Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools Display Modes
Old 10-06-2020, 10:29 AM   #41
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
On the other end all VST 2 64 bits now show bridged.

Last edited by pepe44; 10-06-2020 at 10:49 AM.
pepe44 is offline   Reply With Quote
Old 10-06-2020, 10:55 AM   #42
juan_r
Human being with feelings
 
juan_r's Avatar
 
Join Date: Oct 2019
Posts: 1,075
Default

You sure know better @pepe44, but are you sure you're testing the 64-bit version of Reaper?
juan_r is offline   Reply With Quote
Old 10-06-2020, 11:16 AM   #43
Tomas Ve
Human being with feelings
 
Tomas Ve's Avatar
 
Join Date: Apr 2009
Location: Vilnius, Lithuania
Posts: 36
Default

Hey!

since the last -dev build all my current projects run "somehow smoother". Same hardware. Same Windows. No tweaking. Just "somehow smoother". NICE! THANKS!

Quote:
Originally Posted by vitalker View Post
[list][*] * Includes feature branch: razor editing
Also, I would appreciate if somebody pointed me towards a "razor editing tutorial" of some sort. Alas, I don't have brainwidth to immediately find it myself.
Tomas Ve is offline   Reply With Quote
Old 10-06-2020, 11:17 AM   #44
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

Quote:
Originally Posted by vitalker View Post
v6.14+dev1003 - October 3 2020
  • * Includes branch: separate process VST/VST3 scanning
  • * Includes feature branch: per-chain PDC mode and overhaul/optimization
  • * Includes feature branch: media explorer and metadata improvements
  • * Includes feature branch: razor editing
  • + Control Surfaces: run MCU/01X peak meters when stopped [Twitter]
  • + VST3: improve compatibility with plug-ins that fail during initialize()
  • + VST: if a plug-in hangs during scanning, allow terminating via button
  • + VST: use separate process when scanning plug-ins, fixes various TLS/FLS issues and improves startup stability when scanning large numbers of plug-ins
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
Quote:
Originally Posted by juan_r View Post
You sure know better @pepe44, but are you sure you're testing the 64-bit version of Reaper?
Sure, i installed this pre release in portable mode, my main 6.14 works perfectly .
pepe44 is offline   Reply With Quote
Old 10-06-2020, 12:32 PM   #45
Funkybot
Human being with feelings
 
Funkybot's Avatar
 
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
Default

Quote:
Originally Posted by pepe44 View Post
Sure, i installed this pre release in portable mode, my main 6.14 works perfectly .
I did a full "Clear Cache and Rescan" and the VST3's are showing on Windows.

There's a browser option to hide VST3 if VST2 are present. Right click the top of the browser then "Show in FX List" from the menu, then "Duplicate plugins of different types" and see how that's how set.
Funkybot is offline   Reply With Quote
Old 10-06-2020, 12:34 PM   #46
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

Quote:
Originally Posted by Funkybot View Post
I did a full "Clear Cache and Rescan" and the VST3's are showing on Windows.

There's a browser option to hide VST3 if VST2 are present. Right click the top of the browser then "Show in FX List" from the menu, then "Duplicate plugins of different types" and see how that's how set.
I have show all duplicates. Thats the default one.
Strange thing is that in my 6.14 latest public release is all good.
pepe44 is offline   Reply With Quote
Old 10-07-2020, 02:14 AM   #47
AtmanActive
Human being with feelings
 
AtmanActive's Avatar
 
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
Default

Quote:
Originally Posted by pepe44 View Post
Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
No. Not here. Works as expected.
Although, the difference could be that I didn't install a separate fresh portable install but just upgraded my previous main portable installation. That means Reaper inherited my existing configuration files.
AtmanActive is offline   Reply With Quote
Old 10-07-2020, 04:21 AM   #48
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

Quote:
Originally Posted by AtmanActive View Post
No. Not here. Works as expected.
Although, the difference could be that I didn't install a separate fresh portable install but just upgraded my previous main portable installation. That means Reaper inherited my existing configuration files.
Exactly, would you mind please doing a clean cache and rescan just to check if its on my side.
Thanks
pepe44 is offline   Reply With Quote
Old 10-07-2020, 07:55 AM   #49
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,721
Default

Quote:
Originally Posted by pepe44 View Post
Testing this pre release and something about the plugins scan is not good. Its scanning i see all VST3 plugins but after finish none show in the list.
Anyone ?
On the other end all VST 2 64 bits now show bridged.
Can you post a link to the portable version’s reaper-vstplugins64.ini? Thanks!
Justin is offline   Reply With Quote
Old 10-07-2020, 07:58 AM   #50
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
Default

Hey guys, something's definitely up recently (can't quite figure out when) with this stuff:

1.


Above scenario results in:
1. VSTi working while stopped (great!)
2. Reverb tails NOT flushing - with a big wash you have to wait like 10 seconds every time you hit stop for the sound to dissipate. (awful)
3. If the tail was playing when Rendering Project, the tail renders into your export! (brutal)


2.


Above scenario results in:
1. Hugely improved performance! (great!) at the expense of having to Record Arm tracks with Melodyne to edit in it, and Record Arm tracks when editing MIDI to hear it.
2. Reverb tails ARE NOT playing (great!)
3. If there should have been a tail however, it is STILL RENDERING itself into the export despite not being able to hear it! (brutal). The tail in fact resumes itself next time you hit play, so it's not actually flushing - just not playing during Stop.


The "solution" in both the above is to find an empty part of the project, let it "play" for 10-20 seconds, then render. Is this the sort of workflow that'd be ok to explain to a new user for example?

I know there's so much exciting stuff being worked on, but this is a pretty serious issue with literally the final and most important part of working in a DAW - the exporting of your project.

Any thoughts? Am I maybe missing something?

Last edited by ferropop; 10-08-2020 at 06:13 AM.
ferropop is offline   Reply With Quote
Old 10-07-2020, 08:16 AM   #51
AtmanActive
Human being with feelings
 
AtmanActive's Avatar
 
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
Default

Quote:
Originally Posted by pepe44 View Post
Exactly, would you mind please doing a clean cache and rescan just to check if its on my side.
Thanks
I just did. No change. Working as expected.
This time I created a brand new portable installation and set my VST folder from scratch. After a scan all plugins are present and accounted for.
AtmanActive is offline   Reply With Quote
Old 10-07-2020, 03:28 PM   #52
mlprod
Human being with feelings
 
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
Default

Probably late to the party, but how do you turn off that paste indicator on the edit cursor?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
mlprod is offline   Reply With Quote
Old 10-07-2020, 04:08 PM   #53
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Quote:
Originally Posted by mlprod View Post
Probably late to the party, but how do you turn off that paste indicator on the edit cursor?
https://forum.cockos.com/showthread....59#post2325659
nofish is offline   Reply With Quote
Old 10-07-2020, 05:20 PM   #54
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
Default

Ferropop.

I too would really love to see fx properly flushing when stopped in that mode.

But there's no way I'd go back to running fx all the time just to get it working.

It's quite bad for game work and you often have to work around it by prebaking the fx in which isn't ideal.

Please take a look at some point devs (when time). It affects me and a few colleagues all the time.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is offline   Reply With Quote
Old 10-08-2020, 08:00 AM   #55
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 916
Default

i wonder, since there is a lot of unused space next to tempo match, why not place "auto play" and "start on bar" on top of each other?

Zeno is offline   Reply With Quote
Old 10-08-2020, 08:40 AM   #56
Win Conway
Human being with feelings
 
Join Date: Dec 2010
Posts: 3,826
Default

Quote:
Originally Posted by Zeno View Post
i wonder, since there is a lot of unused space next to tempo match, why not place "auto play" and "start on bar" on top of each other?

Already suggested it on the previous page
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
Win Conway is offline   Reply With Quote
Old 10-08-2020, 09:29 AM   #57
Zeno
Human being with feelings
 
Zeno's Avatar
 
Join Date: Sep 2018
Location: HH
Posts: 916
Default

Quote:
Originally Posted by Win Conway View Post
Already suggested it on the previous page
ah ok, I didn't see that. two stupid, one thought
Zeno is offline   Reply With Quote
Old 10-08-2020, 11:07 AM   #58
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

Quote:
Originally Posted by AtmanActive View Post
I just did. No change. Working as expected.
This time I created a brand new portable installation and set my VST folder from scratch. After a scan all plugins are present and accounted for.
Thanks, need to check again. Thanks for the help.
pepe44 is offline   Reply With Quote
Old 10-08-2020, 11:42 AM   #59
ferropop
Human being with feelings
 
ferropop's Avatar
 
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
Default

Quote:
Originally Posted by musicbynumbers View Post
Ferropop.

I too would really love to see fx properly flushing when stopped in that mode.

But there's no way I'd go back to running fx all the time just to get it working.

It's quite bad for game work and you often have to work around it by prebaking the fx in which isn't ideal.

Please take a look at some point devs (when time). It affects me and a few colleagues all the time.
Yeah it's a very frustrating way to work - both of the options have something wrong with them, so it's very much a "lesser of two evils" choice instead of actually selecting the one that works best for what you want.

Also related:
Quote:
Originally Posted by mkmkm7 View Post
At this time, when you automate the Bypass parameter of any plugin, its buffer does not get cleared. For example, if you were to automate a reverb on>off>on again, it would keep playing the reverb tail right from where it stopped before being turned off. Why is this important? Because it prevents us from using neat tricks like this: https://youtu.be/ZcICh7UsPuU?t=127

I had tested 3 other daws (Ableton Live, FL, Cubase) and Reaper is the only one exhibiting this behavior when automating Bypass. I love this DAW to death and it would be fantastic if you could either change this behavior on default, or give us an option to flush FX buffers on bypass somewhere in Preferences.

Much thanks, and I hope you take this into consideration.
ferropop is offline   Reply With Quote
Old 10-08-2020, 12:32 PM   #60
pepe44
Human being with feelings
 
pepe44's Avatar
 
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
Default

ignore my post! i was using the installer for 32 bits and didnt noticed! ahah
Sorry guys...all good..my fault
pepe44 is offline   Reply With Quote
Old 10-08-2020, 02:38 PM   #61
juan_r
Human being with feelings
 
juan_r's Avatar
 
Join Date: Oct 2019
Posts: 1,075
Default

I said it first
juan_r is offline   Reply With Quote
Old 10-08-2020, 11:08 PM   #62
foxAsteria
Human being with feelings
 
foxAsteria's Avatar
 
Join Date: Dec 2009
Location: Oblivion
Posts: 10,252
Default

Crash while clicking on different plugins in the fx chain.

Faulting application name: reaper.exe, version: 67.92.151.45, time stamp: 0x5f78b994
Faulting module name: msvcrt.dll, version: 7.0.19041.1, time stamp: 0xa0b0e71d
Exception code: 0xc0000005
Fault offset: 0x0000000000074414
Faulting process id: 0xdcc
Faulting application start time: 0x01d69dffd438553b
Faulting application path: C:\Program Files\REAPER (x64)\reaper.exe
Faulting module path: C:\WINDOWS\System32\msvcrt.dll
Report Id: 60655868-6cbc-4f20-8330-a2cf6fb3b3ac
Faulting package full name:
Faulting package-relative application ID:
__________________
foxyyymusic
foxAsteria is offline   Reply With Quote
Old 10-09-2020, 06:22 AM   #63
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,812
Default

Quote:
Originally Posted by ferropop View Post
Yeah it's a very frustrating way to work - both of the options have something wrong with them, so it's very much a "lesser of two evils" choice instead of actually selecting the one that works best for what you want.

Also related:
Originally Posted by mkmkm7 View Post
At this time, when you automate the Bypass parameter of any plugin, its buffer does not get cleared. For example, if you were to automate a reverb on>off>on again, it would keep playing the reverb tail right from where it stopped before being turned off. Why is this important? Because it prevents us from using neat tricks like this: https://youtu.be/ZcICh7UsPuU?t=127

I had tested 3 other daws (Ableton Live, FL, Cubase) and Reaper is the only one exhibiting this behavior when automating Bypass. I love this DAW to death and it would be fantastic if you could either change this behavior on default, or give us an option to flush FX buffers on bypass somewhere in Preferences.

Much thanks, and I hope you take this into consideration.
Yes please !
__________________
🙏🏻
deeb is offline   Reply With Quote
Old 10-09-2020, 08:53 AM   #64
sonictim
Human being with feelings
 
sonictim's Avatar
 
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
Default

Regarding vst tails...

It sounds like you are discussing track fx... and I agree, putting a track reverb into bypass should kill the tail... but that said, is there a third “less evil” solution involving takefx? You can adjust the tail length of take fx.. sure putting a bunch of copies of the same reverb on a bunch of takes isn’t as efficient for the cpu as just using one on the track, but if you are just working with a few assets....

I’m assuming you’ve already tried this and there’s a reason it doesn’t work for you, but I just thought I’d put it out there. Using takefx instead of track fx is one of reapers big draws for me when it comes to asset creation.
sonictim is offline   Reply With Quote
Old 10-10-2020, 09:18 AM   #65
AtmanActive
Human being with feelings
 
AtmanActive's Avatar
 
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
Default

Quote:
Originally Posted by AtmanActive View Post
Just wanted to offer my experience with Reaper loading times and VST scanning.

On my desktop, Reaper starts in 4.230 seconds.
VST folder metrics: 225424 files, 16843 folders, of which 4164 are *.dll;*.vst3

This is subsequent runs so most probably there is a lot cached in memory. File allocation table for sure. Will post new benchmark once I get to restart the machine.

The machine is: windows 10 x64, Intel i9-9900T on Z370, 64GiB RAM, Sabrent RocketNVMe 4.0 SSD.
12.50 seconds, first time run on a freshly rebooted machine.
AtmanActive is offline   Reply With Quote
Old 10-11-2020, 01:57 AM   #66
mabian
Moderator
 
mabian's Avatar
 
Join Date: Aug 2007
Location: Italy
Posts: 4,326
Default

SERIOUS ARA DATA LOSS - reproducible:

by accident, I deleted all the FX on a track (ALT + click on FX button).

The track had a Melodyne VST3 instance with lots of edits in there.
I did CTRL-Z immediately and the FX chain was restored.

BUT... Melodyne redid the data analysis after undo and all the edits are lost!

Is this known?

Windows 10x64, REAPER 6.14+dev1003x64, Melodyne 4.2.4.001 VST3

EDIT: to prevent a possible question on that, the "save minimal undo states" is and was disabled for Melodyne VST3.

Thanks,
Mario
mabian is offline   Reply With Quote
Old 10-13-2020, 02:19 PM   #67
mabian
Moderator
 
mabian's Avatar
 
Join Date: Aug 2007
Location: Italy
Posts: 4,326
Default

Apart from the fact that it seems this ugly ARA thing only happens to me... more seriously (but not too much...):

10 days with no new prerelease - This is not nice at all, hope it's worth the wait

- Mario

Last edited by mabian; 10-13-2020 at 11:22 PM.
mabian is offline   Reply With Quote
Old 10-13-2020, 03:46 PM   #68
Edgemeal
Human being with feelings
 
Edgemeal's Avatar
 
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
Default TESTING +dev0925 and +dev1003

When I right click on Master track (very top or bottom part) in Mixer the context menu doesn't open near the mouse, instead it opens way over to the left side of the screen. Works as expected in v6.14.

Win10_x64
Edgemeal is offline   Reply With Quote
Old 10-13-2020, 04:54 PM   #69
musicbynumbers
Human being with feelings
 
musicbynumbers's Avatar
 
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
Default

Quote:
Originally Posted by mabian View Post
Apart from the fact that it seems this ugly Ara only happens to me... more seriously (but not too much...):

10 days with no new prerelease - This is not nice at all, hope it's worth the wait

- Mario
Hopefully they are both having a break And I hope that it's nice overall! lol
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
musicbynumbers is offline   Reply With Quote
Old 10-13-2020, 05:36 PM   #70
sonictim
Human being with feelings
 
sonictim's Avatar
 
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
Default

Quote:
Originally Posted by musicbynumbers View Post
Hopefully they are both having a break And I hope that it's nice overall! lol
Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!

=]
sonictim is offline   Reply With Quote
Old 10-13-2020, 08:02 PM   #71
Funkybot
Human being with feelings
 
Funkybot's Avatar
 
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
Default

Quote:
Originally Posted by sonictim View Post
Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!

=]
I'm wondering if the recent video and discussion prompted some big changes to Razer Edits that are taking some time. That would be A-OK with me. And if the guys are just taking some time off that's even better.
Funkybot is offline   Reply With Quote
Old 10-14-2020, 12:27 AM   #72
Tale
Human being with feelings
 
Tale's Avatar
 
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,645
Default Updated plug-in not registering as "new"

When I install a new build of an existing plug-in REAPER no longer registers the plug-in as "new". Even removing the DLL entirely, then starting REAPER so it notices it's gone, and then re-installing the plug-in doesn't show it as "new".
Tale is online now   Reply With Quote
Old 10-14-2020, 02:35 AM   #73
Odys
Human being with feelings
 
Join Date: Dec 2019
Posts: 214
Default

Quote:
Originally Posted by mabian View Post
10 days with no new prerelease - This is not nice at all, hope it's worth the wait
Adding features is easy, tweaking them so they play nicely is ******* pain in the *** squared. Give them time to work and vent
Odys is offline   Reply With Quote
Old 10-14-2020, 02:39 AM   #74
mabian
Moderator
 
mabian's Avatar
 
Join Date: Aug 2007
Location: Italy
Posts: 4,326
Default

Quote:
Originally Posted by Odys View Post
Adding features is easy, tweaking them so they play nicely is ******* pain in the *** squared. Give them time to work and vent
Yeah, I understand REAPER has become stunningly complex over time, so many features are inter-connected, it's obvious that every change must be checked against the possible impacts on a much greater context.

I was simply doing some silly-ish humor on the fact that we're so (luxuriously) used to see new things every few days

- Mario
mabian is offline   Reply With Quote
Old 10-14-2020, 08:44 PM   #75
Win Conway
Human being with feelings
 
Join Date: Dec 2010
Posts: 3,826
Default

If the branching thing is to go by, I have a funny feeling we may be seeing a bunch more tiny branch releases that need one specific thing tested, and setting that sort of development system up would have to take some time surely, even if it paid dividends in the long run.
__________________
Stop posting huge images, smaller images or thumbnail, it's not rocket science!
Win Conway is offline   Reply With Quote
Old 10-15-2020, 01:17 AM   #76
mirceablue
Human being with feelings
 
Join Date: Apr 2008
Location: Brasov Romania
Posts: 140
Default copy items between projects razor area bug

mirceablue is offline   Reply With Quote
Old 10-15-2020, 04:52 AM   #77
schwa
Administrator
 
schwa's Avatar
 
Join Date: Mar 2007
Location: NY
Posts: 15,746
Default

Fixing, thanks for the report.
schwa is offline   Reply With Quote
Old 10-15-2020, 05:31 AM   #78
Meo-Ada Mespotine
Human being with feelings
 
Meo-Ada Mespotine's Avatar
 
Join Date: May 2017
Location: Leipzig
Posts: 6,621
Default

Quote:
Originally Posted by sonictim View Post
Ha, I'm expecting a complete overhaul! Reaper rebuilt from the ground up!

=]
Oh Boy, this surely must mean, that Reaper 6 is finally coming!!!!
OMGOMGOMGOMGOMG!!!
__________________
Use you/she/her.Ultraschall-Api Lua Api4Reaper - Donate, if you wish

On vacation for the time being...
Meo-Ada Mespotine is offline   Reply With Quote
Old 10-15-2020, 12:00 PM   #79
javiramallo
Human being with feelings
 
javiramallo's Avatar
 
Join Date: Oct 2012
Location: Merida, Spain
Posts: 388
Default

Quote:
Originally Posted by mabian View Post
Apart from the fact that it seems this ugly ARA thing only happens to me... more seriously (but not too much...):

10 days with no new prerelease - This is not nice at all, hope it's worth the wait

- Mario
Really hope they are resting..

They deserve it!
javiramallo is offline   Reply With Quote
Old 10-15-2020, 05:57 PM   #80
sonictim
Human being with feelings
 
sonictim's Avatar
 
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
Default

Quote:
Originally Posted by Meo-Ada Mespotine View Post
Oh Boy, this surely must mean, that Reaper 6 is finally coming!!!!
OMGOMGOMGOMGOMG!!!
I’m SO SO SO SO SO excited for reaper 6. I hear it will support 16 bit audio and has up to 24 audio tracks
sonictim is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.