Old 07-13-2009, 08:38 AM   #1
setvice
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Default UnGlue option

A way of unglue-ing items after they have been glued.

Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.

Is this even possible?
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Old 07-13-2009, 08:51 AM   #2
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Quote:
Originally Posted by setvice View Post
A way of unglue-ing items after they have been glued.

Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.

Is this even possible?
Already got my +1. Good luck!
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Old 07-13-2009, 08:51 AM   #3
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Use undo? I mean, that makes the most sense.
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Old 07-13-2009, 08:53 AM   #4
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Originally Posted by EvilDragon View Post
Use undo? I mean, that makes the most sense.
What if it's 72 items down in the undo history? Unglue could be like an "unheal" splits.

I like it.
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Old 07-13-2009, 08:57 AM   #5
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per item undo?

sounds nightmarish but interesting
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Old 07-13-2009, 10:09 AM   #6
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THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.

Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.

that is my dream and I am sticking to it.

now, back to reality.
.t
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Old 07-13-2009, 10:33 AM   #7
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Quote:
Originally Posted by Tallisman View Post
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.

Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.

that is my dream and I am sticking to it.

now, back to reality.
.t
Now this is the best idea so far (I've read all other similar threads and posts)... Do you have any empty space in that boat T? I'd like to jump in
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Old 07-13-2009, 11:31 AM   #8
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As often as I screw up, I'd have to get a Terabyte hard disk to hold the undo files! Per project! LOL...

Tis a good idea.

D
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Old 07-13-2009, 11:32 AM   #9
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Deep Undo!
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Old 07-13-2009, 11:49 AM   #10
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Quote:
Originally Posted by Tallisman View Post
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.

Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.

that is my dream and I am sticking to it.

now, back to reality.
.t
That is a dream I would love to see come true!!

++1
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Old 07-13-2009, 11:54 AM   #11
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How about calling Deep Unto....

DYNAMIC UNDO

no? maybe?

I LOVE IT!
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Old 07-13-2009, 12:26 PM   #12
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How far are we thinking we can go back.. I'd like to see it able to go back to my 1st marriage so I could undo it, and also that crazy bet I put down on that blackjack game in vegas years back..
wishful thinking.. however I do think that this is one of the best Ideas ive heard of in a long time +1 here
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Old 07-13-2009, 01:00 PM   #13
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Sure Tallis' dream would be nice to have but meanwhile - a big 'Yes please on the OP's 'per item unglue'. That would certaintly be nice to have

-W
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Old 07-13-2009, 01:24 PM   #14
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Yes I will +1 this again.

And again (+1)

And again (+1)

And again (+1)

And again (+1)

And again (+1)

And again (+1)

And again (+1)

And again (+1)

And again (+1)

In total, that's +10.
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Old 07-13-2009, 02:39 PM   #15
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There's overlapping ideas here. One is per-item undo and the other is containers. IIRC they both have been FR'ed at different times probably more than once. The fundamental problem here with this particular issue isn't undo or containers imho... it's (once again) the very non-virtual root way edits are performed in Reaper.

Example 1: (current) Glue audio items and two items get combined to a new file... a render.
Example 2: (FR'ed) Glue audio items and two items get combined *virtually* with the sum of their waveforms occupying an item on the timeline that represents the items.

Point being, once you move into virtual representation of edits all of these kinds of things are a no-brainer. To unglue you simply go back to representing the original files directly instead of the virtual block that represents them being attached. Imagine how many of these kinds of problems simply go away when (if) Reaper moved to a virtual editing system instead of the blunt force physical system it seems so attached to. And it again goes back to housekeeping. Every unglue operation leaves yet another unaccounted for audio file.

Undo doesn't delete the file.

Anyway, with containers unglue can happen out of order at any time without affecting anything else that happened since. No need for per-item undo to handle that.

Last edited by Lawrence; 07-13-2009 at 02:50 PM.
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Old 07-13-2009, 03:19 PM   #16
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I believe this feature is in DP6, which creates sub sections or branches of undo that stream off the main undo channel. It's for separate elements, like "items." But this also adds larger files and more complexity, too. At least it does in DP6. Reaper is a cooler app. Maybe they can find a cooler way to deal with this issue, too.
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Old 07-13-2009, 04:38 PM   #17
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Quote:
Originally Posted by setvice View Post
A way of unglue-ing items after they have been glued.

Example: I had been editing a bass track then i glued all the split parts together and then normalized it. i left a note out and wanted to go back to the version with all the splits pre-glue and drop the note back in.

Is this even possible?
i really doubt they'll get an unglue feature in there - it's designed as a permanent one-way feature. you can set your projects to auto-backup every few minutes and pull stuff out of those back into your current project. or alternatively a dynamic "freeze" function would be really really good and probably solve that problem (and has been requested in great detail already).
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Old 07-13-2009, 05:33 PM   #18
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That kind of undo has be talked about on lots of programs forums, it is the holy grail!

If reaper can pull it off without causing paradox shaking crashes it would be a treat middle finger to god/Sod and his law!

It would be so difficult though to redo something like this.. well, according to those other weedy programmers, maybe Cockos will rise to the challenge!

Last edited by musicbynumbers; 07-13-2009 at 05:38 PM.
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Old 07-13-2009, 05:36 PM   #19
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We just need some per item(s) settings for some hardcore grouping options so they act like the "parts" in Cubase or maybe just get the "amalgamations" thread idea in reaper!

either way, just another great idea for a feature to add more "cheek" to our smug faces!
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Old 09-25-2010, 09:10 AM   #20
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I really need an Unglue Feature.
Or Virtual Gluing instead of render gluing.

That Deep Undo feature would be nothing short of AWESOME.



PS: I think this is my first post here, but I've been reading a lot.


I WANT TO THANK THE PEOPLE AT COCKOS FOR BEING THE WAY THEY ARE.
A PEOPLE'S TEAM ... not some evil, greedy corporation.

YOU GUYS GIVE A DAMN!


Before Reaper, I worked with Sonar...which is nice, but it had serious issues, and those guys over there I think simply din't give a crap!

You on the other hand, leave me speechless and full of gratitude.


Cheers!
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Old 09-25-2010, 09:39 AM   #21
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Quote:
Originally Posted by Tallisman View Post
THis has come up before with some engaging conversation if I recall correctly.
I remember musing about per-item and per-track undo as well as mixer versus arrange undo.

Imagine deep undo. An undo mode that does for undo what DNA is gonna do for audio (as soon as celemony finish up). So you realize that you need to undo a move that is 50 moves old, but the other 49 are good. Toggle Mode Deep undo, which spreads your possible undos across the following tabs: Arrange | Mixer | Track | Item |. Click the appropriate tab, locate the entry and undo it.

that is my dream and I am sticking to it.

now, back to reality.
.t
+1 for this! and another +1 for unglue!
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Old 09-25-2010, 11:40 AM   #22
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My problem isn't necessarily with gluing, but that its both destructive and the easiest way to do so many basic editing tasks.

Unlgue would be cool, and so would a way to glue without committing quantize, or a 'container' for glued parts similar to Cubendo.
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Old 09-25-2010, 11:46 AM   #23
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couldn't "glue" just work on a visual level? Then it would be like an on/off switch...
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Old 01-03-2013, 01:24 PM   #24
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I wonder what the status of this FR is.
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Old 01-03-2013, 02:27 PM   #25
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FWIW, Cubase has a similar thing for years.
It creates a separate history for every item you apply offline (destructive) processes.

http://www.soundonsound.com/sos/apr0...asenotes.htm#2

+1
Would be nice to have.
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Old 01-03-2013, 02:47 PM   #26
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is there a feature request to vote for?
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Old 08-29-2013, 12:04 PM   #27
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Default Already Have Virtual Glue

Quote:
Originally Posted by Graal View Post
I really need an Unglue Feature.
Or Virtual Gluing instead of render gluing.
i believe glueing creates a new audio file to disk. Then, the original media files are removed from the project, and the glued file is put in their place.

The benefit, i assume, is better performance.

Glue-Undo would require keeping a log someplace of the files and cut points that are the source of the glue file, removing the glue-file from the project, reloading the original source files, and then reapplying the cut-points. Which does not sound too challenging to program.

I believe the normal editing we have already in Reaper IS virtual glueing.
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Old 08-30-2013, 06:02 AM   #28
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Quote:
Originally Posted by johnyradio View Post
I believe the normal editing we have already in Reaper IS virtual glueing.
This is a good point of view. Many times we could lock instead of gluing.
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Old 09-03-2013, 11:08 AM   #29
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You can vote for this FR here: http://forum.cockos.com/project.php?issueid=79
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Old 09-03-2013, 06:20 PM   #30
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+1, voted.
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Old 09-04-2013, 04:33 AM   #31
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Me voted too.
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Old 09-04-2013, 05:26 AM   #32
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Quote:
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Not quite the best use of that meme.
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Old 03-21-2019, 08:16 PM   #33
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did anything ever happen with this? I would love for this or some kind of item container. I am a bit stuck without it
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Old 03-21-2019, 11:00 PM   #34
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Quote:
Originally Posted by David Carlyon View Post
did anything ever happen with this? I would love for this or some kind of item container. I am a bit stuck without it
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.

-Michael

Last edited by mschnell; 03-22-2019 at 07:09 AM.
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Old 03-22-2019, 09:28 AM   #35
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Quote:
Originally Posted by mschnell View Post
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.

-Michael
Ok i shall experiment further with them
Cheers
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Old 07-11-2020, 01:46 AM   #36
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Quote:
Originally Posted by mschnell View Post
Yep. We now have subprojects. I understand those are "item containers" and can be used for "gluing" but keep their own undo histories.

-Michael
Perhaps it was more practical just to have an "unglue" ...
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Old 07-11-2020, 03:39 AM   #37
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Just split it again what's the big deal?
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