rotary1               FXParam             2
Shift+Toggle+RotaryPush1    NoAction

Shift+DisplayUpper2         FXParamNameDisplay  1   "Gain1"
Shift+DisplayLower2         FXParamValueDisplay 1
Shift+Rotary2               FXParam             1
Shift+Toggle+RotaryPush2    NoAction

Shift+DisplayUpper3         FXParamNameDisplay  5   "Q2"
Shift+DisplayLower3         FXParamValueDisplay 5
Shift+Rotary3               FXParam             5
Shift+Toggle+RotaryPush3    NoAction

Shift+DisplayUpper4         FXParamNameDisplay  4   "Gain2"
Shift+DisplayLower4         FXParamValueDisplay 4
Shift+Rotary4               FXParam             4
Shift+Toggle+RotaryPush4    NoAction

Shift+DisplayUpper5         FXParamNameDisplay  8   "Q3"
Shift+DisplayLower5         FXParamValueDisplay 8
Shift+Rotary5               FXParam             8
Shift+Toggle+RotaryPush5    NoAction 

Shift+DisplayUpper6         FXParamNameDisplay  7   "Gain3"
Shift+DisplayLower6         FXParamValueDisplay 7
Shift+Rotary6               FXParam             7
Shift+Toggle+RotaryPush6    NoAction 

Shift+DisplayUpper7         FXParamNameDisplay  11  "Q4"
Shift+DisplayLower7         FXParamValueDisplay 11
Shift+Rotary7               FXParam             11
Shift+Toggle+RotaryPush7    NoAction 

Shift+DisplayUpper8         FXParamNameDisplay  10  "Gain4"
Shift+DisplayLower8         FXParamValueDisplay 10
Shift+Rotary8               FXParam             10
Shift+Toggle+RotaryPush8    NoAction

ZoneEnd
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Old 01-23-2020, 08:26 AM   #6130
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I wondered about this too, but it seems to be ok.
At one point (a few weeks ago) I was advised against appending these to the same line but there have been lots of changes since then. I agree it would be much cleaner if this approach continues to work and can be recommended. Maybe Geoff can give an official yay or nay when he gets a chance.
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Old 01-23-2020, 08:44 AM   #6131
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Yeah, I'm really not big on allowing trailing comments.

It makes parsing cleanly much more difficult, translation -- I spend time writing parsing code instead of adding features, fixing bugs, etc.
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Old 01-23-2020, 08:46 AM   #6132
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Yeah, I'm really not big on allowing trailing comments.

It makes parsing cleanly much more difficult, translation -- I spend time writing parsing code instead of adding features, fixing bugs, etc.

Let's not do it then
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Old 01-24-2020, 06:39 AM   #6133
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Tested the modifiers again and found that if I push the buttons very briefly
they work.

So thanks for the trouble shooting, MixMonkey

As so often, other issues came up

I reconfigured the ReaEQ.zon (see below) and tested it.

Seems modifier buttons have to be released by pressing again before a different modifier may be used (latch-unlatch); engaging and releasing buttons in rapid succession leads to irregular behaviour, meaning CIS apperas stuck in modifier mode and canīt be switched back to use of the unmodified button/rotary.

After a series of adjustements using rotaries with and without modifiers the conection between Reaper and the controller is lost frequently;
controller becomes irresponsive and/or the FXMenu crashes (not responding and unable to close/reopen.)
Re-/selecting FX or tracks with the mouse does not reconstitute connection.


finally a parameter display question:
Is there a way to display the Name/Values of the parameters adjusted in response to the buttons used?
Reason is, on a single channel controller directing each display to a different distinct channel does not work.


Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ" 
 	FocusedFXNavigator
	DisplayUpper1 		FXParamNameDisplay "0"	"Frequ1"
	DisplayLower1 		FXParamValueDisplay "0"
   	Rotary1 		    FXParam "0" 		"Freq-Band 1"
    Shift+Rotary1 		FXParam "1" 		"Gain-Band 1"
	Option+Rotary1 		FXParam "2" 		"Q-Band 1"
    
	Rotary2 			FXParam "3" 		"Freq-Band 2"
    Shift+Rotary2 		FXParam "4" 		"Gain-Band 2"
    Option+Rotary2 		FXParam "5" 		"Q-Band 2"
    
	Rotary3 			FXParam "6" 		"Freq-Band 3"
    Shift+Rotary3 		FXParam "7" 		"Gain-Band 3"
	Option-Rotary3 		FXParam "8" 		"Q-Band 3"
	
	Rotary4 			FXParam "9" 		"Freq-Band 4"
	Shift+Rotary4 		FXParam "10" 		"Gain-Band 4"
	Option+Rotary4		FXParam "11" 		"Q-Band 4"
    
	Rotary5 			FXParam "12" 		"Freq-Band 5"
    Shift+Rotary5		FXParam "13" 		"Gain-Band 5"
    Option+Rotary5 		FXParam "14"		 "Q-Band 5"
    
	Rotary6 			FXParam "15" 		"Freq-Band 6"
    Shift+Fader6 		FXParam "16" 		"Gain-Band 6"
    Option+Rotary6 		FXParam "17" 		"Q-Band 6"
    
	Rotary7 			FXParam "18" 		"Freq-Band 7"
    Shift+Rotary7 		FXParam "19" 		"Gain-Band 7"
    Option+Rotary7	 	FXParam "20" 		"Q-Band 7"
    
	Rotary8 			FXParam "21"		"Freq-Band 8"
    Shift+Rotary8 		FXParam "22" 		"Gain-Band 8"
    Option+Rotary8 		FXParam "23" 		"Q-Band 8"
ZoneEnd
Quote:
Originally Posted by MixMonkey View Post
Your syntax looks fine to me I think it's worth pointing out (although this probably isn't a solution to your issue) that the modifiers behave a little differently to all other buttons.

They have two modes of operation.

The first behaves just like the modifiers on a qwerty keyboard, that is to say the modifier is held down whilst another key is pressed.

The second requires a (very) short press on the modifier key and causes it to latch, so it no longer needs to be held down to be in effect. A second (very) short press will un-latch it.

Also, modifiers are global in nature. If Shift is held down on one surface, all surfaces are 'Shifted'.

Last edited by WaveTrans; 01-24-2020 at 06:49 AM.
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Old 01-24-2020, 07:18 AM   #6134
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Quote:
Originally Posted by WaveTrans View Post
Tested the modifiers again and found that if I push the buttons very briefly
they work.
What does the MIDI data for those modifiers look like coming off the surface? If you press and hold the Shift button, what does that message (or messages) look like? What does the message look like when you release the Shift button?

Does the MIDI data transmitted by other buttons change when it's in shift mode? What surface is this?

I think the way most Shift buttons work is there's a press action and a release action in terms of the data. So you press and hold Shift, while you press and release play, and that combination creates Shift+Play. So any button with press and release messages could be setup to act as a Shift button in CSI.

What it sounds to me like your'e describing is that your surface goes into a kind of "Shift Mode" that it will remain in, and maybe buttons have different MIDI messages in that mode. That seems odd to me because that would mean the surface was designed where shift kind of sets the surface up in a second bank of buttons with different MIDI addresses.

I may just be confused by what you're describing, but I'd be curious to see the MIDI messages being sent by various buttons in shift mode to see if there's something we could do to improve it's behavior on your surface.
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Old 01-24-2020, 07:20 AM   #6135
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Quote:
Originally Posted by WaveTrans View Post
Tested the modifiers again and found that if I push the buttons very briefly
they work.

So thanks for the trouble shooting, MixMonkey

As so often, other issues came up

I reconfigured the ReaEQ.zon (see below) and tested it.

Seems modifier buttons have to be released by pressing again before a different modifier may be used (latch-unlatch); engaging and releasing buttons in rapid succession leads to irregular behaviour, meaning CIS apperas stuck in modifier mode and canīt be switched back to use of the unmodified button/rotary.
Do the modifiers work if you press and hold them, instead of latching them? This is the more 'normal' mode of operation.

The latching behaviour can be tricky because there usually isn't any visual indication of it being active.

Also there's a typo in your ReaEQ map:
Code:
 Option-Rotary3
should be a +, not -.

Regarding the FX menu, this has to be used with the SelectedTrackNavigator in the FX.zon file. You can't use it in conjunction with the FocusedFXNavigator. On a single channel controller, the FX menu doesn't make much sense anyway.
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Old 01-24-2020, 07:38 AM   #6136
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Quote:
Originally Posted by WaveTrans View Post
Tested the modifiers again and found that if I push the buttons very briefly
they work.

So thanks for the trouble shooting, MixMonkey

As so often, other issues came up

I reconfigured the ReaEQ.zon (see below) and tested it.

Seems modifier buttons have to be released by pressing again before a different modifier may be used (latch-unlatch); engaging and releasing buttons in rapid succession leads to irregular behaviour, meaning CIS apperas stuck in modifier mode and canīt be switched back to use of the unmodified button/rotary.

After a series of adjustements using rotaries with and without modifiers the conection between Reaper and the controller is lost frequently;
controller becomes irresponsive and/or the FXMenu crashes (not responding and unable to close/reopen.)
Re-/selecting FX or tracks with the mouse does not reconstitute connection.


finally a parameter display question:
Is there a way to display the Name/Values of the parameters adjusted in response to the buttons used?
Reason is, on a single channel controller directing each display to a different distinct channel does not work.


Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ" 
 	FocusedFXNavigator
	DisplayUpper1 		FXParamNameDisplay "0"	"Frequ1"
	DisplayLower1 		FXParamValueDisplay "0"
   	Rotary1 		    FXParam "0" 		"Freq-Band 1"
    Shift+Rotary1 		FXParam "1" 		"Gain-Band 1"
	Option+Rotary1 		FXParam "2" 		"Q-Band 1"
    
	Rotary2 			FXParam "3" 		"Freq-Band 2"
    Shift+Rotary2 		FXParam "4" 		"Gain-Band 2"
    Option+Rotary2 		FXParam "5" 		"Q-Band 2"
    
	Rotary3 			FXParam "6" 		"Freq-Band 3"
    Shift+Rotary3 		FXParam "7" 		"Gain-Band 3"
	Option-Rotary3 		FXParam "8" 		"Q-Band 3"
	
	Rotary4 			FXParam "9" 		"Freq-Band 4"
	Shift+Rotary4 		FXParam "10" 		"Gain-Band 4"
	Option+Rotary4		FXParam "11" 		"Q-Band 4"
    
	Rotary5 			FXParam "12" 		"Freq-Band 5"
    Shift+Rotary5		FXParam "13" 		"Gain-Band 5"
    Option+Rotary5 		FXParam "14"		 "Q-Band 5"
    
	Rotary6 			FXParam "15" 		"Freq-Band 6"
    Shift+Fader6 		FXParam "16" 		"Gain-Band 6"
    Option+Rotary6 		FXParam "17" 		"Q-Band 6"
    
	Rotary7 			FXParam "18" 		"Freq-Band 7"
    Shift+Rotary7 		FXParam "19" 		"Gain-Band 7"
    Option+Rotary7	 	FXParam "20" 		"Q-Band 7"
    
	Rotary8 			FXParam "21"		"Freq-Band 8"
    Shift+Rotary8 		FXParam "22" 		"Gain-Band 8"
    Option+Rotary8 		FXParam "23" 		"Q-Band 8"
ZoneEnd
I dont know much but ill chime in on the display question. Did u try adding displayupper1 and displaylower1 to each parameter line in the zone together with whatever modifier rhat param used ?and for what its worth in the fx menu my modifiers hafta be held down while im using that param
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Old 01-24-2020, 07:42 AM   #6137
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Quote:
Originally Posted by Cragster View Post
I dont know much but ill chime in on the display question. Did u try adding displayupper1 and displaylower1 to each parameter line in the zone together with whatever modifier rhat param used ?and for what its worth in the fx menu my modifiers hafta be held down while im using that param
What he said

See:https://forum.cockos.com/showpost.ph...postcount=6129

Last edited by MixMonkey; 01-24-2020 at 08:06 AM.
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Old 01-24-2020, 10:05 AM   #6138
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Quote:
Originally Posted by MixMonkey View Post
Do the modifiers work if you press and hold them, instead of latching them? This is the more 'normal' mode of operation.

The latching behaviour can be tricky because there usually isn't any visual indication of it being active.

Also there's a typo in your ReaEQ map:
Code:
 Option-Rotary3
should be a +, not -.

Regarding the FX menu, this has to be used with the SelectedTrackNavigator in the FX.zon file. You can't use it in conjunction with the FocusedFXNavigator. On a single channel controller, the FX menu doesn't make much sense anyway.
Holding the modifier button it is; not latch-unlatch

Thanks.

Last edited by WaveTrans; 01-24-2020 at 10:17 AM.
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Old 01-24-2020, 10:14 AM   #6139
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There is no difference between codes with or without modifier; but CSI seems to know the difference.

Thanks.

Quote:
Originally Posted by Funkybot View Post
What does the MIDI data for those modifiers look like coming off the surface? If you press and hold the Shift button, what does that message (or messages) look like? What does the message look like when you release the Shift button?

Does the MIDI data transmitted by other buttons change when it's in shift mode? What surface is this?

I think the way most Shift buttons work is there's a press action and a release action in terms of the data. So you press and hold Shift, while you press and release play, and that combination creates Shift+Play. So any button with press and release messages could be setup to act as a Shift button in CSI.

What it sounds to me like your'e describing is that your surface goes into a kind of "Shift Mode" that it will remain in, and maybe buttons have different MIDI messages in that mode. That seems odd to me because that would mean the surface was designed where shift kind of sets the surface up in a second bank of buttons with different MIDI addresses.

I may just be confused by what you're describing, but I'd be curious to see the MIDI messages being sent by various buttons in shift mode to see if there's something we could do to improve it's behavior on your surface.
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Old 01-24-2020, 10:21 AM   #6140
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Quote:
Originally Posted by Cragster View Post
I dont know much but ill chime in on the display question. Did u try adding displayupper1 and displaylower1 to each parameter line in the zone together with whatever modifier rhat param used ?and for what its worth in the fx menu my modifiers hafta be held down while im using that param
Thanks.
Yes, tried that, only displays the last of the DisplayUpper/-Lower parameter and the displayed values sort of wobble.
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Old 01-24-2020, 10:21 AM   #6141
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Quote:
Originally Posted by MixMonkey View Post
Thanks.
Yes tried that, but only the last display code is actually displayed and the values wobble.
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Old 01-24-2020, 10:45 AM   #6142
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Quote:
Originally Posted by WaveTrans View Post
Thanks.
Yes tried that, but only the last display code is actually displayed and the values wobble.
Ah, I see. I forgot that there is only one display (rather than 8).

I don't think there is currently a way to have the display show the parameter that is being adjusted (and jump between them) I think the reason that you get the wobble is becuase all the parameters are trying to access the display at once.

I take it you're using the nano's 4 rotaries to adjust FX parameters (in conjunction with modifiers to access more than 4)?
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Old 01-24-2020, 11:14 AM   #6143
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Quote:
Originally Posted by WaveTrans View Post
Thanks.
Yes tried that, but only the last display code is actually displayed and the values wobble.
As @MixMonkey says, the wobble is a sure sign of double mapped (or in this case X8) controls and also a sure sign you are headed for Niagra Falls : ).

Most surfaces (but not all) eventually fall over from this traffic overload.

Turn on Midi Out Monitor, if you are stopped and you see lots of data streaming out, you will likely soon crash -- meaning your devices will become unresponsive.

And to the obvious question -- why isn't there code to prevent this -- because it's Reaper and we give you all the tools, including the ones to shoot yourself in the foot -- no restrictions here

Seriously, think of what would happen if you moved a Fader very fast - lots of data -- if we prevented that you could only do very slow fader moves -- there are many other examples...
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Old 01-24-2020, 11:26 AM   #6144
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Quote:
Originally Posted by MixMonkey View Post
Ah, I see. I forgot that there is only one display (rather than 8).

I don't think there is currently a way to have the display show the parameter that is being adjusted (and jump between them) I think the reason that you get the wobble is becuase all the parameters are trying to access the display at once.
Yes, that fits my observations.
What would we need for that?
A display code respondent to a widget in context with a zone?

Just tried organising the FXzone with included zones but appears the same as without. (which may not be too much of a surprise)

Quote:
Originally Posted by MixMonkey View Post
I take it you're using the nano's 4 rotaries to adjust FX parameters (in conjunction with modifiers to access more than 4)?
First draft is rotaries 1-8 for frequency bands 1-8 with the modifiers for
Q-Band (option) and Gain band (shift).

May not be the most efficient way, but I have to keep it repetitive and simple to make remembering the button layout easier
Hereīs the code
Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ" 
 	FocusedFXNavigator
	DisplayUpper1 		FXParamNameDisplay "0"	"Frequ1"
	DisplayLower1 		FXParamValueDisplay "0"
   	Rotary1 		    FXParam "0" 		"Freq-Band 1"
    Shift+Rotary1 		FXParam "1" 		"Gain-Band 1"
	Option+Rotary1 		FXParam "2" 		"Q-Band 1"
    
	Rotary2 			FXParam "3" 		"Freq-Band 2"
    Shift+Rotary2 		FXParam "4" 		"Gain-Band 2"
    Option+Rotary2 		FXParam "5" 		"Q-Band 2"
    
	Rotary3 			FXParam "6" 		"Freq-Band 3"
    Shift+Rotary3 		FXParam "7" 		"Gain-Band 3"
	Option+Rotary3 		FXParam "8" 		"Q-Band 3"
	
	Rotary4 			FXParam "9" 		"Freq-Band 4"
	Shift+Rotary4 		FXParam "10" 		"Gain-Band 4"
	Option+Rotary4		FXParam "11" 		"Q-Band 4"
    
	Rotary5 			FXParam "12" 		"Freq-Band 5"
    Shift+Rotary5		FXParam "13" 		"Gain-Band 5"
    Option+Rotary5 		FXParam "14"		 "Q-Band 5"
    
	Rotary6 			FXParam "15" 		"Freq-Band 6"
    Shift+Fader6 		FXParam "16" 		"Gain-Band 6"
    Option+Rotary6 		FXParam "17" 		"Q-Band 6"
    
	Rotary7 			FXParam "18" 		"Freq-Band 7"
    Shift+Rotary7 		FXParam "19" 		"Gain-Band 7"
    Option+Rotary7	 	FXParam "20" 		"Q-Band 7"
    
	Rotary8 			FXParam "21"		"Freq-Band 8"
    Shift+Rotary8 		FXParam "22" 		"Gain-Band 8"
    Option+Rotary8 		FXParam "23" 		"Q-Band 8"
ZoneEnd
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Old 01-24-2020, 11:31 AM   #6145
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Quote:
Originally Posted by WaveTrans View Post
Yes, that fits my observations.
What would we need for that?
A display code respondent to a widget in context with a zone?

Just tried organising the FXzone with included zones but appears the same as without. (which may not be too much of a surprise)



First draft is rotaries 1-8 for frequency bands 1-8 with the modifiers for
Q-Band and Gain band.

May not be the most efficient way, but I have to keep it repetitive and simple to make remembering the button layout easier
Hereīs the code
Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ" 
 	FocusedFXNavigator
	DisplayUpper1 		FXParamNameDisplay "0"	"Frequ1"
	DisplayLower1 		FXParamValueDisplay "0"
   	Rotary1 		    FXParam "0" 		"Freq-Band 1"
    Shift+Rotary1 		FXParam "1" 		"Gain-Band 1"
	Option+Rotary1 		FXParam "2" 		"Q-Band 1"
    
	Rotary2 			FXParam "3" 		"Freq-Band 2"
    Shift+Rotary2 		FXParam "4" 		"Gain-Band 2"
    Option+Rotary2 		FXParam "5" 		"Q-Band 2"
    
	Rotary3 			FXParam "6" 		"Freq-Band 3"
    Shift+Rotary3 		FXParam "7" 		"Gain-Band 3"
	Option+Rotary3 		FXParam "8" 		"Q-Band 3"
	
	Rotary4 			FXParam "9" 		"Freq-Band 4"
	Shift+Rotary4 		FXParam "10" 		"Gain-Band 4"
	Option+Rotary4		FXParam "11" 		"Q-Band 4"
    
	Rotary5 			FXParam "12" 		"Freq-Band 5"
    Shift+Rotary5		FXParam "13" 		"Gain-Band 5"
    Option+Rotary5 		FXParam "14"		 "Q-Band 5"
    
	Rotary6 			FXParam "15" 		"Freq-Band 6"
    Shift+Fader6 		FXParam "16" 		"Gain-Band 6"
    Option+Rotary6 		FXParam "17" 		"Q-Band 6"
    
	Rotary7 			FXParam "18" 		"Freq-Band 7"
    Shift+Rotary7 		FXParam "19" 		"Gain-Band 7"
    Option+Rotary7	 	FXParam "20" 		"Q-Band 7"
    
	Rotary8 			FXParam "21"		"Freq-Band 8"
    Shift+Rotary8 		FXParam "22" 		"Gain-Band 8"
    Option+Rotary8 		FXParam "23" 		"Q-Band 8"
ZoneEnd
I thought the Nano only had 4 Rotaries? Can you post your .mst?
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Old 01-24-2020, 11:41 AM   #6146
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Quote:
Originally Posted by Geoff Waddington View Post
As @MixMonkey says, the wobble is a sure sign of double mapped (or in this case X8) controls and also a sure sign you are headed for Niagra Falls : ).

Most surfaces (but not all) eventually fall over from this traffic overload.

Turn on Midi Out Monitor, if you are stopped and you see lots of data streaming out, you will likely soon crash -- meaning your devices will become unresponsive.

And to the obvious question -- why isn't there code to prevent this -- because it's Reaper and we give you all the tools, including the ones to shoot yourself in the foot -- no restrictions here

Seriously, think of what would happen if you moved a Fader very fast - lots of data -- if we prevented that you could only do very slow fader moves -- there are many other examples...
Thanks, Geoff, makes perfect sense.

I observe the wobble on all the double assignments.


May I take the opportunity and ask about displaying different, widget dependent parameters on a single channel controller?

In the mcu.zon files the display parameters are sent to differen channels but that canīt work with the single channel.
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Old 01-24-2020, 11:45 AM   #6147
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Quote:
Originally Posted by MixMonkey View Post
I thought the Nano only had 4 Rotaries? Can you post your .mst?
The nano has 4 rotaries
(actually 5, but the one above the fader has the same code as the first one of the grouped four).

Topmost on the left hand side button row is a toggle button (5-8) to switch to a rotaries 5-8 mode.
If it is engaged, the codes for rotaries 5-8 (mcu) are sent.

Heres the IconNano.mst
it still is very similar to the mcu.mst and may therefore contain more widget definitions than needed but it works fine.

Code:
/RightCol1
Widget Track 
	Press 90 28 7f
	FB_TwoState 90 28 7f 90 28 00
WidgetEnd

Widget Send
	Press 90 29 7f
	FB_TwoState 90 29 7f 90 29 00
WidgetEnd

Widget Pan
	Press 90 2a 7f
	FB_TwoState 90 2a 7f 90 2a 00
WidgetEnd

Widget Plugin
	Press 90 2b 7f
	FB_TwoState 90 2b 7f 90 2b 00
WidgetEnd

Widget EQ
	Press 90 2c 7f
	FB_TwoState 90 2c 7f 90 2c 00
WidgetEnd

/RightCol6
Widget Instrument
	Press 90 2d 7f
	FB_TwoState 90 2d 7f 90 2d 00
WidgetEnd

Widget BankLeft
	Press 90 2E 7f
WidgetEnd

Widget BankRight
	Press 90 2F 7f
WidgetEnd

/ 90 30 7f
Widget ChannelLeft
	Encoder 90 18 7f
WidgetEnd

/ 90 31 7f
Widget ChannelRight
	Encoder 90 19 7f
WidgetEnd

/Red1
Widget Flip 
	Press 90 32 7f
	FB_TwoState 90 32 7f 90 32 00
WidgetEnd

/Red2
Widget Read
	Press 90 4a 7f
	FB_TwoState 90 4a 7f 90 4a 00
WidgetEnd

/Red3
Widget Write
	Press 90 4b 7f
	FB_TwoState 90 4b 7f 90 4b 00
WidgetEnd

/Red4 
Widget Trim
	Press 90 4c 7f
	FB_TwoState 90 4c 7f 90 4c 00
WidgetEnd

/Red5 GlobalView
Widget Wiring
	Press 90 33 7f
	FB_TwoState 90 33 7f 90 33 00
WidgetEnd

 /Red6 
Widget Touch
	Press 90 4d 7f
	FB_TwoState 90 4d 7f 90 4d 00
WidgetEnd

 /Red7
Widget Latch
	Press 90 4e 7f
	FB_TwoState 90 4e 7f 90 4e 00
WidgetEnd

 /Red8 MCU: Group
Widget LatchPrev 
	Press 90 4f 7f
	FB_TwoState 90 4f 7f 90 4f 00
WidgetEnd

 /Blue1 
Widget nameValue
	Press 90 34 7f
WidgetEnd

 /Blue5 
Widget smpteBeats
	Press 90 35 7f
WidgetEnd

/Widget TimeDisplay
/	FB_MCUTimeDisplay
/WidgetEnd

 /Yellow1 
Widget F1
	Press 90 36 7f
WidgetEnd

 /Yellow2
Widget F2
	Press 90 37 7f
WidgetEnd

 /Yellow3
Widget F3
	Press 90 38 7f
WidgetEnd

/Yellow4 
Widget F4 
	Press 90 39 7f
WidgetEnd

Widget F5 /Yellow5
	Press 90 3a 7f
WidgetEnd

 /Yellow6
Widget F6
	Press 90 3b 7f
WidgetEnd

 /Yellow7
Widget F7
	Press 90 3c 7f
WidgetEnd

 /Yellow8
Widget F8
	Press 90 3d 7f
WidgetEnd

 /Green1
Widget TrackLearn
	Press 90 3e 7f
WidgetEnd

 /Green2
Widget Inputs
	Press 90 3f 7f
WidgetEnd

 /Green3 
Widget AudioTracks
	Press 90 40 7f
WidgetEnd

 /Green4 
Widget AudioInstrument
	Press 90 41 7f
WidgetEnd

 /Green5 
Widget Aux
	Press 90 42 7f
WidgetEnd

 /Green6 (MCU busses)
Widget Mixer 
	Press 90 43 7f
WidgetEnd

 /Green7 
Widget Outputs
	Press 90 44 7f
WidgetEnd

 /Green8 Master
Widget User
	Press 90 45 7f
WidgetEnd

 /Purple5 
Widget Shift
	Press 90 46 7f 90 46 00
WidgetEnd

 /Purple6 
Widget Option
	Press 90 47 7f 90 47 00
WidgetEnd

 /Purple7 
Widget Control
	Press 90 48 7f 90 48 00
WidgetEnd

 /Purple8 
Widget Alt
	Press 90 49 7f 90 49 00
WidgetEnd

 /Purple1
Widget Save
	Press 90 50 7f 90 50 00
WidgetEnd
 
  /Purple2
Widget Undo
	Press 90 51 7f
WidgetEnd

 /Purple3 (cancel)
Widget Redo
	Press 90 52 7f
WidgetEnd

 /Purple4
Widget Enter
	Press 90 53 7f
WidgetEnd

 /Blue2
Widget Marker
	Press 90 54 7f
WidgetEnd

 /Blue3
Widget Nudge
	Press 90 55 7f
WidgetEnd

 /Blue4
Widget RecordMode
	Press 90 57 7f
WidgetEnd

 /Blue6
Widget Replace
	Press 90 58 7f
WidgetEnd

 /Blue7
Widget Click
	Press 90 59 7f
WidgetEnd

 /Blue 8
Widget UnSoloAll
	Press 90 5a 7f
	FB_TwoState 90 5a 7f 90 5a 00
WidgetEnd

Widget Rewind
	Press 90 5b 7f
	FB_TwoState 90 5b 7f 90 5b 00
WidgetEnd

Widget FastForward
	Press 90 5c 7f
	FB_TwoState 90 5c 7f 90 5c 00
WidgetEnd

Widget Stop
	Press 90 5d 7f
	FB_TwoState 90 5d 7f 90 5d 00
WidgetEnd

Widget Play
	Press 90 5e 7f
	FB_TwoState 90 5e 7f 90 5e 00
WidgetEnd

Widget Record
	Press 90 5f 7f
	FB_TwoState 90 5f 7f 90 5f 00
WidgetEnd

Widget Up
	Press 90 60 7f
WidgetEnd

Widget Down
	Press 90 61 7f
WidgetEnd

Widget Left
	Press 90 62 7f
WidgetEnd

Widget Right
	Press 90 63 7f
WidgetEnd

Widget Zoom
	Press 90 64 7f 90 64 00
	FB_TwoState 90 64 7f 90 64 00
WidgetEnd

Widget Scrub
	Press 90 65 7f 90 65 00
	FB_TwoState 90 65 7f 90 65 00
WidgetEnd

Widget JogWheelRotaryCW
	Press b0 3c 01
WidgetEnd

Widget JogWheelRotaryCW2
	Press b0 3c 02
WidgetEnd

Widget JogWheelRotaryCW3
	Press b0 3c 03
WidgetEnd

Widget JogWheelRotaryCW4
	Press b0 3c 04
WidgetEnd

Widget JogWheelRotaryCW5
	Press b0 3c 05
WidgetEnd

Widget JogWheelRotaryCW6
	Press b0 3c 06
WidgetEnd

Widget JogWheelRotaryCW7
	Press b0 3c 07
WidgetEnd

Widget JogWheelRotaryCCW
	Press b0 3c 41
WidgetEnd

Widget JogWheelRotaryCCW2
	Press b0 3c 42
WidgetEnd

Widget JogWheelRotaryCCW3
	Press b0 3c 43
WidgetEnd

Widget JogWheelRotaryCC4
	Press b0 3c 44
WidgetEnd

Widget JogWheelRotaryCCW5
	Press b0 3c 45
WidgetEnd

Widget JogWheelRotaryCCW6
	Press b0 3c 46
WidgetEnd

Widget JogWheelRotaryCCW7
	Press b0 3c 47
WidgetEnd

Widget MasterFader
	Fader14Bit e8 7f 7f
	FB_Fader14Bit e8 7f 7f
WidgetEnd

Widget VUMeter1
	FB_MCUVUMeter 0
WidgetEnd

Widget VUMeter2
	FB_MCUVUMeter 1
WidgetEnd

Widget VUMeter3
	FB_MCUVUMeter 2
WidgetEnd

Widget VUMeter4
	FB_MCUVUMeter 3
WidgetEnd

Widget VUMeter5
	FB_MCUVUMeter 4
WidgetEnd

Widget VUMeter6
	FB_MCUVUMeter 5
WidgetEnd

Widget VUMeter7
	FB_MCUVUMeter 6
WidgetEnd

Widget VUMeter8
	FB_MCUVUMeter 7
WidgetEnd

Widget DisplayUpper1
	FB_MCUDisplayUpper 0
WidgetEnd

Widget DisplayUpper2
	FB_MCUDisplayUpper 1
WidgetEnd

Widget DisplayUpper3
	FB_MCUDisplayUpper 2
WidgetEnd

Widget DisplayUpper4
	FB_MCUDisplayUpper 3
WidgetEnd

Widget DisplayUpper5
	FB_MCUDisplayUpper 4
WidgetEnd

Widget DisplayUpper6
	FB_MCUDisplayUpper 5
WidgetEnd

Widget DisplayUpper7
	FB_MCUDisplayUpper 6
WidgetEnd

Widget DisplayUpper8
	FB_MCUDisplayUpper 7
WidgetEnd

Widget DisplayLower1
	FB_MCUDisplayLower 0
WidgetEnd

Widget DisplayLower2
	FB_MCUDisplayLower 1
WidgetEnd

Widget DisplayLower3
	FB_MCUDisplayLower 2
WidgetEnd

Widget DisplayLower4
	FB_MCUDisplayLower 3
WidgetEnd

Widget DisplayLower5
	FB_MCUDisplayLower 4
WidgetEnd

Widget DisplayLower6
	FB_MCUDisplayLower 5
WidgetEnd

Widget DisplayLower7
	FB_MCUDisplayLower 6
WidgetEnd

Widget DisplayLower8
	FB_MCUDisplayLower 7
WidgetEnd

Widget Fader1
	Fader14Bit e0 7f 7f
	FB_Fader14Bit e0 7f 7f
WidgetEnd

Widget Fader2
	Fader14Bit e1 7f 7f
	FB_Fader14Bit e1 7f 7f
WidgetEnd

Widget Fader3
	Fader14Bit e2 7f 7f
	FB_Fader14Bit e2 7f 7f
WidgetEnd

Widget Fader4
	Fader14Bit e3 7f 7f
	FB_Fader14Bit e3 7f 7f
WidgetEnd

Widget Fader5
	Fader14Bit e4 7f 7f
	FB_Fader14Bit e4 7f 7f
WidgetEnd

Widget Fader6
	Fader14Bit e5 7f 7f
	FB_Fader14Bit e5 7f 7f
WidgetEnd

Widget Fader7
	Fader14Bit e6 7f 7f
	FB_Fader14Bit e6 7f 7f
WidgetEnd

Widget Fader8
	Fader14Bit e7 7f 7f
	FB_Fader14Bit e7 7f 7f
WidgetEnd

Widget FaderTouch1
	Press 90 68 7f 90 68 00
WidgetEnd

Widget FaderTouch2
	Press 90 69 7f 90 69 00
WidgetEnd

Widget FaderTouch3
	Press 90 6a 7f 90 6a 00
WidgetEnd

Widget FaderTouch4
	Press 90 6b 7f 90 6b 00
WidgetEnd

Widget FaderTouch5
	Press 90 6c 7f 90 6c 00
WidgetEnd

Widget FaderTouch6
	Press 90 6d 7f 90 6d 00
WidgetEnd

Widget FaderTouch7
	Press 90 6e 7f 90 6e 00
WidgetEnd

Widget FaderTouch8
	Press 90 6f 7f 90 6f 00
WidgetEnd

Widget RotaryPush1
	Press 90 20 7f
WidgetEnd

Widget RotaryPush2
	Press 90 21 7f
WidgetEnd

Widget RotaryPush3
	Press 90 22 7f
WidgetEnd

Widget RotaryPush4
	Press 90 23 7f
WidgetEnd

Widget RotaryPush5
	Press 90 24 7f
WidgetEnd

Widget RotaryPush6
	Press 90 25 7f
WidgetEnd

Widget RotaryPush7
	Press 90 26 7f
WidgetEnd

Widget RotaryPush8
	Press 90 27 7f
WidgetEnd

Widget Rotary1
	Encoder b0 10 7f
	FB_Encoder b0 10 7f
WidgetEnd

Widget Rotary2
	Encoder b0 11 7f
	FB_Encoder b0 11 7f
WidgetEnd

Widget Rotary3
	Encoder b0 12 7f
	FB_Encoder b0 12 7f
WidgetEnd

Widget Rotary4
	Encoder b0 13 7f
	FB_Encoder b0 13 7f
WidgetEnd

Widget Rotary5
	Encoder b0 14 7f
	FB_Encoder b0 10 7f
WidgetEnd

Widget Rotary6
	Encoder b0 15 7f
	FB_Encoder b0 11 7f
WidgetEnd

Widget Rotary7
	Encoder b0 16 7f
	FB_Encoder b0 12 7f
WidgetEnd

Widget Rotary8
	Encoder b0 17 7f
	FB_Encoder b0 13 7f
WidgetEnd

Widget RecordArm1
	Press 90 00 7f
	FB_TwoState 90 00 7f 90 00 00
WidgetEnd

Widget Solo1
	Press 90 08 7f
	FB_TwoState 90 08 7f 90 08 00
WidgetEnd

Widget Mute1
	Press 90 10 7f
	FB_TwoState 90 10 7f 90 10 00
WidgetEnd

Widget Select1
	Press 90 18 7f
	FB_TwoState 90 18 7f 90 18 00
WidgetEnd

Widget Select2
	Press 90 19 7f
	FB_TwoState 90 19 7f 90 19 00
WidgetEnd

Widget Select3
	Press 90 1a 7f
	FB_TwoState 90 1a 7f 90 1a 00
WidgetEnd

Widget Select4
	Press 90 1b 7f
	FB_TwoState 90 1b 7f 90 1b 00
WidgetEnd

Widget Select5
	Press 90 1c 7f
	FB_TwoState 90 1c 7f 90 1c 00
WidgetEnd

Widget Select6
	Press 90 1d 7f
	FB_TwoState 90 1d 7f 90 1d 00
WidgetEnd

Widget Select7
	Press 90 1e 7f
	FB_TwoState 90 1e 7f 90 1e 00
WidgetEnd

Widget Select8
	Press 90 1f 7f
	FB_TwoState 90 1f 7f 90 1f 00
WidgetEnd

Last edited by WaveTrans; 01-24-2020 at 11:51 AM.
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Old 01-24-2020, 11:59 AM   #6148
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Quote:
Originally Posted by Geoff Waddington View Post
As @MixMonkey says, the wobble is a sure sign of double mapped (or in this case X8) controls and also a sure sign you are headed for Niagra Falls : ).

Most surfaces (but not all) eventually fall over from this traffic overload.

Turn on Midi Out Monitor, if you are stopped and you see lots of data streaming out, you will likely soon crash -- meaning your devices will become unresponsive.

And to the obvious question -- why isn't there code to prevent this -- because it's Reaper and we give you all the tools, including the ones to shoot yourself in the foot -- no restrictions here

Seriously, think of what would happen if you moved a Fader very fast - lots of data -- if we prevented that you could only do very slow fader moves -- there are many other examples...
So then its not good practice to map 2 actions to 1 button ? Cause i have something like that where the button activates the function and brings up the window for it on the one button press. And i notice this particular button that i have the 2 actions mapped to it flickers. Almost like its getting ready to blow ..so to speak...so i shouldnt do this?
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Old 01-24-2020, 12:17 PM   #6149
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Quote:
Originally Posted by Cragster View Post
So then its not good practice to map 2 actions to 1 button ? Cause i have something like that where the button activates the function and brings up the window for it on the one button press. And i notice this particular button that i have the 2 actions mapped to it flickers. Almost like its getting ready to blow ..so to speak...so i shouldnt do this?
Yeah, it's like a Star Trek phaser on overload, they always blink crazily just before they blow

Here's the gory geeky details.

Reaper can send out update data at an amazing rate.

This is good and keeps the interface snappy.

However some of the slower surfaces -- especially old "real MIDI" DIN connector types that are limited to 31 kBaud -- can be easily swamped.

So, to keep things snappy AND reduce traffic...

Each time a value is to be sent, CSI checks -- is it the same -- yes, don't send it it's redundant -- otherwise it is a new value and the surface should be updated.

The trouble here is the scan pass sees that Action 1 should be updated and goes ahead and does that.

Now Action 1 probably sends that same data a number of times but it never gets out of the box because it is the same.

Now consider what happens when you add Action 2.

The scan pass calls for the value for Action 1 and sends it -- all is good.

BUT, then it scans Action 2 and updates it.

That update goes to the same control.

Can you see what happens ?

It sees the value is different (after all it's the value for Action 1 that just got sent out) and goes ahead and sends it out.

On the next scan Action 1 goes to update and finds the value is NOT the same (it's now Action 2's value) and sends it out.

Now Action 2 comes along and does the same thing.

And on and on numerous times a second -- there's your wobble, and your disaster about to happen

You can map 2 Actions to a button, you just have to be careful about the feedback.

The code could probably be improved as well.

As we go forward into beta, we can tackle more nuanced things like this.
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Old 01-24-2020, 12:24 PM   #6150
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Quote:
Originally Posted by Geoff Waddington View Post
Yeah, it's like a Star Trek phaser on overload, they always blink crazily just before they blow

Here's the gory geeky details.

Reaper can send out update data at an amazing rate.

This is good and keeps the interface snappy.

However some of the slower surfaces -- especially old "real MIDI" DIN connector types that are limited to 31 kBaud -- can be easily swamped.

So, to keep things snappy AND reduce traffic...

Each time a value is to be sent, CSI checks -- is it the same -- yes, don't send it it's redundant -- otherwise it is a new value and the surface should be updated.

The trouble here is the scan pass sees that Action 1 should be updated and goes ahead and does that.

Now Action 1 probably sends that same data a number of times but it never gets out of the box because it is the same.

Now consider what happens when you add Action 2.

The scan pass calls for the value for Action 1 and sends it -- all is good.

BUT, then it scans Action 2 and updates it.

That update goes to the same control.

Can you see what happens ?

It sees the value is different (after all it's the value for Action 1 that just got sent out) and goes ahead and sends it out.

On the next scan Action 1 goes to update and finds the value is NOT the same (it's now Action 2's value) and sends it out.

Now Action 2 comes along and does the same thing.

And on and on numerous times a second -- there's your wobble, and your disaster about to happen

You can map 2 Actions to a button, you just have to be careful about the feedback.

The code could probably be improved as well.

As we go forward into beta, we can tackle more nuanced things like this.
Thanks for the info Geoff ill be making that change right away. The convenience of it was nice but not at the cost of fryung my surface.
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Old 01-24-2020, 12:32 PM   #6151
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I got that from something i happened along. Some page by a malcolmgroves on CSI . He has a bunch of notes like a manual. One of the sections is on invoking multiple actions. It says its as easy as mapping 2 functions to 1 button.i guess i gotta watch what info i get.
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Old 01-24-2020, 12:38 PM   #6152
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Originally Posted by Cragster View Post
I got that from something i happened along. Some page by a malcolmgroves on CSI . He has a bunch of notes like a manual. One of the sections is on invoking multiple actions. It says its as easy as mapping 2 functions to 1 button.i guess i gotta watch what info i get.
He's right, it is easy to do, you just have to watch it bit, that's all
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Old 01-24-2020, 12:49 PM   #6153
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Originally Posted by Geoff Waddington View Post
He's right, it is easy to do, you just have to watch it bit, that's all
Thanks Geoff.ill just stick to 1 button 1 action
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Old 01-24-2020, 03:07 PM   #6154
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Quote:
Originally Posted by Geoff Waddington View Post
Yeah, it's like a Star Trek phaser on overload, they always blink crazily just before they blow
Canīt have that, took out all double assignments;

they are practical but the phaser comparison is quite convincing


Did I understand correctly that even if CSI opened the sends menu automatically when sends are toggled the same feedback issues will occur?
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Old 01-24-2020, 03:48 PM   #6155
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Geoff, if the button in question (that has more than one action assigned to it) doesn't generate feedback (just a plain old press) does the issue still occur?
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Old 01-24-2020, 03:58 PM   #6156
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Quote:
Originally Posted by WaveTrans View Post
The nano has 4 rotaries
(actually 5, but the one above the fader has the same code as the first one of the grouped four).

Topmost on the left hand side button row is a toggle button (5-8) to switch to a rotaries 5-8 mode.
If it is engaged, the codes for rotaries 5-8 (mcu) are sent.
Ok, get it now Didn't know about the "5-8" button.
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Old 01-24-2020, 04:09 PM   #6157
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Quote:
Originally Posted by MixMonkey View Post
Geoff, if the button in question (that has more than one action assigned to it) doesn't generate feedback (just a plain old press) does the issue still occur?
I'm wondering the same thing, never heard about this overload before and I'm pretty sure I got the idea for the "2 action/1 button" thing from this group...and use it at least 4 times in my setup.

the ONLY issue I have is that, in some cases when toggling a Reaper action, the button will stay lit instead of toggle. For example, I have a custom action for Transport that also toggles Mute of a talkback track. So, all my transports stay lit regardless of actual status

I haven't ever run into an issue with the functions themselves, only the feedback/light of the button state. And yes it also flashes sorta erratically.....but it all works.
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Old 01-24-2020, 04:12 PM   #6158
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Quote:
Originally Posted by MixMonkey View Post
Geoff, if the button in question (that has more than one action assigned to it) doesn't generate feedback (just a plain old press) does the issue still occur?
It has nothing to do with the button, it's the FB processor, the second line.

Any info sent by the surface, CSI/Reaper can handle easily.

The other way is the trickier bit

We might be able to improve that by having some actions that don't generate feedback.

Reaper Actions will likely prove difficult -- some have FB some don't...
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Old 01-24-2020, 04:16 PM   #6159
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Quote:
Originally Posted by poetnprophet View Post
I'm wondering the same thing, never heard about this overload before and I'm pretty sure I got the idea for the "2 action/1 button" thing from this group...and use it at least 4 times in my setup.

the ONLY issue I have is that, in some cases when toggling a Reaper action, the button will stay lit instead of toggle. For example, I have a custom action for Transport that also toggles Mute of a talkback track. So, all my transports stay lit regardless of actual status

I haven't ever run into an issue with the functions themselves, only the feedback/light of the button state. And yes it also flashes sorta erratically.....but it all works.
Yup, if your surface can handle the traffic you're OK, although there is an awful lot of useless data being transmitted.
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Old 01-24-2020, 04:18 PM   #6160
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Quote:
Originally Posted by Geoff Waddington View Post
It has nothing to do with the button, it's the FB processor, the second line.
I've been deleting the second (FB) line when I've had the double action flickering light issue (the MCU has more LED FB lights than it reasonably needs)

The light stays on permanently after this, but no more spurious messages.
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