Old 01-28-2023, 08:40 AM   #1
tremblap
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Default FX_HAS_MORE_THAN_64_PINS

Hello

A new fun one: I have a massive multichannel out project, and that is always good to test edge conditions

I save my project with the lastest Reaper and when I reload I get that one elements cannot be reloaded because it was done with a more recent version (funny when I ask for details I get

FX_HAS_MORE_THAN_64_PINS

So I think I might be able to find the culprit (melda production plugs in ambisonic mode I reckon) but still, I thought it might be interesting to someone - if only me - to know if this will blow up in my face... I already had bad cases of digital feedback with the previous verison of reaper and melda in high out count, so I'm wary...
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Old 01-28-2023, 08:57 AM   #2
tremblap
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- I sorted it by opening the session in a text editor, finding the message in question, identifying which track and effect was corrupted, and reloading it in non-ambisonic mode (64 channels plus 64 channels of sidechain in their design is a little creative )
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Old 01-29-2023, 10:16 AM   #3
Meo-Ada Mespotine
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You opened and saved the project in a dev-release, right?
This looks like an attribute coming from the pin-overhaul-feature, if I'm right...
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Old 01-29-2023, 04:29 PM   #4
Justin
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you can ignore that message, it's there purely for diagnostic utility -- if a plug-in has more than 64 input or output pins, REAPER will not use the excess. We will address that in a future version.
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