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10-06-2020, 10:29 AM
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#41
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
On the other end all VST 2 64 bits now show bridged.
Last edited by pepe44; 10-06-2020 at 10:49 AM.
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10-06-2020, 10:55 AM
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#42
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Human being with feelings
Join Date: Oct 2019
Posts: 1,075
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You sure know better @pepe44, but are you sure you're testing the 64-bit version of Reaper?
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10-06-2020, 11:16 AM
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#43
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Human being with feelings
Join Date: Apr 2009
Location: Vilnius, Lithuania
Posts: 36
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Hey!
since the last -dev build all my current projects run "somehow smoother". Same hardware. Same Windows. No tweaking. Just "somehow smoother". NICE! THANKS!
Quote:
Originally Posted by vitalker
[list][*] * Includes feature branch: razor editing
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Also, I would appreciate if somebody pointed me towards a "razor editing tutorial" of some sort. Alas, I don't have brainwidth to immediately find it myself.
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10-06-2020, 11:17 AM
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#44
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by vitalker
v6.14+dev1003 - October 3 2020
- * Includes branch: separate process VST/VST3 scanning
- * Includes feature branch: per-chain PDC mode and overhaul/optimization
- * Includes feature branch: media explorer and metadata improvements
- * Includes feature branch: razor editing
- + Control Surfaces: run MCU/01X peak meters when stopped [Twitter]
- + VST3: improve compatibility with plug-ins that fail during initialize()
- + VST: if a plug-in hangs during scanning, allow terminating via button
- + VST: use separate process when scanning plug-ins, fixes various TLS/FLS issues and improves startup stability when scanning large numbers of plug-ins
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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Quote:
Originally Posted by juan_r
You sure know better @pepe44, but are you sure you're testing the 64-bit version of Reaper?
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Sure, i installed this pre release in portable mode, my main 6.14 works perfectly .
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10-06-2020, 12:32 PM
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#45
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Quote:
Originally Posted by pepe44
Sure, i installed this pre release in portable mode, my main 6.14 works perfectly .
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I did a full "Clear Cache and Rescan" and the VST3's are showing on Windows.
There's a browser option to hide VST3 if VST2 are present. Right click the top of the browser then "Show in FX List" from the menu, then "Duplicate plugins of different types" and see how that's how set.
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10-06-2020, 12:34 PM
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#46
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by Funkybot
I did a full "Clear Cache and Rescan" and the VST3's are showing on Windows.
There's a browser option to hide VST3 if VST2 are present. Right click the top of the browser then "Show in FX List" from the menu, then "Duplicate plugins of different types" and see how that's how set.
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I have show all duplicates. Thats the default one.
Strange thing is that in my 6.14 latest public release is all good.
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10-07-2020, 02:14 AM
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#47
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Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
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Quote:
Originally Posted by pepe44
Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
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No. Not here. Works as expected.
Although, the difference could be that I didn't install a separate fresh portable install but just upgraded my previous main portable installation. That means Reaper inherited my existing configuration files.
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10-07-2020, 04:21 AM
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#48
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by AtmanActive
No. Not here. Works as expected.
Although, the difference could be that I didn't install a separate fresh portable install but just upgraded my previous main portable installation. That means Reaper inherited my existing configuration files.
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Exactly, would you mind please doing a clean cache and rescan just to check if its on my side.
Thanks
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10-07-2020, 07:55 AM
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#49
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by pepe44
Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
On the other end all VST 2 64 bits now show bridged.
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Can you post a link to the portable version’s reaper-vstplugins64.ini? Thanks!
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10-07-2020, 07:58 AM
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#50
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Hey guys, something's definitely up recently (can't quite figure out when) with this stuff:
1.
Above scenario results in:
1. VSTi working while stopped (great!)
2. Reverb tails NOT flushing - with a big wash you have to wait like 10 seconds every time you hit stop for the sound to dissipate. (awful)
3. If the tail was playing when Rendering Project, the tail renders into your export! (brutal)
2.
Above scenario results in:
1. Hugely improved performance! (great!) at the expense of having to Record Arm tracks with Melodyne to edit in it, and Record Arm tracks when editing MIDI to hear it.
2. Reverb tails ARE NOT playing (great!)
3. If there should have been a tail however, it is STILL RENDERING itself into the export despite not being able to hear it! (brutal). The tail in fact resumes itself next time you hit play, so it's not actually flushing - just not playing during Stop.
The "solution" in both the above is to find an empty part of the project, let it "play" for 10-20 seconds, then render. Is this the sort of workflow that'd be ok to explain to a new user for example?
I know there's so much exciting stuff being worked on, but this is a pretty serious issue with literally the final and most important part of working in a DAW - the exporting of your project.
Any thoughts? Am I maybe missing something?
Last edited by ferropop; 10-08-2020 at 06:13 AM.
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10-07-2020, 08:16 AM
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#51
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Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
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Quote:
Originally Posted by pepe44
Exactly, would you mind please doing a clean cache and rescan just to check if its on my side.
Thanks
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I just did. No change. Working as expected.
This time I created a brand new portable installation and set my VST folder from scratch. After a scan all plugins are present and accounted for.
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10-07-2020, 03:28 PM
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#52
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Probably late to the party, but how do you turn off that paste indicator on the edit cursor?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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10-07-2020, 04:08 PM
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#53
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by mlprod
Probably late to the party, but how do you turn off that paste indicator on the edit cursor?
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https://forum.cockos.com/showthread....59#post2325659
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10-07-2020, 05:20 PM
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#54
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Ferropop.
I too would really love to see fx properly flushing when stopped in that mode.
But there's no way I'd go back to running fx all the time just to get it working.
It's quite bad for game work and you often have to work around it by prebaking the fx in which isn't ideal.
Please take a look at some point devs (when time). It affects me and a few colleagues all the time.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-08-2020, 08:00 AM
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#55
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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i wonder, since there is a lot of unused space next to tempo match, why not place "auto play" and "start on bar" on top of each other?
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10-08-2020, 08:40 AM
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#56
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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Quote:
Originally Posted by Zeno
i wonder, since there is a lot of unused space next to tempo match, why not place "auto play" and "start on bar" on top of each other?
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Already suggested it on the previous page
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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10-08-2020, 09:29 AM
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#57
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by Win Conway
Already suggested it on the previous page
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ah ok, I didn't see that. two stupid, one thought
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10-08-2020, 11:07 AM
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#58
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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Quote:
Originally Posted by AtmanActive
I just did. No change. Working as expected.
This time I created a brand new portable installation and set my VST folder from scratch. After a scan all plugins are present and accounted for.
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Thanks, need to check again. Thanks for the help.
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10-08-2020, 11:42 AM
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#59
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Quote:
Originally Posted by musicbynumbers
Ferropop.
I too would really love to see fx properly flushing when stopped in that mode.
But there's no way I'd go back to running fx all the time just to get it working.
It's quite bad for game work and you often have to work around it by prebaking the fx in which isn't ideal.
Please take a look at some point devs (when time). It affects me and a few colleagues all the time.
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Yeah it's a very frustrating way to work - both of the options have something wrong with them, so it's very much a "lesser of two evils" choice instead of actually selecting the one that works best for what you want.
Also related:
Quote:
Originally Posted by mkmkm7
At this time, when you automate the Bypass parameter of any plugin, its buffer does not get cleared. For example, if you were to automate a reverb on>off>on again, it would keep playing the reverb tail right from where it stopped before being turned off. Why is this important? Because it prevents us from using neat tricks like this: https://youtu.be/ZcICh7UsPuU?t=127
I had tested 3 other daws (Ableton Live, FL, Cubase) and Reaper is the only one exhibiting this behavior when automating Bypass. I love this DAW to death and it would be fantastic if you could either change this behavior on default, or give us an option to flush FX buffers on bypass somewhere in Preferences.
Much thanks, and I hope you take this into consideration.
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10-08-2020, 12:32 PM
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#60
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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ignore my post! i was using the installer for 32 bits and didnt noticed! ahah
Sorry guys...all good..my fault
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10-08-2020, 02:38 PM
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#61
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Human being with feelings
Join Date: Oct 2019
Posts: 1,075
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I said it first
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10-08-2020, 11:08 PM
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#62
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,252
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Crash while clicking on different plugins in the fx chain.
Faulting application name: reaper.exe, version: 67.92.151.45, time stamp: 0x5f78b994
Faulting module name: msvcrt.dll, version: 7.0.19041.1, time stamp: 0xa0b0e71d
Exception code: 0xc0000005
Fault offset: 0x0000000000074414
Faulting process id: 0xdcc
Faulting application start time: 0x01d69dffd438553b
Faulting application path: C:\Program Files\REAPER (x64)\reaper.exe
Faulting module path: C:\WINDOWS\System32\msvcrt.dll
Report Id: 60655868-6cbc-4f20-8330-a2cf6fb3b3ac
Faulting package full name:
Faulting package-relative application ID:
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10-09-2020, 06:22 AM
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#63
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Quote:
Originally Posted by ferropop
Yeah it's a very frustrating way to work - both of the options have something wrong with them, so it's very much a "lesser of two evils" choice instead of actually selecting the one that works best for what you want.
Also related:
Originally Posted by mkmkm7 View Post
At this time, when you automate the Bypass parameter of any plugin, its buffer does not get cleared. For example, if you were to automate a reverb on>off>on again, it would keep playing the reverb tail right from where it stopped before being turned off. Why is this important? Because it prevents us from using neat tricks like this: https://youtu.be/ZcICh7UsPuU?t=127
I had tested 3 other daws (Ableton Live, FL, Cubase) and Reaper is the only one exhibiting this behavior when automating Bypass. I love this DAW to death and it would be fantastic if you could either change this behavior on default, or give us an option to flush FX buffers on bypass somewhere in Preferences.
Much thanks, and I hope you take this into consideration.
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Yes please !
__________________
🙏🏻
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10-09-2020, 08:53 AM
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#64
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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Regarding vst tails...
It sounds like you are discussing track fx... and I agree, putting a track reverb into bypass should kill the tail... but that said, is there a third “less evil” solution involving takefx? You can adjust the tail length of take fx.. sure putting a bunch of copies of the same reverb on a bunch of takes isn’t as efficient for the cpu as just using one on the track, but if you are just working with a few assets....
I’m assuming you’ve already tried this and there’s a reason it doesn’t work for you, but I just thought I’d put it out there. Using takefx instead of track fx is one of reapers big draws for me when it comes to asset creation.
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10-10-2020, 09:18 AM
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#65
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Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
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Quote:
Originally Posted by AtmanActive
Just wanted to offer my experience with Reaper loading times and VST scanning.
On my desktop, Reaper starts in 4.230 seconds.
VST folder metrics: 225424 files, 16843 folders, of which 4164 are *.dll;*.vst3
This is subsequent runs so most probably there is a lot cached in memory. File allocation table for sure. Will post new benchmark once I get to restart the machine.
The machine is: windows 10 x64, Intel i9-9900T on Z370, 64GiB RAM, Sabrent RocketNVMe 4.0 SSD.
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12.50 seconds, first time run on a freshly rebooted machine.
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10-11-2020, 01:57 AM
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#66
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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SERIOUS ARA DATA LOSS - reproducible:
by accident, I deleted all the FX on a track (ALT + click on FX button).
The track had a Melodyne VST3 instance with lots of edits in there.
I did CTRL-Z immediately and the FX chain was restored.
BUT... Melodyne redid the data analysis after undo and all the edits are lost!
Is this known?
Windows 10x64, REAPER 6.14+dev1003x64, Melodyne 4.2.4.001 VST3
EDIT: to prevent a possible question on that, the "save minimal undo states" is and was disabled for Melodyne VST3.
Thanks,
Mario
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10-13-2020, 02:19 PM
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#67
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Apart from the fact that it seems this ugly ARA thing only happens to me... more seriously (but not too much...):
10 days with no new prerelease - This is not nice at all, hope it's worth the wait
- Mario
Last edited by mabian; 10-13-2020 at 11:22 PM.
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10-13-2020, 03:46 PM
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#68
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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TESTING +dev0925 and +dev1003
When I right click on Master track (very top or bottom part) in Mixer the context menu doesn't open near the mouse, instead it opens way over to the left side of the screen. Works as expected in v6.14.
Win10_x64
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10-13-2020, 04:54 PM
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#69
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by mabian
Apart from the fact that it seems this ugly Ara only happens to me... more seriously (but not too much...):
10 days with no new prerelease - This is not nice at all, hope it's worth the wait
- Mario
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Hopefully they are both having a break And I hope that it's nice overall! lol
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-13-2020, 05:36 PM
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#70
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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Quote:
Originally Posted by musicbynumbers
Hopefully they are both having a break And I hope that it's nice overall! lol
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Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!
=]
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10-13-2020, 08:02 PM
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#71
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Quote:
Originally Posted by sonictim
Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!
=]
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I'm wondering if the recent video and discussion prompted some big changes to Razer Edits that are taking some time. That would be A-OK with me. And if the guys are just taking some time off that's even better.
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10-14-2020, 12:27 AM
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#72
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,645
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Updated plug-in not registering as "new"
When I install a new build of an existing plug-in REAPER no longer registers the plug-in as "new". Even removing the DLL entirely, then starting REAPER so it notices it's gone, and then re-installing the plug-in doesn't show it as "new".
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10-14-2020, 02:35 AM
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#73
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Human being with feelings
Join Date: Dec 2019
Posts: 214
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Quote:
Originally Posted by mabian
10 days with no new prerelease - This is not nice at all, hope it's worth the wait
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Adding features is easy, tweaking them so they play nicely is ******* pain in the *** squared. Give them time to work and vent
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10-14-2020, 02:39 AM
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#74
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Quote:
Originally Posted by Odys
Adding features is easy, tweaking them so they play nicely is ******* pain in the *** squared. Give them time to work and vent
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Yeah, I understand REAPER has become stunningly complex over time, so many features are inter-connected, it's obvious that every change must be checked against the possible impacts on a much greater context.
I was simply doing some silly-ish humor on the fact that we're so (luxuriously) used to see new things every few days
- Mario
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10-14-2020, 08:44 PM
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#75
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Human being with feelings
Join Date: Dec 2010
Posts: 3,826
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If the branching thing is to go by, I have a funny feeling we may be seeing a bunch more tiny branch releases that need one specific thing tested, and setting that sort of development system up would have to take some time surely, even if it paid dividends in the long run.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
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10-15-2020, 01:17 AM
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#76
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Human being with feelings
Join Date: Apr 2008
Location: Brasov Romania
Posts: 140
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copy items between projects razor area bug
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10-15-2020, 04:52 AM
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#77
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Fixing, thanks for the report.
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10-15-2020, 05:31 AM
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#78
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by sonictim
Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!
=]
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Oh Boy, this surely must mean, that Reaper 6 is finally coming!!!!
OMGOMGOMGOMGOMG!!!
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10-15-2020, 12:00 PM
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#79
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Human being with feelings
Join Date: Oct 2012
Location: Merida, Spain
Posts: 388
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Quote:
Originally Posted by mabian
Apart from the fact that it seems this ugly ARA thing only happens to me... more seriously (but not too much...):
10 days with no new prerelease - This is not nice at all, hope it's worth the wait
- Mario
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Really hope they are resting..
They deserve it!
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10-15-2020, 05:57 PM
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#80
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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Quote:
Originally Posted by Meo-Ada Mespotine
Oh Boy, this surely must mean, that Reaper 6 is finally coming!!!!
OMGOMGOMGOMGOMG!!!
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I’m SO SO SO SO SO excited for reaper 6. I hear it will support 16 bit audio and has up to 24 audio tracks
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