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10-26-2020, 07:13 AM
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#1
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Human being with feelings
Join Date: Jul 2013
Location: Québec
Posts: 484
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v6.15+dev1026 - October 26 2020
v6.15+dev1026 - October 26 2020
- * Includes branch: separate process VST/VST3 scanning
- * Includes feature branch: per-chain PDC mode and overhaul/optimization
- * Includes feature branch: media explorer and metadata improvements
- * Includes feature branch: razor editing
- + VST: do not apply Windows multimonitor DPI changes across monitors until mouse released
- # VST: fix resize notifications for some plug-ins (which had been broken by recursive-resize bugfix)
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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10-26-2020, 07:49 AM
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#2
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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Devs do you mind commenting on the PDC improvements?
Do these optimizations improve the current situation of crazy RT CPU spikes when using high-cpu/PDC plugins like Oeksound Soothe on busses? Or related, the above situation made worse by introducing sidechain sends between folders?
Thanks!
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10-26-2020, 08:35 AM
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#3
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Human being with feelings
Join Date: Aug 2015
Posts: 3,671
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RE movement is still excluded from "Automatically show affected envelope lanes when moving media items across tracks," even when RE includes an item with media items+AI. (though expected behavior would be that moving REs containing only AI would also obey that preference)
below, moving an RE containing an item and an AI results in hidden but active AI, which can be dangerous and confusing
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10-26-2020, 11:00 AM
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#4
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by ferropop
Devs do you mind commenting on the PDC improvements?
Do these optimizations improve the current situation of crazy RT CPU spikes when using high-cpu/PDC plugins like Oeksound Soothe on busses? Or related, the above situation made worse by introducing sidechain sends between folders?
Thanks!
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I just noticed that the same plugins on groups of folders with high PDC consume much more resources than if you just send a send to another track. It is very strange. But it was in the last pre-releases that I did not test, it seems in the first 6 versions
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10-26-2020, 02:13 PM
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#5
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Quote:
Originally Posted by STOP
v6.15+dev1026 - October 26 2020
- # VST: fix resize notifications for some plug-ins (which had been broken by recursive-resize bugfix)
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A tiny bit of GUI glitching while resizing some plugins, but as I leave the mouse button everything is fine for every situation I tested, both docked and undocked.
Thanks for that!
- Mario
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10-27-2020, 07:33 AM
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#6
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,166
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Found a bug while trying out the new Media explorer features. The following option can not be disabled. The only way I found is by editing the ini setting directly.
Options: Default action inserts media on sample player on new track
There's also a small Linux bug, the left side of the volume slider gets cut off at minimum width. (Which really is a pity )
All in all the new features are great! The vertical mode and the MX toolbar in particular are awesome. Makes it really inviting to dock the MX to the side.
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10-27-2020, 10:00 AM
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#7
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Could we have an API to check if a razor selection exists?
Usage: I have a lot of context based scripts and I would like to check beforehand if the script should be executed on the razor selection (if it exists) or on selected items.
Using
Code:
reaper.GetSetMediaTrackInfo_String(track, "P_RAZOREDITS", "", false)
is a bit overkill, especially if there are a many many tracks in a project.
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10-27-2020, 09:48 PM
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#8
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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Quote:
Originally Posted by _Stevie_
Could we have an API to check if a razor selection exists?
Usage: I have a lot of context based scripts and I would like to check beforehand if the script should be executed on the razor selection (if it exists) or on selected items.
Using
Code:
reaper.GetSetMediaTrackInfo_String(track, "P_RAZOREDITS", "", false)
is a bit overkill, especially if there are a many many tracks in a project.
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+1 on that
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10-28-2020, 01:57 AM
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#9
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Human being with feelings
Join Date: Sep 2019
Location: Finland
Posts: 765
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Quote:
Originally Posted by FeedTheCat
There's also a small Linux bug, the left side of the volume slider gets cut off at minimum width. (Which really is a pity )
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I mentioned the media explorer volume slider not resizing in an earlier thread. It's a fairly minor thing, but it is quite aesthetically unpleasing. And it used to work fine and automatically resize in non-dev releases...
__________________
Artist name Ben Enkindle. Making electronic music exclusively with Linux software.
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10-30-2020, 08:48 AM
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#11
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,034
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Predictable crash - anybody else?
I realise that on XP sp3 I'm pushing my luck, but if I drag the edge of a time selection to the left while the track is playing, Reaper crashes out every time.
Not if I drag right, not if it's not playing. If anybody else gets this, it might not be me.
Edit: it only happens on a project with 12 separate 3-minute tracks (and 48-odd channels).
Last edited by bolgwrad; 10-30-2020 at 04:42 PM.
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10-30-2020, 09:16 AM
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#12
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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Quote:
Originally Posted by _Stevie_
Could we have an API to check if a razor selection exists?
Usage: I have a lot of context based scripts and I would like to check beforehand if the script should be executed on the razor selection (if it exists) or on selected items.
Using
Code:
reaper.GetSetMediaTrackInfo_String(track, "P_RAZOREDITS", "", false)
is a bit overkill, especially if there are a many many tracks in a project.
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I posted this awhile back in razor edit scripts... but this code function will return results without scanning every track if it finds a RE selection. I use it all the time now in my context scripts and it’s been fast enough for me.
Code:
function RazorEditSelectionExists()
for i=0, reaper.CountTracks(0)-1 do
local retval, x = reaper.GetSetMediaTrackInfo_String(reaper.GetTrack(0,i), "P_RAZOREDITS", "string", false)
if x ~= "" then return true end
end--for
return false
end--RazorEditSelectionExists()
Granted, API would probably be better/faster... but I hope this helps!
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10-30-2020, 10:58 AM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Thanks man! Yeah I came up with a similar function
But, imagine you got 1000 tracks in a project, and track 900 has a razor selection. The function would still need to scan almost the whole project.
(just explaining the devs why such a function would still be useful)
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10-30-2020, 11:11 AM
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#14
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Tale
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Just had that happen to me on the current dev build.
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10-30-2020, 04:29 PM
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#15
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Human being with feelings
Join Date: Apr 2016
Location: Tuscon, AZ
Posts: 71
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EastWest Play VST3i Redraw Issues
Greetings,
Before the VST3 fixes, VST3i Play would just hang, now it doesn't hang the whole application, but it doesn't redraw correctly. Can you troubleshoot this?
Last edited by asai; 10-30-2020 at 04:44 PM.
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10-31-2020, 05:41 AM
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#16
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by bolgwrad
I realise that on XP sp3 I'm pushing my luck, but if I drag the edge of a time selection to the left while the track is playing, Reaper crashes out every time.
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FWIW, not happening here with any mix of audio item and VI MIDI item tracks. Win10 Home 1909.
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10-31-2020, 08:52 AM
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#17
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Tale
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Thanks, fixing!
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10-31-2020, 09:00 AM
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#18
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by asai
Greetings,
Before the VST3 fixes, VST3i Play would just hang, now it doesn't hang the whole application, but it doesn't redraw correctly. Can you troubleshoot this?
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Hmm using this build with VST3i Play 6.1.9 on Win10, no issues resizing. Can you show me what you're seeing (and post your reaper.ini)?
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10-31-2020, 10:40 AM
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#19
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Media Explorer saving empty spaces as search items
Media Explorer search
If you only enter space chars in the search field followed by a return key its added as a search item to the combo list and ini file (seems odd, no?).
Question: Is there a way to remove items from the search combo list? I'm currently having to edit the REAPER.ini to remove them.
THANKS for all the updates!
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11-01-2020, 02:24 PM
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#20
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Human being with feelings
Join Date: Apr 2016
Location: Tuscon, AZ
Posts: 71
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Thanks, Justin, for looking at this. Please see attached ini file.
Also, I'm not clear on what you mean by "show me what you're seeing," can you clarify that? Do want another GIF? Or what was your question more specifically?
Normally the instrument panel would pop open in Play upon clicking "Instruments," but instead all I see is what is happening in the GIF. Before this dev version it would lock up, around 6.12 this started to happen, when I would load Play VST3i, Reaper would freeze. I tried to unravel this some, and I got into Windows debugging, and would see error messages with something having to do with "waiting for network I/O" or something along those lines, but I couldn't make much sense of it, not being a Windows developer myself.
Hope that helps, let me know what ever more info you might need here.
Last edited by asai; 11-01-2020 at 04:04 PM.
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11-03-2020, 07:33 AM
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#21
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Human being with feelings
Join Date: Nov 2006
Posts: 855
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Quote:
Originally Posted by FeedTheCat
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Ah, the un-themable bits look so much nicer on Linux than Windows!
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11-04-2020, 08:48 AM
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#22
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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I have noticed strange gui lags happening.
I start Reaper and everything works ok. After few minutes it starts - there is a short lag every few seconds.
I've made a gif at 30fps with the case where the lags are clearly visible. They also happen e.g. when moving edit cursor, scrolling etc. I turned off all running reascripts, it did not help.
I checked versions 6.14, 6.15 and 6.15dev1026. Win10, Ryzen 3700x, Radeon RX 580.
What makes me think it could be an issue with Reaper and not HW/OS is that immediately after Reaper's start all if fine and only after few minutes is starts to occur.
The gif is 30fps. The lag is clearly visible.
Edit:
I have recently switched Geforce for Radeon but don't know if lags were happening with Geforce.
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11-04-2020, 01:28 PM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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BFooz.
I'm not seeing that here in latest reaper although I've not got my windows menushowdelay setting in reg edit that low so if I move smoothly and medium speed the menus are fine but if I move fast it will miss some out anyway.
I've not noticed any sudden stickiness either every few seconds in normal use.
This is on windows 10 64bit but with a gtx 2080 ti so it might be a driver thing with the new radeons.
It's worth trying out the DPC latency app to see if it shows up any sudden spikes and also check your task manager for spikes in either cpu or hard disk. Might help give you a starting point.
Good luck!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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11-05-2020, 07:13 AM
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#24
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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bfooz any background scripts running? or other extensions installed?
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11-05-2020, 02:11 PM
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#25
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,622
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@bfooz
It seems to happen about every 2 seconds in your gif so I would look for something that triggers something every two seconds.
A backgroundscripts eating a lot of resources every two seconds(updating stuff) would also be my guess.
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11-06-2020, 05:45 AM
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#26
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
Originally Posted by asai
Greetings,
Before the VST3 fixes, VST3i Play would just hang, now it doesn't hang the whole application, but it doesn't redraw correctly. Can you troubleshoot this?
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I have the same kind of issue:
No background running. Only SWS.
Last edited by ovnis; 11-06-2020 at 06:01 AM.
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11-06-2020, 10:36 PM
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#27
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Human being with feelings
Join Date: Feb 2008
Posts: 32
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Zoom and crossfades fails Reaper 6.14 and 6.15
I have a problem with crossfades as explain Kenny Gioia in this video.
https://youtu.be/2J9WIiJHsxk?t=250
I have in Reaper's preferences - Project _ media Items defaults
Overlap and crossfades items when splitting, lenghts 0:00.050 (0 minutes 0 seconds 50 milliseconds) or any value in milliseconds
But when I press S key for split the item with overlap and crossfade, the crossfades lenght CHANGES depending of the current zoom and it doesn't follow preference's value. I tried it in Reaper 6.15.
If zoom-in is high for example sample level or close to it, Reaper only makes a split but no crossfade, but I start to zooming-out the crossfades are coming larger each time the zoom is changing or vice verse.
Is this a bug?
I want to move the cursor to the nearest zero crossing in the item, and then split it with a crossfade with the exact duration and form that I selected in the preferences.
Other thing that I'd like is if is possible to put the crossfade centered and not to the right of the cursor, so the center of the crossfade correspond to zero crossing point.
Thank you
Quote:
Originally Posted by androo
Yes, I posted a bug report that I think is the same issue:
https://forum.cockos.com/showthread.php?t=240021
There were no replies so either it's particular to my setup or it was poorly described, or both =)
I was trying to split without crossfades at all but depending on the zoom level it would still crossfade inversely-proportional with the level of zoom up to the duration in the preferences. That's to say: lower zoom, more crossfade. I could only get no crossfades by zooming all the way in, to the point I could see individual samples.
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Last edited by audiopc2000; 11-06-2020 at 11:06 PM.
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11-07-2020, 02:18 AM
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#28
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Human being with feelings
Join Date: Feb 2020
Location: Los Angeles
Posts: 463
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RAZOR EDIT Mouse Modifier Bug
I have CMD + CLICK on item mapped to "TOGGLE ITEM SELECTION" which is the default.
When I change CMD + Left Drag for the item to "Create Razor Edit", it breaks the ability for it to toggle my item. If return this drag setting to anything non razor edit related, the toggle functionality works normally.
To me this seems like unexpected behavior... The toggle setting should still work if that's how I have my mouse modifier set. The Razor Edit setting for left drag seems to supersede the function of left click.
See attached Image:
(note after changing the modifier, it will look like I'm not doing much, but I'm pressing CMD + LEFT CLICK)
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11-07-2020, 02:33 AM
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#29
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by musicbynumbers
I'm not seeing that here in latest reaper
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Quote:
bfooz any background scripts running? or other extensions installed?
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Quote:
It seems to happen about every 2 seconds in your gif so I would look for something that triggers something
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Thanks for the replies. I did test it with no scripts running previously, no change.
Last days I tried a graphics driver update and it seems the problem disappeared. For the sake of testing I also went back to the old driver and everything is fine as well.
I noticed this behaviour only with Reaper, that was the strange thing. I play some 3d games and they run smoothly.
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11-09-2020, 08:36 AM
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#30
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Human being with feelings
Join Date: Apr 2016
Location: Tuscon, AZ
Posts: 71
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Hi Justin,
I figured out this problem. I had the display settings in Windows 10 set to zoom by 110%.
This actually caused Play to be blurry in the mixer panel and caused Reaper to not be able to load it properly. Once I set my display back to 100% zoom, Reaper loaded Play VST3i as normal.
Thanks for checking on this and I hope this helps.
Quote:
Originally Posted by Justin
Hmm using this build with VST3i Play 6.1.9 on Win10, no issues
resizing. Can you show me what you're seeing (and post your reaper.ini)?
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04-01-2021, 08:31 AM
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#31
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by _Stevie_
Could we have an API to check if a razor selection exists?
Usage: I have a lot of context based scripts and I would like to check beforehand if the script should be executed on the razor selection (if it exists) or on selected items.
Using
Code:
reaper.GetSetMediaTrackInfo_String(track, "P_RAZOREDITS", "", false)
is a bit overkill, especially if there are a many many tracks in a project.
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+1 please (unless it's there meanwhile and I missed it?)
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04-01-2021, 09:24 AM
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#32
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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I don't think there is already @nofish!
I +1 this FR.
I would guess we don't have it yet because RE is new and they wanted to wait a little before adding scripts to it. And if they need to change something it could mean broke some scripts. But would be very good to have it, for the reasons @_Stevie_ already talked !
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